Beta build 1.60.1.70291
What changed since build 1.60.1.70245. Data extracted 2026-10-08.
29 class abilities (1 removed, 28 changed); 14 talents (14 changed); 285 spells (118 added, 167 changed); 273 items (16 added, 257 changed); 3 armor sets (3 changed).
Warrior
Class abilities (2)
- Changed Demoralizing Shout. Rank 1 effects: updated (1 effects ? 2 effects); Rank 2 effects: updated (1 effects ? 2 effects); Rank 3 effects: updated (1 effects ? 2 effects); Rank 4 effects: updated (1 effects ? 2 effects); Rank 5 effects: updated (1 effects ? 2 effects)
- Changed Sunder Armor. Rank 1 effects: updated (2 effects ? 2 effects); Rank 2 effects: updated (2 effects ? 2 effects); Rank 3 effects: updated (2 effects ? 2 effects); Rank 4 effects: updated (2 effects ? 2 effects); Rank 5 effects: updated (2 effects ? 2 effects)
Talents (2)
- Changed Impale. Requires: nothing → Deep Wounds at 3/3
- Changed Spearing Strike. Tooltip: “A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.” → “A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.”
Items (3)
- Changed Whirlwind Axe. Stats: +15 Strength, +14 Stamina → +16 Strength, +15 Stamina
- Changed Whirlwind Sword. Stats: +14 Stamina, +15 Strength → +15 Stamina, +16 Strength
- Changed Whirlwind Warhammer. Stats: +14 Stamina, +15 Strength → +15 Stamina, +16 Strength
Paladin
Class abilities (6)
- Changed Devotion Aura. Rank 1 effects: updated (2 effects ? 2 effects); Rank 2 effects: updated (2 effects ? 2 effects); Rank 3 effects: updated (2 effects ? 2 effects); Rank 4 effects: updated (2 effects ? 2 effects); Rank 5 effects: updated (2 effects ? 2 effects); Rank 6 effects: updated (2 effects ? 2 effects); Rank 7 effects: updated (2 effects ? 2 effects)
- Changed Judgement of Justice. Tooltip: nothing → “Prevents the target from fleeing.”
- Changed Judgement of Light. Rank 1 tooltip: nothing → “Melee attacks made against you have a chance of causing the attacker to be healed for 25.”; Rank 2 tooltip: nothing → “Melee attacks made against you have a chance of causing the attacker to be healed for 34.”; Rank 3 tooltip: nothing → “Melee attacks made against you have a chance of causing the attacker to be healed for 49.”; Rank 4 tooltip: nothing → “Melee attacks made against you have a chance of causing the attacker to be healed for 61.”
- Changed Judgement of the Crusader. Rank 2 tooltip: nothing → “Increases Holy damage taken by up to 35.”; Rank 3 tooltip: nothing → “Increases Holy damage taken by up to 58.”; Rank 4 tooltip: nothing → “Increases Holy damage taken by up to 92.”; Rank 5 tooltip: nothing → “Increases Holy damage taken by up to 127.”; Rank 6 tooltip: nothing → “Increases Holy damage taken by up to 161.”
- Changed Judgement of Wisdom. Rank 1 tooltip: nothing → “Attacks and spells used against the target have a chance of restoring 33 of the attacker's mana.”; Rank 2 tooltip: nothing → “Attacks and spells used against the target have a chance of restoring 46 of the attacker's mana.”; Rank 3 tooltip: nothing → “Attacks and spells used against the target have a chance of restoring 59 of the attacker's mana.”
- Changed Retribution Aura. Rank 1 tooltip: “Causes 7 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.” → “Causes 5 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.”; Rank 1 buff or debuff text: “Does 7 Holy damage to anyone who strikes you.” → “Does 5 Holy damage to anyone who strikes you.”; Rank 1 effects: updated (2 effects ? 2 effects); Rank 2 tooltip: “Causes 12 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.” → “Causes 8 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.”; Rank 2 buff or debuff text: “Does 12 Holy damage to anyone who strikes you.” → “Does 8 Holy damage to anyone who strikes you.”; Rank 2 effects: updated (2 effects ? 2 effects); Rank 3 tooltip: “Causes 18 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.” → “Causes 12 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.”; Rank 3 buff or debuff text: “Does 18 Holy damage to anyone who strikes you.” → “Does 12 Holy damage to anyone who strikes you.”; Rank 3 effects: updated (2 effects ? 2 effects); Rank 4 tooltip: “Causes 24 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.” → “Causes 16 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.”; Rank 4 buff or debuff text: “Does 24 Holy damage to anyone who strikes you.” → “Does 16 Holy damage to anyone who strikes you.”; Rank 4 effects: updated (2 effects ? 2 effects); Rank 5 tooltip: “Causes 30 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.” → “Causes 20 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.”; Rank 5 buff or debuff text: “Does 30 Holy damage to anyone who strikes you.” → “Does 20 Holy damage to anyone who strikes you.”; Rank 5 effects: updated (2 effects ? 2 effects)
Talents (1)
- Changed Reckoning. Rank 1 tooltip: “Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.” → “Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.”; Rank 2 tooltip: “Gives you a 16% chance to gain an extra attack after Blocking a melee attack and a 40% chance to gain an extra attack after being the victim of a non-periodic critical strike.” → “Gives you a 16% chance to gain an extra attack after Blocking a melee attack and a 40% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.”; Rank 3 tooltip: “Gives you a 24% chance to gain an extra attack after Blocking a melee attack and a 60% chance to gain an extra attack after being the victim of a non-periodic critical strike.” → “Gives you a 24% chance to gain an extra attack after Blocking a melee attack and a 60% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.”; Rank 4 tooltip: “Gives you a 32% chance to gain an extra attack after Blocking a melee attack and a 80% chance to gain an extra attack after being the victim of a non-periodic critical strike.” → “Gives you a 32% chance to gain an extra attack after Blocking a melee attack and a 80% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.”; Rank 5 tooltip: “Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.” → “Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.”; Ranks: updated (5 ranks ? 5 ranks)
Items (1)
- Changed Moonsilver Blade. Effects: “Chance on hit: Sear certain enchanted targets with blazing light causing it to take additional damage from holy attacks and spells” → “Chance on hit: Sear certain enchanted targets with blazing light causing them to take additional damage from Holy attacks and spells.”
