Shaman talent calculator and leveling order
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Other classes: Warrior, Paladin, Hunter, Rogue, Priest, Mage, Warlock, Druid
Shamans are totem-based hybrids that heal, cast elemental spells or fight in melee. Forever adds Lightning Mastery as the Elemental capstone talent and Riptide as the Restoration capstone talent, Mental Dexterity and Rage of the Farseer for Enhancement, and quality-of-life totem tools: Call of the Elements, Call of the Ancestors and Call of the Spirits drop up to four totems in one 3 sec cast, and Totemic Recall returns them for mana.
Plan your Shaman talents for WoW Forever: click talents into the three trees and the calculator records the order you take them in, one talent per level, so you know what to pick at every level-up. Drag a level to move it, or click it to change its pick; every level is checked against the tree's tier and prerequisite rules. Share the build as a short link, load a recommended build in one click, and send the plan to the ForeverDB addon, which tells you where each new point goes in game.
Talent points in WoW Forever
From the Forever client (TraitCurrencySource): one talent point per level from 10 to 60, 51 in all. The Legacy perk Talented gives the same points up to 5 levels sooner (one more rank each at levels 9, 8, 7, 6 and 5). In each section a row needs 5 more points spent in the rows above it.
Shaman talents compared with Classic
Of the 50 talents in Forever's Shaman tree, 11 are new, 23 changed from Classic Era and 16 are the same. Classic talents Forever doesn't have: Shield Specialization (Enhancement tier 1), Enhancing Totems (Enhancement tier 3), Nature's Guidance (Restoration tier 3).
Recommended Shaman builds
- Elemental: Elemental leveling (20) (level 20)
- Elemental: Elemental dungeon (20) (level 20)
- Elemental: Elemental leveling (30) (level 30)
- Elemental: Elemental dungeon (30) (level 30)
- Elemental: Elemental leveling (40) (level 40)
- Elemental: Elemental dungeon (40) (level 40)
- Elemental: Elemental leveling (50) (level 50)
- Elemental: Elemental dungeon (50) (level 50)
- Elemental: Elemental leveling (60) (level 60)
- Elemental: Elemental dungeon (60) (level 60)
- Elemental: Elemental PvP (20) (level 20)
- Elemental: Elemental PvP (30) (level 30)
- Elemental: Elemental PvP (40) (level 40)
- Elemental: Elemental PvP (50) (level 50)
- Elemental: Elemental PvP (60) (level 60)
- Enhancement: Enhancement leveling (20) (level 20)
- Enhancement: Enhancement dungeon (20) (level 20)
- Enhancement: Enhancement leveling (30) (level 30)
- Enhancement: Enhancement dungeon (30) (level 30)
- Enhancement: Enhancement leveling (40) (level 40)
- Enhancement: Enhancement dungeon (40) (level 40)
- Enhancement: Enhancement leveling (50) (level 50)
- Enhancement: Enhancement dungeon (50) (level 50)
- Enhancement: Enhancement leveling (60) (level 60)
- Enhancement: Enhancement dungeon (60) (level 60)
- Enhancement: Enhancement PvP (20) (level 20)
- Enhancement: Enhancement PvP (30) (level 30)
- Enhancement: Enhancement PvP (40) (level 40)
- Enhancement: Enhancement PvP (50) (level 50)
- Enhancement: Enhancement PvP (60) (level 60)
- Restoration: Restoration leveling (20) (level 20)
- Restoration: Restoration healing (20) (level 20)
- Restoration: Restoration leveling (30) (level 30)
- Restoration: Restoration healing (30) (level 30)
- Restoration: Restoration leveling (40) (level 40)
- Restoration: Restoration healing (40) (level 40)
- Restoration: Restoration leveling (50) (level 50)
- Restoration: Restoration healing (50) (level 50)
- Restoration: Restoration leveling (60) (level 60)
- Restoration: Restoration healing (60) (level 60)
- Restoration: Restoration PvP (20) (level 20)
- Restoration: Restoration PvP (30) (level 30)
- Restoration: Restoration PvP (40) (level 40)
- Restoration: Restoration PvP (50) (level 50)
- Restoration: Restoration PvP (60) (level 60)
Popular builds
Seen in WoW Forever: 11 players (13 characters). How it works: signed-in players upload their Companion addon file (its Your talent builds setting records each character’s talents). Each character counts once per level range, at most 2 of one player’s, and no names are shown. A spec appears once 5 characters from 3 different players at that level range have uploaded, and a build once 2 players run it.
