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Leveling a Priest to 30

A beginner's guide to leveling a Priest to level 30, the current WoW Forever beta cap: the race-only Priest spells, every ability by level, the Shadow, Discipline and Holy leveling builds at 20 and 30, what to press, saving Mana with shields and wands, class quests, gear and dungeons up to 30, and what Forever changed.

Since the 1 October 2026 maintenance (build 1.60.1.70170) the Forever beta is capped at level 30; Blizzard hasn't said when the cap will rise again. See Level 30 build goes live for everything that build changed. Ability levels and tooltips in this guide come from the Forever beta client. Anything marked Classic comes from the original game's data and may be different in Forever.

The Priest in a nutshell

A Priest is a caster who can both heal and deal damage. In a group you're usually the healer, the player who keeps everyone alive. Alone, you're a ranged damage dealer who shields and heals yourself. You fight from a distance with Holy and Shadow spells, and you finish enemies off with a wand.

Tip: New to WoW? A mob is any computer-controlled enemy, a pull is starting a fight with one, and threat (or aggro) decides which player a mob attacks. Healing and big damage spells both create threat.

Choosing a race

Six races can be Priests in Forever: Human, Dwarf, Night Elf and Gnome for the Alliance, and Undead and Troll for the Horde. Orcs, Tauren and the Skyborne can't. Gnome Priests are new in Forever.

Race matters more for a Priest than for most classes, because the Forever client gives each Priest race two spells that only it learns from the trainer, one at level 10 and one at level 20, and the trainer sells stronger ranks of most of them as you level towards 30. None of them makes one race the right answer: they're extras on top of the same core kit, so choose the race and faction you want to play.

RaceFactionPriest spells only this race learnsRacials that help a Priest
HumanAllianceDivine Grace (10): an instant heal on an ally below 50% Health that also removes Weakened Soul. It can't target yourself. Feedback (20): burns the Mana of casters who hit you with spells.The Human Spirit adds 5% Spirit, which speeds up Mana regeneration. Will to Survive removes stuns.
DwarfAllianceDesperate Prayer (10): an instant heal on yourself. Chastise (20): Holy damage that roots a Humanoid for up to 2 sec, with very low threat.Stoneform removes poisons, diseases and bleeds and cuts Physical damage taken by 10% for 8 sec. Mace Specialization adds 1% critical strike chance, spells included, while you hold a mace.
Night ElfAllianceStarshards (10): 162 Arcane damage over 6 sec at rank 1. Elune's Grace (20): melee and ranged attacks are 50% less likely to hit you for up to 15 sec.Elune's Light adds 10% critical strike chance for 15 sec. Shadowmeld hides you while you stand still, and Quickness adds 1% dodge and 2% movement speed.
GnomeAllianceConfounding Flash (10): confuses up to 5 enemies within 8 yds for 3 sec. Contingency Plan (20): a ward on an ally that shields and heals them if damage drops them below 35% Health.Expansive Mind adds 5% maximum Mana. Escape Artist frees you from roots and slows.
UndeadHordeTouch of Weakness (10): the next melee attack against you deals Shadow damage back and weakens the attacker. Dark Sacrifice (20): turns 400 of your own Health into Mana over 15 sec.Cannibalize restores 7% of your Health and Mana every 2 sec for 10 sec from a nearby Humanoid or Undead corpse, which cuts down on drinking. Will of the Forsaken breaks Charm, Fear and Sleep.
TrollHordeHex of Weakness (10): lowers an enemy's melee attack power and cuts the healing it receives by 20%. Shadowguard (20): hits back with Shadow damage when you're struck, and that damage causes no threat.Berserking makes you cast 10% faster. Rapid Regeneration and Regeneration speed up getting your Health back.

Race-only Priest spells from the Forever client's trainer data (level learned in brackets), and racial tooltips from the client. Blizzard is still tuning both during the beta.

Two spells stopped being race spells. In Classic's quest data, Fear Ward was a Dwarf spell and Devouring Plague an Undead one, but the Forever client teaches both to every Priest at level 20. The reverse happened to Desperate Prayer: Classic offered it to Humans and Dwarves, while in Forever only Dwarves learn it and Humans get Divine Grace instead.

