Guerrero
Rotaciones y guía · Guía JcE · Guía de JcJ · Builds de talentos · Facultades · Calculadora de talentos · Macros · Cambios respecto a Classic
Otras clases: Paladín, Cazador, Pícaro, Sacerdote, Chamán, Mago, Brujo, Druida
Los guerreros luchan cuerpo a cuerpo a base de ira y destacan como tanques o haciendo daño con arma de dos manos o doble empuñadura. Forever hace que Maestría táctica venga de base, así que bailar entre actitudes ya no te hace perder la ira; convierte Embate en un golpe con 18 s de reutilización (Embate mejorado, ahora un talento de la fila 6 de Armas, ya no reinicia tu golpe) y añade Lanzazo, un talento de Armas para desmontar y pegar a gigantes.
Armas (Melee DPS)
Armas es una especialización de dos manos que gira en torno a Golpe mortal, Abrumar y los críticos gordos de Clavar y Heridas profundas. Un único talento, Maestro de armas, premia el arma que lleves: las hachas y las armas de asta ganan crítico, las mazas y los bastones ignoran armadura y las espadas consiguen ataques adicionales. Fragor de la sangre hace que tus golpes con la mano principal a un objetivo con tu Desgarrar activen Abrumar sin necesidad de que esquive, y con Maestría táctica de base puedes pasar a Actitud de batalla para usar Abrumar sin tirar toda tu ira.
Furia (Melee DPS)
Furia es la especialización de doble empuñadura para bandas: acumula Crueldad, Aluvión y Enfurecer mientras Sed de sangre y Huracán hacen el trabajo duro. Desde la versión del 1 de octubre (nivel 30), según las notas de Blizzard para el Guerrero, Huracán siempre golpea con las dos armas sin gastar ningún punto de talento, y Golpes enfurecidos hace que Mellar y Huracán cuesten 3 de Ira menos. Embate mejorado es un talento de Armas en el árbol de Forever, así que el Embate de Furia mantiene su retraso de lanzamiento. Encolar Golpe heroico es tu forma de gastar ira.
Protección (Tank)
Los guerreros Protección tanquean con escudo en Actitud defensiva y generan amenaza con Embate con escudo, Revancha y Hender armadura. El talento Bastión de Forever añade un 10% de daño con un escudo equipado, así que la amenaza con arma y escudo es mucho más fuerte que en Classic. Bloquear con escudo mantiene en marcha Revancha y la ira de Especialización en escudos.
Trucos y consejos: lo que ha aprendido ForeverDB
Arms
Actualizado el 7 de noviembre de 2026 para la versión 1.60.1.70862 · A partir de el simulador de DPS, el cliente del juego
Aprendiendo de los jugadores: DPS. Recopilando combates comparables antes de publicar los patrones de lanzamiento observados.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulador: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 2.5% of your DPS at level 60. (nivel 60)
- Simulador: Best consumable at level 60: Elixir of Greater Strength (+2.1% DPS in the simulator); then Bear Bruscitti (+1.7%). (nivel 60)
- Simulador: The party buff that helps you most at level 60 is Blessing of Might from a Paladin: +5.2% DPS in the simulator. (nivel 60)
- Simulador: Where your damage comes from at level 60: auto attacks 34%, Heroic Strike 22%, Execute 16% (simulator: recommended build, best gear for the level, 60 s single-target fight). (nivel 60)
- Especulación: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 13.1% of your DPS at level 60: the simulator's fight without it did that much less damage. (nivel 60)
- Simulador: Slam is worth 12.4% of your DPS at level 60: the simulator's fight without it did that much less damage. (nivel 60)
- Simulador: Stat values at level 60 (simulator, 1 attack power = 1): Strength 2, crit rating 1.72, Agility 0.95. (nivel 60)
- Simulador: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.3% of your DPS at levels 20-29. (niveles 20–29)
- Simulador: Best consumable at levels 20-29: Elixir of Greater Strength (+2.3% DPS in the simulator); then Bear Bruscitti (+1.5%). (niveles 20–29)
- Simulador: The party buff that helps you most at levels 20-29 is Blessing of Kings from a Paladin: +3.9% DPS in the simulator. (niveles 20–29)
- Simulador: Where your damage comes from at levels 20-29: auto attacks 56%, Slam 15%, Heroic Strike 15% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveles 20–29)
- Simulador: Slam is worth 14.4% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (niveles 20–29)
- Simulador: Rend is worth 6.1% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. It kept it on the target 94% of the time. (niveles 20–29)
- Simulador: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.7% of your DPS at levels 30-39. (niveles 30–39)
- Simulador: Best consumable at levels 30-39: Bear Bruscitti (+2% DPS in the simulator); then Scroll of Strength IV (+1.7%). (niveles 30–39)