Levels 10–19
10 Shaman characters at Levels 10–19.
- Enhancement: No two Enhancement players here run the same build yet.
- Restoration: Not enough players yet: 1 of the 5 characters needed, from at least 3 different players.
Levels 20–29
4 Shaman characters at Levels 20–29.
- Enhancement: Not enough players yet: 4 of the 5 characters needed, from at least 3 different players.
Levels 30–39
1 Shaman character at Levels 30–39.
- Enhancement: Not enough players yet: 1 of the 5 characters needed, from at least 3 different players.
Elemental Combat talents
- Tier 1: Convection (5 ranks, level 10+): Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%.
- Tier 1: Concussion (5 ranks, level 10+): Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
- Tier 2: Elemental Devastation (3 ranks, level 15+): Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
- Tier 2: Reverberation (changed from Classic) (5 ranks, level 15+): Reduces the cooldown of your Shock spells by 1.0 sec. Classic: Reduces the cooldown of your Shock spells by 1 sec.
- Tier 2: Elemental Alacrity (changed from Classic) (3 ranks, level 15+): Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.50 sec. Classic: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.
- Tier 2: Call of Flame (changed from Classic) (3 ranks, level 15+): Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec. Classic: Increases the damage done by your Fire Totems by 15%.
- Tier 3: Elemental Focus (1 rank, level 20+): Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Tier 3: Elemental Warding (changed from Classic) (3 ranks, level 20+): Reduces damage taken from Fire, Frost, and Nature effects by 10%. Classic: Reduces damage taken from Fire, Frost and Nature effects by 10%.
- Tier 4: Trial by Fire (changed from Classic) (2 ranks, level 25+): Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec. Classic: Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.
- Tier 4: Eye of the Storm (changed from Classic) (3 ranks, level 25+): Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage. Classic: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
- Tier 4: Earthbound (new in Forever) (1 rank, level 25+): Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
- Tier 5: Elemental Reach (2 ranks, level 30+): Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.
- Tier 5: Call of Thunder (changed from Classic) (1 rank, level 30+): Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%. Classic: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.
- Tier 5: Lightning Overload (new in Forever) (3 ranks, level 30+): Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
- Tier 6: Elemental Fury (changed from Classic) (5 ranks, level 35+): Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%. Classic: Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
- Tier 7: Lightning Mastery (changed from Classic) (1 rank, level 40+): Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec. Classic: When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Enhancement talents
- Tier 1: Earth's Grasp (2 ranks, level 10+): Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
- Tier 1: Thundering Strikes (5 ranks, level 10+): Improves your chance to get a critical strike with all spells and attacks by 5%.
- Tier 1: Ancestral Knowledge (changed from Classic) (5 ranks, level 10+): Increases your Intellect by 10%. Classic: Increases your maximum Mana by 5%.
- Tier 2: Guardian Totems (2 ranks, level 15+): Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
- Tier 2: Mental Dexterity (new in Forever) (3 ranks, level 15+): Increases your Attack Power by an amount equal to 150% of your Intellect.
- Tier 2: Improved Lightning Shield (3 ranks, level 15+): Increases the damage done by your Lightning Shield orbs by 15%.
- Tier 3: Elemental Weapons (changed from Classic) (3 ranks, level 20+): Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%. Classic: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
- Tier 3: Shamanistic Focus (new in Forever) (1 rank, level 20+): Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
- Tier 3: Anticipation (changed from Classic) (3 ranks, level 20+): Increases your chance to dodge by an additional 6%. Classic: Increases your chance to dodge by an additional 5%.
- Tier 4: Toughness (5 ranks, level 25+): Increases your Stamina by 10%.
- Tier 4: Flurry (changed from Classic) (5 ranks, level 25+): Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike. Classic: Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
- Tier 4: Stormstrike (changed from Classic) (1 rank, level 25+): Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec. Classic: Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
- Tier 4: Improved Ghost Wolf (changed from Classic) (2 ranks, level 25+): Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors. Classic: Reduces the cast time of your Ghost Wolf spell by 2 sec.
- Tier 5: Spirit Weapons (changed from Classic) (1 rank, level 30+): Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active. Classic: Gives a chance to parry enemy melee attacks.
- Tier 5: Mental Quickness (new in Forever) (2 ranks, level 30+): Increases your spell damage and healing by up to 30% of your Intellect.
