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Starfire: which rank to use
Druid · Arcane · 7 ranks, 2 learned by level 30.
At level 30 with 45 spell power, Starfire rank 1 gets the most damage per mana; rank 2 does the most damage per second.
Rank 1 stays the most mana-efficient from 0 to 300 spell power.
Every rank at level 30 with 45 spell power
| Rank | Damage per cast | Mana | Cast | Damage per mana | DPS | Mana lasts |
|---|---|---|---|---|---|---|
| Rank 1 (level 20) | 133 (124–141) | 95 | 3.5 s | 1.39 | 37.9 | 55 s |
| Rank 2 (level 26) | 161 (150–172) | 135 | 3.5 s | 1.19 | 46 | 39 s |
DPS counts the global cooldown. Mana lasts: casting only that rank from 1,500 mana.
Forever against Classic Era
- Rank 1: 133 damage for 95 mana in Forever instead of 150 for 95 in Classic Era (spell power share 1.000 instead of 1.000).
- Rank 2: 161 damage for 135 mana in Forever instead of 203 for 135 in Classic Era (spell power share 1.000 instead of 1.000).
How it's worked out
- From the client, for each rank: base damage or healing and its range (SpellEffect base points and variance), the extra per level up to the rank's max level, the spell power share (coefficient), mana cost, cast time, duration, global cooldown and cooldown.
- No downrank penalty in the Forever client. Classic Era's client puts a penalty for spells learned before level 20 inside the coefficient (Shadow Bolt rank 1: 0.14); Forever's client gives the full share (0.486), for 80 low-level ranks across the classes. Anything else would be on Blizzard's servers, so the calculator shows Classic's rules only as Speculation.
- Speculation: crits count only on direct hits, at 150%, as in Classic; the example gear (1.5 spell power per level) is not client data.
Other Druid spells
Healing Touch, Wrath, Moonfire, Rejuvenation, Entangling Roots, Regrowth, Insect Swarm, Tranquility, Wild Growth