Warrior talent calculator and leveling order
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Other classes: Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Druid
Warriors are rage-fuelled melee fighters that excel as tanks or two-handed/dual-wield damage dealers. Forever makes Tactical Mastery baseline so stance dancing keeps rage, reworks Slam into a 15 sec cooldown strike (Improved Slam, an Arms tier 6 talent, shortens the cooldown and stops Slam delaying your swing), and adds Spearing Strike, an Arms talent for dismounting and hitting giants.
Plan your Warrior talents for WoW Forever: click talents into the three trees and the calculator records the order you take them in, one talent per level, so you know what to pick at every level-up. Drag a level to move it, or click it to change its pick; every level is checked against the tree's tier and prerequisite rules. Share the build as a short link, load a recommended build in one click, and send the plan to the ForeverDB addon, which tells you where each new point goes in game.
Talent points in WoW Forever
From the Forever client (TraitCurrencySource): one talent point per level from 10 to 60, 51 in all. The Legacy perk Talented gives the same points up to 5 levels sooner (one more rank each at levels 9, 8, 7, 6 and 5). In each section a row needs 5 more points spent in the rows above it.
Warrior talents compared with Classic
Of the 53 talents in Forever's Warrior tree, 11 are new, 24 changed from Classic Era and 18 are the same. Classic talents Forever doesn't have: Sword Specialization (Arms tier 5), Polearm Specialization (Arms tier 6), Improved Battle Shout (Fury tier 3), Toughness (Protection tier 2), Improved Taunt (Protection tier 4).
Recommended Warrior builds
- Arms: Two-hander leveling with Anger Management (level 20)
- Arms: Anger Management with Improved Rend (level 20)
- Arms: Two-hander leveling to Sweeping Strikes (level 30)
- Arms: Deep Wounds and Impale for dungeons (level 30)
- Arms: Mortal Strike leveling (level 40)
- Arms: Mortal Strike with Impale and Cruelty (level 50)
- Arms: Arms leveling to 60 with Piercing Howl (level 60)
- Arms: Mortal Strike for dungeons (level 40)
- Arms: Mortal Strike, Cruelty and Unbridled Wrath (level 50)
- Arms: Arms for level 60 dungeons (level 60)
- Arms: Deflection and Anger Management for PvP (level 20)
- Arms: Improved Overpower and Improved Charge for PvP (level 30)
- Arms: Mortal Strike for PvP (level 40)
- Arms: Mortal Strike with Cruelty and Iron Will (level 50)
- Arms: Arms PvP at 60: Mortal Strike and Piercing Howl (level 60)
- Fury: Cruelty and Unbridled Wrath with Piercing Howl (level 20)
- Fury: Cruelty and Furious Precision for dual wield (level 20)
- Fury: Enrage and Death Wish leveling (level 30)
- Fury: Dual-wield Death Wish for dungeons (level 30)
- Fury: Bloodthirst and Flurry leveling (level 40)
- Fury: Fury leveling with Gore Drinker (level 50)
- Fury: Fury leveling to 60 with Anger Management (level 60)
- Fury: Dual-wield Bloodthirst for dungeons (level 40)
- Fury: Bloodthirst and Enrage, all in Fury (level 50)
- Fury: Dual-wield Fury for level 60 dungeons (level 60)
- Fury: Cruelty, Unbridled Wrath and Piercing Howl for PvP (level 20)
- Fury: Death Wish and Enrage for PvP (level 30)
- Fury: Bloodthirst and Improved Intercept for PvP (level 40)
- Fury: Fury PvP with Gore Drinker and Iron Will (level 50)
- Fury: Fury PvP at 60 (level 60)
- Protection: Sword and board leveling (level 20)
- Protection: Dungeon tank at 20 (level 20)
- Protection: Sword and board leveling to Concussion Blow (level 30)
- Protection: Dungeon tank at 30 (level 30)
- Protection: Sword and board leveling to Shield Slam (level 40)
- Protection: Shield Slam leveling with Improved Shield Wall (level 50)
- Protection: Protection leveling to 60 (level 60)
- Protection: Shield Slam dungeon tank (level 40)
- Protection: Dungeon tank at 50 (level 50)
- Protection: Dungeon and raid tank at 60 (level 60)
- Protection: Shield, Iron Will and Last Stand for PvP (level 20)
- Protection: Concussion Blow and Improved Shield Bash for PvP (level 30)
- Protection: Shield Slam and Concussion Blow for PvP (level 40)
- Protection: Protection PvP with Anticipation (level 50)
- Protection: Protection PvP at 60 (level 60)
Popular builds
Seen in WoW Forever: 7 players (10 characters). How it works: signed-in players upload their Companion addon file (its Your talent builds setting records each character’s talents). Each character counts once per level range, at most 2 of one player’s, and no names are shown. A spec appears once 5 characters from 3 different players at that level range have uploaded, and a build once 2 players run it.