Hunter
Class abilities (3)
- Removed Immolation Trap Effect: 138 Fire damage every 3 seconds.
- Changed Aspect of the Beast. Rank 2 tooltip: “The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 70. Only one Aspect can be active at a time.” → “You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 70. Only one Aspect can be active at a time.”; Rank 3 tooltip: “The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 90. Only one Aspect can be active at a time.” → “You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 90. Only one Aspect can be active at a time.”; Rank 4 tooltip: “The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.” → “You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.”
- Changed Immolation Trap. Rank 2: new, learned at level 26; Rank 3: new, learned at level 36; Rank 4: new, learned at level 46; Rank 5: new, learned at level 56; Rank 2: learned at level 26 → removed; Rank 3: learned at level 36 → removed; Rank 4: learned at level 46 → removed; Rank 5: learned at level 56 → removed
Talents (4)
- Changed Expose Prey. Rank 1 tooltip: “Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.” → “Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 10 sec.”; Rank 2 tooltip: “Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.” → “Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 10 sec.”; Ranks: updated (2 ranks ? 2 ranks)
- Changed Improved Concussive Shot. Proc chance: 20% → 100%
- Changed Improved Wing Clip. Proc chance: 4% → 100%
- Changed Unleashed Fury. Effects: updated (1 effects ? 1 effects)
Rogue
Class abilities (1)
- Changed Expose Armor. Rank 1 effects: updated (2 effects ? 2 effects); Rank 2 effects: updated (2 effects ? 2 effects); Rank 3 effects: updated (2 effects ? 2 effects); Rank 4 effects: updated (2 effects ? 2 effects); Rank 5 effects: updated (2 effects ? 2 effects)
Priest
Class abilities (4)
- Changed Contingency Plan. Rank 2 tooltip: “Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing ? damage and begin healing for ? Health over 15 sec. A target may be affected by only one Contingency Plan.” → “Place a Holy ward on an ally for 30 sec. The next time this ally takes damage that drops their Health below 35%, they will gain a shield absorbing ? damage and begin healing for ? Health over 15 sec. A target may be affected by only one Contingency Plan.”; Rank 2 buff or debuff text: “Warded against damage taking Health below 35%.” → “Warded against damage that would take Health below 35%.”; Rank 3 tooltip: “Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing ? damage and begin healing for ? Health over 15 sec. A target may be affected by only one Contingency Plan.” → “Place a Holy ward on an ally for 30 sec. The next time this ally takes damage that drops their Health below 35%, they will gain a shield absorbing ? damage and begin healing for ? Health over 15 sec. A target may be affected by only one Contingency Plan.”; Rank 3 buff or debuff text: “Warded against damage taking Health below 35%.” → “Warded against damage that would take Health below 35%.”; Rank 4 tooltip: “Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing ? damage and begin healing for ? Health over 15 sec. A target may be affected by only one Contingency Plan.” → “Place a Holy ward on an ally for 30 sec. The next time this ally takes damage that drops their Health below 35%, they will gain a shield absorbing ? damage and begin healing for ? Health over 15 sec. A target may be affected by only one Contingency Plan.”; Rank 5 buff or debuff text: “Warded against damage taking Health below 35%.” → “Warded against damage that would take Health below 35%.”
- Changed Heal. Rank 1 tooltip: “Heal your target for 270 to 312.” → “Heal your target for 250 to 290.”; Rank 1 effects: updated (1 effects ? 1 effects); Rank 2 tooltip: “Heal your target for 378 to 432.” → “Heal your target for 350 to 400.”; Rank 2 effects: updated (1 effects ? 1 effects)
- Changed Lesser Heal. Rank 1 effects: updated (1 effects ? 1 effects); Rank 2 tooltip: “Heal your target for 71 to 85.” → “Heal your target for 86 to 102.”; Rank 2 effects: updated (1 effects ? 1 effects); Rank 3 tooltip: “Heal your target for 130 to 152.” → “Heal your target for 151 to 175.”; Rank 3 effects: updated (1 effects ? 1 effects)
- Changed Smite. Rank 1 effects: updated (1 effects ? 1 effects); Rank 2 tooltip: “Smite an enemy for 25 to 31 Holy damage.” → “Smite an enemy for 24 to 30 Holy damage.”; Rank 2 effects: updated (1 effects ? 1 effects); Rank 3 tooltip: “Smite an enemy for 43 to 49 Holy damage.” → “Smite an enemy for 42 to 48 Holy damage.”; Rank 3 effects: updated (1 effects ? 1 effects); Rank 4 tooltip: “Smite an enemy for 55 to 63 Holy damage.” → “Smite an enemy for 56 to 64 Holy damage.”; Rank 4 effects: updated (1 effects ? 1 effects)
Talents (1)
- Changed Penance. Tooltip: “Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.” → “Launches a volley of holy light at the target, causing 42 Holy damage to an enemy, or 126 healing to an ally, instantly and every 1 sec for 2 sec.”; Cost: 100 Mana → 150 Mana
Spells (4)
- Changed Penance (Rank 2). Tooltip: “Launches a volley of holy light at the target, causing 113 Holy damage to an enemy, or 291 healing to an ally, instantly and every 1 sec for 2 sec.” → “Launches a volley of holy light at the target, causing 50 Holy damage to an enemy, or 200 healing to an ally, instantly and every 1 sec for 2 sec.”; Cost: 185 Mana → 220 Mana
- Changed Penance (Rank 3). Tooltip: “Launches a volley of holy light at the target, causing 180 Holy damage to an enemy, or 482 healing to an ally, instantly and every 1 sec for 2 sec.” → “Launches a volley of holy light at the target, causing 68 Holy damage to an enemy, or 268 healing to an ally, instantly and every 1 sec for 2 sec.”