- Simulador: The party buff that helps you most at levels 30-39 is Blessing of Kings from a Paladin: +4% DPS in the simulator. (niveles 30–39)
- Simulador: Where your damage comes from at levels 30-39: auto attacks 48%, Heroic Strike 16%, Slam 12% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveles 30–39)
- Simulador: Slam is worth 12.1% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (niveles 30–39)
- Simulador: Overpower is worth 6.7% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (niveles 30–39)
- Simulador: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 2.5% of your DPS at levels 40-49. (niveles 40–49)
- Simulador: Best consumable at levels 40-49: Bear Bruscitti (+2.4% DPS in the simulator); then Elixir of Greater Agility (+2.4%). (niveles 40–49)
- Simulador: The party buff that helps you most at levels 40-49 is Blessing of Might from a Paladin: +4.6% DPS in the simulator. (niveles 40–49)
- Simulador: Where your damage comes from at levels 40-49: auto attacks 43%, Heroic Strike 15%, Slam 14% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveles 40–49)
- Simulador: Slam is worth 12.8% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (niveles 40–49)
- Especulación: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 7.2% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (niveles 40–49)
- Simulador: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 2.5% of your DPS at levels 50-59. (niveles 50–59)
- Simulador: Best consumable at levels 50-59: Elixir of Greater Strength (+3.1% DPS in the simulator); then Bear Bruscitti (+2.6%). (niveles 50–59)
- Simulador: The party buff that helps you most at levels 50-59 is Blessing of Might from a Paladin: +5.1% DPS in the simulator. (niveles 50–59)
- Simulador: Where your damage comes from at levels 50-59: auto attacks 41%, Heroic Strike 19%, Execute 13% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveles 50–59)
- Especulación: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 10.7% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (niveles 50–59)
- Simulador: Slam is worth 9% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (niveles 50–59)
Cómo jugarla a nivel 60: prioridad, activaciones y tiempos de reutilización
Qué pulsar, en orden. Lanza el primero que esté listo y cuya condición se cumpla.
- Execute: Cuando el objetivo esté por debajo del 20% de salud: Only below 20% target health; worth 13.1% of your DPS (Simulador, Cliente de Forever, Guía de ForeverDB)
- Rend: Cuando no esté en el objetivo: Keep it on the target: up 97% of the sim's fight; worth 2.6% of your DPS (Simulador, Cliente de Forever, Guía de ForeverDB)
- Overpower: after dodge: Only after the target dodges; worth 4.6% of your DPS (Simulador, Cliente de Forever, Guía de ForeverDB)
- Slam: Siempre que esté listo: Cast it when it's ready (15 s cooldown); worth 12.4% of your DPS (Simulador, Cliente de Forever, Guía de ForeverDB)
- Heroic Strike: Úsalo para rellenar los huecos: Your filler: cast it when nothing above is ready; worth 4.9% of your DPS (Simulador, Cliente de Forever, Guía de ForeverDB)
Reacciona a:
- Por debajo del 20% de salud: Execute: Execute works once the target is under 20% health (Cliente de Forever, Simulador)
Mantén activo:
- Rend en el objetivo, al menos el 95% del tiempo (Simulador, Cliente de Forever)
Reutilizaciones:
- Bloodrage: Al iniciar el combate (Simulador, Cliente de Forever, Guía de ForeverDB)
Antes del pull:
- Blessing of Might (Simulador, Cliente de Forever)
- Blessing of Kings (Simulador, Cliente de Forever)
- Elixir of Greater Strength (Simulador, Cliente de Forever)
- Mark of the Wild (Simulador, Cliente de Forever)
- Bear Bruscitti (Simulador, Cliente de Forever)
- Scroll of Strength IV (Simulador, Cliente de Forever)
- Elixir of Greater Agility (Simulador, Cliente de Forever)
Últimos cambios:
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : 60-60: Execute worth 8.1% -> 13.1% (client build or hotfix rebuild)
Fury
Actualizado el 7 de noviembre de 2026 para la versión 1.60.1.70862 · A partir de el simulador de DPS, el cliente del juego
Aprendiendo de los jugadores: DPS. Recopilando combates comparables antes de publicar los patrones de lanzamiento observados.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulador: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.7% of your DPS at level 60. (nivel 60)
- Simulador: Death Wish (3 min cooldown): the simulator uses it on the pull; it's worth 8.5% of your DPS at level 60. (nivel 60)
- Simulador: Best consumable at level 60: Elixir of Greater Strength (+2.5% DPS in the simulator); then Bear Bruscitti (+2%). (nivel 60)