For every race and racial in one place, see Races, classes and racials.

How a Priest levels: Mana, shields and wands

Mana

Every spell costs Mana, and your Mana mostly comes back while you aren't casting. Leveling a Priest well means spending as little Mana per kill as you can, so you rest less between fights. A few habits do most of the work:

Tip: Spirit on gear speeds up your Mana regeneration, and the Discipline talent Meditation keeps part of it going even while you cast: 17% with one point, up to 50% with all three.

Power Word: Shield

Power Word: Shield absorbs damage, and while it holds, damage can't interrupt your spellcasting. It also puts Weakened Soul on its target. Power Word: Shield can't be cast on a target with Weakened Soul, which lasts 15 sec.

Solo, the pattern is simple: shield yourself, then pull. The shield soaks the first hits while you cast, and a mob hitting you can't stop your spells until it breaks. It grows with you: rank 4 at 24 absorbs 226 damage and rank 5 at 30 absorbs 291.

Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul. Blizzard, WoW Forever Beta Development Notes – Updated September 24

Your wand

A wand is a ranged weapon that shoots magic. Firing it with Shoot costs no Mana, so the standard Priest habit is to open with spells, then let the wand finish the enemy and save your Mana for the next fight.

Priests can use wands from level 1 in the Forever client, so get one early and replace it often. Wands come from quests, drops and Enchanting: the Forever client has Enchanting recipes for Lesser Magic Wand (needs level 5) and Greater Magic Wand (needs level 13), plus the new Novice's Practice Wand.

Watch out: Blizzard's September 24 notes say wands no longer gain damage from your spell damage. Spell power on gear makes your spells stronger, not your wand, so compare wands by their own damage.

Tip: The Discipline talent Wand Specialization adds 13% wand damage with one point and 25% with two, which is why the Discipline leveling build is built around the wand.

Your abilities, level by level

The table lists everything the Priest trainer teaches up to level 30, straight from the Forever client. It includes every race's special spells and their higher ranks, but you only learn your own race's. Visit your trainer whenever you reach a new even level.

LevelAbilityRankLearned from
1Lesser HealRank 1Trainer
1Power Word: FortitudeRank 1Trainer
1SmiteRank 1Trainer
4Lesser HealRank 2Trainer
4Shadow Word: PainRank 1Trainer
6Power Word: ShieldRank 1Trainer
6SmiteRank 2Trainer
8FadeRank 1Trainer
8RenewRank 1Trainer
10Confounding FlashTrainer
10Desperate PrayerRank 1Quest: Desperate Prayer (Classic quest)
10Divine GraceRank 1Trainer
10Hex of WeaknessRank 1Quest: Hex of Weakness (Classic quest)
10Lesser HealRank 3Trainer
10Mind BlastRank 1Trainer
10ResurrectionRank 1Trainer
10Shadow Word: PainRank 2Trainer
10StarshardsRank 1Quest: Returning Home (Classic quest)
10Touch of WeaknessRank 1Quest: Touch of Weakness (Classic quest)
12Inner FireRank 1Trainer
12Power Word: FortitudeRank 2Trainer
12Power Word: ShieldRank 2Trainer
14Cure DiseaseTrainer
14Psychic ScreamRank 1Trainer
14RenewRank 2Trainer
14SmiteRank 3Trainer
16HealRank 1Trainer
16Mind BlastRank 2Trainer
18Desperate PrayerRank 2Trainer
18Dispel MagicRank 1Trainer
18Divine GraceRank 2Trainer
18Power Word: ShieldRank 3Trainer
18Shadow Word: PainRank 3Trainer
18StarshardsRank 2Trainer
20ChastiseRank 1Quest: A Lack of Fear (Classic quest)
20Contingency PlanRank 1Trainer
20Dark SacrificeRank 1Quest: Devouring Plague (Classic quest)
20Devouring PlagueRank 1Trainer
20Elune's GraceQuest: Elune's Grace (Classic quest)
20FadeRank 2Trainer
20Fear WardTrainer
20FeedbackRank 1Quest: Arcane Feedback (Classic quest)
20Flash HealRank 1Trainer
20Hex of WeaknessRank 2Trainer
20Holy FireRank 1Trainer
20Inner FireRank 2Trainer
20Mind SootheRank 1Trainer
20RenewRank 3Trainer
20Shackle UndeadRank 1Trainer
20ShadowguardRank 1Quest: Shadowguard (Classic quest)
20Touch of WeaknessRank 2Trainer
22HealRank 2Trainer
22Mind BlastRank 3Trainer
22Mind VisionRank 1Trainer
22ResurrectionRank 2Trainer
22SmiteRank 4Trainer
24Holy FireRank 2Trainer
24Mana BurnRank 1Trainer
24Power Word: FortitudeRank 3Trainer
24Power Word: ShieldRank 4Trainer
26Desperate PrayerRank 3Trainer
26Divine GraceRank 3Trainer
26Flash HealRank 2Trainer
26RenewRank 4Trainer
26Shadow Word: PainRank 4Trainer
26StarshardsRank 3Trainer
28Devouring PlagueRank 2Trainer
28HealRank 3Trainer
28Mind BlastRank 4Trainer
28Psychic ScreamRank 2Trainer
28ShadowguardRank 2Trainer
30ChastiseRank 2Trainer
30Contingency PlanRank 2Trainer
30Dark SacrificeRank 2Trainer
30Divine SpiritRank 1Trainer
30FadeRank 3Trainer
30FeedbackRank 2Trainer
30Hex of WeaknessRank 3Trainer
30Holy FireRank 3Trainer
30Inner FireRank 3Trainer
30Mind ControlRank 1Trainer
30Power Word: ShieldRank 5Trainer
30Prayer of HealingRank 1Trainer
30Shadow ProtectionRank 1Trainer
30SmiteRank 5Trainer
30Touch of WeaknessRank 3Trainer

