Beta build 1.60.1.70425
What changed since build 1.60.1.70374. Data extracted 2026-10-16.
42 class abilities (5 added, 2 removed, 35 changed); 64 talents (1 removed, 63 changed); 712 spells (70 added, 3 removed, 639 changed); 352 items (6 added, 20 removed, 326 changed); 1 armor set (1 changed).
Warrior
Class abilities (1)
- Changed Battle Shout. Rank 1 tooltip: “The warrior shouts, increasing the melee attack power of all party members within 20 yards by 9. Lasts 3 min.” → “The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 9. Lasts 3 min.”; Rank 1 effects: updated (1 effects ? 1 effects); Rank 2 tooltip: “The warrior shouts, increasing the melee attack power of all party members within 20 yards by 21. Lasts 3 min.” → “The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 21. Lasts 3 min.”; Rank 2 effects: updated (1 effects ? 1 effects); Rank 3 tooltip: “The warrior shouts, increasing the melee attack power of all party members within 20 yards by 33. Lasts 3 min.” → “The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 33. Lasts 3 min.”; Rank 3 effects: updated (1 effects ? 1 effects); Rank 4 tooltip: “The warrior shouts, increasing the melee attack power of all party members within 20 yards by 51. Lasts 3 min.” → “The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 51. Lasts 3 min.”; Rank 4 effects: updated (1 effects ? 1 effects); Rank 5 tooltip: “The warrior shouts, increasing the melee attack power of all party members within 20 yards by 78. Lasts 3 min.” → “The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 78. Lasts 3 min.”; Rank 5 effects: updated (1 effects ? 1 effects); Rank 6 tooltip: “The warrior shouts, increasing the melee attack power of all party members within 20 yards by 111. Lasts 3 min.” → “The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 111. Lasts 3 min.”; Rank 6 effects: updated (1 effects ? 1 effects); Rank 7 tooltip: “The warrior shouts, increasing the melee attack power of all party members within 20 yards by 139. Lasts 3 min.” → “The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 min.”; Rank 7 effects: updated (1 effects ? 1 effects)
Talents (1)
- Changed Bloodthrill. Rank 1 tooltip: “Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.” → “Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower.”; Rank 2 tooltip: “Your Main Hand melee attacks against enemies afflicted by your Rend have a 8% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.” → “Grants your Main Hand melee attacks against enemies afflicted by your Rend a 8% chance to allow an activation of Overpower.”; Rank 3 tooltip: “Your Main Hand melee attacks against enemies afflicted by your Rend have a 12% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.” → “Grants your Main Hand melee attacks against enemies afflicted by your Rend a 12% chance to allow an activation of Overpower.”; Rank 4 tooltip: “Your Main Hand melee attacks against enemies afflicted by your Rend have a 16% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.” → “Grants your Main Hand melee attacks against enemies afflicted by your Rend a 16% chance to allow an activation of Overpower.”; Rank 5 tooltip: “Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.” → “Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.”; Ranks: updated (5 ranks ? 5 ranks)
Items (1)
- Changed Manual of Battle Shout VII. Effects: “Use: The warrior shouts, increasing the melee attack power of all party members within 20 yards by 139. Lasts 3 min.” → “Use: The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 min.”
Paladin
Class abilities (11)
- Added Mass Salvation: Gives all members of the raid or group that share the same class with the target a reduction to all threat generated by 30% for 1 hour.
- Added Revoke: Remove target party or raid member's Salvation or Mass Salvation.
- Added Salvation: Reduces all threat generated by target party member by 30% for 1 hour.
- Removed Blessing of Salvation: Places a Blessing on the party member, reducing the amount of all threat generated by 30% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
- Removed Greater Blessing of Salvation: Gives all members of the raid or group that share the same class with the target the Greater Blessing of Salvation, reducing the amount of all threat generated by 30% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
- Changed Judgement of Fury. Rank 3 spell power coefficient: 0.45 → 0.429; Rank 3 effects: updated (3 effects ? 3 effects); Rank 4 spell power coefficient: 0.45 → 0.429; Rank 4 effects: updated (3 effects ? 3 effects); Rank 5 spell power coefficient: 0.45 → 0.429; Rank 5 effects: updated (3 effects ? 3 effects); Rank 6 spell power coefficient: 0.45 → 0.429; Rank 6 effects: updated (3 effects ? 3 effects); Rank 7 spell power coefficient: 0.45 → 0.429; Rank 7 effects: updated (3 effects ? 3 effects)
- Changed Judgement of Righteousness. Rank 1 spell power coefficient: 0.5 → 0.429; Rank 1 effects: updated (2 effects ? 2 effects); Rank 2 spell power coefficient: 0.5 → 0.429; Rank 2 effects: updated (2 effects ? 2 effects); Rank 3 spell power coefficient: 0.5 → 0.429; Rank 3 effects: updated (2 effects ? 2 effects); Rank 4 spell power coefficient: 0.5 → 0.429; Rank 4 effects: updated (2 effects ? 2 effects); Rank 5 spell power coefficient: 0.5 → 0.429; Rank 5 effects: updated (2 effects ? 2 effects); Rank 6 spell power coefficient: 0.5 → 0.429; Rank 6 effects: updated (2 effects ? 2 effects); Rank 7 spell power coefficient: 0.5 → 0.429; Rank 7 effects: updated (2 effects ? 2 effects); Rank 8 spell power coefficient: 0.5 → 0.429; Rank 8 effects: updated (2 effects ? 2 effects)
- Changed Righteous Fury. Tooltip: “Increases the threat generated by your Holy attacks by 60%. Lasts 30 min.” → “Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.”; Buff or debuff text: “Increases the threat generated by your Holy attacks by 60%.” → “Increases the threat generated by your Holy attacks by 90%.”; Effects: updated (4 effects ? 4 effects)
- Changed Seal of Fury. Rank 3 learned at: level 25 → level 26; Rank 1 tooltip: “Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts22 to 24 Holy damage to an enemy and taunts the target to attack you for 4 sec.” → “Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 22 to 24 Holy damage to an enemy and taunts the target to attack you for 4 sec.”; Rank 3 tooltip: “Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 14 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy causes 51 to 57 Holy damage to an enemy and taunts the target to attack you for 4 sec.” → “Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 14 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 51 to 57 Holy damage to an enemy and taunts the target to attack you for 4 sec.”; Rank 3 required level: level 25 → level 26; Rank 4 tooltip: “Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 19 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy causes 70 to 78 Holy damage to an enemy and taunts the target to attack you for 4 sec.” → “Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 19 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 70 to 78 Holy damage to an enemy and taunts the target to attack you for 4 sec.”; Rank 5 tooltip: “Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 25 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy causes 91 to 101 Holy damage to an enemy and taunts the target to attack you for 4 sec.” → “Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 25 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 91 to 101 Holy damage to an enemy and taunts the target to attack you for 4 sec.”; Rank 6 tooltip: “Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 32 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy causes 118 to 128 Holy damage to an enemy and taunts the target to attack you for 4 sec.” → “Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 32 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 118 to 128 Holy damage to an enemy and taunts the target to attack you for 4 sec.”; Rank 7 tooltip: “Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy causes 146 to 160 Holy damage to an enemy and taunts the target to attack you for 4 sec.” → “Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 146 to 160 Holy damage to an enemy and taunts the target to attack you for 4 sec.”