- Simulador: The party buff that helps you most at level 60 is Blessing of Might from a Paladin: +6.3% DPS in the simulator. (nivel 60)
- Simulador: Where your damage comes from at level 60: Heroic Strike 24%, auto attacks 24%, Off hand 24% (simulator: recommended build, best gear for the level, 60 s single-target fight). (nivel 60)
- Especulación: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 14% of your DPS at level 60: the simulator's fight without it did that much less damage. (nivel 60)
- Simulador: Overpower is worth 4% of your DPS at level 60: the simulator's fight without it did that much less damage. (nivel 60)
- Simulador: Stat values at level 60 (simulator, 1 attack power = 1): haste rating 2.07, Strength 2, crit rating 1.34. (nivel 60)
- Simulador: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.5% of your DPS at levels 20-29. (niveles 20–29)
- Simulador: Best consumable at levels 20-29: Elixir of Greater Strength (+3% DPS in the simulator); then Bear Bruscitti (+1.8%). (niveles 20–29)
- Simulador: The party buff that helps you most at levels 20-29 is Blessing of Kings from a Paladin: +5.2% DPS in the simulator. (niveles 20–29)
- Simulador: Where your damage comes from at levels 20-29: auto attacks 40%, Off hand 24%, Heroic Strike 15% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveles 20–29)
- Simulador: Slam is worth 6.3% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (niveles 20–29)
- Simulador: Overpower is worth 6.2% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (niveles 20–29)
- Simulador: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.9% of your DPS at levels 30-39. (niveles 30–39)
- Simulador: Death Wish (3 min cooldown): the simulator uses it on the pull; it's worth 8.8% of your DPS at levels 30-39. (niveles 30–39)
- Simulador: Best consumable at levels 30-39: Bear Bruscitti (+2.6% DPS in the simulator); then Scroll of Strength IV (+2.3%). (niveles 30–39)
- Simulador: The party buff that helps you most at levels 30-39 is Blessing of Might from a Paladin: +5.1% DPS in the simulator. (niveles 30–39)
- Simulador: Where your damage comes from at levels 30-39: auto attacks 31%, Off hand 26%, Heroic Strike 19% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveles 30–39)
- Simulador: Slam is worth 6.9% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (niveles 30–39)
- Especulación: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 5% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (niveles 30–39)
- Simulador: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 2% of your DPS at levels 40-49. (niveles 40–49)
- Simulador: Death Wish (3 min cooldown): the simulator uses it on the pull; it's worth 8.3% of your DPS at levels 40-49. (niveles 40–49)
- Simulador: Best consumable at levels 40-49: Bear Bruscitti (+2.7% DPS in the simulator); then Scroll of Strength IV (+2.5%). (niveles 40–49)
- Simulador: The party buff that helps you most at levels 40-49 is Blessing of Might from a Paladin: +5.4% DPS in the simulator. (niveles 40–49)
- Simulador: Where your damage comes from at levels 40-49: auto attacks 28%, Off hand 23%, Heroic Strike 18% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveles 40–49)
- Especulación: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 12.5% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (niveles 40–49)
- Simulador: Slam is worth 4.5% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (niveles 40–49)
- Simulador: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 2.4% of your DPS at levels 50-59. (niveles 50–59)
- Simulador: Death Wish (3 min cooldown): the simulator uses it on the pull; it's worth 8.3% of your DPS at levels 50-59. (niveles 50–59)
- Simulador: Best consumable at levels 50-59: Elixir of Greater Strength (+3.6% DPS in the simulator); then Bear Bruscitti (+2.7%). (niveles 50–59)
- Simulador: The party buff that helps you most at levels 50-59 is Blessing of Might from a Paladin: +6% DPS in the simulator. (niveles 50–59)
- Simulador: Where your damage comes from at levels 50-59: auto attacks 29%, Off hand 24%, Heroic Strike 17% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveles 50–59)
- Especulación: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 13.2% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (niveles 50–59)
- Simulador: Slam is worth 4.4% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (niveles 50–59)
Cómo jugarla a nivel 60: prioridad, activaciones y tiempos de reutilización
Qué pulsar, en orden. Lanza el primero que esté listo y cuya condición se cumpla.