- Tier 5: Improved Stormstrike (new in Forever) (2 ranks, level 30+): When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
- Tier 6: Maelstrom Weapon (new in Forever) (5 ranks, level 35+): When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
- Tier 7: Rage of the Farseer (new in Forever) (1 rank, level 40+): Increases your attack speed by 30% for 25 sec.
Restoration talents
- Tier 1: Improved Healing Wave (5 ranks, level 10+): Reduces the casting time of your Healing Wave spell by 0.5 sec.
- Tier 1: Tidal Focus (changed from Classic) (5 ranks, level 10+): Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%. Classic: Reduces the Mana cost of your healing spells by 5%.
- Tier 2: Mindfulness (new in Forever) (3 ranks, level 15+): Allows 50% of your Mana regeneration to continue while casting.
- Tier 2: Natural Grace (3 ranks, level 15+): Reduces the threat generated by your spells by 15%.
- Tier 2: Totemic Focus (5 ranks, level 15+): Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
- Tier 2: Improved Reincarnation (changed from Classic) (2 ranks, level 15+): Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%. Classic: Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
- Tier 3: Ancestral Healing (changed from Classic) (3 ranks, level 20+): Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells. Classic: Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
- Tier 3: Healing Focus (changed from Classic) (3 ranks, level 20+): Gives your healing spells a 70% chance to not lose casting time when you take damage. Classic: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
- Tier 3: Water Shield (new in Forever) (1 rank, level 20+): The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
- Tier 4: Tidal Mastery (5 ranks, level 25+): Increases the critical effect chance of your healing spells by 5%.
- Tier 4: Restorative Totems (changed from Classic) (5 ranks, level 25+): Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%. Classic: Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
- Tier 4: Mana Tide Totem (changed from Classic) (1 rank, level 25+): Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards. Classic: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
- Tier 5: Healing Way (changed from Classic) (3 ranks, level 30+): Increases the amount healed by your Healing Wave spell by 25%. Classic: Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
- Tier 5: Nature's Swiftness (1 rank, level 30+): When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
- Tier 6: Purification (5 ranks, level 35+): Increases the effectiveness of your healing spells by 10%.
- Tier 7: Riptide (new in Forever) (1 rank, level 40+): Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Best in slot gear at any level: Elemental, Enhancement, Restoration
Shaman abilities
- Ancestral Fortitude
- Healing Wave (level 1)
- Lightning Bolt (level 1)
- Rockbiter Weapon (level 1)
- Earth Shock (level 4)
- Stoneskin Totem (level 4, from the Classic class quest Call of Earth (rank 1))
- Earthbind Totem (level 6)
- Lightning Shield (level 8)
- Stoneclaw Totem (level 8)
- Flame Shock (level 10)
- Flametongue Weapon (level 10)
- Searing Totem (level 10, from the Classic class quest Call of Fire (rank 1))
- Strength of Earth Totem (level 10)
- Ancestral Spirit (level 12)
- Fire Nova (level 12)
- Purge (level 12)
- Cure Poison (level 16)
- Tremor Totem (level 18)
- Call of the Elements (level 20)
- Frost Shock (level 20)
- Frostbrand Weapon (level 20)
- Ghost Wolf (level 20)
- Healing Stream Totem (level 20, from the Classic class quest Call of Water (rank 1))
- Lesser Healing Wave (level 20)
- Totemic Recall (level 20)
- Cure Disease (level 22)
- Poison Cleansing Totem (level 22)
- Totemic Call (level 22)
- Water Breathing (level 22)
- Frost Resistance Totem (level 24)
- Far Sight (level 26)
- Magma Totem (level 26)
- Mana Spring Totem (level 26)
- Fire Resistance Totem (level 28)
- Flametongue Totem (level 28)
- Water Walking (level 28)
- Astral Recall (level 30)
- Call of the Ancestors (level 30)
- Grounding Totem (level 30)
- Nature Resistance Totem (level 30)
- Reincarnation (level 30)
- Windfury Weapon (level 30)
- Chain Lightning (level 32)
- Windfury Totem (level 32)
- Sentry Totem (level 34)
- Windwall Totem (level 36)
- Disease Cleansing Totem (level 38)
- Call of the Spirits (level 40)
- Chain Heal (level 40)
- Grace of Air Totem (level 42)
Data from the WoW Forever client, build 1.60.1.70862, extracted .