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Leveling a Shaman to 30

A beginner's guide to leveling a Shaman to the level 30 beta cap in WoW Forever: the new Dwarf Shaman, every ability by level, totems, shocks and weapon imbues, the Enhancement, Elemental and Restoration leveling builds at 20 and 30, what to press, the totem quests, dungeons up to 30 and what Forever changed.

Since the 1 October 2026 maintenance (build 1.60.1.70170), the Forever beta is capped at level 30 (Level 30 build goes live). Blizzard hasn't said when the cap will rise again. Ability levels and tooltips in this guide come from the Forever beta client. Anything marked Classic comes from the original game's data and may be different in Forever.

The Shaman in a nutshell

A Shaman is a hybrid: the same class can fight in melee with a big weapon, cast lightning from range, or heal a group. Whichever you choose, you also place totems, small objects on the ground that help your party or hurt enemies near them, and you have shocks, instant attack spells that share one cooldown.

Tip: New to WoW? A mob is any computer-controlled enemy, a pull is starting a fight with one, and threat (or aggro) decides which player a mob attacks. AoE (area of effect) means a spell that hits several enemies at once.

Choosing a race

Five races can be Shamans in Forever: Orc, Tauren, Troll and Windshaper Skyborne for the Horde, and Dwarf for the Alliance. Dwarf Shamans are new in Forever, and they're the only Shamans the Alliance can make. Every race has its own racial abilities, and none of them makes or breaks a Shaman, so pick the faction and race you want to play. Here is what each one brings.

RaceFactionRacials that help a Shaman
OrcHordeBlood Fury raises Attack Power and Spell Power by 10% for 15 sec, useful in every spec. Axe Specialization adds 1% critical strike chance to spells and abilities while you hold an axe. Hardiness makes stuns on you 20% shorter.
TaurenHordeWar Stomp stuns up to 5 enemies within 8 yds for 2 sec, a lifesaver when two mobs are on you. Endurance adds 5% Health and 1% hit chance. Plainsrunning speeds you up the longer you keep moving.
TrollHordeBerserking makes you attack and cast 10% faster. Rapid Regeneration regenerates 50% of your maximum Health over 6 sec while you stay still. Beast Slaying adds 5% damage against Beasts.
Windshaper SkyborneHordeWind Blessed adds 1% Haste to spells and attacks. Read Ley Line raises your Health and Mana regeneration by 100%, for longer if a ley line is nearby, which suits a Mana-hungry class. Elemental Insight adds 5% damage against Elementals, and Walk on Air lets you glide down from heights.
DwarfAllianceStoneform removes poisons, diseases and bleeds and cuts Physical damage taken by 10% for 8 sec. Mace Specialization adds 1% critical strike chance, spells included, while you hold a mace. Big Game Hunter adds 5% damage against Beasts.

Racial tooltips from the Forever client. Blizzard is still tuning racials during the beta.

The Skyborne are new in Forever and begin on Zephras Isle, their own level 1–12 starting zone (Meet the Skyborne). For every race and racial in one place, see Races, classes and racials.

Totems, shocks and weapon imbues

Totems

Totems appear at your feet and work on anyone in range of them. Each totem belongs to an element (Earth, Fire, Water or Air), and you can have one of each element down at a time: a new totem of the same element replaces the old one. Totems have little health, so enemies can knock them over.

TotemLevelElementWhat it does
Stoneskin Totem4EarthParty members within 30 yards take less Physical damage from each hit. Lasts 5 min.
Earthbind Totem6EarthSlows enemies within 10 yards. Lasts 45 sec.
Stoneclaw Totem8EarthTaunts creatures within 8 yards into attacking the totem for 15 sec.
Strength of Earth Totem10EarthRaises the Strength of party members within 30 yards. Lasts 5 min.
Searing Totem10FireAttacks an enemy within 20 yards for 30 sec at rank 1.
Tremor Totem18EarthRemoves Fear, Charm and Sleep from party members within 30 yards. Lasts 5 min.
Healing Stream Totem20WaterHeals group members within 30 yards every 2 seconds. Lasts 5 min.
Poison Cleansing Totem22WaterTries to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 min.
Frost Resistance Totem24FireRaises the Frost resistance of party and raid members within 30 yards by 30. Lasts 5 min.
Magma Totem26FireDeals Fire damage to creatures within 8 yards every 2 seconds for 20 sec.
Mana Spring Totem26WaterRestores 4 Mana every 2 seconds to group members within 30 yards. Lasts 5 min.
Fire Resistance Totem28WaterRaises the Fire resistance of party and raid members within 30 yards by 30. Lasts 5 min.
Flametongue Totem28FireAdds Fire damage to the main-hand weapons of party members within 30 yards.
Grounding Totem30AirRedirects one harmful spell cast on a nearby party member to itself every 10 seconds, though not area spells. Lasts 45 sec.
Nature Resistance Totem30AirRaises the Nature resistance of party and raid members within 30 yards by 30. Lasts 5 min.

