Warrior
Rotations & Guide · PvE guide · PvP guide · Talent builds · Abilities · Talent Calculator · Macros · Changes vs Classic
Other classes: Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Druid
Warriors are rage-fuelled melee fighters that excel as tanks or two-handed/dual-wield damage dealers. Forever makes Tactical Mastery baseline so stance dancing keeps rage, reworks Slam into an 18 sec cooldown strike (Improved Slam, now an Arms tier 6 talent, no longer resets your swing), and adds Spearing Strike, an Arms talent for dismounting and hitting giants.
Arms (Melee DPS)
Arms is a two-handed spec built around Mortal Strike, Overpower and big crits via Impale and Deep Wounds. A single Weaponmaster talent rewards whatever you wield: axes and polearms get crit, maces and staves ignore armor, swords get extra attacks. Bloodthrill lets main-hand hits on a target with your Rend enable Overpower without a dodge, and with baseline Tactical Mastery you can dance into Battle Stance for Overpower without dumping all your rage.
Fury (Melee DPS)
Fury is the dual-wield raid spec, stacking Cruelty, Flurry and Enrage while Bloodthirst and Whirlwind do the heavy lifting. Since the 1 October build (level 30), per Blizzard's Warrior notes, Whirlwind always strikes with both weapons, without a talent point, and Raging Blows makes Cleave and Whirlwind cost 3 less Rage. Improved Slam is an Arms talent in Forever's tree, so Fury's Slam keeps its cast delay. Heroic Strike queuing is your rage dump.
Protection (Tank)
Protection warriors tank with shield in Defensive Stance, using Shield Slam, Revenge and Sunder Armor for threat. Forever's Bastion talent adds 10% damage with a shield equipped, making sword-and-board threat much stronger than in Classic. Shield Block keeps Revenge and Shield Specialization rage flowing.
Tips & tricks: what ForeverDB learned
Arms
Updated 8 October 2026 for build 1.60.1.70205 · From the DPS simulator, the game client
- Simulator: Bloodrage (1 min cooldown): the simulator uses it on the pull at level 30. (level 30)
- Simulator: Best consumable at level 30: Bear Brisket (+2.1% DPS in the simulator); then Scroll of Strength II (+2%). (level 30)
- Simulator: The party buff that helps you most at level 30 is Blessing of Might from a Paladin: +4.4% DPS in the simulator. (level 30)
- Simulator: Where your damage comes from at level 30: auto attacks 51%, Heroic Strike 16%, Slam 11% (simulator: recommended build, best gear for the level, 60 s single-target fight). (level 30)
- Simulator: Slam is worth 9.7% of your DPS at level 30: the simulator's fight without it did that much less damage. (level 30)
- Simulator: Overpower is worth 5.1% of your DPS at level 30: the simulator's fight without it did that much less damage. (level 30)
- Simulator: Stat values at level 30 (simulator, 1 attack power = 1): Strength 2, hit rating 1.26, Agility 1.14. (level 30)
- Simulator: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 2.1% of your DPS at levels 20-29. (levels 20–29)
- Simulator: Best consumable at levels 20-29: Bear Brisket (+3% DPS in the simulator); then Scroll of Strength II (+2.7%). (levels 20–29)
- Simulator: The party buff that helps you most at levels 20-29 is Blessing of Might from a Paladin: +5.9% DPS in the simulator. (levels 20–29)
- Simulator: Where your damage comes from at levels 20-29: auto attacks 55%, Heroic Strike 17%, Slam 16% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 20–29)
- Simulator: Slam is worth 14.3% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (levels 20–29)
- Simulator: Rend is worth 6.4% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. It kept it on the target 94% of the time. (levels 20–29)
How to play it at level 30: priority, procs and cooldowns
What to press, in order. Cast the first one that is ready and whose condition holds.