- Changed Seal of Righteousness. Rank 1 tooltip: “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 1.2 to 4.3 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.” → “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 1 (+7.65% of Holy spell power) to 4 (+12% of Holy spell power) Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.”; Rank 1 buff or debuff text: “Melee attacks cause an additional 1.2 to 4.3 Holy damage.” → “Melee attacks cause an additional 1 (+7.65% of Holy spell power) to 4 (+12% of Holy spell power) Holy damage.”; Rank 2 tooltip: “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 2.5 to 8.6 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 25 to 27 Holy damage to an enemy.” → “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 2 (+7.65% of Holy spell power) to 9 (+12% of Holy spell power) Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 25 to 27 Holy damage to an enemy.”; Rank 2 buff or debuff text: “Melee attacks cause an additional 2.5 to 8.6 Holy damage.” → “Melee attacks cause an additional 2 (+7.65% of Holy spell power) to 9 (+12% of Holy spell power) Holy damage.”; Rank 3 tooltip: “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 4 to 14 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 39 to 43 Holy damage to an enemy.” → “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 4 (+7.65% of Holy spell power) to 14 (+12% of Holy spell power) Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 39 to 43 Holy damage to an enemy.”; Rank 3 buff or debuff text: “Melee attacks cause an additional 4 to 14 Holy damage.” → “Melee attacks cause an additional 4 (+7.65% of Holy spell power) to 14 (+12% of Holy spell power) Holy damage.”; Rank 4 tooltip: “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 6.2 to 21 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 57 to 63 Holy damage to an enemy.” → “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 6 (+7.65% of Holy spell power) to 22 (+12% of Holy spell power) Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 57 to 63 Holy damage to an enemy.”; Rank 4 buff or debuff text: “Melee attacks cause an additional 6.2 to 21 Holy damage.” → “Melee attacks cause an additional 6 (+7.65% of Holy spell power) to 22 (+12% of Holy spell power) Holy damage.”; Rank 5 tooltip: “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 9 to 31 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 78 to 86 Holy damage to an enemy.” → “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 9 (+7.65% of Holy spell power) to 31 (+12% of Holy spell power) Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 78 to 86 Holy damage to an enemy.”; Rank 5 buff or debuff text: “Melee attacks cause an additional 9 to 31 Holy damage.” → “Melee attacks cause an additional 9 (+7.65% of Holy spell power) to 31 (+12% of Holy spell power) Holy damage.”; Rank 6 tooltip: “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 12 to 43 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 102 to 112 Holy damage to an enemy.” → “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 12 (+7.65% of Holy spell power) to 43 (+12% of Holy spell power) Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 102 to 112 Holy damage to an enemy.”; Rank 6 buff or debuff text: “Melee attacks cause an additional 12 to 43 Holy damage.” → “Melee attacks cause an additional 12 (+7.65% of Holy spell power) to 43 (+12% of Holy spell power) Holy damage.”; Rank 7 tooltip: “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 16 to 56 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 131 to 143 Holy damage to an enemy.” → “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 16 (+7.65% of Holy spell power) to 56 (+12% of Holy spell power) Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 131 to 143 Holy damage to an enemy.”; Rank 7 buff or debuff text: “Melee attacks cause an additional 16 to 56 Holy damage.” → “Melee attacks cause an additional 16 (+7.65% of Holy spell power) to 56 (+12% of Holy spell power) Holy damage.”; Rank 8 tooltip: “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 20 to 71 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 162 to 178 Holy damage to an enemy.” → “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 21 (+7.65% of Holy spell power) to 71 (+12% of Holy spell power) Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 162 to 178 Holy damage to an enemy. ?”; Rank 8 buff or debuff text: “Melee attacks cause an additional 20 to 71 Holy damage.” → “Melee attacks cause an additional 21 (+7.65% of Holy spell power) to 71 (+12% of Holy spell power) Holy damage.”
- Changed Sense Undead. Taught by: class quest → not a trainer (runes, books, quests, items or talents); Rank 1 learned at: level 20 → no level; Required level: level 20 → none
Talents (4)
- Changed Champion of the Light. Rank 1 tooltip: “Increases your spell damage by up to 20% of your Intellect.” → “Increases your spell damage by up to 10% of your Intellect.”; Rank 2 tooltip: “Increases your spell damage by up to 40% of your Intellect.” → “Increases your spell damage by up to 20% of your Intellect.”; Rank 3 tooltip: “Increases your spell damage by up to 60% of your Intellect.” → “Increases your spell damage by up to 30% of your Intellect.”; Ranks: updated (3 ranks ? 3 ranks)
- Changed Improved Seals. Effects: updated (1 effects ? 1 effects)
- Changed Reckoning. Rank 1 tooltip: “Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.” → “Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.”; Rank 2 tooltip: “Gives you a 16% chance to gain an extra attack after Blocking a melee attack and a 40% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.” → “Gives you a 16% chance after Blocking and a 40% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.”; Rank 3 tooltip: “Gives you a 24% chance to gain an extra attack after Blocking a melee attack and a 60% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.” → “Gives you a 24% chance after Blocking and a 60% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.”; Rank 4 tooltip: “Gives you a 32% chance to gain an extra attack after Blocking a melee attack and a 80% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.” → “Gives you a 32% chance after Blocking and a 80% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.”; Rank 5 tooltip: “Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.” → “Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.”; Effects: updated (1 effects ? 1 effects); Ranks: updated (5 ranks ? 5 ranks); Requires: updated (1 entries ? null)
- Changed Shield Specialization. Rank 1 tooltip: “Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.” → “Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.”; Rank 2 tooltip: “Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.” → “Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.”; Rank 3 tooltip: “Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.” → “Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.”; Ranks: updated (3 ranks ? 3 ranks)
Spells (1)
- Changed Seal of Righteousness (Rank 1). Tooltip: “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 1.2 to 4.3 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 14 to 16 Holy damage to an enemy.” → “Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 1 (+7.65% of Holy spell power) to 4 (+12% of Holy spell power) Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 14 to 16 Holy damage to an enemy.”; Buff or debuff text: “Melee attacks cause an additional 1.2 to 4.3 Holy damage.” → “Melee attacks cause an additional 1 (+7.65% of Holy spell power) to 4 (+12% of Holy spell power) Holy damage.”
Items (3)
- Changed Libram: Seal of Salvation. Effects: “Use: Places a Blessing on the party member, reducing the amount of all threat generated by 30% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.” → “Use: Reduces all threat generated by target party member by 30% for 1 hour.”
- Changed Rune of Righteous Vengeance. Effects: “Use: Engrave your cloak with the Righteous Vengeance rune: When your Judgement or Crusader Strike deals a critical strike, your target will take 40% additional damage over until cancelled.” → “Use: Engrave your cloak with the Righteous Vengeance rune: When your Judgement or Crusader Strike deals a critical strike, your target will take 40% additional damage over 8 sec.”