The totems you can learn by level 30, from the Forever client's tooltips. Grounding Totem and Nature Resistance Totem, both at level 30, are your first Air totems.

Two new Forever spells at level 20 make totems much less of a chore: Call of the Elements places up to 4 totems you've picked on your Totem Bar in one cast, and Totemic Recall returns your totems and gives back 25% of the Mana each one cost. Call of the Elements takes 3 sec to cast, so use it before a fight, not in the middle of one. At level 30, Call of the Ancestors does the same with a second set of totems, so you can keep one set for solo fights and one for groups. Totemic Projection (level 22) moves your active totems to a spot you pick when the fight moves.

Shocks

Your three shocks are instant spells with a 20 yard range, and they share one cooldown, so you get one shock every 6 seconds. Pick the one the moment needs:

Weapon imbues and Lightning Shield

A Shaman enchants their own weapon with an imbue, a temporary weapon enchantment. In Forever they last 60 minutes, so you put one on and forget about it for a while.

Your abilities, level by level

The table lists everything the Shaman trainer teaches up to level 30, straight from the Forever client. Visit your class trainer whenever you reach a new even level: new ranks hit and heal harder.

LevelAbilityRankLearned from
1Healing WaveRank 1Trainer
1Lightning BoltRank 1Trainer
1Rockbiter WeaponRank 1Trainer
4Earth ShockRank 1Trainer
4Stoneskin TotemRank 1Quest: Call of Earth (Classic quest)
6Earthbind TotemTrainer
6Healing WaveRank 2Trainer
8Earth ShockRank 2Trainer
8Lightning BoltRank 2Trainer
8Lightning ShieldRank 1Trainer
8Rockbiter WeaponRank 2Trainer
8Stoneclaw TotemRank 1Trainer
10Flame ShockRank 1Trainer
10Flametongue WeaponRank 1Trainer
10Searing TotemRank 1Quest: Call of Fire (Classic quest)
10Strength of Earth TotemRank 1Trainer
12Ancestral SpiritRank 1Trainer
12Fire NovaRank 1Trainer
12Healing WaveRank 3Trainer
12PurgeRank 1Trainer
14Earth ShockRank 3Trainer
14Lightning BoltRank 3Trainer
14Stoneskin TotemRank 2Trainer
16Cure PoisonTrainer
16Lightning ShieldRank 2Trainer
16Rockbiter WeaponRank 3Trainer
18Flame ShockRank 2Trainer
18Flametongue WeaponRank 2Trainer
18Healing WaveRank 4Trainer
18Stoneclaw TotemRank 2Trainer
18Tremor TotemTrainer
20Call of the ElementsTrainer
20Frost ShockRank 1Trainer
20Frostbrand WeaponRank 1Trainer
20Ghost WolfTrainer
20Healing Stream TotemRank 1Quest: Call of Water (Classic quest)
20Lesser Healing WaveRank 1Trainer
20Lightning BoltRank 4Trainer
20Searing TotemRank 2Trainer
20Totemic RecallTrainer
22Cure DiseaseTrainer
22Fire NovaRank 2Trainer
22Poison Cleansing TotemTrainer
22Totemic ProjectionTrainer
22Water BreathingTrainer
24Ancestral SpiritRank 2Trainer
24Earth ShockRank 4Trainer
24Frost Resistance TotemRank 1Trainer
24Healing WaveRank 5Trainer
24Lightning ShieldRank 3Trainer
24Rockbiter WeaponRank 4Trainer
24Stoneskin TotemRank 3Trainer
24Strength of Earth TotemRank 2Trainer
26Far SightTrainer
26Flametongue WeaponRank 3Trainer
26Lightning BoltRank 5Trainer
26Magma TotemRank 1Trainer
26Mana Spring TotemRank 1Trainer
28Fire Resistance TotemRank 1Trainer
28Flame ShockRank 3Trainer
28Flametongue TotemRank 1Trainer
28Frostbrand WeaponRank 2Trainer
28Lesser Healing WaveRank 2Trainer
28Stoneclaw TotemRank 3Trainer
28Water WalkingTrainer
30Astral RecallTrainer
30Call of the AncestorsTrainer
30Grounding TotemTrainer
30Healing Stream TotemRank 2Trainer
30Nature Resistance TotemRank 1Trainer
30ReincarnationPassiveTrainer
30ReincarnationTrainer
30Searing TotemRank 3Trainer
30Windfury WeaponRank 1Trainer

Everything a Shaman learns up to level 30, from the Forever client. Some come from a class quest instead of the trainer; a Classic quest is Classic's data, not yet confirmed in Forever.