Levels 10–19
5 Warrior characters at Levels 10–19.
- Arms: Not enough players yet: 3 of the 5 characters needed, from at least 3 different players.
- Protection: Not enough players yet: 2 of the 5 characters needed, from at least 3 different players.
Levels 20–29
3 Warrior characters at Levels 20–29.
- Fury: Not enough players yet: 1 of the 5 characters needed, from at least 3 different players.
- Protection: Not enough players yet: 2 of the 5 characters needed, from at least 3 different players.
Levels 30–39
2 Warrior characters at Levels 30–39.
- Protection: Not enough players yet: 2 of the 5 characters needed, from at least 3 different players.
Arms talents
- Tier 1: Improved Heroic Strike (3 ranks, level 10+): Reduces the cost of your Heroic Strike ability by 3 Rage.
- Tier 1: Deflection (5 ranks, level 10+): Increases your Parry chance by 5%.
- Tier 1: Improved Rend (changed from Classic) (3 ranks, level 10+): Increases the Bleed damage done by your Rend ability by 35%. Classic: Increases the bleed damage done by your Rend ability by 35%.
- Tier 2: Improved Charge (2 ranks, level 15+): Increases the Rage generated by your Charge ability by 6.
- Tier 2: Improved Tactical Mastery (changed from Classic) (3 ranks, level 15+): Tactical Mastery lets you retain up to an additional 15 Rage when you change stances. Classic: You retain up to 25 of your rage points when you change stances.
- Tier 2: Improved Overpower (2 ranks, level 15+): Increases the critical strike chance of your Overpower ability by 50%.
- Tier 3: Anger Management (changed from Classic) (1 rank, level 20+): Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. Classic: Increases the time required for your rage to decay while out of combat by 30%.
- Tier 3: Deep Wounds (3 ranks, level 20+): Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
- Tier 4: Spearing Strike (new in Forever) (1 rank, level 25+): A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
- Tier 4: Two-Handed Weapon Specialization (changed from Classic) (3 ranks, level 25+): Increases the damage you deal with two-handed melee weapons by 6%. Classic: Increases the damage you deal with two-handed melee weapons by 5%.
- Tier 4: Impale (2 ranks, level 25+): Increases the critical strike damage bonus of your abilities by 20%.
- Tier 5: Bloodthrill (new in Forever) (2 ranks, level 30+): Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
- Tier 5: Sweeping Strikes (1 rank, level 30+): Your next 5 melee attacks strike an additional nearby opponent.
- Tier 5: Weaponmaster (new in Forever) (5 ranks, level 30+): Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
- Tier 6: Improved Slam (changed from Classic) (2 ranks, level 35+): Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing. Classic: Decreases the casting time of your Slam ability by 0.5 sec.
- Tier 6: Improved Hamstring (3 ranks, level 35+): Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
- Tier 7: Mortal Strike (1 rank, level 40+): A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Fury talents
- Tier 1: Booming Voice (changed from Classic) (5 ranks, level 10+): Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%. Classic: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.
- Tier 1: Cruelty (5 ranks, level 10+): Improves your chance to get a critical strike with melee attacks by 5%.
- Tier 2: Lingering Rage (new in Forever) (5 ranks, level 15+): Increases the time before your Rage begins to decay after leaving combat by 10 sec.
- Tier 2: Unbridled Wrath (changed from Classic) (5 ranks, level 15+): Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. Classic: Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.
- Tier 3: Furious Precision (new in Forever) (3 ranks, level 20+): Increases your chance to hit with off-hand attacks by 10%.
- Tier 3: Piercing Howl (1 rank, level 20+): Causes all enemies within ? yds to be Dazed, reducing movement speed by 50% for 6 sec.
- Tier 3: Blood Craze (changed from Classic) (3 ranks, level 20+): Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack. Classic: Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.
- Tier 3: Enrage (changed from Classic) (5 ranks, level 20+): Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack. Classic: Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
- Tier 4: Dual Wield Specialization (changed from Classic) (5 ranks, level 25+): Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%. Classic: Increases the damage done by your offhand weapon by 25%.
- Tier 4: Reckless Swings (new in Forever) (1 rank, level 25+): Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
- Tier 4: Improved Execute (changed from Classic) (2 ranks, level 25+): Reduces the Rage cost of your Execute ability by 5. Classic: Reduces the Rage cost of your Execute ability by 5.
- Tier 5: Improved Berserker Rage (changed from Classic) (2 ranks, level 30+): Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated. Classic: The Berserker Rage ability will generate 10 rage when used.