- Execute: When the target is under 20% health: Only below 20% target health; worth 4.3% of your DPS (Simulator, Forever client, ForeverDB guide)
- Rend: When it's missing from the target: Keep it on the target: up 90% of the sim's fight; worth 4.4% of your DPS (Simulator, Forever client, ForeverDB guide)
- Overpower: after dodge: Only after the target dodges; worth 5.1% of your DPS (Simulator, Forever client, ForeverDB guide)
- Slam: Whenever it's ready: Cast it when it's ready (18 s cooldown); worth 9.7% of your DPS (Simulator, Forever client, ForeverDB guide)
- Heroic Strike: Fill the gaps with it: Your filler: cast it when nothing above is ready; the sim gains little from it (Simulator, Forever client, ForeverDB guide)
React to:
- Under 20% health: Execute: Execute works once the target is under 20% health (Forever client, Simulator)
Keep up:
- Rend on the target, at least 85% of the time (Simulator, Forever client)
Cooldowns:
- Bloodrage: On the pull (Simulator, Forever client, ForeverDB guide)
Before the pull:
- Blessing of Might (Simulator, Forever client)
- Blessing of Kings (Simulator, Forever client)
- Mark of the Wild (Simulator, Forever client)
- Bear Brisket (Simulator, Forever client)
- Scroll of Strength II (Simulator, Forever client)
- Elixir of Agility (Simulator, Forever client)
- Elixir of Ogre Strength (Simulator, Forever client)
Latest changes:
- : First profile (first study)
Fury
Updated 8 October 2026 for build 1.60.1.70205 · From the DPS simulator, the game client
- Simulator: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.6% of your DPS at level 30. (level 30)
- Simulator: Death Wish (3 min cooldown): the simulator uses it on the pull; it's worth 9.4% of your DPS at level 30. (level 30)
- Simulator: Best consumable at level 30: Bear Brisket (+2.5% DPS in the simulator); then Scroll of Strength II (+2.3%). (level 30)
- Simulator: The party buff that helps you most at level 30 is Blessing of Might from a Paladin: +5% DPS in the simulator. (level 30)
- Simulator: Where your damage comes from at level 30: auto attacks 30%, Off hand 26%, Heroic Strike 20% (simulator: recommended build, best gear for the level, 60 s single-target fight). (level 30)
- Simulator: Slam is worth 5.8% of your DPS at level 30: the simulator's fight without it did that much less damage. (level 30)
- Speculation: The simulator uses Classic's rule here (Execute below 20% (Classic: 3 damage per extra Rage)); the Forever client doesn't give the number: Execute is worth 4.9% of your DPS at level 30: the simulator's fight without it did that much less damage. (level 30)
- Simulator: Stat values at level 30 (simulator, 1 attack power = 1): Strength 2, Agility 0.99, haste rating 0.83. (level 30)
- Simulator: Bloodrage (1 min cooldown): the simulator uses it on the pull; it's worth 1.9% of your DPS at levels 20-29. (levels 20–29)
- Simulator: Best consumable at levels 20-29: Bear Brisket (+3.3% DPS in the simulator); then Scroll of Strength II (+3%). (levels 20–29)
- Simulator: The party buff that helps you most at levels 20-29 is Blessing of Might from a Paladin: +7.5% DPS in the simulator. (levels 20–29)
- Simulator: Where your damage comes from at levels 20-29: auto attacks 40%, Off hand 24%, Heroic Strike 16% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 20–29)
- Simulator: Overpower is worth 6.1% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (levels 20–29)
- Simulator: Slam is worth 5.7% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (levels 20–29)
How to play it at level 30: priority, procs and cooldowns
What to press, in order. Cast the first one that is ready and whose condition holds.
- Execute: When the target is under 20% health: Only below 20% target health; worth 4.9% of your DPS (Simulator, Forever client, ForeverDB guide)
- Overpower: after dodge: Only after the target dodges; worth 4.6% of your DPS (Simulator, Forever client, ForeverDB guide)
- Slam: Whenever it's ready: Cast it when it's ready (18 s cooldown); worth 5.8% of your DPS (Simulator, Forever client, ForeverDB guide)
- Rend: When it's missing from the target: Keep it on the target: up 87% of the sim's fight; worth 2.6% of your DPS (Simulator, Forever client)
- Heroic Strike: Fill the gaps with it: Your filler: cast it when nothing above is ready; worth 3.8% of your DPS (Simulator, Forever client, ForeverDB guide)
React to:
- Under 20% health: Execute: Execute works once the target is under 20% health (Forever client, Simulator)
Keep up:
- Rend on the target, at least 85% of the time (Simulator, Forever client)
Cooldowns:
- Bloodrage: On the pull (Simulator, Forever client, ForeverDB guide)
- Death Wish: On the pull (Simulator, Forever client, ForeverDB guide)
Before the pull:
- Blessing of Might (Simulator, Forever client)
- Blessing of Kings (Simulator, Forever client)
- Mark of the Wild (Simulator, Forever client)
- Bear Brisket (Simulator, Forever client)
- Scroll of Strength II (Simulator, Forever client)
- Elixir of Ogre Strength (Simulator, Forever client)
- Elixir of Agility (Simulator, Forever client)
Latest changes:
- : First profile (first study)
Protection
Updated 8 October 2026 for build 1.60.1.70205 · From the game client
- Forever client: No simulation for this spec yet: the order here is the site's rotation card for level 30, with cooldowns and costs from the Forever client. (level 30)
- Forever client: Last Stand has a 3 min cooldown at level 30 (client data): about once every second or third pull. (level 30)
- Forever client: Shield Wall has a 15 min cooldown at level 30 (client data): plan on once per dungeon wing, not per pull. (level 30)
- Forever client: No simulation for this spec yet: the order here is the site's rotation card for levels 20-29, with cooldowns and costs from the Forever client. (levels 20–29)
How to play it at level 30: priority, procs and cooldowns
What to press, in order. Cast the first one that is ready and whose condition holds.
