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A community roundup: Forever's dungeon XP nerf, hotfix class fixes and an ogre tease

The Horde banner: a painting from the WoW Forever client's credits

· ForeverDB

RageGamingVideos walks through a surprise Forever hotfix: dungeon kills now give zero XP when the enemy is trivial to anyone in the group, plus small fixes to Wild Growth, Berserker Rage, Divine Spirit, Windfury Totem and more. There's also a podcast tease about ogres joining the Horde and new Horde and Alliance world buffs. We checked the ability names and numbers against the Forever client; the dungeon rule, the proc fixes and the world buffs are server behaviour the client can't confirm yet.

This is a community video by RageGamingVideos, not a Blizzard post. Everything here is their finding or their reading of the hotfix notes. We checked each ability name and number against the Forever client (build 1.60.1.70938). The server-side rules and proc fixes it describes aren't in the client, so those we can't confirm.

RageGamingVideos covers a surprise hotfix that touches a lot of classes and, more importantly, how dungeons hand out XP. Most of the class lines are small bug fixes to procs, costs and interactions that the server works out, so the client can't confirm them. The ability names and the numbers it quotes, though, we can check. Alongside the hotfix there's a podcast tease about a new race and a note on new world buffs.

WoW Forever - WARNING: BIG Dungeon XP Nerf, Class Changes, New Ogre Race, Server Rollbacks & More!, a video by RageGamingVideos
WoW Forever - WARNING: BIG Dungeon XP Nerf, Class Changes, New Ogre Race, Server Rollbacks & More! (RageGamingVideos on YouTube)

The short version

  • Dungeon kills now give "zero experience to all party members" when the enemy is "trivial to the level of one or more of the party members". That's a server rule, so it isn't in the client. Players on Reddit say it also kills XP in on-level dungeons where the trash goes grey.
  • Wild Growth can no longer be cast while moving, and its spell power coefficient is now 0.066 (the video's 6.6%). In the client that's up from 0.03, not the 3.3% the video says.
  • Berserker Rage now clears Sap (the captions say "zap"). The client already lists it immune to Incapacitate at level 30.
  • Priest, Shaman, Warlock, Paladin and Mage all get small proc, cost or lockout fixes that live on the server, so we can't confirm the numbers.
  • A podcast tease points at ogres joining the Horde. There's no ogre race in the client.
  • New Horde and Alliance world buffs (Warchief's Blessing, Might of Stormwind) that work everywhere but raids.

Claim by claim

ClaimThe video saysThe client saysVerdict
Dungeon XP on trivial kills"zero experience to all party members" when the enemy is trivial to anyone in the groupA server XP rule; not in the client. The client only carries the "Level ??" skull for a trivial enemyCan't check
Wild Growth (Druid)Coefficient up to 6.6% from 3.3%, and no longer castable while movingNew Restoration talent, tier 7 (level 40); coefficient 0.066 instead of 0.03, heals 280 over 7 sec for 550 mana, 3 sec castAdds detail
Frost Nova (Mage)Now broken by damage from procs and from BlizzardLevel 10; tooltip already says "Damage caused may interrupt the effect". Which sources break it is server-sideCan't check
Judgement of Command (Paladin)Now triggers on-hit effects and counts as a melee attackNo spell entry for it in our client data. The client has the "Melee Attack" and "on hit" labels, but not this behaviourCan't check
Divine Spirit (Priest)The "quick and the dead" perk will reduce its mana costA level 30 trainer spell (a Discipline talent in Classic), +17 Spirit for 285 mana, now lasting 1 hour. The perk's cost cut is server-sideCan't check
Windfury Totem (Shaman)Procs off any melee ability; off-hand hits like Whirlwind or Mutilate don't double-procWhirlwind (level 36, both weapons) and Mutilate (Assassination, level 40) exist. Whether a hit procs is a server rollCan't check
Berserker Rage (Warrior)Fixed not removing Sap (said as "zap")Level 30; already "immune to Fear and Incapacitate effects", and Sap is an IncapacitateAdds detail
Siphon Life rank 1 (Warlock)Can no longer be cast while silencedNo Siphon Life in the client. A silence lockout is server behaviourCan't check
Action bar reset (secondary talents)Fixed resetting every logout for dual-spec playersThe client has "Secondary Talents" and "Action Bar Settings"; the save bug is behaviour, not a numberCan't check
Ogres joining the HordeA podcast tease: "It's always good when the Horde makes new allies like ogres"No ogre race in the client's race listCan't check
Warchief's Blessing / Might of StormwindNew world buffs: 300 health, 15% haste, 10 mana per 5 sec, everywhere but raidsNot in the client data; a player and dev reportCan't check

Spell IDs and numbers are from the Forever client (build 1.60.1.70938). The server rules and proc fixes aren't in the client.

The dungeon XP nerf

This is the big one. The video reads the note as dungeon kills now awarding "zero experience to all party members" when the enemy is "trivial to the level of one or more of the party members". The reason given is boosting: a higher-level friend could clear a dungeon and the alt still got decent flat XP per kill, so a mage with AoE could farm levels for someone fast. The rule shuts that down.

RageGamingVideos then flags the side effect that's filling Reddit. If a dungeon is below your level, its trash goes grey and nobody in the group gets XP, so helping friends at the low end wastes the run. Many dungeons also have a wide level spread, so whole early sections can go grey even on an on-level clear. The example given is Razorfen Downs (the "raise a fend down" in the captions): a level 37 to 46 dungeon, a party of 38 to 41, but trash around 34 to 36 counting as trivial and giving no XP. The video expects this to get changed again after the feedback. All of that is a server XP rule, so we can't test it from the client. The client only carries the "Level ??" skull it shows for a trivial target.