- Execute: Cuando el objetivo esté por debajo del 20% de salud: Only below 20% target health; worth 14% of your DPS (Simulador, Cliente de Forever, Guía de ForeverDB)
- Overpower: after dodge: Only after the target dodges; worth 4% of your DPS (Simulador, Cliente de Forever)
- Slam: Siempre que esté listo: Cast it when it's ready (15 s cooldown); worth 3.5% of your DPS (Simulador, Cliente de Forever)
- Rend: Cuando no esté en el objetivo: Keep it on the target: up 86% of the sim's fight; worth 1.4% of your DPS (Simulador, Cliente de Forever)
- Heroic Strike: Úsalo para rellenar los huecos: Your filler: cast it when nothing above is ready; worth 8.8% of your DPS (Simulador, Cliente de Forever, Guía de ForeverDB)
Reacciona a:
- Por debajo del 20% de salud: Execute: Execute works once the target is under 20% health (Cliente de Forever, Simulador)
Mantén activo:
- Rend en el objetivo, al menos el 85% del tiempo (Simulador, Cliente de Forever)
Reutilizaciones:
- Bloodrage: Al iniciar el combate (Simulador, Cliente de Forever, Guía de ForeverDB)
- Death Wish: Al iniciar el combate (Simulador, Cliente de Forever, Guía de ForeverDB)
Antes del pull:
- Blessing of Might (Simulador, Cliente de Forever)
- Blessing of Kings (Simulador, Cliente de Forever)
- Elixir of Greater Strength (Simulador, Cliente de Forever)
- Mark of the Wild (Simulador, Cliente de Forever)
- Bear Bruscitti (Simulador, Cliente de Forever)
- Scroll of Strength IV (Simulador, Cliente de Forever)
- Elixir of Greater Agility (Simulador, Cliente de Forever)
Últimos cambios:
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : 1 new tip(s); 1 tip(s) dropped (client build or hotfix rebuild)
Protection
Actualizado el 7 de noviembre de 2026 para la versión 1.60.1.70862 · A partir de el cliente del juego
Aprendiendo de los jugadores: DPS. Recopilando combates comparables antes de publicar los patrones de lanzamiento observados.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Cliente de Forever: No simulation for this spec yet: the order here is the site's rotation card for level 60, with cooldowns and costs from the Forever client. (nivel 60)
- Cliente de Forever: Mocking Blow has a 2 min cooldown and costs 10 Rage at level 60 (client data): about once every second or third pull. (nivel 60)
- Cliente de Forever: Last Stand has a 3 min cooldown at level 60 (client data): about once every second or third pull. (nivel 60)
- Cliente de Forever: Shield Wall has a 15 min cooldown at level 60 (client data): plan on once per dungeon wing, not per pull. (nivel 60)
- Cliente de Forever: There is no simulation for this spec yet. The rotation order is taken from the site's rotation card for levels 20-29, with cooldowns and costs from the Forever client. (niveles 20–29)
- Cliente de Forever: No simulation for this spec yet: the order here is the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (niveles 30–39)
- Cliente de Forever: Last Stand has a 3 min cooldown at levels 30-39 (client data): about once every second or third pull. (niveles 30–39)
- Cliente de Forever: Shield Wall has a 15 min cooldown at levels 30-39 (client data): plan on once per dungeon wing, not per pull. (niveles 30–39)
- Cliente de Forever: No simulation for this spec yet: the order here is the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (niveles 40–49)
- Cliente de Forever: Last Stand has a 3 min cooldown at levels 40-49 (client data): about once every second or third pull. (niveles 40–49)
- Cliente de Forever: Shield Wall has a 15 min cooldown at levels 40-49 (client data): plan on once per dungeon wing, not per pull. (niveles 40–49)
- Cliente de Forever: No simulation for this spec yet: the order here is the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (niveles 50–59)
- Cliente de Forever: Mocking Blow has a 2 min cooldown and costs 10 Rage at levels 50-59 (client data): about once every second or third pull. (niveles 50–59)
- Cliente de Forever: Last Stand has a 3 min cooldown at levels 50-59 (client data): about once every second or third pull. (niveles 50–59)
- Cliente de Forever: Shield Wall has a 15 min cooldown at levels 50-59 (client data): plan on once per dungeon wing, not per pull. (niveles 50–59)
Cómo jugarla a nivel 60: prioridad, activaciones y tiempos de reutilización
Qué pulsar, en orden. Lanza el primero que esté listo y cuya condición se cumpla.