- Changed Tenets of the Silver Hand. Sell price: 10s 12c → 4s 50c
Hunter
Class abilities (3)
- Changed Dismember. Rank 1 tooltip: “Viciously bites enemy appendages for 11 to 13 damage and reduces the effectiveness of any healing by 50% for 10 sec.” → “Viciously bites enemy appendages for 11 to 13 damage and reduces the effectiveness of any healing by 25% for 6 sec.”; Rank 2 tooltip: “Viciously bites enemy appendages for 18 to 20 damage and reduces the effectiveness of any healing by 50% for 10 sec.” → “Viciously bites enemy appendages for 18 to 20 damage and reduces the effectiveness of any healing by 25% for 6 sec.”; Rank 3 tooltip: “Viciously bites enemy appendages for 26 to 30 damage and reduces the effectiveness of any healing by 50% for 10 sec.” → “Viciously bites enemy appendages for 26 to 30 damage and reduces the effectiveness of any healing by 25% for 6 sec.”; Rank 4 tooltip: “Viciously bites enemy appendages for 39 to 45 damage and reduces the effectiveness of any healing by 50% for 10 sec.” → “Viciously bites enemy appendages for 39 to 45 damage and reduces the effectiveness of any healing by 25% for 6 sec.”; Rank 5 tooltip: “Viciously bites enemy appendages for 50 to 58 damage and reduces the effectiveness of any healing by 50% for 10 sec.” → “Viciously bites enemy appendages for 50 to 58 damage and reduces the effectiveness of any healing by 25% for 6 sec.”
- Changed Mine!. Rank 1 tooltip: “Grabs an enemy's weapon with its talons, causing 10 to 12 damage and disarming them for 4 sec.” → “Grabs an enemy's weapon with its talons, causing 10 to 12 damage and disarming them for 3 sec.”; Rank 2 tooltip: “Grabs an enemy's weapon with its talons, causing 14 to 16 damage and disarming them for 4 sec.” → “Grabs an enemy's weapon with its talons, causing 14 to 16 damage and disarming them for 3 sec.”; Rank 3 tooltip: “Grabs an enemy's weapon with its talons, causing 20 to 24 damage and disarming them for 4 sec.” → “Grabs an enemy's weapon with its talons, causing 20 to 24 damage and disarming them for 3 sec.”; Rank 4 tooltip: “Grabs an enemy's weapon with its talons, causing 33 to 37 damage and disarming them for 4 sec.” → “Grabs an enemy's weapon with its talons, causing 33 to 37 damage and disarming them for 3 sec.”; Rank 5 tooltip: “Grabs an enemy's weapon with its talons, causing 41 to 47 damage and disarming them for 4 sec.” → “Grabs an enemy's weapon with its talons, causing 41 to 47 damage and disarming them for 3 sec.”
- Changed Multi-Shot. Cast time: 0.5 sec → instant
Talents (6)
- Changed Expose Prey. Rank 1 tooltip: “Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 10 sec.” → “Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.”; Rank 2 tooltip: “Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 10 sec.” → “Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.”; Ranks: updated (2 ranks ? 2 ranks)
- Changed Predator's Edge. Rank 1 tooltip: “Increases your melee critical strike damage by 6% and your Off Hand weapon damage by 10%.” → “Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.”; Rank 2 tooltip: “Increases your melee critical strike damage by 12% and your Off Hand weapon damage by 20%.” → “Increases your melee ability critical strike damage by 12% and your Off Hand weapon damage by 20%.”; Rank 3 tooltip: “Increases your melee critical strike damage by 18% and your Off Hand weapon damage by 30%.” → “Increases your melee ability critical strike damage by 18% and your Off Hand weapon damage by 30%.”; Rank 4 tooltip: “Increases your melee critical strike damage by 24% and your Off Hand weapon damage by 40%.” → “Increases your melee ability critical strike damage by 24% and your Off Hand weapon damage by 40%.”; Rank 5 tooltip: “Increases your melee critical strike damage by 30% and your Off Hand weapon damage by 50%.” → “Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.”; Ranks: updated (5 ranks ? 5 ranks)
- Changed Rapid Recuperation. Rank 1 tooltip: “Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.” → “Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.”; Rank 2 tooltip: “Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.” → “Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed.”; Ranks: updated (2 ranks ? 2 ranks)
- Changed Resourcefulness. Rank 1 tooltip: “Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a ?% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.” → “Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.”; Rank 2 tooltip: “Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a ?% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.” → “Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.”; Ranks: updated (2 ranks ? 2 ranks)
- Changed Strider Kick. Requires: "Requires a melee weapon" → null
- Changed Trueshot Aura. Tooltip: “Increases the Ranged Attack Power of party members within 45 yds by 30.” → “Increases the Ranged Attack Power of party or raid members within 45 yds by 30.”; Effects: updated (1 effects ? 1 effects)
Spells (4)
- Changed Trueshot Aura (Rank 3). Tooltip: “Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.” → “Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min.”; Effects: updated (1 effects ? 1 effects)
- Changed Trueshot Aura (Rank 4). Tooltip: “Increases the Ranged Attack Power of party members within 45 yards by 75. Lasts 30 min.” → “Increases the Ranged Attack Power of party or raid members within 45 yards by 75. Lasts 30 min.”; Effects: updated (1 effects ? 1 effects)
- Changed Trueshot Aura (Rank 5). Tooltip: “Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.” → “Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min.”; Effects: updated (1 effects ? 1 effects)
- Changed Trueshot Aura (Rank 2). Tooltip: “Increases the Ranged Attack Power of party members within 45 yds by 40.” → “Increases the Ranged Attack Power of party or raid members within 45 yds by 40.”; Effects: updated (1 effects ? 1 effects)
Items (2)
- Changed Compact Critter Carrier. Requires: none → Engineering (225)
- Changed Rune of the Resourceful. Effects: “Use: Engrave your cloak with the Resourcefulness rune: Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a ?% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.” → “Use: Engrave your cloak with the Resourcefulness rune: Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.”
Priest
Class abilities (4)
- Changed Devouring Plague. Rank 1 cooldown: 1 min → 24 sec; Rank 2 cooldown: 1 min → 24 sec; Rank 3 cooldown: 1 min → 24 sec; Rank 4 cooldown: 1 min → 24 sec; Rank 5 cooldown: 1 min → 24 sec; Rank 6 cooldown: 1 min → 24 sec
- Changed Holy Fire. Rank 5 tooltip: “Consumes the enemy in holy flames that cause 94 to 118 Holy damage and an additional 65 Holy damage over 10 sec.” → “Consumes the enemy in holy flames that cause 94 to 118 Holy damage and an additional 45 Holy damage over 10 sec.”; Rank 5 buff or debuff text: “13 Holy damage every 2 seconds.” → “9 Holy damage every 2 seconds.”; Rank 5 effects: updated (2 effects ? 2 effects)
- Changed Inner Fire. Rank 1 effects: updated (1 effects ? 1 effects); Rank 2 effects: updated (1 effects ? 1 effects); Rank 3 effects: updated (1 effects ? 1 effects); Rank 4 effects: updated (1 effects ? 1 effects); Rank 5 effects: updated (1 effects ? 1 effects); Rank 6 effects: updated (1 effects ? 1 effects)
- Changed Shadow Word: Death. Rank 1 cooldown: 15 sec → 18 sec; Rank 2 cooldown: 15 sec → 18 sec; Rank 3 cooldown: 15 sec → 18 sec; Rank 4 cooldown: 15 sec → 18 sec
Talents (13)
- Removed Improved Mind Blast: Reduces the cooldown of your Mind Blast spell by 0.5 sec.