The ones that matter most while leveling, in the order you get them:

Talents: which spec to level with

Your first talent point comes at level 10 and you get one more each level, so you have 11 by level 20 and 21 by level 30. The three trees are Elemental (spells), Enhancement (melee) and Restoration (healing), and each opens a new row for every 5 points you put in it: tier 4 opens at level 25 with 15 points in the tree, and tier 5 at level 30 with 20. ForeverDB publishes a level 20 and a level 30 leveling build for each on the Shaman builds page, with the reason for every point:

BuildTalents at 20What it does
Enhancement leveling (20)Thundering Strikes 5/5, Mental Dexterity 3/3, Improved Ghost Wolf 2/2, Shamanistic Focus 1/1Melee: more critical strikes, attack power from your Intellect, a Ghost Wolf that is instant and works indoors, and shocks and Lightning Shield that cost 45% less Mana.
Elemental leveling (20)Convection 5/5, Concussion 2/5, Call of Flame 3/3, Elemental Focus 1/1A Mana-efficient caster: Lightning Bolt and shocks 10% cheaper, 15% more damage from Fire totems, Flame Shock and Fire Nova, and the occasional free spell.
Restoration leveling (20)Totemic Focus 5/5, Mindfulness 3/3, Tidal Focus 2/5, Water Shield 1/1Quest and heal with the same talents: totems 25% cheaper, half your Mana regeneration kept while you cast, slightly cheaper heals and 2% hit, and Mana back when mobs hit you.

The published level 20 leveling builds. See the builds page for the full reasoning and the dungeon, healing and PvP versions.

The level 30 builds keep those 11 points and spend the next 10 like this:

BuildTalents added by 30What it adds
Enhancement leveling (30)Elemental Weapons 3/3, Ancestral Knowledge 1/5, Stormstrike 1/1, Flurry 4/5, Improved Stormstrike 1/2Stormstrike, faster swings after a melee critical strike, a stronger Windfury Weapon, and a chance at Mana regeneration while casting after each Stormstrike.
Elemental leveling (30)Concussion up to 5/5, Elemental Alacrity 3/3, Call of Thunder 1/1, Eye of the Storm 2/3, Earthbound 1/1A Lightning Bolt 0.50 sec faster and more likely to crit, much less pushback when a mob reaches you, and an Earthbind Totem that holds mobs in place for 5 sec.
Restoration leveling (30)Improved Reincarnation 2/2, Healing Focus 2/3, Tidal Mastery 5/5, Nature's Swiftness 1/1An instant heal when a pull goes wrong, fewer heals stopped by damage, more critical heals (which also fire Water Shield), and a shorter Reincarnation cooldown.

The published level 30 leveling builds: 21 points each. See the builds page for the reason behind every point.

For a first Shaman, Enhancement is the straightforward choice: you fight in melee with a big weapon, heal yourself between fights, and from level 20 Improved Ghost Wolf makes travel instant. Stormstrike (tier 4, from 25) and Windfury Weapon (at 30) then make it hit much harder. Elemental suits players who like casting from range, and Restoration lets you quest and heal dungeons with one set of talents.

Forever's Shaman talent trees are new, not Classic's. Many talents moved or changed their ranks, some are new to the trees, such as Mental Dexterity, Shamanistic Focus and Mindfulness, and Lava Burst, Riptide and Water Shield are now talents rather than trainer spells. Blizzard's September 24 notes swap Elemental Fury and Elemental Alacrity, and the client's Elemental tree already matches, with Elemental Alacrity in tier 3. Rage of the Farseer, the Enhancement talent the notes mention, is in the client as the tier 7 talent.

So we're moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they're hitting important progression moments (something Elemental has lacked in the early levels). Blizzard, WoW Forever Beta Development Notes – Updated September 24

Blizzard's notes say that during the beta, resetting your talents costs 1 silver if you haven't changed them recently, so trying another spec is cheap. Above the current cap, Enhancement's tier 6 talent Maelstrom Weapon needs level 35, and the tier 7 talents Lava Burst, Rage of the Farseer and Riptide need level 40.