- Charge: Whenever it's ready: Open from 8 to 25 yd; rank 2 (level 26) gives 12 Rage. With Vanguard (leveling and PvP builds) you can Charge straight from Defensive Stance. (ForeverDB guide, Forever client)
- Defensive Stance: When it's missing from you: Switch right after Charge unless you took Vanguard; Tactical Mastery keeps up to 10 Rage. (ForeverDB guide, Forever client)
- Shield Block: Whenever it's ready: Keep it up on hard hitters so Revenge stays available. (ForeverDB guide, Forever client)
- Revenge: Whenever it's ready: Every time it lights up. (ForeverDB guide, Forever client)
- Sunder Armor: When it's missing from the target: Your main threat filler, cheaper with Improved Sunder Armor. (ForeverDB guide, Forever client)
- Heroic Strike: Whenever it's ready: With spare Rage. (ForeverDB guide, Forever client)
- Execute: When the target is under 20% health: Leveling: finish enemies at 20% health or less; it needs Battle or Berserker Stance. (ForeverDB guide, Forever client)
- Shield Bash: Whenever it's ready: Interrupt casters. (ForeverDB guide, Forever client)
- Taunt: Whenever it's ready: Grab loose enemies; it has an 8 sec cooldown. (ForeverDB guide, Forever client)
- Concussion Blow: Whenever it's ready: Leveling and PvP builds: stun a caster or a hard-hitting enemy for 5 sec. (ForeverDB guide, Forever client)
React to:
- Under 20% health: Execute: Execute works once the target is under 20% health (Forever client)
Keep up:
- Sunder Armor on the target, at least 0% of the time (ForeverDB guide, Forever client)
Cooldowns:
- Bloodrage: as needed (ForeverDB guide, Forever client)
- Last Stand: On the pull (ForeverDB guide, Forever client)
- Shield Wall: as needed (ForeverDB guide, Forever client)
Before the pull:
- Defensive Stance (ForeverDB guide, Forever client)
Latest changes:
- : First profile (first study)
Every spec's latest changes. Re-studied every week and after each new game build.
Best in slot gear at any level: Arms, Fury, Protection
Warrior abilities
- Improved Intimidating Shout
- Long Daze
- Battle Shout (level 1)
- Battle Stance (level 1)
- Heroic Strike (level 1)
- Improved Challenging Shout (level 1)
- Improved Pummel (level 1)
- Charge (level 4)
- Rend (level 4)
- Thunder Clap (level 6)
- Hamstring (level 8)
- Bloodrage (level 10)
- Defensive Stance (level 10, from the Classic class quest Path of Defense)
- Sunder Armor (level 10, from the Classic class quest Path of Defense (rank 1))
- Taunt (level 10, from the Classic class quest Path of Defense)
- Overpower (level 12)
- Shield Bash (level 12)
- Demoralizing Shout (level 14)
- Revenge (level 14)
- Tactical Mastery (level 14)
- Mocking Blow (level 16)
- Shield Block (level 16)
- Disarm (level 18)
- Cleave (level 20)
- Retaliation (level 20)
- Slam (level 20)
- Victory Rush (level 20)
- Intimidating Shout (level 22)
- Execute (level 24)
- Challenging Shout (level 26)
- Shield Wall (level 28)
- Berserker Rage (level 30)
- Berserker Stance (level 30, from the Classic class quest The Affray)
- Intercept (level 30, from the Classic class quest The Affray (rank 1))
- Whirlwind (level 36)
- Pummel (level 38)
- Recklessness (level 50)
Data from the WoW Forever beta client, build 1.60.1.70205, extracted .