- Changed Dark Inspiration. Name: Improved Fade → Dark Inspiration; Ranks: 2 → 5; Rank 1 tooltip: “Decreases the cooldown of your Fade ability by 3 sec.” → “Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.”; Rank 2 tooltip: “Decreases the cooldown of your Fade ability by 6 sec.” → “Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 6% for 10 sec.”; Rank 3 tooltip: nothing → “Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 9% for 10 sec.”; Rank 4 tooltip: nothing → “Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 12% for 10 sec.”; Rank 5 tooltip: nothing → “Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.”; Icon: new icon
- Changed Devouring Contagion. Rank 1 tooltip: “Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.” → “Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.”; Rank 2 tooltip: “Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yds for the remaining duration.” → “Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.”; Effects: updated (2 effects ? 3 effects); Ranks: updated (2 ranks ? 2 ranks)
- Changed Divine Aegis. Rank 1 tooltip: “Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.” → “Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 600 damage and lasts 12 sec. (Numbers at level 30; they grow with your level.)”; Rank 2 tooltip: “Your critical heals create a protective shield on the target, absorbing 10% of the amount healed. Lasts 12 sec.” → “Your non-periodic critical heals create a protective shield on the target, absorbing 10% of the amount healed. Shields up to 600 damage and lasts 12 sec. (Numbers at level 30; they grow with your level.)”; Rank 3 tooltip: “Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.” → “Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 600 damage and lasts 12 sec. (Numbers at level 30; they grow with your level.)”; Effects: updated (1 effects ? 2 effects); Ranks: updated (3 ranks ? 3 ranks)
- Changed Improved Mana Burn. Place in the tree: tier 4, column 4 → tier 4, column 2
- Changed Improved Mind Blast. Name: Shadow Affinity → Improved Mind Blast; Ranks: 3 → 5; Rank 1 tooltip: “Reduces the threat generated by your Shadow spells by 10%.” → “Reduces the cooldown of your Mind Blast spell by 0.5 sec.”; Rank 2 tooltip: “Reduces the threat generated by your Shadow spells by 20%.” → “Reduces the cooldown of your Mind Blast spell by 1 sec.”; Rank 3 tooltip: “Reduces the threat generated by your Shadow spells by 30%.” → “Reduces the cooldown of your Mind Blast spell by 1.5 sec.”; Rank 4 tooltip: nothing → “Reduces the cooldown of your Mind Blast spell by 2 sec.”; Rank 5 tooltip: nothing → “Reduces the cooldown of your Mind Blast spell by 2.5 sec.”; Icon: new icon
- Changed Improved Mind Flay. Rank 1 tooltip: “Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.” → “Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.”; Rank 2 tooltip: “Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.” → “Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.”; Effects: updated (4 effects ? 1 effects); Ranks: updated (2 ranks ? 2 ranks)
- Changed Improved Power Word: Shield. Place in the tree: tier 2, column 3 → tier 3, column 3; Requires level: level 15 → level 20
- Changed Mental Strength. Place in the tree: tier 4, column 2 → tier 2, column 3; Requires level: level 25 → level 15; Rank 1 tooltip: “Increases your total Intellect by 3%.” → “Increases your total Intellect by 2%.”; Rank 2 tooltip: “Increases your total Intellect by 6%.” → “Increases your total Intellect by 4%.”; Rank 3 tooltip: “Increases your total Intellect by 9%.” → “Increases your total Intellect by 6%.”; Rank 4 tooltip: “Increases your total Intellect by 12%.” → “Increases your total Intellect by 8%.”; Rank 5 tooltip: “Increases your total Intellect by 15%.” → “Increases your total Intellect by 10%.”; Ranks: updated (5 ranks ? 5 ranks)
- Changed Power in Light. Rank 1 tooltip: “Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.” → “Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.”; Rank 2 tooltip: “Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire.” → “Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.”; Rank 3 tooltip: “Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire.” → “Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.”; Rank 4 tooltip: “Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire.” → “Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.”; Rank 5 tooltip: “Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.” → “Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.”; Ranks: updated (5 ranks ? 5 ranks)
- Changed Shadow Weaving. Rank 1 tooltip: “Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.” → “Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.”; Rank 2 tooltip: “Your Shadow damage spells have a 67% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.” → “Your Shadow damage spells have a 67% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.”; Rank 3 tooltip: “Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.” → “Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.”; Ranks: updated (3 ranks ? 3 ranks)
- Changed Silent Resolve. Rank 1 tooltip: “Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.” → “Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.”; Rank 2 tooltip: “Reduces the threat generated by your Holy spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.” → “Reduces the threat generated by your spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.”; Rank 3 tooltip: “Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.” → “Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.”; Effects: updated (4 effects ? 4 effects); Ranks: updated (3 ranks ? 3 ranks)
- Changed Vampiric Embrace. Cooldown: 1 min → 30 sec
Items (1)
- Changed Resolute Epiphany. Effects: “Use: Engrave your helm with the Divine Aegis rune: Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.” → “Use: Engrave your helm with the Divine Aegis rune: Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 600 damage and lasts 12 sec. (Numbers at level 30; they grow with your level.)”
Shaman
Class abilities (8)
- Changed Chain Lightning. Rank 1 cost: 225 Mana → 145 Mana; Rank 2 cost: 305 Mana → 200 Mana; Rank 3 cost: 390 Mana → 250 Mana; Rank 4 cost: 485 Mana → 315 Mana
- Changed Fire Nova. Rank 1 tooltip: “Instantly inflicts 48 to 56 fire damage to enemies within 10 yd of your active Fire totem.” → “Instantly inflicts 30 to 36 fire damage to enemies within 10 yd of your active Fire totem.”; Rank 1 cost: 95 Mana → 65 Mana; Rank 2 tooltip: “Instantly inflicts 102 to 116 fire damage to enemies within 10 yd of your active Fire totem.” → “Instantly inflicts 51 to 59 fire damage to enemies within 10 yd of your active Fire totem.”; Rank 2 cost: 170 Mana → 120 Mana; Rank 3 tooltip: “Instantly inflicts 184 to 208 fire damage to enemies within 10 yd of your active Fire totem.” → “Instantly inflicts 122 to 138 fire damage to enemies within 10 yd of your active Fire totem.”; Rank 3 cost: 280 Mana → 210 Mana; Rank 4 tooltip: “Instantly inflicts 281 to 317 fire damage to enemies within 10 yd of your active Fire totem.” → “Instantly inflicts 168 to 190 fire damage to enemies within 10 yd of your active Fire totem.”; Rank 4 cost: 395 Mana → 290 Mana; Rank 5 tooltip: “Instantly inflicts 396 to 442 fire damage to enemies within 10 yd of your active Fire totem.” → “Instantly inflicts 226 to 252 fire damage to enemies within 10 yd of your active Fire totem.”; Rank 5 cost: 520 Mana → 375 Mana
- Changed Fire Resistance Totem. Rank 1 tooltip: “Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 30.” → “Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party or raid members within 30 yards by 30.”; Rank 2 tooltip: “Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 45.” → “Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party or raid members within 30 yards by 45.”; Rank 3 tooltip: “Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 60.” → “Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party or raid members within 30 yards by 60.”
- Changed Flametongue Totem. Rank 1 tooltip: “Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 30 yards. Each hit causes 6 to 22 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.” → “Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party or raid members' main-hand weapons with fire if they are within 30 yards. Each hit causes 6 to 22 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.”; Rank 2 tooltip: “Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes 9 to 31 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.” → “Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit causes 9 to 31 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.”; Rank 3 tooltip: “Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes 13 to 42 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.” → “Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit causes 13 to 42 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.”; Rank 4 tooltip: “Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes 17 to 55 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.” → “Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit causes 17 to 55 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.”
- Changed Grace of Air Totem. Rank 1 tooltip: “Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 49. Lasts 5 min.” → “Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 49. Lasts 5 min.”; Rank 2 tooltip: “Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 77. Lasts 5 min.” → “Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 77. Lasts 5 min.”; Rank 3 tooltip: “Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 89. Lasts 5 min.” → “Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 89. Lasts 5 min.”