What to press

These are the leveling rotations from the builds page, in plain steps: first at 20, then what changes at 30.

Enhancement: one enemy

  1. Keep Lightning Shield up and Rockbiter Weapon on your weapon; both last a long time.
  2. For a fight that will last, drop Searing Totem or Stoneskin Totem as the mob comes to you. For a quick kill, skip the totem and save the Mana.
  3. Hit the mob with Flame Shock as it arrives or right after you start swinging, so the burn ticks while you fight.
  4. Fight in melee. Use Earth Shock to interrupt a caster or finish a mob that runs, and Frost Shock only to slow a runner.
  5. Top up with Healing Wave between fights.

Elemental: one enemy

  1. Put Searing Totem down before the pull.
  2. Pull with Lightning Bolt from range and keep casting while the mob runs in.
  3. When it gets close, use Flame Shock so the burn ticks, then finish it with Lightning Bolt.
  4. Save Earth Shock for interrupting casters and finishing runners.
  5. When Elemental Focus gives you a free spell, spend it on your most expensive one.

Two or more enemies

  1. If two or more mobs reach you, drop Stoneclaw Totem so they attack the totem, or Stoneskin Totem if you're in melee and taking the hits.
  2. Keep a Fire totem such as Searing Totem next to the mobs and press Fire Nova whenever it's ready; it hits everything within 10 yd of the totem.
  3. Put Flame Shock on the mob you're killing first and finish it before switching.
  4. Tauren can add War Stomp when things go wrong.

Enhancement at 30

  1. Keep Windfury Weapon on your weapon: each hit has a 20% chance to grant 2 extra attacks, and Elemental Weapons makes that stronger.
  2. Keep Lightning Shield up, and drop Searing Totem at the start of any fight that will take a while.
  3. Open with Flame Shock as the mob closes, then melee.
  4. Use Stormstrike on cooldown and follow it with Earth Shock, which then deals more damage, unless the mob is casting and you need the interrupt.
  5. Use Frost Shock only on a mob that runs.

Elemental at 30

  1. Before a boss or a long fight, place your totem set with Call of the Elements; skip it for quick solo kills.
  2. Searing Totem down, Flame Shock once the mob is close, and Lightning Bolt for everything else, as at 20. With Elemental Alacrity at 3/3 each bolt is faster.
  3. When a mob reaches you, drop Earthbind Totem: with Earthbound it holds the mob in place for a moment, so step back and keep casting.
  4. Keep Earth Shock for interrupts and runners.

Packs at 30

  1. For three or more mobs, drop Magma Totem next to them. Totems go down at your feet, so step in close first.
  2. Press Fire Nova whenever it's ready; it blasts from your Fire totem, and Magma Totem is one.
  3. Magma Totem costs a lot of Mana for a 20 sec totem, so keep it for real packs and use Searing Totem otherwise.
  4. If too many mobs are on you, Stoneclaw Totem taunts them onto itself and Stoneskin Totem cuts their hits.

Restoration levels the same way at 30, with Water Shield up and Nature's Swiftness saved for an instant Healing Wave when a pull goes wrong.

Tip: After each fight, use Totemic Recall to get back 25% of your totems' Mana. Blizzard's 1 October notes fixed a bug that had stopped it restoring Mana.

Tip: Lightning Bolt is Lightning Bolt rank 3, learned at level 14. On its tooltip numbers it has the same cast time as rank 4 and a little more damage per Mana, so keep it on a bar for when your Mana runs low.

Class quests up to 30

Class quests are only offered to your class. The Forever client has the Shaman quests below. In Classic's data they are all Horde quests, and the givers and places come from Classic, so Forever may have moved or changed them. There are no Dwarf entries: Dwarf Shamans are new, and how they get their class quests isn't known yet.