The class fixes

The hotfix opens with a creature-stun fix: players had no diminishing returns against creature stuns (and creatures had none against the player's stuns), which the video blames for being permanently chained by nets in a couple of dungeons. That's a server rule too. The rest are small per-class fixes:

  • Druid: Wild Growth can no longer be cast while moving, and its spell power coefficient rises to 0.066. In the client it's a new Restoration talent at tier 7 (level 40), healing 280 over 7 sec for 550 mana with a 3 sec cast. See Druid changes.
  • Warrior: Berserker Rage now clears Sap. The captions mishear it as "zap". The client already lists it immune to Fear and Incapacitate at level 30, and Sap is an Incapacitate effect. See Warrior changes.
  • Priest: the legacy perk the video calls "the quick and the dead" will reduce the mana cost of Divine Spirit. The client has Divine Spirit as a level 30 trainer spell (a Classic Discipline talent) lasting an hour; the perk's cost cut is worked out on the server. See Priest changes.
  • Shaman: Windfury Totem now procs off any melee ability. The developer note says off-hand hits from Whirlwind or Mutilate won't proc it, only the main-hand strike. Whether a hit procs is a server roll, so there's no number to check. See Shaman changes.
  • Paladin: Judgement of Command now triggers on-hit effects and counts as a melee attack, which the video notes is unusual since the other judgements count as ranged. There's no spell entry for it in our client data, and the rule is server-side. See Paladin changes.
  • Warlock: Siphon Life rank 1 can no longer be cast while silenced. Server behaviour, nothing in the client to check. See Warlock changes.
  • Mage: Frost Nova is now broken by damage from procs and from Blizzard. The client's Frost Nova tooltip already says "Damage caused may interrupt the effect"; which sources count is up to the server. See Mage changes.

One more quality-of-life fix: action bar settings were resetting every logout for players on their secondary talents. The client has both "Secondary Talents" and "Action Bar Settings" as options, but the save bug is behaviour we can't read from files.

The ogre tease

Away from the hotfix, the video points at the Wild Forever podcast episode 7. Talking about the Riverglades and the Horde, game designer Josh Greenfield (Agrand) is quoted saying "It's always good when the Horde makes new allies like ogres." RageGamingVideos reads that as a strong hint that ogres are coming, and Horde-side, because the team also said in the same episode they'd "most likely not be doing a cross faction race again". Ogres have long been one of the most requested races. None of this is in the client yet: there's no ogre race in the data, so treat it as a tease, not a confirmed feature. The Riverglades itself is real and new, at /maps/2548 with lore at /lore/place/riverglades.

Speculation. The ogre race is a podcast hint, not a datamined feature. There's no ogre race, model or starting zone in the Forever client, and no patch note confirming one. We'll add it if a build ships it.

New world buffs

The video passes on a tweet from designer Johnny Cash about world buffs rolling out, tied to the world rather than raids. The Horde one, the Warchief's Blessing, is described as 300 extra health, 15% haste to spells and attacks, and 10 mana every 5 seconds, picked up around Orgrimmar, the Crossroads or Razor Hill when the Blackhand head is handed in. The Alliance version, Might of Stormwind, is called the "same buff" (the video reads 50% haste once, which doesn't line up with the Horde 15%, so that figure is unclear). The buffs reportedly carry into dungeons but not raids. The client doesn't carry these buffs in our data, so the numbers are a dev and player report for now.

A quest worth knowing: Stronger Than Steel

A Horde tip: a quest called Stronger Than Steel in the new area above Thunder Bluff in Mulgore (/maps/1412), pickable around level 23 and up. You gather three Crystalline Silk from the gloom spinner spiders, then choose a 10-slot reagent bag (the spider silk sack) or a straight 12-slot bag (the spider silk pouch). The client does carry a "Reagent Bag" type, and the Crystalline Silk item is in the data. RageGamingVideos couldn't find an Alliance equivalent and asks players to flag one.

Server restart and the earlier rollback

The video closes on a server crash fix: a warned 30-then-15-minute shutdown with no rollback, back up inside about 20 minutes. It compares that to a rough patch the week before when lag took servers down and players ate a 20 to 30 minute rollback (lost ore, re-picked quests). That's server ops, with nothing in the client to check.

Where the client and the video differ

  • Wild Growth's old coefficient: the video says "up from 3.3", but the client's Classic Era value is 0.03 (3%). The new 0.066 matches the video's 6.6%.
  • Berserker Rage removing "zap": that's Sap, misheard in the captions. The client lists Berserker Rage immune to Incapacitate, which covers Sap.
  • Might of Stormwind: the video calls it the "same buff" as the Horde one but reads 50% haste once, against 15% for the Horde version. The Alliance number is unclear and not in our data.

What we have, and what we don't

  • What the client confirms: the ability names and numbers (Wild Growth, Berserker Rage, Divine Spirit, Frost Nova, Blizzard, Whirlwind, Mutilate), the new Riverglades zone, Mulgore, and the Crystalline Silk item for the bag quest.
  • What it can't confirm: the dungeon XP rule on trivial kills, the creature-stun fix, every proc, cost and lockout fix, the new world buffs and the ogre race. Those are server-side or simply not in the files.
  • Why players can't test yet: the XP change is a server rule you only see on a dungeon run, the world buffs need the in-game turn-in, and the ogre race is a podcast tease with nothing datamined. We'll update as builds and runs confirm them.

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