- Changed Sentry Totem. Tooltip: “Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and shaman sight.” → “Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and Shaman sight.”; Buff or debuff text: “Allows vision through Sentry Totem. Right-Click on buff to switch back and forth between totem sight and shaman sight.” → “Allows vision through Sentry Totem. Right-Click on buff to switch back and forth between totem sight and Shaman sight.”
- Changed Strength of Earth Totem. Rank 1 tooltip: “Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 7. Lasts 5 min.” → “Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 7. Lasts 5 min.”; Rank 2 tooltip: “Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 14. Lasts 5 min.” → “Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 14. Lasts 5 min.”; Rank 3 tooltip: “Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 25. Lasts 5 min.” → “Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 25. Lasts 5 min.”; Rank 4 tooltip: “Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 42. Lasts 5 min.” → “Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 42. Lasts 5 min.”; Rank 5 tooltip: “Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 53. Lasts 5 min.” → “Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 53. Lasts 5 min.”
- Changed Windfury Totem. Rank 1 tooltip: “Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min.” → “Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min.”; Rank 2 tooltip: “Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 179 extra melee attack power. Lasts 5 min.” → “Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 179 extra melee attack power. Lasts 5 min.”; Rank 3 tooltip: “Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min.” → “Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min.”
Talents (18)
- Changed Call of Flame. Place in the tree: tier 2, column 3 → tier 2, column 4; Rank 1 tooltip: “Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.” → “Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.”; Rank 2 tooltip: “Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 10%.” → “Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 10%, as well as increases the duration of your Flame Shock spell by 6 sec.”; Rank 3 tooltip: “Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.” → “Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.”; Effects: updated (2 effects ? 3 effects); Ranks: updated (3 ranks ? 3 ranks)
- Changed Earthbound. Name: Call of Thunder → Earthbound; Place in the tree: tier 4, column 3 → tier 4, column 4; Requires: Elemental Alacrity at 3/3 → nothing; Tooltip: “Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.” → “Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.”; Icon: new icon
- Changed Elemental Alacrity. Name: Elemental Warding → Elemental Alacrity; Place in the tree: tier 2, column 1 → tier 2, column 3; Rank 1 tooltip: “Reduces damage taken from Fire, Frost, and Nature effects by 3%.” → “Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.”; Rank 2 tooltip: “Reduces damage taken from Fire, Frost, and Nature effects by 7%.” → “Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.33 sec.”; Rank 3 tooltip: “Reduces damage taken from Fire, Frost, and Nature effects by 10%.” → “Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.”; Icon: new icon
- Changed Elemental Devastation. Place in the tree: tier 2, column 4 → tier 2, column 1; Rank 1 tooltip: “Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.” → “Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.”; Rank 2 tooltip: “Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.” → “Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 6% for 10 sec.”; Rank 3 tooltip: “Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.” → “Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.”; Ranks: updated (3 ranks ? 3 ranks)
- Changed Elemental Focus. Place in the tree: tier 3, column 2 → tier 3, column 1
- Changed Elemental Fury. Requires: Call of Thunder at 1/1 → Lightning Overload at 3/3
- Changed Elemental Mastery. Name: Lava Burst → Elemental Mastery; Requires: Lightning Overload at 3/3 → Lava Burst at 1/1; Tooltip: “You hurl molten lava at the target, dealing 143 to 185 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.” → “Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.”; Icon: new icon
- Changed Elemental Reach. Rank 1 tooltip: “Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.” → “Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards and reduces the cooldown of Totemic Projection by 10 sec.”; Rank 2 tooltip: “Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.” → “Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by 20 sec.”; Effects: updated (2 effects ? 3 effects); Ranks: updated (2 ranks ? 2 ranks)
- Changed Elemental Warding. Name: Elemental Alacrity → Elemental Warding; Place in the tree: tier 3, column 3 → tier 3, column 2; Rank 1 tooltip: “Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.” → “Reduces damage taken from Fire, Frost, and Nature effects by 3%.”; Rank 2 tooltip: “Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.33 sec.” → “Reduces damage taken from Fire, Frost, and Nature effects by 7%.”; Rank 3 tooltip: “Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.” → “Reduces damage taken from Fire, Frost, and Nature effects by 10%.”; Icon: new icon
- Changed Lava Burst. Name: Earthbound → Lava Burst; Place in the tree: tier 5, column 4 → tier 5, column 2; Tooltip: “Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.” → “You hurl molten lava at the target, dealing 107 to 139 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.”; Icon: new icon
- Changed Lightning Overload. Place in the tree: tier 5, column 2 → tier 5, column 3; Requires: nothing → Elemental Alacrity at 3/3
- Changed Mana Tide Totem. Required level: level 25 → level 1
- Changed Restorative Totems. Effects: updated (2 effects ? 2 effects)
- Changed Stormstrike. Cost: 125 Mana → 8% of base Mana
- Changed Tidal Focus. Name: Totemic Focus → Tidal Focus; Rank 1 tooltip: “Reduces the Mana cost of your totems and any spells that summon or move them by 5%.” → “Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.”; Rank 2 tooltip: “Reduces the Mana cost of your totems and any spells that summon or move them by 10%.” → “Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%.”; Rank 3 tooltip: “Reduces the Mana cost of your totems and any spells that summon or move them by 15%.” → “Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.”; Rank 4 tooltip: “Reduces the Mana cost of your totems and any spells that summon or move them by 20%.” → “Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.”; Rank 5 tooltip: “Reduces the Mana cost of your totems and any spells that summon or move them by 25%.” → “Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.”; Icon: new icon
- Changed Totemic Focus. Name: Tidal Focus → Totemic Focus; Rank 1 tooltip: “Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.” → “Reduces the Mana cost of your totems and any spells that summon or move them by 5%.”; Rank 2 tooltip: “Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%.” → “Reduces the Mana cost of your totems and any spells that summon or move them by 10%.”; Rank 3 tooltip: “Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.” → “Reduces the Mana cost of your totems and any spells that summon or move them by 15%.”; Rank 4 tooltip: “Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.” → “Reduces the Mana cost of your totems and any spells that summon or move them by 20%.”; Rank 5 tooltip: “Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.” → “Reduces the Mana cost of your totems and any spells that summon or move them by 25%.”; Icon: new icon
- Changed Trial by Fire. Name: Improved Fire Nova → Trial by Fire; Rank 1 tooltip: “Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.” → “Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.”; Rank 2 tooltip: “Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.” → “Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.”; Effects: updated (2 effects ? 3 effects); Ranks: updated (2 ranks ? 2 ranks)
- Changed Water Shield. Tooltip: “The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.” → “The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.”; Buff or debuff text: “Attacks and spells used against you and your critical heals restore 2% of your maximum mana. 1 charges.” → “Attacks and spells used against you and your critical spells restore 2% of your maximum mana. 1 charges.”