Everything the Priest trainer teaches up to level 30, from the Forever client. Race-only spells are included; you learn only your own race's.

The ones that matter most while leveling, in the order you get them:

Talents: which spec to level with

Your first talent point comes at level 10 and you get one more each level, so you have 11 by level 20 and 21 at level 30. Forever's talent window has three sections, Discipline (shields, Mana and your wand), Holy (healing and Holy damage) and Shadow (Shadow damage), and each section opens a new row for every 5 points you put in it. Row 4 needs 15 points in its section, so you can reach it from level 25, and row 5 needs 20, so a level 30 character can take exactly one row 5 talent if every point is in that section. ForeverDB publishes a level 20 and a level 30 leveling build for each on the Priest builds page, with the reason for every point:

BuildTalents at 20What it does
Shadow: Spirit Tap and Mind Flay LevelingSpirit Tap 5/5, Shadow Focus 1/5, Improved Shadow Word: Pain 2/2, Shadow Reach 2/2, Mind Flay 1/1Spirit Tap doubles your Spirit for 15 sec after every kill, so you drink less. Shadow Word: Pain lasts 6 sec longer, your Shadow spells reach 20% further, and Mind Flay is a filler that deals damage over 3 sec and slows the enemy by 50%.
Discipline: Wand and Shield LevelingWand Specialization 2/2, Twin Disciplines 3/5, Improved Power Word: Shield 3/3, Holy Precision 2/3, Meditation 1/3Low downtime: 25% more wand damage, 3% stronger instant spells, a shield that absorbs 20% more, 12% better hit with Holy spells, and some Mana regeneration while you cast.
Holy: Smite LevelingTwilight Focus 3/3, Holy Specialization 2/5, Divine Fury 5/5, Holy Nova 1/1Smite and Holy Fire cast 0.5 sec faster, a 70% chance to keep casting when you're hit, a little more critical chance, and Holy Nova for enemies that crowd you.

The published level 20 leveling builds. See the builds page for the full reasoning and the dungeon healing and PvP versions.

