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Warrior PvP

Rotations & Guide · PvE · PvP · Builds · Abilities · Talent Calculator · Macros · Changes vs Classic

Warriors are rage-fuelled melee fighters that excel as tanks or two-handed/dual-wield damage dealers. Forever makes Tactical Mastery baseline so stance dancing keeps rage, reworks Slam into an 18 sec cooldown strike (Improved Slam, now an Arms tier 6 talent, no longer resets your swing), and adds Spearing Strike, an Arms talent for dismounting and hitting giants.

Arms Warrior PVP guide

Arms is the warrior's PvP damage spec. At 20 it wins fights by landing Charge from outside combat, keeping the target in reach with Hamstring and spending Rage efficiently, with Anger Management supplying Rage while you are kited and Deflection adding parry against melee. Mortal Strike, the spec's big PvP talent, arrives at 40, so for now your edge is Overpower against classes that dodge, Disarm against melee and Retaliation against groups. At 30, the beta's cap since the 1 October build, Intercept and Berserker Rage add a mid-fight gap closer and an answer to Fear.

Burst

Control

Staying alive

Battlegrounds

In a battleground an Arms warrior is a melee damage dealer who hunts healers and flag carriers. Charge into a fight from outside combat, Hamstring the player you want dead and stay on them, and Disarm enemy melee who dive your healers. When a flag carrier runs, Hamstring keeps them in reach until your team catches up. At a control point Retaliation and Thunder Clap punish a group of melee players who rush it, and Demoralizing Shout weakens all of them. Blizzard has announced Darkspear Islands, a new 15 vs 15 battleground off the coast of Kalimdor that mixes strategic control points with Arathi Basin-style flag captures and defense; it opens for beta testing later. The client also contains Warsong Gulch, Arathi Basin and Alterac Valley maps, but which battlegrounds and level brackets are open in the beta isn't confirmed, so this advice is about roles rather than maps.

Open-world PvP

On the PvP ruleset open-world conflict can happen anywhere. As the attacker, wait until your target is busy with a monster or low on health, then Charge from outside combat and Hamstring at once; Charge can't be used in combat, so until Intercept at 30 (Berserker Stance) Hamstring is your only way to stop a runner. When you are the one ganked you have no escape spell: turn and fight, use Defensive Stance if two players jump you, and Retaliation if melee players surround you. Don't press Bloodrage until you are ready to Charge, and don't Charge into extra monsters near an enemy player. Near busy quest objectives, eat to full health and keep Battle Shout up before you engage; since the 1 October build Rend and Sunder Armor tag a monster to you the moment they land, which helps when another player is racing you for it. Spearing Strike, a tier 4 Arms talent, now works with any melee weapon in Battle Stance, but its tooltip no longer dismounts a mounted target, so the level 30 PvP build skips it.

Matchups

Stats

Weapon DPS, Strength, Stamina, Hit, Critical Strike, Agility, Armor. Weapon damage still matters most, since Overpower, Slam and Cleave hit for your weapon damage plus a bonus. Strength is your main damage stat. Stamina matters far more than in dungeons: players focus you, and extra health buys time for Hamstring and Rend to work. Hit keeps Hamstring and your attacks from missing, and Critical Strike grows in value at 30 with Improved Overpower. Armor on mail pieces helps against Rogues, Warriors and Hunters.

PvP stat weights (ForeverDB's own, not Blizzard's; the same weights pick the Arms PvP best in slot gear): weapon DPS 9, hit 1.1, Strength 1, Stamina 0.9, crit 0.9, haste 0.8, expertise 0.8, Agility 0.65, attack power 0.5, armor 0.02.

Tips

Fury Warrior PVP guide

Fury in PvP is about crits and control. At 20 Cruelty makes your hits crit more often, Unbridled Wrath keeps Rage coming, and Piercing Howl slows every enemy near you, something no other warrior spec can do at this level. At 30, the beta's cap since the 1 October build, Blood Craze and Enrage add healing and damage while you are hit, Death Wish adds a burst window that makes you immune to Fear, and Berserker Rage gives you a second Fear answer. Iron Will, which used to be part of this build, moved to the Protection tree in that build.

Burst

Control

Staying alive

Battlegrounds

Fury is a skirmisher in battlegrounds, and Piercing Howl is the tool your team will thank you for: it slows every enemy near you, so use it when a flag carrier runs past, when attackers pile onto a control point, or when your healer is being chased. Charge in from outside combat to open on a healer or caster, Hamstring them and keep hitting; at 30, Death Wish turns that into a real burst and makes you immune to Fear. You are weaker than a Protection warrior at holding a point alone, so fight near your team. Darkspear Islands, the new 15 vs 15 battleground Blizzard announced, mixes control points with Arathi Basin-style flag captures and defense, which suits a warrior who can slow many players at once; it opens for beta testing later. Honor exists in Forever and the Legacy System's For Great Honor perk increases Honor gains, but which battlegrounds and brackets are open in the beta, and what Honor buys, isn't confirmed.