Spells (6)
- Added Lava Burst (Rank 4)
- Added Mana Tide Totem (Rank 4)
- Changed Lava Burst (Rank 2). Tooltip: “You hurl molten lava at the target, dealing 171 to 221 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.” → “You hurl molten lava at the target, dealing 143 to 185 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.”; Cost: 230 Mana → 165 Mana; Required level: level 50 → level 40; Effects: updated (2 effects ? 2 effects)
- Changed Lava Burst (Rank 3). Tooltip: “You hurl molten lava at the target, dealing 192 to 248 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.” → “You hurl molten lava at the target, dealing 171 to 221 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.”; Cost: 265 Mana → 230 Mana; Required level: level 60 → level 50; Effects: updated (2 effects ? 2 effects)
- Changed Mana Tide Totem (Rank 2). Tooltip: “Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 197 mana every 3 seconds to group members within 30 yards.” → “Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 133 mana every 3 seconds to group members within 30 yards.”; Cost: 30 Mana → 20 Mana; Required level: level 48 → level 38
- Changed Mana Tide Totem (Rank 3). Tooltip: “Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290 mana every 3 seconds to group members within 30 yards.” → “Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 197 mana every 3 seconds to group members within 30 yards.”; Cost: 60 Mana → 30 Mana; Required level: level 58 → level 48
Items (6)
- Changed Ichthyan Icon. Effects: “Use: Engrave your gloves with the Water Shield rune: The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.” → “Use: Engrave your gloves with the Water Shield rune: The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.”
- Changed Kajaric Icon. Effects: “Use: Engrave your gloves with the Lava Burst rune: You hurl molten lava at the target, dealing 143 to 185 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.” → “Use: Engrave your gloves with the Lava Burst rune: You hurl molten lava at the target, dealing 107 to 139 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.”
- Changed Polished Driftwood Icon. Sell price: 10s 12c → 4s 99c
- Changed Tablet of Grace of Air Totem III. Effects: “Use: Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 89. Lasts 5 min.” → “Use: Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 89. Lasts 5 min.”
- Changed Tablet of Strength of Earth Totem V. Effects: “Use: Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 53. Lasts 5 min.” → “Use: Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 53. Lasts 5 min.”
- Changed Tempest Icon. Effects: “Use: Engrave your gloves with the Water Shield rune: The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.” → “Use: Engrave your gloves with the Water Shield rune: The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.”
Mage
Class abilities (6)
- Added Arcane Wrath: Launches a projectile of pure Arcane energy at the enemy target, causing 406 to 496 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
- Added Frost Blast: Quickly launch a weak blast of frost at the enemy, causing 73 to 81 Frost damage and slowing movement speed by 40% for 9 sec.
- Changed Arcane Barrage. Tooltip: “Launches several missiles at the enemy target, causing 194 to 237 Arcane damage. This spell also has a 25% to trigger Missile Barrage. (Numbers at level 30; they grow with your level.)” → “Launches several missiles at the enemy target, causing 194 to 237 Arcane damage. This spell also has a 50% to trigger Missile Barrage. (Numbers at level 30; they grow with your level.)”
- Changed Cone of Cold. Rank 1 tooltip: “Targets in a cone in front of the caster take 92 to 102 Frost damage and are slowed by 40% for 6 sec.” → “Targets in a cone in front of the caster take 92 to 102 Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.”; Rank 2 tooltip: “Targets in a cone in front of the caster take 137 to 151 Frost damage and are slowed by 40% for 6 sec.” → “Targets in a cone in front of the caster take 137 to 151 Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.”; Rank 3 tooltip: “Targets in a cone in front of the caster take 194 to 214 Frost damage and are slowed by 40% for 6 sec.” → “Targets in a cone in front of the caster take 194 to 214 Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.”; Rank 4 tooltip: “Targets in a cone in front of the caster take 254 to 280 Frost damage and are slowed by 40% for 6 sec.” → “Targets in a cone in front of the caster take 254 to 280 Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.”; Rank 5 tooltip: “Targets in a cone in front of the caster take 325 to 355 Frost damage and are slowed by 40% for 6 sec.” → “Targets in a cone in front of the caster take 325 to 355 Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.”; Rank 5 effects: updated (2 effects ? 5 effects)
- Changed Frost Armor. Rank 1 effects: updated (2 effects ? 2 effects); Rank 2 effects: updated (2 effects ? 2 effects); Rank 3 effects: updated (2 effects ? 2 effects)
- Changed Ice Armor. Rank 1 effects: updated (3 effects ? 3 effects); Rank 2 effects: updated (3 effects ? 3 effects); Rank 3 effects: updated (3 effects ? 3 effects); Rank 4 effects: updated (3 effects ? 3 effects)
Talents (13)
- Changed Arcane Blast. Tooltip: “Blasts the target with energy, dealing 50 to 58 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.” → “Blasts the target with energy, dealing 30 to 34 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.”; Cast time: 2.5 sec → 1.5 sec; Spell power coefficient: 0.714 → 0.429; Effects: updated (1 effects ? 1 effects)
- Changed Arctic Reach. Rank 1 tooltip: “Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.” → “Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.”; Rank 2 tooltip: “Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.” → “Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.”; Ranks: updated (2 ranks ? 2 ranks)
- Changed Combustion. Requires: Critical Mass at 3/3 → Critical Mass at 5/5
- Changed Critical Mass. Ranks: 3 → 5; Rank 4 tooltip: nothing → “Increases the critical strike chance of your Fire spells by 8%.”; Rank 5 tooltip: nothing → “Increases the critical strike chance of your Fire spells by 10%.”; Ranks: updated (3 ranks ? 5 ranks)
- Changed Fire Power. Ranks: 5 → 3; Rank 1 tooltip: “Increases the damage done by your Fire spells by 2%.” → “Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.”; Rank 2 tooltip: “Increases the damage done by your Fire spells by 4%.” → “Increases the damage done by your Fire spells by 2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify.”; Rank 3 tooltip: “Increases the damage done by your Fire spells by 6%.” → “Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.”; Rank 4 tooltip: “Increases the damage done by your Fire spells by 8%.” → nothing; Rank 5 tooltip: “Increases the damage done by your Fire spells by 10%.” → nothing; Effects: updated (2 effects ? 2 effects); Ranks: updated (5 ranks ? 3 ranks)
- Changed Frostbite. Proc chance: none → 100%; Effects: updated (1 effects ? 1 effects)
- Changed Heating Up. Tooltip: “Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.” → “Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.”