BuildTalents at 30What it adds
Shadow: Vampiric Embrace LevelingSpirit Tap 5/5, Shadow Focus 1/5, Improved Shadow Word: Pain 2/2, Shadow Reach 2/2, Mind Flay 1/1, Improved Mind Blast 5/5, Vampiric Embrace 1/1, Shadow Weaving 3/3, Devouring Contagion 1/2Mind Blast's cooldown is 2.5 sec shorter, Vampiric Embrace heals you for 20% of your Shadow damage, Shadow Weaving adds 2% Shadow damage per stack up to 5 times, and Devouring Contagion makes Devouring Plague 25% cheaper and moves it to a nearby enemy when its target dies.
Discipline: Holy Fire and Penance LevelingWand Specialization 2/2, Twin Disciplines 3/5, Power in Light 5/5, Improved Power Word: Shield 3/3, Holy Precision 2/3, Meditation 3/3, Mental Agility 2/3, Penance 1/1Smite and Penance deal 10% more damage to targets burning with your Holy Fire, Meditation keeps 50% of your Mana regeneration going while you cast, Mental Agility makes Smite, Holy Fire and instant spells 7% cheaper, and Penance hits an enemy or heals an ally instantly and every 1 sec for 2 sec.
Holy: Smite Leveling with Searing LightTwilight Focus 3/3, Holy Specialization 5/5, Divine Fury 5/5, Holy Nova 1/1, Blessed Recovery 3/3, Searing Light 2/2, Holy Reach 2/2Searing Light adds 5% Holy damage and can make your next Holy Nova free, Holy Reach adds 20% range to Smite and Holy Fire, Blessed Recovery heals back 25% of a big hit over 6 sec, and Holy Specialization reaches 5% critical chance.

The published level 30 leveling builds (21 points). The builds page also has level 30 dungeon and PvP versions.

For a first Priest, Shadow is the simplest way to level: Mind Flay's slow keeps melee enemies from reaching you, Shadow Word: Pain and Mind Blast do the rest, and Spirit Tap gets your Mana back after each kill. At 25, Vampiric Embrace adds steady self-healing, and an enemy that dies with it on can also trigger Spirit Tap. Pick Discipline if you hate stopping to drink, or if you also want to heal dungeons; its level 30 reward is Penance, a heal that can also hit enemies, but it needs every one of your 21 points in Discipline. The Holy Smite build suits players who like Smite; Forever raised how much Smite gains from spell damage, so it grows with your gear.

Two former Season of Discovery spells are now talents you can reach by 30: Holy's Binding Heal in row 4, which heals a friendly target and you in one cast, and Discipline's Penance in row 5. Shadow's row 5 holds Silence, the Priest's only interrupt, which the level 30 dungeon and PvP builds take.

Every rank of every talent has its own numbers in the Forever client, and the builds page quotes them point by point. Blizzard's September 24 notes say that during the beta, resetting your talents costs 1 silver if you haven't changed them recently, so trying another spec is cheap.

What to press

This is the Shadow leveling rotation from the builds page, in plain steps, with notes for the other two builds.

One enemy

  1. Before you pull, check that Power Word: Fortitude and Inner Fire are on you.
  2. Shield yourself with Power Word: Shield.
  3. Open with Mind Blast from range, then put Shadow Word: Pain on the enemy right away so it ticks while you cast.
  4. Night Elves: add Starshards here. It's usually your biggest hit.
  5. Fill the gaps with Mind Flay, the level 20 Shadow talent, until Mind Blast is ready again. Before you have it, use Smite as the filler.
  6. When the enemy is low, switch to your wand to finish it and save Mana.
  7. Tough enemy? Devouring Plague deals damage over time and heals you, but it's expensive, so keep it for fights that last.

Until you learn Mind Blast at level 10, open with Shadow Word: Pain, cast Smite and let the wand finish. Discipline plays like the Shadow rotation with fewer spells: shield, open with Holy Fire or Mind Blast, add Shadow Word: Pain, and let the wand do the rest. Holy opens with Holy Fire, adds Shadow Word: Pain and uses Smite as its main spell.