- Tier 5: Death Wish (changed from Classic) (1 rank, level 30+): When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. Classic: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
- Tier 5: Gore Drinker (new in Forever) (2 ranks, level 30+): Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
- Tier 5: Improved Intercept (2 ranks, level 30+): Reduces the cooldown of your Intercept ability by 10 sec.
- Tier 6: Improved Whirlwind (new in Forever) (2 ranks, level 35+): Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.
- Tier 6: Flurry (changed from Classic) (3 ranks, level 35+): Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike. Classic: Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
- Tier 7: Bloodthirst (changed from Classic) (1 rank, level 40+): Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. Classic: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
Protection talents
- Tier 1: Improved Bloodrage (changed from Classic) (2 ranks, level 10+): Increases all the Rage generated by your Bloodrage ability by 50%. Classic: Increases the instant Rage generated by your Bloodrage ability by 5.
- Tier 1: Shield Specialization (changed from Classic) (5 ranks, level 10+): Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block. Classic: Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.
- Tier 1: Iron Will (5 ranks, level 10+): Reduces the duration of Stun and Fear effects inflicted on you by 15%.
- Tier 2: Anticipation (changed from Classic) (5 ranks, level 15+): Increases your Defense Skill by 20. Classic: Increases your Defense skill by 10.
- Tier 2: Improved Revenge (changed from Classic) (3 ranks, level 15+): Increases damage dealt by your Revenge ability by 60%. Classic: Gives your Revenge ability a 45% chance to stun the target for 3 sec.
- Tier 2: Improved Thunder Clap (changed from Classic) (3 ranks, level 15+): Reduces the Rage cost of your Thunder Clap ability by 6. Classic: Reduces the cost of your Thunder Clap ability by 4 rage points.
- Tier 3: Last Stand (1 rank, level 20+): When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
- Tier 3: Master of Defense (new in Forever) (2 ranks, level 20+): Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
- Tier 3: Improved Disarm (changed from Classic) (3 ranks, level 20+): Reduces the cooldown of your Disarm ability by 20 secs. Classic: Increases the duration of your Disarm ability by 3 secs.
- Tier 3: Defiance (changed from Classic) (3 ranks, level 20+): Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped. Classic: Increases the threat generated by your attacks by 15% while in Defensive Stance.
- Tier 4: Improved Sunder Armor (3 ranks, level 25+): Reduces the Rage cost of your Sunder Armor ability by 3.
- Tier 4: Vanguard (new in Forever) (1 rank, level 25+): Your Charge ability is now usable while in Defensive Stance.
- Tier 4: Improved Shield Bash (2 ranks, level 25+): Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
- Tier 5: Improved Shield Wall (changed from Classic) (2 ranks, level 30+): Reduces the cooldown of your Shield Wall ability by 11.0 min. Classic: Increases the effect duration of your Shield Wall ability by 5 secs.
- Tier 5: Concussion Blow (1 rank, level 30+): Stuns the target for 5 sec.
- Tier 5: Focused Rage (new in Forever) (3 ranks, level 30+): Reduces the Rage cost of your offensive abilities by 3.
- Tier 6: Bastion (5 ranks, level 35+): Increases all damage you deal by 10% while a shield is equipped.
- Tier 7: Shield Slam (changed from Classic) (1 rank, level 40+): Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. Classic: Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
Best in slot gear at any level: Arms, Fury, Protection
Warrior abilities
- Improved Intimidating Shout
- Long Daze
- Battle Shout (level 1)
- Battle Stance (level 1)
- Heroic Strike (level 1)
- Charge (level 4)
- Rend (level 4)
- Thunder Clap (level 6)
- Hamstring (level 8)
- Bloodrage (level 10)
- Defensive Stance (level 10, from the Classic class quest Path of Defense)
- Sunder Armor (level 10, from the Classic class quest Path of Defense (rank 1))
- Taunt (level 10, from the Classic class quest Path of Defense)
- Overpower (level 12)
- Shield Bash (level 12)
- Demoralizing Shout (level 14)
- Revenge (level 14)
- Tactical Mastery (level 14)
- Mocking Blow (level 16)
- Shield Block (level 16)
- Disarm (level 18)
- Cleave (level 20)
- Retaliation (level 20)
- Slam (level 20)
- Victory Rush (level 20)
- Intimidating Shout (level 22)
- Execute (level 24)
- Challenging Shout (level 26)
- Shield Wall (level 28)
- Berserker Rage (level 30)
- Berserker Stance (level 30, from the Classic class quest The Affray)
- Intercept (level 30, from the Classic class quest The Affray (rank 1))
- Whirlwind (level 36)
- Pummel (level 38)
- Recklessness (level 50)
Data from the WoW Forever client, build 1.60.1.70862, extracted .