- Changed Ice Lance. Tooltip: “Deals 26 to 30 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.” → “Deals 26 to 30 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.”; Effects: updated (4 effects ? 4 effects)
- Changed Improved Channeling. Rank 1 tooltip: “Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.” → “Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast or Arcane Wrath.”; Rank 2 tooltip: “Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast.” → “Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast or Arcane Wrath.”; Rank 3 tooltip: “Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast.” → “Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast or Arcane Wrath.”; Rank 4 tooltip: “Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast.” → “Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast or Arcane Wrath.”; Rank 5 tooltip: “Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.” → “Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast or Arcane Wrath.”; Ranks: updated (5 ranks ? 5 ranks)
- Changed Improved Fire Blast. Name: Wake of Fire → Improved Fire Blast; Rank 1 tooltip: “Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.” → “Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.”; Rank 2 tooltip: “Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.” → “Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.”; Proc chance: 100% → none; Effects: updated (2 effects ? 2 effects); Ranks: updated (2 ranks ? 2 ranks)
- Changed Improved Frostbolt. Rank 1 tooltip: “Reduces the casting time of your Frostbolt spell by 0.1 sec.” → “Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.”; Rank 2 tooltip: “Reduces the casting time of your Frostbolt spell by 0.2 sec.” → “Reduces the casting time of your Frostbolt and Frost Blast spells by 0.2 sec.”; Rank 3 tooltip: “Reduces the casting time of your Frostbolt spell by 0.3 sec.” → “Reduces the casting time of your Frostbolt and Frost Blast spells by 0.3 sec.”; Rank 4 tooltip: “Reduces the casting time of your Frostbolt spell by 0.4 sec.” → “Reduces the casting time of your Frostbolt and Frost Blast spells by 0.4 sec.”; Rank 5 tooltip: “Reduces the casting time of your Frostbolt spell by 0.5 sec.” → “Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.”; Ranks: updated (5 ranks ? 5 ranks)
- Changed Missile Barrage. Place in the tree: tier 4, column 4 → tier 1, column 4; Requires level: level 25 → level 10; Ranks: 1 → 2; Rank 1 tooltip: “Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.” → “Gives your Arcane Blast spell a 20% chance, your Arcane Missile hits a 5% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.”; Rank 2 tooltip: nothing → “Gives your Arcane Blast spell a 40% chance, your Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.”; Proc chance: 50% → 100%; Ranks: updated (null ? 2 ranks)
- Changed Winter's Chill. Rank 1 tooltip: “Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.” → “Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.”; Rank 2 tooltip: “Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 2 times.” → “Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.”; Rank 3 tooltip: “Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 3 times.” → “Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.”; Rank 4 tooltip: “Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 4 times.” → “Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.”; Rank 5 tooltip: “Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.” → “Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.”; Ranks: updated (5 ranks ? 5 ranks)
Spells (9)
- Changed Arcane Blast (Rank 2). Tooltip: “Blasts the target with energy, dealing 120 to 140 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.” → “Blasts the target with energy, dealing 72 to 84 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.”; Cast time: 2.5 sec → 1.5 sec; Spell power coefficient: 0.714 → 0.429; Effects: updated (1 effects ? 1 effects)
- Changed Arcane Blast (Rank 3). Tooltip: “Blasts the target with energy, dealing 156 to 182 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.” → “Blasts the target with energy, dealing 93 to 109 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.”; Cast time: 2.5 sec → 1.5 sec; Spell power coefficient: 0.714 → 0.429; Effects: updated (1 effects ? 1 effects)
- Changed Arcane Blast (Rank 4). Tooltip: “Blasts the target with energy, dealing 253 to 295 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.” → “Blasts the target with energy, dealing 155 to 181 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.”; Cast time: 2.5 sec → 1.5 sec; Spell power coefficient: 0.714 → 0.429; Effects: updated (1 effects ? 1 effects)
- Changed Arcane Blast (Rank 5). Tooltip: “Blasts the target with energy, dealing 364 to 424 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.” → “Blasts the target with energy, dealing 218 to 254 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.”; Cast time: 2.5 sec → 1.5 sec; Spell power coefficient: 0.714 → 0.429; Effects: updated (1 effects ? 1 effects)
- Changed Ice Lance (Rank 2). Tooltip: “Deals 33 to 39 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.” → “Deals 33 to 39 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.”; Effects: updated (4 effects ? 4 effects)
- Changed Ice Lance (Rank 3). Tooltip: “Deals 41 to 49 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.” → “Deals 41 to 49 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.”; Effects: updated (4 effects ? 4 effects)
- Changed Ice Lance (Rank 4). Tooltip: “Deals 72 to 86 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.” → “Deals 72 to 86 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.”; Effects: updated (4 effects ? 4 effects)
- Changed Ice Lance (Rank 5). Tooltip: “Deals 90 to 106 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.” → “Deals 90 to 106 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.”; Effects: updated (4 effects ? 4 effects)
- Changed Ice Lance (Rank 6). Tooltip: “Deals 133 to 157 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.” → “Deals 133 to 157 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.”; Effects: updated (4 effects ? 4 effects)
Items (4)
- Changed Spell Notes: Arcane Barrage. Effects: “Use: Engrave your cloak with the Arcane Barrage rune: Launches several missiles at the enemy target, causing 194 to 237 Arcane damage. This spell also has a 25% to trigger Missile Barrage. (Numbers at level 30; they grow with your level.)” → “Use: Engrave your cloak with the Arcane Barrage rune: Launches several missiles at the enemy target, causing 194 to 237 Arcane damage. This spell also has a 50% to trigger Missile Barrage. (Numbers at level 30; they grow with your level.)”
- Changed Spell Notes: Arcane Blast. Effects: “Use: Engrave your gloves with the Arcane Blast rune: Blasts the target with energy, dealing 50 to 58 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.” → “Use: Engrave your gloves with the Arcane Blast rune: Blasts the target with energy, dealing 30 to 34 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.”
- Changed Spell Notes: Ice Lance. Effects: “Use: Engrave your gloves with the Ice Lance rune: Deals 33 to 39 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.” → “Use: Engrave your gloves with the Ice Lance rune: Deals 33 to 39 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.”
- Changed Spell Notes: Missile Barrage. Effects: “Use: Engrave your belt with the Missile Barrage rune: Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.” → “Use: Engrave your belt with the Missile Barrage rune: Gives your Arcane Blast spell a 40% chance, your Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.”
Warlock
Class abilities (4)
- Changed Curse of Recklessness. Rank 1 effects: updated (3 effects ? 2 effects); Rank 2 effects: updated (3 effects ? 2 effects); Rank 3 effects: updated (3 effects ? 2 effects); Rank 4 effects: updated (3 effects ? 2 effects)
- Changed Demon Armor. Rank 1 effects: updated (3 effects ? 3 effects); Rank 2 effects: updated (3 effects ? 3 effects); Rank 3 effects: updated (3 effects ? 3 effects); Rank 4 effects: updated (3 effects ? 3 effects); Rank 5 effects: updated (3 effects ? 3 effects)
- Changed Demon Skin. Rank 1 effects: updated (2 effects ? 2 effects); Rank 2 effects: updated (2 effects ? 2 effects)
- Changed Portal of Summoning. Cooldown: 2 min → 1 hr; Cost: 12% of base Mana → 100% of base Mana
Talents (6)
- Changed Amplify Curse. Tooltip: “Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.” → “Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by ?%. Lasts 30 sec.”; Buff or debuff text: “Increases effect for your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%.” → “Increases effect for your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by ?%.”; Effects: updated (2 effects ? 1 effects)
- Changed Demonic Embrace. Effects: updated (2 effects ? 1 effects)