Two or more enemies

  1. Shield yourself as soon as a second enemy joins.
  2. Put Shadow Word: Pain on each enemy.
  3. When two are on you, Psychic Scream sends them running for up to 8 sec. Damage may break it early, so use the time to kill one or heal.
  4. Slow and finish whichever enemy comes back first with Mind Flay.
  5. Gnomes can use Confounding Flash in an emergency, but any damage breaks it, including your own Shadow Word: Pain ticking.
  6. If your Health drops, heal while your shield holds, because damage can't interrupt your casts then.

Watch out: Fleeing enemies can run into other mobs and bring them back with them. Use Psychic Scream only where there's room for them to run without pulling more.

At level 30

The level 30 Shadow rotation from the builds page adds Vampiric Embrace and Shadow Weaving:

  1. Shield yourself, then put Vampiric Embrace on the enemy first: for 30 sec, 20% of your Shadow damage heals you.
  2. Add Shadow Word: Pain, then cast Mind Blast whenever it's ready; Improved Mind Blast brings it back sooner.
  3. Night Elves: Starshards here, every time it's ready.
  4. Fill with Mind Flay, which keeps Shadow Weaving stacked and slows the enemy.
  5. On tough enemies, add Devouring Plague. It heals you, Devouring Contagion makes it cheaper, and since the 1 October build it can land critical strikes.
  6. Let the wand finish the enemy.

Against two or more, put Shadow Word: Pain on each and Devouring Plague on the one that will die first, so Devouring Contagion moves the plague to a nearby enemy. At level 28, Psychic Scream rank 2 sends 3 enemies fleeing instead of 2.

Discipline at 30: shield, open with Holy Fire so Power in Light is active, then Smite and Penance while it burns, with Shadow Word: Pain and Mind Blast for extra damage and the wand to finish. When a fight goes badly, Penance heals you instead. Holy at 30: open with Holy Fire from range, add Shadow Word: Pain and Smite, and cast Mind Blast on cooldown. Searing Light gives every Holy Fire tick a chance to make your next Holy Nova free, so when two enemies reach you, a free Holy Nova is worth casting.

Class quests up to 30

Class quests are only offered to your class. The Forever client has the Priest quests below, but the givers and places come from Classic's data, so Forever may have moved or changed them. The client has no Priest class quests from level 21 to 30: every Priest spell in that range comes from the trainer or a talent.

From levelQuestForStarts with (Classic data)
1Hallowed LetterHumanMarshal McBride, Elwynn Forest
1Hallowed RuneDwarfSten Stoutarm, Dun Morogh
1Hallowed SigilNight ElfConservator Ilthalaine, Teldrassil
1Hallowed ScrollUndeadShadow Priest Sarvis, Tirisfal Glades
1Hallowed TabletTrollGornek, Durotar
5In Favor of the LightHuman, DwarfPriestess Anetta (Elwynn Forest), Branstock Khalder (Dun Morogh)
5In Favor of EluneNight ElfShanda, Teldrassil
5In Favor of DarknessUndeadDark Cleric Duesten, Tirisfal Glades
5In Favor of SpiritualityTrollKen'jai, Durotar
5Garments of the LightHuman, DwarfPriestess Josetta (Elwynn Forest), Maxan Anvol (Dun Morogh)
5Garments of the MoonNight ElfLaurna Morninglight, Teldrassil
5Garments of DarknessUndeadDark Cleric Beryl, Tirisfal Glades
5Garments of SpiritualityTrollTai'jin, Durotar
10Desperate PrayerHuman, DwarfPriests in Alliance towns, such as Priestess Josetta (Elwynn Forest) and High Priest Rohan (Ironforge)
10Returning Home, Stars of EluneNight ElfReturning Home: priests in Alliance towns such as Laurna Morninglight (Teldrassil). Stars of Elune: Priestess Alathea (Darnassus)
10Hex of WeaknessTrollPriests such as Ken'jai (Durotar) and Ur'kyo (Orgrimmar)
10Touch of WeaknessUndeadPriests such as Dark Cleric Beryl (Tirisfal Glades) and Father Lankester (Undercity)
20A Lack of FearDwarfHigh Priestess Laurena (Stormwind City), Toldren Deepiron (Ironforge), Lariia (Darnassus)
20Arcane FeedbackHumanBrother Joshua (Stormwind City), High Priest Rohan (Ironforge)
20Elune's GraceNight ElfLaurna Morninglight (Teldrassil), Astarii Starseeker (Darnassus) and others
20Devouring PlagueUndeadFather Lankester (Undercity), Zayus (Orgrimmar), Father Cobb (Thunder Bluff)
20ShadowguardTrollMiles Welsh (Thunder Bluff), Father Lankester (Undercity), Zayus (Orgrimmar)

Priest class quests the Forever client has, all of them at level 20 or below. Levels, givers and places are Classic data. There are no Gnome entries, since Gnome Priests are new in Forever.

