ForeverDB

Priest

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Other classes: Warrior, Paladin, Hunter, Rogue, Shaman, Mage, Warlock, Druid

Priests are cloth healers and shadow casters. Forever gives them a large new toolkit: Penance for Discipline, Binding Heal, Litany of Light and Prayer of Mending for Holy (all talents), and baseline Shadow Word: Death for Shadow. Divine Spirit is now a trainer spell at 30. Several new spells are racial: Contingency Plan and Confounding Flash (Gnome), Divine Grace (Human), Dark Sacrifice (Undead) and Chastise (Dwarf).

Discipline (Healer)

Discipline is a mana-efficient absorb and burst healer in Forever. Penance, the tier 5 Discipline talent, channels holy light to heal an ally or damage an enemy on a 12 sec cooldown, Power Word: Shield prevents damage (Soul Warding takes away its cooldown), and Gnomes get Contingency Plan as a long-cooldown safety net. Inner Focus and Power Infusion boost key moments, and Divine Aegis turns critical heals into shields.

Holy (Healer)

Holy is the raw throughput healer. Forever adds Prayer of Mending (Holy's final talent, a bouncing heal on a 10 sec cooldown) and Binding Heal (a tier 4 talent that heals the target and you), and Humans get Divine Grace (instant emergency heal). Litany of Light, a new tier 5 talent, refunds mana when you alternate between different heal spells, and Spiritual Guidance turns Spirit into healing power.

Shadow (Caster DPS)

Shadow stacks DoTs and channels in Shadowform with Shadow Weaving boosting your shadow damage. Forever makes Shadow Word: Death baseline as an instant finisher with self-damage backlash, and Undead priests get Dark Sacrifice to convert health into mana. Vampiric Embrace heals your party from your shadow damage.

Tips & tricks: what ForeverDB learned

Discipline

Updated 8 October 2026 for build 1.60.1.70205 · From the game client

How to play it at level 30: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Power Word: Shield: Whenever it's ready: On the tank first; rank 5 absorbs 291 before Improved Power Word: Shield, and Soul Warding in the healing build takes away its 4 sec cooldown. (ForeverDB guide, Forever client)
  2. Penance: Whenever it's ready: On cooldown on the most injured player: 184 healing instantly and every 1 sec for 2 sec, 12 sec cooldown. (ForeverDB guide, Forever client)
  3. Renew: When it's missing from you: Keep it on the tank. (ForeverDB guide, Forever client)
  4. Heal: Whenever it's ready: Rank 3 heals 490 to 556; your main efficient heal. (ForeverDB guide, Forever client)
  5. Flash Heal: Whenever it's ready: Fast heal for sudden damage. (ForeverDB guide, Forever client)

Keep up:

Cooldowns:

Latest changes:

Holy

Updated 8 October 2026 for build 1.60.1.70205 · From the game client

How to play it at level 30: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Renew: When it's missing from you: Keep it on the tank; rank 4 heals 160 over 15 sec, and Improved Renew adds 15%. (ForeverDB guide, Forever client)
  2. Heal: Whenever it's ready: Main heal: rank 3 heals 490 to 556, and Improved Healing makes it 15% cheaper. (ForeverDB guide, Forever client)
  3. Binding Heal: Whenever it's ready: When you're hurt too: heals the target and you for 223 to 271 in one cast, and switching to it from Heal triggers Litany of Light. (ForeverDB guide, Forever client)
  4. Flash Heal: Whenever it's ready: Fast heal for spikes. (ForeverDB guide, Forever client)
  5. Power Word: Shield: Whenever it's ready: On the tank for sudden danger. (ForeverDB guide, Forever client)

Keep up:

Cooldowns:

Latest changes:

Shadow

Updated 8 October 2026 for build 1.60.1.70205 · From the DPS simulator, the game client

How to play it at level 30: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Shadow Word: Pain: When it's missing from the target: Keep it on the target: up 79% of the sim's fight; worth 9% of your DPS (Simulator, Forever client, ForeverDB guide)
  2. Starshards: Whenever it's ready: Cast it when it's ready (30 s cooldown); worth 5.7% of your DPS (Simulator, Forever client, ForeverDB guide)
  3. Mind Blast: Whenever it's ready: Cast it when it's ready (8 s cooldown); worth 3.2% of your DPS (Simulator, Forever client, ForeverDB guide)
  4. Mind Flay: Fill the gaps with it: Your filler: cast it when nothing above is ready; worth 8.4% of your DPS (Simulator, Forever client, ForeverDB guide)
  5. Wand: out of mana: Only when you're out of mana; worth 4.1% of your DPS (Simulator)

Keep up:

Cooldowns:

Before the pull:

Latest changes:

Every spec's latest changes. Re-studied every week and after each new game build.

Best in slot gear at any level: Discipline, Holy, Shadow

Priest abilities

Data from the WoW Forever beta client, build 1.60.1.70205, extracted .