ForeverDB

Build 1.60.1.70790: a big Rogue talent reshuffle and higher Shaman damage

The Burning Steppes map from the WoW Forever client

· ForeverDB

The 4 November client build reworks the Rogue talent trees and raises damage numbers across Shaman spells, Feral Druid attacks and several Hunter shots. There's no Blizzard post about it yet, so everything here comes from the game's own files.

Corrected 5 November 2026: this article first said 71 items, such as Abjurer's Tunic, were removed in this build. They weren't: they come to the game through Blizzard's hotfixes, which our first comparison of the build's files left out. They're still in the game and on ForeverDB.

Build 1.60.1.70790 went live on 4 November 2026, the build after 1.60.1.70755. There's no Blizzard post about it yet, so everything here comes from comparing the client's own files before and after. The headline changes: the Rogue talent trees have been reshuffled and renamed top to bottom, Shaman spell damage climbs a long way, and Feral Druid and Hunter attacks read higher across the board.

From the game files. This is what the live client's data says changed in build 1.60.1.70790 (since 1.60.1.70755), compared by ForeverDB. It shows the files, not how things play: the server can change numbers the client doesn't show.

The short version

  • The files list 3 new talents, 2 new abilities and 14 new spells, with 70 talents, 20 abilities and 50 spells changed.
  • Rogue gets a new Shank Shank ability, Death Mark becomes a finishing move, and most of the three trees moved tiers and picked up new names.
  • Shaman Lightning Bolt, Chain Lightning, Earth Shock, Flame Shock and Frost Shock all list more damage; Chain Lightning now casts in 2.5 sec instead of 2.
  • Feral Druid's Claw, Shred, Ravage, Rake, Rip, Pounce and Ferocious Bite all read higher.
  • Hunter Aimed Shot, Arcane Shot, Serpent Sting and Aspect of the Hawk numbers go up.
  • 68 items changed; three abilities and one talent were removed.

Class changes

Druid

  • Claw Claw now hits for 140% normal damage instead of 110% at every rank.
  • Shred Shred now 200% damage plus its bonus instead of 155%.
  • Ravage Ravage now 435% damage instead of 350%.
  • Ferocious Bite Ferocious Bite reads higher at every rank, and rank 6 now converts each extra point of energy into 3.3 additional damage instead of 2.7.
  • Rake Rake, Rip Rip, Pounce Pounce and its bleed Pounce Bleed all list more damage.
  • Starfire Starfire hits harder at every rank; rank 7 now 490 to 576 Arcane instead of 350 to 412.
  • Talent Rend and Tear Rend and Tear now adds 3/6/9/12/15% melee damage to Bleeding targets instead of 2/4/6/8/10%.

Hunter

  • Aimed Shot Aimed Shot adds more ranged damage at every rank; rank 6 now 350 instead of 166.
  • Arcane Shot Arcane Shot now 25 Arcane at rank 1 up to 280 at rank 8 (was 20 up to 217).
  • Serpent Sting Serpent Sting now 290 Nature over 15 sec at rank 6 instead of 240.
  • Aspect of the Hawk Aspect of the Hawk now gives more Ranged Attack Power; rank 6 now 110 instead of 55.
  • Talent Barrage Barrage now 5/10/15% instead of 3/7/10%.
  • Talent Lightning Reflexes Lightning Reflexes now 3/6/9/12/15% Agility instead of 2/4/6/8/10%.
  • Talent Trueshot Aura Trueshot Aura now gives 20 Ranged Attack Power instead of 15, and the rank 3 version Trueshot Aura now gives 50 instead of 30.
  • Talent Sniper Shot Sniper Shot now deals ranged damage plus 320 instead of 160; ranks 2 and 3 (Sniper Shot, Sniper Shot) now add 450 and 590 instead of 225 and 295.

Mage

  • Talent Arctic Reach Arctic Reach no longer lists Frost Blast.
  • Talent Improved Frostbolt Improved Frostbolt now only shortens Frostbolt's cast, not Frost Blast's.
  • Talent Missile Barrage Missile Barrage no longer lists Frost Blast among its triggers.
  • Talent Winter's Chill Winter's Chill no longer lists Frost Blast.