Speculation: In Classic, the level 5 Garments quests asked you to heal and buff a wounded guard nearby with Lesser Heal and Power Word: Fortitude, and the level 10 and 20 quests were named after each race's special Priest spell. Forever's client still has the spells those quests cast to teach you, and Forever edited two of them: the Undead quest's reward now teaches Dark Sacrifice instead of Devouring Plague, and the Dwarf one Chastise instead of Fear Ward, so the race quests most likely still exist. Some spells changed hands too: Classic's Desperate Prayer quest was for Humans and Dwarves, but in Forever only Dwarves learn Desperate Prayer and Humans get Divine Grace. Expect the race quests to work differently in Forever.

Gear, wands and professions

Priests wear cloth only. Early on, anything with Intellect (a bigger Mana pool), Spirit (faster Mana regeneration) or Stamina (more Health) helps. Spell damage and healing on gear make your spells stronger, and Forever raised how much many Priest spells gain from them: Smite rank 1 went from 0.123 to 0.429 of your spell damage, and Heal rank 1 from 0.729 to 0.857 of your healing.

Gear at 30

Tailoring covers most slots on the way to 30. For Discipline and Holy, the Forever client's recipes include Pristine Gown (needs level 22), Pristine Leggings and Truefaith Gloves (level 25) and Gilded Slippers (level 30); for Shadow, Shadow Gown (level 22), Hands of Darkness (level 24), Filigreed Shadow Circlet and Shadow Leggings (level 25) and Black Slippers (level 30). Enchanting makes Orb of Souls, an off-hand item for level 25. In Classic's data, Death Speaker Jargba in Razorfen Kraul drops Death Speaker Robes, Death Speaker Mantle and Death Speaker Scepter, three strong caster pieces for the late 20s; Forever may have changed the drops.

The Priest dungeon guide lists the best items for each slot at 20 and 30 and where they come from, and the gear planner lets you try combinations.

Any profession works, and Professions explains them all. Priest-friendly picks:

Groups and dungeons

Groups always want a healer. The builds page has dungeon healing builds at 20 and 30 for Discipline (Shield Healer for Dungeons, then Shield and Penance Healer) and Holy (Renew and Heal Dungeon Healer, then Holy Healer with Binding Heal), and low-threat Shadow builds if you'd rather deal damage. Healing basics:

Dungeons within reach by 20 include Ragefire Chasm, The Hall of Thanes, the Ruins of Lordaeron, the Deadmines, Wailing Caverns and Shadowfang Keep. Between 20 and 30, Blizzard's list of open beta dungeons adds The Stockade, Blackfathom Deeps, Gnomeregan, Razorfen Kraul and Scarlet Monastery, and the 1 October build opened three more: Excavation Site: Wetlands, a new five-player dungeon Blizzard lists for levels 26 to 31, Razorfen Downs (Blizzard: 25+) and Uldaman (Blizzard: 30+). Each page lists its bosses and quests. The Priest dungeon guide goes deeper on healing, and Your first dungeon covers finding a group and what to expect.

Dungeon quests now reward 50% less extra experience beyond normal quest values. Blizzard, WoW Forever Beta Development Notes, 1 October

Blizzard made that change because testers were leveling too fast, so dungeon quests are still worth doing, but they no longer carry you through the 20s on their own.

Common beginner mistakes

What Forever changed for Priests

The full list of Priest differences from Classic is on the Priest changes page, and our Priest outlook looks further ahead.

Checked against WoW Forever beta build 1.60.1.70170.