- Changed Penance (Rank 4). Tooltip: “Launches a volley of holy light at the target, causing 131 Holy damage to an enemy, or 673 healing to an ally, instantly and every 1 sec for 2 sec.” → “Launches a volley of holy light at the target, causing 92 Holy damage to an enemy, or 425 healing to an ally, instantly and every 1 sec for 2 sec.”; Cost: 355 Mana → 385 Mana
- Changed Touch of Weakness (Rank 1). Tooltip: nothing → “The next melee attack against the caster will cause 8 Shadow damage and reduce the attacker's melee attack power by 43 for 2 min.”
Items (8)
- Changed Codex of Heal. Effects: “Use: Heal your target for 270 to 312.” → “Use: Heal your target for 250 to 290.”
- Changed Codex of Heal II. Effects: “Use: Heal your target for 378 to 432.” → “Use: Heal your target for 350 to 400.”
- Changed Codex of Holy Smite II. Effects: “Use: Smite an enemy for 25 to 31 Holy damage.” → “Use: Smite an enemy for 24 to 30 Holy damage.”
- Changed Codex of Holy Smite III. Effects: “Use: Smite an enemy for 43 to 49 Holy damage.” → “Use: Smite an enemy for 42 to 48 Holy damage.”
- Changed Codex of Holy Smite IV. Effects: “Use: Smite an enemy for 55 to 63 Holy damage.” → “Use: Smite an enemy for 56 to 64 Holy damage.”
- Changed Codex of Lesser Heal II. Effects: “Use: Heal your target for 71 to 85.” → “Use: Heal your target for 86 to 102.”
- Changed Codex of Lesser Heal III. Effects: “Use: Heal your target for 130 to 152.” → “Use: Heal your target for 151 to 175.”
- Changed Memory of a Troubled Acolyte. Effects: “Use: Engrave your gloves with the Penance rune: Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec. Use: Focus on the Memory to learn a new spell. Requires a mind cleared by meditating on the spiritual mysteries of Azeroth.” → “Use: Engrave your gloves with the Penance rune: Launches a volley of holy light at the target, causing 42 Holy damage to an enemy, or 126 healing to an ally, instantly and every 1 sec for 2 sec. Use: Focus on the Memory to learn a new spell. Requires a mind cleared by meditating on the spiritual mysteries of Azeroth.”
Shaman
Class abilities (2)
- Changed Ancestral Fortitude. Tooltip: nothing → “Increases your armor value from items by 8%.”
- Changed Lightning Bolt. Rank 1 tooltip: “Casts a bolt of lightning at the target for 13 to 15 Nature damage.” → “Casts a bolt of lightning at the target for 14 to 16 Nature damage.”; Rank 1 effects: updated (1 effects ? 1 effects); Rank 2 tooltip: “Casts a bolt of lightning at the target for 27 to 31 Nature damage.” → “Casts a bolt of lightning at the target for 25 to 29 Nature damage.”; Rank 2 effects: updated (1 effects ? 1 effects); Rank 3 effects: updated (1 effects ? 1 effects); Rank 4 tooltip: “Casts a bolt of lightning at the target for 52 to 60 Nature damage.” → “Casts a bolt of lightning at the target for 57 to 65 Nature damage.”; Rank 4 effects: updated (1 effects ? 1 effects); Rank 5 tooltip: “Casts a bolt of lightning at the target for 67 to 77 Nature damage.” → “Casts a bolt of lightning at the target for 76 to 88 Nature damage.”; Rank 5 effects: updated (1 effects ? 1 effects)
Talents (2)
- Changed Mana Tide Totem. Required level: level 40 → level 25
- Changed Water Shield. Buff or debuff text: “Attacks and spells used against you and your critical heals restore 0.7% of your maximum mana. 3 charges.” → “Attacks and spells used against you and your critical heals restore 2% of your maximum mana. 1 charges.”; Cooldown: 15 sec → none; Effects: updated (1 effects ? 2 effects)
Items (31)
- Changed Spiritcaller Boots. Classes: any class → Shaman; Sell price: 3g 21s 47c → 3g 6s 39c
- Changed Spiritcaller Gloves. Classes: any class → Shaman; Sell price: 2g 11s 82c → 2g 1s 81c
- Changed Spiritcaller Kilt. Classes: any class → Shaman; Sell price: 2g 11s 4c → 4g 2s 8c
- Changed Spiritcaller Mantle. Classes: any class → Shaman; Sell price: 2g 12s 59c → 3g 5s 23c
- Changed Tablet of Earth Shock V. Effects: “Use: Casts a bolt of lightning at the target for 52 to 60 Nature damage.” → “Use: Casts a bolt of lightning at the target for 57 to 65 Nature damage.”
- Changed Tablet of Fire Nova Totem IV. Effects: “Use: Casts a bolt of lightning at the target for 67 to 77 Nature damage.” → “Use: Casts a bolt of lightning at the target for 76 to 88 Nature damage.”
- Changed Tablet of Fire Resistance Totem II. Effects: “Use: Casts a bolt of lightning at the target for 67 to 77 Nature damage.” → “Use: Casts a bolt of lightning at the target for 76 to 88 Nature damage.”