- Changed Destructive Reach. Rank 1 tooltip: “Increases the range of your damaging spells by 10%.” → “Increases the range of your Destruction spells by 10%.”; Rank 2 tooltip: “Increases the range of your damaging spells by 20%.” → “Increases the range of your Destruction spells by 20%.”; Effects: updated (2 effects ? 1 effects); Ranks: updated (2 ranks ? 2 ranks)
- Changed Grim Reach. Name: Malediction → Grim Reach; Ranks: 5 → 2; Rank 1 tooltip: “Increases all periodic damage done by your Warlock spells by 1%.” → “Increases the range of your Affliction spells by 10%.”; Rank 2 tooltip: “Increases all periodic damage done by your Warlock spells by 2%.” → “Increases the range of your Affliction spells by 20%.”; Rank 3 tooltip: “Increases all periodic damage done by your Warlock spells by 3%.” → nothing; Rank 4 tooltip: “Increases all periodic damage done by your Warlock spells by 4%.” → nothing; Rank 5 tooltip: “Increases all periodic damage done by your Warlock spells by 5%.” → nothing; Icon: new icon
- Changed Shadow Mastery. Rank 1 tooltip: “Increases the damage dealt or life drained by your Shadow spells by 1%.” → “Increases the damage dealt or life drained by your Shadow spells by 2%.”; Rank 2 tooltip: “Increases the damage dealt or life drained by your Shadow spells by 2%.” → “Increases the damage dealt or life drained by your Shadow spells by 4%.”; Rank 3 tooltip: “Increases the damage dealt or life drained by your Shadow spells by 3%.” → “Increases the damage dealt or life drained by your Shadow spells by 6%.”; Rank 4 tooltip: “Increases the damage dealt or life drained by your Shadow spells by 4%.” → “Increases the damage dealt or life drained by your Shadow spells by 8%.”; Rank 5 tooltip: “Increases the damage dealt or life drained by your Shadow spells by 5%.” → “Increases the damage dealt or life drained by your Shadow spells by 10%.”; Ranks: updated (5 ranks ? 5 ranks)
- Changed Soul Link. Required level: level 40 → level 1
Druid
Class abilities (5)
- Changed Bear Form. Effects: updated (4 effects ? 5 effects)
- Changed Dire Bear Form. Effects: updated (4 effects ? 5 effects)
- Changed Faerie Fire. Rank 1 effects: updated (3 effects ? 4 effects); Rank 2 effects: updated (3 effects ? 4 effects); Rank 3 effects: updated (3 effects ? 4 effects); Rank 4 effects: updated (3 effects ? 4 effects)
- Changed Moonkin Aura. Tooltip: nothing → “Increases spell Critical Strike chance by 3%.”; Buff or debuff text: “Increases critical strike chance by 3%.” → “Increases spell Critical Strike chance by 3%.”; Effects: updated (1 effects ? 1 effects)
- Changed Shred. Rank 1 learned at: level 22 → level 20; Rank 1 tooltip: “Shred the target, causing 155% damage plus 54 to the target. Must be behind the target. Awards 1 combo point.” → “Shred the target, causing 155% damage plus 22 to the target. Must be behind the target. Awards 1 combo point.”; Rank 1 required level: level 22 → level 20; Rank 1 effects: updated (3 effects ? 3 effects); Rank 2 tooltip: “Shred the target, causing 155% damage plus 72 to the target. Must be behind the target. Awards 1 combo point.” → “Shred the target, causing 155% damage plus 32 to the target. Must be behind the target. Awards 1 combo point.”; Rank 3 tooltip: “Shred the target, causing 155% damage plus 99 to the target. Must be behind the target. Awards 1 combo point.” → “Shred the target, causing 155% damage plus 44 to the target. Must be behind the target. Awards 1 combo point.”; Rank 4 tooltip: “Shred the target, causing 155% damage plus 144 to the target. Must be behind the target. Awards 1 combo point.” → “Shred the target, causing 155% damage plus 64 to the target. Must be behind the target. Awards 1 combo point.”; Rank 5 tooltip: “Shred the target, causing 155% damage plus 180 to the target. Must be behind the target. Awards 1 combo point.” → “Shred the target, causing 155% damage plus 80 to the target. Must be behind the target. Awards 1 combo point.”
Talents (3)
- Changed Furor. Rank 1 tooltip: “Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per sec spent outside Cat Form, up to 20 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.” → “Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.”; Rank 2 tooltip: “Gives you a 40% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 40% of the Energy you had when last in Cat Form, plus 4 Energy per sec spent outside Cat Form, up to 40 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.” → “Gives you a 40% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 40% of the Energy you had when last in Cat Form, plus 4 Energy per second spent outside Bear Form or Dire Bear Form, up to 40 Energy.”; Rank 3 tooltip: “Gives you a 60% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 60% of the Energy you had when last in Cat Form, plus 6 Energy per sec spent outside Cat Form, up to 60 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.” → “Gives you a 60% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 60% of the Energy you had when last in Cat Form, plus 6 Energy per second spent outside Bear Form or Dire Bear Form, up to 60 Energy.”; Rank 4 tooltip: “Gives you a 80% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 80% of the Energy you had when last in Cat Form, plus 8 Energy per sec spent outside Cat Form, up to 80 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.” → “Gives you a 80% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 80% of the Energy you had when last in Cat Form, plus 8 Energy per second spent outside Bear Form or Dire Bear Form, up to 80 Energy.”; Rank 5 tooltip: “Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per sec spent outside Cat Form, up to 100 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.” → “Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.”; Ranks: updated (5 ranks ? 5 ranks)
- Changed Leader of the Pack. Tooltip: “While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.” → “While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.”
- Changed Moonkin Form. Tooltip: “Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.” → “Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.”
Items (3)
- Changed Mystic Mushroom. Sell price: 10s 12c → 4s 99c
- Changed Rune of the World Tree. Effects: “Use: Engrave your cloak with the Tree of Life rune: Shapeshift into the Tree of Life. While in this form you increase healing received by 10% for all party members within 45 yards, Wild Growth healing is increased by 60%, your heal over time spells cost 20% less, you gain 25% increased Spirit, you gain 200% increased armor, and you cannot cast harmful spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.” → “Use: Engrave your cloak with the Tree of Life rune: Shapeshift into the Tree of Life. While in this form you increase healing received by 10% for all party members within 45 yards, Wild Growth healing is increased by ?%, your heal over time spells cost 20% less, you gain 200% increased Spirit, you gain 60% increased armor, and you cannot cast harmful spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.”
- Changed Talons of Wrath. Sell price: 58s 33c → 20s 1c
Not class-specific
Spells (692)
- Added [DNT] Boosted Rest
- Added [DNT] Teleport to City of Dalaran
- Added [DNT] Teleport to Excavation Site
- Added [DNT] Teleport to Hall of Thanes
- Added [DNT] Teleport to Ruins of Lordaeron
- Added AI Cast
- Added Attack
- Added Balnazzar Transform
- Added Banished
- Added Being Watched
- Added Blackthorne's Ward
- Added Blink
- Added Bloodlust
- Added Call Gnolls
- Added Call Guard
- Added Call Guard
- Added Chains of Hogger
- Added Chains of Hogger
- Added Cooldown Reduction
- Added Dark Inspiration
672 more changes. Use the filters or Show all to explore this build.
Items (332)
- Added Blue Firework
- Added Green Firework
- Added Recipe: Greater Mender's Potion
- Added Red Firework
- Added Red Streaks Firework
- Added Yellow Rose Firework
- Removed Arcane-Infused Net
- Removed Disorienting Smog Potion
- Removed Recipe: Disorienting Smog Potion
- Removed Roasted Zephyrseed Pie
- Removed Schematic: Tinker: Magnetic Displacement
- Removed Schematic: Tinker: Nitro Boosts
- Removed Schematic: Tinker: Teleport
- Removed Schematic: Tinkerbox
- Removed Schematic: Tinkerbox: Magnetic Displacement
- Removed Schematic: Tinkerbox: Nitro Boosts
- Removed Schematic: Tinkerbox: Teleport
- Removed Seal of True Sight
- Removed Sealed Letter
- Removed Shen'dar Ledgers
312 more changes. Use the filters or Show all to explore this build.
Armor sets (1)
- Changed Violet Sorcerer's Vestments. Set bonuses: “(2) +5 Arcane Resistance. (3) +10 Spirit. (4) Chance on damaging spell to allow 15% of your Mana regeneration to continue while casting for 15 sec. Mana regen amount is doubled in Strongholds and Cities. (5) Chance on damaging spell to summon an Arcane elemental to aid you in combat.” → “(2) +5 Arcane Resistance. (3) +10 Spirit. (4) Chance on damaging spell to allow 15% of your Mana regeneration to continue while casting for 15 sec. This Mana Regeneration is doubled in Strongholds and Cities. (5) Chance on damaging spell to summon an Arcane elemental to aid you in combat.”