From levelQuestForStarts with (Classic data)
1Rune-Inscribed Parchment, Rune-Inscribed TabletOrc, TrollGornek, Durotar
1Rune-Inscribed NoteTaurenGrull Hawkwind, Mulgore
4Call of EarthHordeCanaga Earthcaller, Durotar, then a Minor Manifestation of Earth
4Call of EarthHorde (one version is Tauren only)Seer Ravenfeather, Mulgore
10Call of FireHordeSearn Firewarder (Orgrimmar), Beram Skychaser (Thunder Bluff), Swart (Durotar) or Narm Skychaser (Mulgore)
10Call of Fire, later steps (quest levels 11 to 13)HordeKranal Fiss, then Telf Joolam, both in Durotar
20Call of WaterHordeSearn Firewarder (Orgrimmar), Xanis Flameweaver (Thunder Bluff), Swart (Durotar) or Narm Skychaser (Mulgore)
20Call of Water, later steps (quest levels 22 and 23)HordeIslen Waterseer, Durotar, and Brine, The Barrens
30Call of AirHordeSearn Firewarder, Orgrimmar, or Xanis Flameweaver, Thunder Bluff

Shaman class quests the Forever client has, up to level 30. Levels, givers and places are Classic data.

In Classic's data the Call of Water chain runs from level 20 to quest level 23, between Durotar and The Barrens, and Call of Air starts at level 30, the current cap. The map links drop a pin on the Forever map at the Classic spot.

Tip: Yes, you still need totem items. The Forever client ties every totem spell to its element's totem item, which must be in your bags: Earth totems need Earth Totem (from Call of Earth), Fire totems Fire Totem (Call of Fire), Water totems Water Totem (Call of Water) and Air totems Air Totem (Call of Air). Only Totemic Recall and Totemic Projection work without one. Your first Air totems come at level 30, the level Call of Air starts at in Classic's data.

Speculation: How Dwarf and Skyborne Shamans get their totem items isn't known yet. The Forever client has the four items and the Classic quests, but it doesn't say who gives the quests to the new Shaman races. If a totem won't cast, check you have its item.

Gear, weapons and professions

Shamans wear leather (mail from level 40 in the Forever client) and can use a shield.

The Shaman dungeon guide lists the best items for each slot at 20 and 30 and where they come from, and the gear planner lets you try combinations. At 20, Forever's new Leatherworking recipes include the Totemic and Stormrider's Leather sets, such as Totemic Leather Armor and Stormrider's Leather Armor (both need level 15). For 30, the lists add Leatherworking pieces such as Totemic Leather Helm (needs level 25) and the level 30 belts Prowler's Leather Belt for Enhancement and Skycaller's Leather Belt and Mender's Leather Belt for casters and healers. In Classic's loot tables, Smite's Mighty Hammer, a two-handed mace, drops from Mr. Smite in the Deadmines, Death Speaker Jargba in Razorfen Kraul drops caster gear such as Death Speaker Robes and Death Speaker Scepter, and Crowd Pummeler 9-60 in Gnomeregan drops the two-handed mace Manual Crowd Pummeler; Forever may have changed them.

Any profession works, and Professions explains them all. Shaman-friendly picks:

Groups and dungeons

Shamans fit any group role. The builds page has level 20 and level 30 dungeon builds for all three trees: Enhancement for melee damage, Elemental for ranged damage and Restoration for healing. Good habits in a group:

Dungeons within reach by 20 include Ragefire Chasm, Forever's own Hall of Thanes and Ruins of Lordaeron, the Deadmines and Wailing Caverns. Between 20 and 30, Blizzard's open list adds Shadowfang Keep, The Stockade, Blackfathom Deeps, Gnomeregan, Razorfen Kraul and Scarlet Monastery, plus three that opened on 1 October: the new Excavation Site: Wetlands (Blizzard says levels 26–31; the client has four bosses, Saltspine, Shadetooth, Highland Horror and Relic Guardian), Razorfen Downs (25+) and Uldaman (30+). Each page lists its level, bosses and quests. Since the same build, dungeon quests give 50% less extra experience beyond normal quest values, so they no longer speed you along as much as they did. The Shaman dungeon guide goes deeper on each role, and Your first dungeon covers finding a group and what to expect.

Common beginner mistakes

What Forever changed for Shamans

Totems and imbues last longer, and many totems reach further:

SpellForever clientClassic
Stoneskin Totem30 yards, 5 min, reduces Physical damage20 yards, 2 min, reduced melee damage
Strength of Earth Totem30 yards, 5 min, 7 Strength at rank 120 yards, 2 min, 10 Strength
Healing Stream Totem30 yards, 5 min, 5 health every 2 seconds20 yards, 1 min, 6 health every 2 seconds
Tremor Totem5 min2 min
Rockbiter Weapon, Flametongue Weapon, Frostbrand Weapon60 minutes5 minutes

Rank 1 tooltips from the Forever client compared with Classic's.

The full list of Shaman differences from Classic is on the Shaman changes page, and our Shaman outlook looks ahead to levels 21 to 40.

Checked against WoW Forever beta build 1.60.1.70170.