- Charge: Siempre que esté listo: Open from 8 to 25 yd for 15 Rage, more with Improved Charge in the leveling and PvP builds. (Guía de ForeverDB, Cliente de Forever)
- Defensive Stance: Cuando no lo tengas activo: Switch right after Charge unless you took Vanguard. (Guía de ForeverDB, Cliente de Forever)
- Shield Slam: Siempre que esté listo: On cooldown; rank 4 (60) hits for 640 to 670 plus your Block Value. (Guía de ForeverDB, Cliente de Forever)
- Revenge: Siempre que esté listo: Every time it lights up; rank 6 (60). (Guía de ForeverDB, Cliente de Forever)
- Shield Block: Cuando no lo tengas activo: On hard hitters. (Guía de ForeverDB, Cliente de Forever)
- Sunder Armor: Cuando no esté en el objetivo: Rank 5 (58) removes 450 armor per stack. (Guía de ForeverDB, Cliente de Forever)
- Heroic Strike: Siempre que esté listo: With spare Rage; rank 9 (60). (Guía de ForeverDB, Cliente de Forever)
- Shield Bash: Siempre que esté listo: Rank 3 (52): interrupt casters. (Guía de ForeverDB, Cliente de Forever)
- Concussion Blow: Cuando no esté en el objetivo: Stun a caster or a runner for 5 sec. (Guía de ForeverDB, Cliente de Forever)
- Taunt: Cuando no esté en el objetivo: Grab loose enemies. (Guía de ForeverDB, Cliente de Forever)
Mantén activo:
- Shield Block sobre ti, al menos el 0% del tiempo (Guía de ForeverDB, Cliente de Forever)
- Sunder Armor en el objetivo, al menos el 0% del tiempo (Guía de ForeverDB, Cliente de Forever)
- Concussion Blow en el objetivo, al menos el 0% del tiempo (Guía de ForeverDB, Cliente de Forever)
- Taunt en el objetivo, al menos el 0% del tiempo (Guía de ForeverDB, Cliente de Forever)
Reutilizaciones:
- Bloodrage: as needed (Guía de ForeverDB, Cliente de Forever)
- Mocking Blow: as needed (Guía de ForeverDB, Cliente de Forever)
- Last Stand: as needed (Guía de ForeverDB, Cliente de Forever)
- Shield Wall: as needed (Guía de ForeverDB, Cliente de Forever)
Antes del pull:
- Defensive Stance (Guía de ForeverDB, Cliente de Forever)
Últimos cambios:
- : client build 1.60.1.70790 -> 1.60.1.70862; new Blizzard post (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Los últimos cambios de cada especialización. Se estudia de nuevo cada semana y tras cada nueva versión del juego.
Mejor equipo posible a cualquier nivel: Armas, Furia, Protección
Mejores profesiones para Guerrero: Herrería + Minería.
Habilidades de Guerrero
- Grito intimidador mejorado
- Atontamiento largo
- Grito de guerra (nivel 1)
- Actitud de batalla (nivel 1)
- Golpe heroico (nivel 1)
- Embestir (nivel 4)
- Desgarrar (nivel 4)
- Trueno (nivel 6)
- Seccionar (nivel 8)
- Sanguinario (nivel 10)
- Actitud defensiva (nivel 10, de la misión de clase de Classic Path of Defense)
- Hender armadura (nivel 10, de la misión de clase de Classic Path of Defense (rango 1))
- Irritar (nivel 10, de la misión de clase de Classic Path of Defense)
- Abrumar (nivel 12)
- Azote de escudo (nivel 12)
- Grito desmoralizador (nivel 14)
- Revancha (nivel 14)
- Maestría táctica (nivel 14)
- Falsa arremetida (nivel 16)
- Bloquear con escudo (nivel 16)
- Desactivar (nivel 18)
- Mellar (nivel 20)
- Represalias (nivel 20)
- Embate (nivel 20)
- Ataque de la victoria (nivel 20)
- Grito intimidador (nivel 22)
- Ejecutar (nivel 24)
- Grito desafiante (nivel 26)
- Muro de escudo (nivel 28)
- Ira rabiosa (nivel 30)
- Actitud rabiosa (nivel 30, de la misión de clase de Classic The Affray)
- Interceptar (nivel 30, de la misión de clase de Classic The Affray (rango 1))
- Huracán (nivel 36)
- Zurrar (nivel 38)
- Temeridad (nivel 50)
Data from the WoW Forever client, versión 1.60.1.70862, extracted .