Paladin

Rogue

  • New ability Shank Shank (Combat, level 24): an off-hand strike for 50% weapon damage that generates 15 Energy and cannot Miss.
  • New talent Dual Wield Specialization Dual Wield Specialization (Combat): off-hand weapon damage up 25%.
  • New talent Relentless Strikes Relentless Strikes (Assassination): finishing moves have a 4% chance per Combo Point to restore 25 Energy.
  • Death Mark Death Mark (was Thousand Cuts) is now a finishing move that stores a share of your damage and deals it after 6 sec, with Garrote and Rupture feeding it at twice the rate.
  • Mutilate Mutilate now hits for 90% weapon damage plus 40 with each weapon instead of 75% plus 17, and moves to tier 7, level 40.
  • Seal Fate Seal Fate is now 3 ranks at 33/66/100% instead of 5 ranks.
  • Aggression Aggression now 5/10/15% to Sinister Strike and Eviscerate (Backstab dropped) instead of 2/4/6%, and moves to tier 4, level 25.
  • Lethality Lethality is now 2 ranks at 10/20% instead of 5 ranks.
  • Many talents were renamed and moved: Vigor Vigor (was Murder), Composure Composure (was Relentless Strikes), Coup de Grace Coup de Grace (was Improved Eviscerate), Efficient Strikes Efficient Strikes (was Improved Sinister Strike), Flash of Steel Flash of Steel (was Dual Wield Specialization), Boot Knife Boot Knife (was Cutthroat), Quick Getaway Quick Getaway (was Quietus) and Blood Splatter Blood Splatter (was Vigor).

Shaman

  • New ability Totemic Call Totemic Call (Enhancement, level 22): relocates your active totems to you. The old Totemic Projection was removed.
  • Lightning Bolt Lightning Bolt lists more damage at every rank; rank 10 now 334 to 372 instead of 185 to 207.
  • Chain Lightning Chain Lightning jumps a long way (rank 3 now 403 to 453 instead of 106 to 118), but costs more Mana and now casts in 2.5 sec instead of 2.
  • Earth Shock Earth Shock rank 7 now 517 to 545 instead of 293 to 309.
  • Flame Shock Flame Shock rank 6 now 292 immediate and 320 over 12 sec instead of 166 and 176.
  • Frost Shock Frost Shock rank 4 now 492 to 520 instead of 275 to 291.
  • Talent Lightning Overload Lightning Overload now 10/20/30% instead of 3/7/10%.
  • Talent Mental Dexterity Mental Dexterity now 50/100/150% of Intellect instead of 33/67/100%.
  • Talent Stormstrike Stormstrike now strikes for 150% weapon damage instead of normal, on a 6 sec cooldown instead of 8.
  • Talent Flurry Flurry now 6/12/18/24/30% instead of 5/10/15/20/25%.
  • Talent Call of Thunder Call of Thunder (was Lava Burst) now gives 5% crit to Lightning Bolt and Chain Lightning, and Lightning Mastery Lightning Mastery (was Elemental Mastery) now only affects Lightning Bolt and Chain Lightning. Convection Convection, Elemental Alacrity Elemental Alacrity, Elemental Reach Elemental Reach, Eye of the Storm Eye of the Storm and Call of Flame Call of Flame no longer mention Lava Burst.
  • Talent Riptide Riptide now heals 445 over 15 sec with no upfront heal, on a 12 sec cooldown instead of 6.

Warlock

  • Talent Shadow and Flame Shadow and Flame now 4/8/12/16/20% instead of 2/4/6/8/10%.
  • Talent Wrack Wrack's spell power coefficient is now 0.286 instead of 0.143.

Warrior

  • Slam Slam's cooldown is now 15 sec instead of 18.
  • New talent Reckless Swings Reckless Swings (Fury): your next 4 melee attacks generate 5 additional Rage, lasting 8 sec.
  • Flurry Flurry is now 3 ranks at 10/20/30% instead of 5 ranks.
  • Improved Whirlwind Improved Whirlwind (was Raging Blows) now cuts Whirlwind's cooldown by 1/2 sec and adds 15/30% damage to the closest enemy.
  • Improved Tactical Mastery Improved Tactical Mastery is now 3 ranks letting you keep 5/10/15 Rage on a stance change instead of 5 ranks.
  • Spearing Strike Spearing Strike now 75% weapon damage instead of 40%.
  • Two-Handed Weapon Specialization Two-Handed Weapon Specialization now 2/4/6% instead of 1/2/3%.
  • Bloodthrill Bloodthrill is now 2 ranks at 10/20% instead of 5 ranks.

Items and sets

Removed from the client

  • The Priest's Binding Heal Binding Heal (Holy, level 25).
  • The Rogue's old Coup de Grace ability and the Improved Distract talent Improved Distract.
  • The Shaman's old Totemic Projection ability.
  • No items. Abjurer's Tunic and the 70 other items our first comparison listed here reach the game through Blizzard's hotfixes, not the build's own files, and they're still in the game.

You can read every change, rank by rank on the changelog page.

Sources

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