- Changed Tablet of Fire Resistance Totem III. Effects: “Use: Casts a bolt of lightning at the target for 67 to 77 Nature damage.” → “Use: Casts a bolt of lightning at the target for 76 to 88 Nature damage.”
- Changed Tablet of Flametongue Totem. Effects: “Use: Casts a bolt of lightning at the target for 52 to 60 Nature damage.” → “Use: Casts a bolt of lightning at the target for 57 to 65 Nature damage.”
- Changed Tablet of Flametongue Totem II. Effects: “Use: Casts a bolt of lightning at the target for 67 to 77 Nature damage.” → “Use: Casts a bolt of lightning at the target for 76 to 88 Nature damage.”
- Changed Tablet of Flametongue Weapon III. Effects: “Use: Casts a bolt of lightning at the target for 52 to 60 Nature damage.” → “Use: Casts a bolt of lightning at the target for 57 to 65 Nature damage.”
- Changed Tablet of Flametongue Weapon IV. Effects: “Use: Casts a bolt of lightning at the target for 67 to 77 Nature damage.” → “Use: Casts a bolt of lightning at the target for 76 to 88 Nature damage.”
- Changed Tablet of Frost Shock IV. Effects: “Use: Casts a bolt of lightning at the target for 67 to 77 Nature damage.” → “Use: Casts a bolt of lightning at the target for 76 to 88 Nature damage.”
- Changed Tablet of Grace of Air Totem. Effects: “Use: Casts a bolt of lightning at the target for 67 to 77 Nature damage.” → “Use: Casts a bolt of lightning at the target for 76 to 88 Nature damage.”
- Changed Tablet of Healing Stream Totem IV. Effects: “Use: Casts a bolt of lightning at the target for 67 to 77 Nature damage.” → “Use: Casts a bolt of lightning at the target for 76 to 88 Nature damage.”
- Changed Tablet of Lightning Bolt II. Effects: “Use: Casts a bolt of lightning at the target for 27 to 31 Nature damage.” → “Use: Casts a bolt of lightning at the target for 25 to 29 Nature damage.”
- Changed Tablet of Lightning Bolt IV. Effects: “Use: Casts a bolt of lightning at the target for 52 to 60 Nature damage.” → “Use: Casts a bolt of lightning at the target for 57 to 65 Nature damage.”
- Changed Tablet of Lightning Bolt V. Effects: “Use: Casts a bolt of lightning at the target for 67 to 77 Nature damage.” → “Use: Casts a bolt of lightning at the target for 76 to 88 Nature damage.”
- Changed Tablet of Lightning Bolt VI. Effects: “Use: Casts a bolt of lightning at the target for 67 to 77 Nature damage.” → “Use: Casts a bolt of lightning at the target for 76 to 88 Nature damage.”
- Changed Tablet of Lightning Bolt VII. Effects: “Use: Casts a bolt of lightning at the target for 67 to 77 Nature damage.” → “Use: Casts a bolt of lightning at the target for 76 to 88 Nature damage.”
11 more changes. Use the filters or Show all to explore this build.
Mage
Class abilities (3)
- Changed Arcane Missiles. Rank 2 tooltip: “Launches Arcane Missiles at the enemy, causing 31 Arcane damage each second for 4 sec.” → “Launches Arcane Missiles at the enemy, causing 34 Arcane damage each second for 4 sec.”; Rank 3 tooltip: “Launches Arcane Missiles at the enemy, causing 44 Arcane damage each second for 5 sec.” → “Launches Arcane Missiles at the enemy, causing 47 Arcane damage each second for 5 sec.”
- Changed Fireball. Rank 1 effects: updated (2 effects ? 2 effects); Rank 2 tooltip: “Hurls a fiery ball that causes 30 to 44 Fire damage and an additional 3 Fire damage over 6 sec.” → “Hurls a fiery ball that causes 26 to 38 Fire damage and an additional 3 Fire damage over 6 sec.”; Rank 2 effects: updated (2 effects ? 2 effects); Rank 3 tooltip: “Hurls a fiery ball that causes 45 to 61 Fire damage and an additional 6 Fire damage over 6 sec.” → “Hurls a fiery ball that causes 43 to 59 Fire damage and an additional 6 Fire damage over 6 sec.”; Rank 3 effects: updated (2 effects ? 2 effects); Rank 4 tooltip: “Hurls a fiery ball that causes 62 to 86 Fire damage and an additional 12 Fire damage over 8 sec.” → “Hurls a fiery ball that causes 65 to 89 Fire damage and an additional 12 Fire damage over 8 sec.”; Rank 4 effects: updated (2 effects ? 2 effects); Rank 5 tooltip: “Hurls a fiery ball that causes 92 to 124 Fire damage and an additional 16 Fire damage over 8 sec.” → “Hurls a fiery ball that causes 102 to 138 Fire damage and an additional 16 Fire damage over 8 sec.”; Rank 5 effects: updated (2 effects ? 2 effects)
- Changed Frostbolt. Rank 1 effects: updated (2 effects ? 2 effects); Rank 2 tooltip: “Launches a bolt of frost at the enemy, causing 31 to 35 Frost damage and slowing movement speed by 40% for 6 sec.” → “Launches a bolt of frost at the enemy, causing 27 to 31 Frost damage and slowing movement speed by 40% for 6 sec.”; Rank 2 effects: updated (2 effects ? 2 effects); Rank 3 effects: updated (2 effects ? 2 effects); Rank 4 tooltip: “Launches a bolt of frost at the enemy, causing 57 to 63 Frost damage and slowing movement speed by 40% for 7 sec.” → “Launches a bolt of frost at the enemy, causing 66 to 74 Frost damage and slowing movement speed by 40% for 7 sec.”; Rank 4 effects: updated (2 effects ? 2 effects); Rank 5 tooltip: “Launches a bolt of frost at the enemy, causing 91 to 99 Frost damage and slowing movement speed by 40% for 7 sec.” → “Launches a bolt of frost at the enemy, causing 99 to 109 Frost damage and slowing movement speed by 40% for 7 sec.”; Rank 5 effects: updated (2 effects ? 2 effects)
Items (28)
- Changed Tome of Arcane Missiles II. Effects: “Use: Launches Arcane Missiles at the enemy, causing 31 Arcane damage each second for 4 sec.” → “Use: Launches Arcane Missiles at the enemy, causing 34 Arcane damage each second for 4 sec.”