Open-world PvP

In open-world PvP on the PvP ruleset, pick your moment: Charge a player who is busy with a monster or low on health, then Hamstring and hit them before they recover. When you are the one ganked, Piercing Howl is your one escape tool at 20: slow everyone near you and walk to cover, a guard or a friendly group, or turn and fight if it's one on one. Rogues and Druids can be waiting in Stealth or Prowl near busy quest areas, so arrive with full health and Battle Shout up. Don't press Bloodrage until you are ready to Charge, since it puts you in combat. At 30, Berserker Rage (Berserker Stance) frees you from Fear for a short time and Intercept gets you back on a ganker who runs.

Matchups

Stats

Strength, Stamina, Hit, Critical Strike, Weapon DPS, Agility, Armor. Strength drives your damage and Stamina keeps you alive while players focus you, so both come first. Hit makes sure Hamstring and your attacks land, and Critical Strike stacks with Cruelty. A two-hander with high damage is a strong, simple choice at this level. Armor on mail pieces helps against melee classes and Hunters.

PvP stat weights (ForeverDB's own, not Blizzard's; the same weights pick the Fury PvP best in slot gear): weapon DPS 7, hit 1.2, Strength 1, crit 1, Stamina 0.9, haste 0.9, expertise 0.88, Agility 0.7, attack power 0.5, armor 0.02.

Tips

Protection Warrior PVP guide

Protection is the warrior's PvP survivor. You won't kill quickly, but a shield, Defensive Stance and Last Stand keep you alive long enough to carry a flag, hold a point or keep enemies off your healer, and Iron Will, back in the Protection tree since the 1 October build, shortens the stuns and fears used on you. Shield Bash is the only interrupt a warrior has at this level, and you always have the shield it needs, which makes you the answer to enemy healers and casters.

Burst

Control

Staying alive

Battlegrounds

Protection is the battleground role player. Carry the flag: Defensive Stance, Shield Block and Last Stand keep you alive while your team clears the way, and Hamstring slows the players chasing you. Defend a control point or your own flag: stand on it, Shield Bash any healer or caster who starts a cast, use Thunder Clap and Demoralizing Shout to weaken the attackers, and Retaliation when melee players crowd you. Peel for your healer by Hamstringing and Disarming anyone who reaches them. Darkspear Islands, the new 15 vs 15 battleground Blizzard announced off the coast of Kalimdor, combines strategic control points with Arathi Basin-style flag captures and defense, which is exactly this role; it opens for beta testing later. The client also has Warsong Gulch, Arathi Basin and Alterac Valley maps, but which battlegrounds and brackets are open in the beta isn't confirmed.

Open-world PvP

Open-world PvP on the PvP ruleset is where Protection feels slowest: you rarely kill a player before they escape or get healed. Use that to your advantage. You are hard to gank, so when someone jumps you while you quest, turn to face them, put up Shield Block and trade blows in Defensive Stance while Revenge does the damage; Last Stand buys time for a friend to arrive. Shield Bash a caster's heal to finish them. Don't chase: at 20 you can't Charge once combat has started, so let a runner go and get back to your objective. Fight near your quest objective or a friendly guard rather than following a player into their friends.

Matchups

Stats

Stamina, Armor, Strength, Dodge, Parry, Block, Agility, Hit. Stamina is your most important stat in PvP: it keeps you alive on a flag or a point while several players hit you. Armor cuts every physical hit. Strength is your damage stat, and you still need some to finish anyone. Dodge, Parry and Block only help against melee players, so they come after Stamina and armor. Agility is a smaller gain, and a little Hit keeps Shield Bash and Hamstring from missing.

PvP stat weights (ForeverDB's own, not Blizzard's; the same weights pick the Protection PvP best in slot gear): weapon DPS 3, Stamina 1, dodge 0.7, hit 0.7, expertise 0.64, Strength 0.6, Agility 0.6, parry 0.6, defense 0.5, block 0.5, crit 0.5, block value 0.4, attack power 0.3, Bonus Armor 0.1, armor 0.06.

Tips

Checked against WoW Forever beta build 1.60.1.70170.

Best in slot gear at any level: Arms PvP, Fury PvP, Protection PvP

Warrior abilities