- Changed Tome of Arcane Missiles III. Effects: “Use: Launches Arcane Missiles at the enemy, causing 44 Arcane damage each second for 5 sec.” → “Use: Launches Arcane Missiles at the enemy, causing 47 Arcane damage each second for 5 sec.”
- Changed Tome of Arcane Missiles IV. Effects: “Use: Launches Arcane Missiles at the enemy, causing 44 Arcane damage each second for 5 sec.” → “Use: Launches Arcane Missiles at the enemy, causing 47 Arcane damage each second for 5 sec.”
- Changed Tome of Arcane Missiles V. Effects: “Use: Launches Arcane Missiles at the enemy, causing 44 Arcane damage each second for 5 sec.” → “Use: Launches Arcane Missiles at the enemy, causing 47 Arcane damage each second for 5 sec.”
- Changed Tome of Arcane Missiles VI. Effects: “Use: Launches Arcane Missiles at the enemy, causing 44 Arcane damage each second for 5 sec.” → “Use: Launches Arcane Missiles at the enemy, causing 47 Arcane damage each second for 5 sec.”
- Changed Tome of Arcane Missiles VII. Effects: “Use: Launches Arcane Missiles at the enemy, causing 44 Arcane damage each second for 5 sec.” → “Use: Launches Arcane Missiles at the enemy, causing 47 Arcane damage each second for 5 sec.”
- Changed Tome of Fireball. Effects: “Use: Hurls a fiery ball that causes 30 to 44 Fire damage and an additional 3 Fire damage over 6 sec.” → “Use: Hurls a fiery ball that causes 26 to 38 Fire damage and an additional 3 Fire damage over 6 sec.”
- Changed Tome of Fireball II. Effects: “Use: Hurls a fiery ball that causes 30 to 44 Fire damage and an additional 3 Fire damage over 6 sec.” → “Use: Hurls a fiery ball that causes 26 to 38 Fire damage and an additional 3 Fire damage over 6 sec.”
- Changed Tome of Fireball III. Effects: “Use: Hurls a fiery ball that causes 45 to 61 Fire damage and an additional 6 Fire damage over 6 sec.” → “Use: Hurls a fiery ball that causes 43 to 59 Fire damage and an additional 6 Fire damage over 6 sec.”
- Changed Tome of Fireball IV. Effects: “Use: Hurls a fiery ball that causes 62 to 86 Fire damage and an additional 12 Fire damage over 8 sec.” → “Use: Hurls a fiery ball that causes 65 to 89 Fire damage and an additional 12 Fire damage over 8 sec.”
- Changed Tome of Fireball IX. Effects: “Use: Hurls a fiery ball that causes 62 to 86 Fire damage and an additional 12 Fire damage over 8 sec.” → “Use: Hurls a fiery ball that causes 65 to 89 Fire damage and an additional 12 Fire damage over 8 sec.”
- Changed Tome of Fireball V. Effects: “Use: Hurls a fiery ball that causes 62 to 86 Fire damage and an additional 12 Fire damage over 8 sec.” → “Use: Hurls a fiery ball that causes 65 to 89 Fire damage and an additional 12 Fire damage over 8 sec.”
- Changed Tome of Fireball VI. Effects: “Use: Hurls a fiery ball that causes 62 to 86 Fire damage and an additional 12 Fire damage over 8 sec.” → “Use: Hurls a fiery ball that causes 65 to 89 Fire damage and an additional 12 Fire damage over 8 sec.”
- Changed Tome of Fireball VII. Effects: “Use: Hurls a fiery ball that causes 62 to 86 Fire damage and an additional 12 Fire damage over 8 sec.” → “Use: Hurls a fiery ball that causes 65 to 89 Fire damage and an additional 12 Fire damage over 8 sec.”
- Changed Tome of Fireball VIII. Effects: “Use: Hurls a fiery ball that causes 62 to 86 Fire damage and an additional 12 Fire damage over 8 sec.” → “Use: Hurls a fiery ball that causes 65 to 89 Fire damage and an additional 12 Fire damage over 8 sec.”
- Changed Tome of Fireball X. Effects: “Use: Hurls a fiery ball that causes 62 to 86 Fire damage and an additional 12 Fire damage over 8 sec.” → “Use: Hurls a fiery ball that causes 65 to 89 Fire damage and an additional 12 Fire damage over 8 sec.”
- Changed Tome of Fireball XI. Effects: “Use: Hurls a fiery ball that causes 62 to 86 Fire damage and an additional 12 Fire damage over 8 sec.” → “Use: Hurls a fiery ball that causes 65 to 89 Fire damage and an additional 12 Fire damage over 8 sec.”
- Changed Tome of Frostbolt II. Effects: “Use: Launches a bolt of frost at the enemy, causing 31 to 35 Frost damage and slowing movement speed by 40% for 6 sec.” → “Use: Launches a bolt of frost at the enemy, causing 27 to 31 Frost damage and slowing movement speed by 40% for 6 sec.”
- Changed Tome of Frostbolt IV. Effects: “Use: Launches a bolt of frost at the enemy, causing 57 to 63 Frost damage and slowing movement speed by 40% for 7 sec.” → “Use: Launches a bolt of frost at the enemy, causing 66 to 74 Frost damage and slowing movement speed by 40% for 7 sec.”
- Changed Tome of Frostbolt IX. Effects: “Use: Launches a bolt of frost at the enemy, causing 57 to 63 Frost damage and slowing movement speed by 40% for 7 sec.” → “Use: Launches a bolt of frost at the enemy, causing 66 to 74 Frost damage and slowing movement speed by 40% for 7 sec.”
8 more changes. Use the filters or Show all to explore this build.
Warlock
Class abilities (2)
- Changed Curse of Recklessness. Rank 1 effects: updated (3 effects ? 3 effects); Rank 2 effects: updated (3 effects ? 3 effects); Rank 3 effects: updated (3 effects ? 3 effects); Rank 4 effects: updated (3 effects ? 3 effects)
- Changed Shadow Bolt. Rank 1 effects: updated (1 effects ? 1 effects); Rank 2 tooltip: “Sends a shadowy bolt at the enemy, causing 22 to 28 Shadow damage.” → “Sends a shadowy bolt at the enemy, causing 20 to 26 Shadow damage.”; Rank 2 effects: updated (1 effects ? 1 effects); Rank 3 tooltip: “Sends a shadowy bolt at the enemy, causing 38 to 44 Shadow damage.” → “Sends a shadowy bolt at the enemy, causing 37 to 43 Shadow damage.”; Rank 3 effects: updated (1 effects ? 1 effects); Rank 4 tooltip: “Sends a shadowy bolt at the enemy, causing 52 to 60 Shadow damage.” → “Sends a shadowy bolt at the enemy, causing 54 to 62 Shadow damage.”; Rank 4 effects: updated (1 effects ? 1 effects)
Talents (1)
- Changed Demonic Brand. Rank 1 tooltip: “Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal 20 to 23 (scales with Fire spell power and Shadow spell power) Fire or Shadow damage based on the pet. (Numbers at level 30; they grow with your level.)” → “Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target deal 20 to 23 (scales with Fire spell power and Shadow spell power) Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat. (Numbers at level 30; they grow with your level.)”; Rank 2 tooltip: “Your Searing Pain generates 33% less threat and brands the target for 10 sec. Your pet's next 4 attacks against the target generate high threat and deal 20 to 23 (scales with Fire spell power and Shadow spell power) Fire or Shadow damage based on the pet. (Numbers at level 30; they grow with your level.)” → “Your Searing Pain generates 33% less threat and brands the target for 10 sec. Your pet's next 4 attacks against the target deal 20 to 23 (scales with Fire spell power and Shadow spell power) Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat. (Numbers at level 30; they grow with your level.)”; Rank 3 tooltip: “Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal 20 to 23 (scales with Fire spell power and Shadow spell power) Fire or Shadow damage based on the pet. (Numbers at level 30; they grow with your level.)” → “Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target deal 20 to 23 (scales with Fire spell power and Shadow spell power) Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat. (Numbers at level 30; they grow with your level.)”; Ranks: updated (3 ranks ? 3 ranks)
Items (8)
- Changed Grimoire of Health Funnel III. Effects: “Use: Sends a shadowy bolt at the enemy, causing 52 to 60 Shadow damage.” → “Use: Sends a shadowy bolt at the enemy, causing 54 to 62 Shadow damage.”
- Changed Grimoire of Health Funnel IV. Effects: “Use: Sends a shadowy bolt at the enemy, causing 52 to 60 Shadow damage.” → “Use: Sends a shadowy bolt at the enemy, causing 54 to 62 Shadow damage.”
- Changed Grimoire of Life Tap. Effects: “Use: Sends a shadowy bolt at the enemy, causing 22 to 28 Shadow damage.” → “Use: Sends a shadowy bolt at the enemy, causing 20 to 26 Shadow damage.”
- Changed Grimoire of Shadow Bolt II. Effects: “Use: Sends a shadowy bolt at the enemy, causing 22 to 28 Shadow damage.” → “Use: Sends a shadowy bolt at the enemy, causing 20 to 26 Shadow damage.”
- Changed Grimoire of Shadow Bolt III. Effects: “Use: Sends a shadowy bolt at the enemy, causing 38 to 44 Shadow damage.” → “Use: Sends a shadowy bolt at the enemy, causing 37 to 43 Shadow damage.”
- Changed Grimoire of Shadow Bolt IV. Effects: “Use: Sends a shadowy bolt at the enemy, causing 52 to 60 Shadow damage.” → “Use: Sends a shadowy bolt at the enemy, causing 54 to 62 Shadow damage.”
- Changed Grimoire of Shadow Bolt V. Effects: “Use: Sends a shadowy bolt at the enemy, causing 52 to 60 Shadow damage.” → “Use: Sends a shadowy bolt at the enemy, causing 54 to 62 Shadow damage.”
- Changed Grimoire of Shadow Bolt VI. Effects: “Use: Sends a shadowy bolt at the enemy, causing 52 to 60 Shadow damage.” → “Use: Sends a shadowy bolt at the enemy, causing 54 to 62 Shadow damage.”
Druid
Class abilities (6)
- Changed Demoralizing Roar. Rank 1 effects: updated (1 effects ? 2 effects); Rank 2 effects: updated (1 effects ? 2 effects); Rank 3 effects: updated (1 effects ? 2 effects); Rank 4 effects: updated (1 effects ? 2 effects); Rank 5 effects: updated (1 effects ? 2 effects)
- Changed Faerie Fire. Rank 1 effects: updated (3 effects ? 3 effects); Rank 2 effects: updated (3 effects ? 3 effects); Rank 3 effects: updated (3 effects ? 3 effects); Rank 4 effects: updated (3 effects ? 3 effects)
- Changed Gift of the Wild. Rank 1 effects: updated (8 effects ? 8 effects); Rank 2 effects: updated (8 effects ? 8 effects)
- Changed Mark of the Wild. Rank 1 effects: updated (1 effects ? 1 effects); Rank 2 effects: updated (2 effects ? 2 effects); Rank 3 effects: updated (2 effects ? 2 effects); Rank 4 effects: updated (8 effects ? 8 effects); Rank 5 effects: updated (8 effects ? 8 effects); Rank 6 effects: updated (8 effects ? 8 effects); Rank 7 effects: updated (8 effects ? 8 effects)
- Changed Thorns. Rank 1 tooltip: “Thorns sprout from the friendly target causing 4 Nature damage to attackers when hit. Lasts 10 min.” → “Thorns sprout from the friendly target causing 3 Nature damage to attackers when hit. Lasts 10 min.”; Rank 1 buff or debuff text: “Causes 4 Nature damage to attackers.” → “Causes 3 Nature damage to attackers.”; Rank 1 effects: updated (1 effects ? 1 effects); Rank 2 tooltip: “Thorns sprout from the friendly target causing 9 Nature damage to attackers when hit. Lasts 10 min.” → “Thorns sprout from the friendly target causing 6 Nature damage to attackers when hit. Lasts 10 min.”; Rank 2 buff or debuff text: “Causes 9 Nature damage to attackers.” → “Causes 6 Nature damage to attackers.”; Rank 2 effects: updated (1 effects ? 1 effects); Rank 3 tooltip: “Thorns sprout from the friendly target causing 11 Nature damage to attackers when hit. Lasts 10 min.” → “Thorns sprout from the friendly target causing 9 Nature damage to attackers when hit. Lasts 10 min.”; Rank 3 buff or debuff text: “Causes 11 Nature damage to attackers.” → “Causes 9 Nature damage to attackers.”; Rank 3 effects: updated (1 effects ? 1 effects); Rank 4 tooltip: “Thorns sprout from the friendly target causing 13 Nature damage to attackers when hit. Lasts 10 min.” → “Thorns sprout from the friendly target causing 12 Nature damage to attackers when hit. Lasts 10 min.”; Rank 4 buff or debuff text: “Causes 13 Nature damage to attackers.” → “Causes 12 Nature damage to attackers.”; Rank 4 effects: updated (1 effects ? 1 effects); Rank 5 tooltip: “Thorns sprout from the friendly target causing 16 Nature damage to attackers when hit. Lasts 10 min.” → “Thorns sprout from the friendly target causing 15 Nature damage to attackers when hit. Lasts 10 min.”; Rank 5 buff or debuff text: “Causes 16 Nature damage to attackers.” → “Causes 15 Nature damage to attackers.”; Rank 5 effects: updated (1 effects ? 1 effects); Rank 6 tooltip: “Thorns sprout from the friendly target causing 22 Nature damage to attackers when hit. Lasts 10 min.” → “Thorns sprout from the friendly target causing 18 Nature damage to attackers when hit. Lasts 10 min.”; Rank 6 buff or debuff text: “Causes 22 Nature damage to attackers.” → “Causes 18 Nature damage to attackers.”; Rank 6 effects: updated (1 effects ? 1 effects)
- Changed Wrath. Rank 1 effects: updated (1 effects ? 1 effects); Rank 2 tooltip: “Causes 21 to 25 Nature damage to the target.” → “Causes 19 to 23 Nature damage to the target.”; Rank 2 effects: updated (1 effects ? 1 effects); Rank 3 effects: updated (1 effects ? 1 effects); Rank 4 tooltip: “Causes 35 to 41 Nature damage to the target.” → “Causes 34 to 40 Nature damage to the target.”; Rank 4 effects: updated (1 effects ? 1 effects); Rank 5 effects: updated (1 effects ? 1 effects)
Talents (3)
- Changed Furor. Rank 1 tooltip: “Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.” → “Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per sec spent outside Cat Form, up to 20 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.”; Rank 2 tooltip: “Gives you a 40% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 40% of the Energy you had when you were last in Cat Form, plus 4 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 40 Energy.” → “Gives you a 40% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 40% of the Energy you had when last in Cat Form, plus 4 Energy per sec spent outside Cat Form, up to 40 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.”; Rank 3 tooltip: “Gives you a 60% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 60% of the Energy you had when you were last in Cat Form, plus 6 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 60 Energy.” → “Gives you a 60% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 60% of the Energy you had when last in Cat Form, plus 6 Energy per sec spent outside Cat Form, up to 60 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.”; Rank 4 tooltip: “Gives you a 80% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 80% of the Energy you had when you were last in Cat Form, plus 8 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 80 Energy.” → “Gives you a 80% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 80% of the Energy you had when last in Cat Form, plus 8 Energy per sec spent outside Cat Form, up to 80 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.”; Rank 5 tooltip: “Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.” → “Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per sec spent outside Cat Form, up to 100 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.”; Ranks: updated (5 ranks ? 5 ranks)
- Changed Natural Instinct. Name: Predatory Instincts → Natural Instinct; Rank 1 tooltip: “Increases the critical strike damage bonus of your melee abilities by 10%.” → “Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.”; Rank 2 tooltip: “Increases the critical strike damage bonus of your melee abilities by 20%.” → “Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.”; Effects: updated (1 effects ? 2 effects); Ranks: updated (2 ranks ? 2 ranks)
- Changed Thick Hide. Required level: none → level 1; Effects: updated (2 effects ? 2 effects)
Items (13)
- Changed Book of Soothe Animal. Effects: “Use: Causes 35 to 41 Nature damage to the target.” → “Use: Causes 34 to 40 Nature damage to the target.”
- Changed Book of Soothe Animal II. Effects: “Use: Causes 35 to 41 Nature damage to the target.” → “Use: Causes 34 to 40 Nature damage to the target.”
- Changed Book of Soothe Animal III. Effects: “Use: Causes 35 to 41 Nature damage to the target.” → “Use: Causes 34 to 40 Nature damage to the target.”
- Changed Book of Thorns. Effects: “Use: Thorns sprout from the friendly target causing 4 Nature damage to attackers when hit. Lasts 10 min.” → “Use: Thorns sprout from the friendly target causing 3 Nature damage to attackers when hit. Lasts 10 min.”
- Changed Book of Thorns II. Effects: “Use: Thorns sprout from the friendly target causing 9 Nature damage to attackers when hit. Lasts 10 min.” → “Use: Thorns sprout from the friendly target causing 6 Nature damage to attackers when hit. Lasts 10 min.”
- Changed Book of Thorns III. Effects: “Use: Thorns sprout from the friendly target causing 11 Nature damage to attackers when hit. Lasts 10 min.” → “Use: Thorns sprout from the friendly target causing 9 Nature damage to attackers when hit. Lasts 10 min.”
- Changed Book of Thorns IV. Effects: “Use: Thorns sprout from the friendly target causing 11 Nature damage to attackers when hit. Lasts 10 min.” → “Use: Thorns sprout from the friendly target causing 9 Nature damage to attackers when hit. Lasts 10 min.”
- Changed Book of Thorns V. Effects: “Use: Thorns sprout from the friendly target causing 11 Nature damage to attackers when hit. Lasts 10 min.” → “Use: Thorns sprout from the friendly target causing 9 Nature damage to attackers when hit. Lasts 10 min.”
- Changed Book of Thorns VI. Effects: “Use: Thorns sprout from the friendly target causing 11 Nature damage to attackers when hit. Lasts 10 min.” → “Use: Thorns sprout from the friendly target causing 9 Nature damage to attackers when hit. Lasts 10 min.”
- Changed Book of Wrath. Effects: “Use: Causes 21 to 25 Nature damage to the target.” → “Use: Causes 19 to 23 Nature damage to the target.”
- Changed Book of Wrath II. Effects: “Use: Causes 21 to 25 Nature damage to the target.” → “Use: Causes 19 to 23 Nature damage to the target.”
- Changed Book of Wrath IV. Effects: “Use: Causes 35 to 41 Nature damage to the target.” → “Use: Causes 34 to 40 Nature damage to the target.”
- Changed Wolfshead Helm. Effects: “Equip: You gain an additional 5 Rage from activating Enrage and an additional 20 Energy from activating Shifting Power.” → “Equip: You gain an additional 5 Rage from activating Enrage and an additional 5 Energy from activating Shifting Power.”
Not class-specific
Spells (281)
- Added (DNT) Wild King Intro Theater
- Added [DNT] Collapse
- Added [DNT] Disarm
- Added [DNT] Generic Reset
- Added [DNT] Generic Reset
- Added [DNT] Spawn Event
- Added Air Totems
- Added Arcane Explosion
- Added Aspects
- Added Assistance Module
- Added Bane of Havoc
- Added Banish
- Added Banish
- Added Bash
- Added Bash
- Added Bash
- Added Blind
- Added Blink
- Added Blink
- Added Chilled
261 more changes. Use the filters or Show all to explore this build.
Items (181)
- Added Elemental Sharpening Stone
- Added Free Action Potion
- Added Greater Healing Potion
- Added Grilled Squid
- Added Lesser Healing Potion
- Added Lesser Mana Potion
- Added Lesser Wizard Oil
- Added Minor Healing Potion
- Added Minor Mana Potion
- Added Morning Glory Dew
- Added Roasted Quail
- Added Rough Sharpening Stone
- Added Rumsey Rum Dark
- Added Swiftness Potion
- Added Tender Wolf Steak
- Added Woolen Bag
- Changed Acolyte's Shoes. Armor: 0 → 2; School: 0 → 1
- Changed Al'Aketh Cultist's Ear. Name: Al'Alketh Cultist's Ear → Al'Aketh Cultist's Ear; Description: “You can't help but wonder what the Nightclaw plan to do with all these ears.” → “You can't help but wonder what the Nightclaw plans to do with all these ears.”
- Changed Al'Aketh Zealot's Belt. Quality: Epic → Common
- Changed Al'Aketh Zealot's Boots. Quality: Epic → Common
161 more changes. Use the filters or Show all to explore this build.
Armor sets (3)
- Changed Defias Enforcer's Garb. Set bonuses: nothing → “(2) +10 Fire Resistance. (3) +15 Stamina. (4) Increased Swords +1. (5) Melee attacks have a chance to increase your Critical Strike chance by 2% for 20 sec. This effect is doubled in swamps.”
- Changed Krol'dok Battlegear. Set bonuses: nothing → “(2) +100 Armor. (3) Increased Defense +5. (4) Chance on block to heal for 14 to 22. Healing is doubled in Strongholds and Cities. (5) Taking damage has a high chance to increase your Stamina by 1 for 30 sec, stacking up to 20 times.”
- Changed Violet Sorcerer's Vestments. Set bonuses: nothing → “(2) +5 Arcane Resistance. (3) +10 Spirit. (4) Chance on damaging spell to allow 15% of your Mana regeneration to continue while casting for 15 sec. Mana regen amount is doubled in Strongholds and Cities. (5) Chance on damaging spell to summon an Arcane elemental to aid you in combat.”