ForeverDB

What DalaGG says to sort out before WoW Forever launches

The Winterspring map from the WoW Forever client

· ForeverDB

Community creator DalaGG runs through what to sort out before WoW Forever goes live on November 4th: the free stress test, your rule set and faction, character names, your account and PC, and a backup of your beta setup. Most of it is account and launch logistics that the beta client can't confirm, though it does have the Alliance and Horde factions and the "Enter World" button.

This is a community video by DalaGG, not a Blizzard announcement, so the advice and findings are theirs. We checked each claim against the WoW Forever beta client (build 1.60.1.70450) and the site's own data. Beta data can change before launch.

DalaGG's video, which they say they recorded on October 20th, is a calm pre-launch checklist: decide your rule set and faction, get your names ready, make sure your account and computer are set up, back up anything you built in the beta, and use the free stress test before launch. Little of it is class or spell data, and most of it is account and launch-night logistics that live on Blizzard's servers and store. We checked the few points that touch the client and marked the rest as things only Blizzard or a player can settle.

Everything You NEED to Do Before WoW Forever Launches, a video by DalaGG
Everything You NEED to Do Before WoW Forever Launches (DalaGG on YouTube)

The short version

  • The free stress test is on October 21st. DalaGG says you don't need a subscription, game time, beta access or an invite, and that characters, guilds and names made during it are wiped afterwards.
  • Choose your rule set and faction before launch. DalaGG says Forever has normal, PvP and role-playing rule sets at launch, with hardcore later, and that you can't normally group, run dungeons or raid across different rule sets (battlegrounds are the exception). On the PvP rule set your account is faction-locked once you start making characters.
  • Early name reservations run October 27th to November 3rd for eligible upgrade owners, who can make up to three characters. Forever names come in two parts, and DalaGG says it is the full combination that has to be unique across the region.
  • You don't need to buy Forever separately. DalaGG says standard access comes with your WoW subscription or game time, and the paid upgrades add extras like cosmetics, beta access, skyriding content, early name reservations and bonus game time.
  • The client confirms very little of this, because it is mostly account and store logistics: just the Alliance and Horde factions and the "Enter World" button DalaGG mentions.

Claim by claim

ClaimDalaGG saysThe client saysVerdict
Launch date and timeForever launches globally on November 4th at 3:00 p.m. Pacific, roughly 11:00 p.m. GMT, about 14 hours after the UK morningThe client has a "WoW: Forever" catalogue entry but no launch date; dates are set by Blizzard, not stored in the clientNot in the client
Free stress testRuns October 21st; no subscription, game time, beta access or invite needed; everything made in it is wipedNot in the client; the test and the wipe are server events our data can't readNot in the client
Rule setsNormal, PvP and role-playing at launch, with hardcore later; they are separate ecosystemsThe client's interface text has the standard ruleset labels (Normal, PvP, RP and RP PvP) and a Hardcore ruleset description, but nothing on which ones Forever runs or how they are kept apartCan't check yet
Grouping across rule setsYou can't normally group, run dungeons or raid across rule sets; battlegrounds are the exceptionNot in our data; this is a server ruleNot in the client
PvP faction lockOn the PvP rule set your account is faction-locked: make Alliance and you can't make Horde on that rule set, and vice versaThe client has a "Faction Locked" string, but ours belongs to its major-faction interface, so we can't tie it to a PvP account lockCan't check yet
PvP faction balancingBlizzard plans balancing that can restrict creation on an over-represented factionNot in our dataNot in the client
Two-part namesForever uses a two-part naming system; the full combination must be unique across the region, not just the first nameOur data doesn't carry the naming rulesNot in the client
Early name reservationsRun October 27th to November 3rd for eligible upgrade owners, who can make up to three charactersNot in our data; a store and launch schedule, not client dataNot in the client
Standard access includedYou don't need to buy Forever separately; it comes with a WoW subscription or game time, and upgrades add cosmetics, beta, skyriding and moreThe client has a "WoW: Forever" catalogue entry and "Game Time" text; whether base access needs an upgrade is a store matter our data can't confirmNot in the client
Invite a friend codesLaunch codes start from October 20th and give a friend access November 4th to November 11th, not beta and not permanentNot in our dataNot in the client
Alliance and HordeDecide your faction with your group before launch nightThe client has both the Alliance and Horde factionsAgrees
Enter WorldLaunch night should start with pressing "enter world", not installing driversThe client has the "Enter World" button textAgrees
Add-onsStart with what you need, such as Questie, a bag add-on like Baganator, and AuctionatorThird-party add-ons aren't in our data; the client has "Key Bindings" and add-on supportNot in the client

Verdicts are against the WoW Forever beta client (build 1.60.1.70450) and the site's data.

The big decisions

Rule set and faction

DalaGG's main point is to pick your rule set deliberately rather than clicking whatever sounds best on launch night. They say Forever has normal, PvP and role-playing rule sets at launch, with hardcore added later, and that these behave as separate ecosystems: a character on normal and a friend on PvP can't simply group up for dungeons, though battlegrounds can pull players from different rule sets. They add that the PvP rule set faction-locks your account, so once you make Alliance characters you can't make Horde on the same rule set, and that Blizzard plans faction balancing that can restrict creation on an over-represented faction. The client has both factions and a "Faction Locked" string, but that string belongs to its major-faction interface and says nothing about a PvP account lock. The rule-set split, the grouping limits and the balancing are server rules our data doesn't carry, so treat them as DalaGG's summary of Blizzard's plans until the live game shows them.

Names and the two-part system

DalaGG says early name reservations run from October 27th to November 3rd for players who bought a qualifying upgrade, and that you can create and customise up to three characters in that window. Forever's names come in two parts, and it is the whole combination that has to be unique across the region: if someone already has the first half you wanted, your full name may still be free, though it is still first come first served. Neither the reservation schedule nor the uniqueness rule is in our data. DalaGG also warns against buying an upgrade just because people online speculate that reservations guarantee a PvP faction before balancing kicks in; they say they have not seen Blizzard confirm that, and we'd treat it as speculation too.

Buying Forever

DalaGG clears up a common worry: you do not need to buy Forever as a separate expansion. They say standard access is included with a normal WoW subscription or game time, and the paid upgrades only add extras such as cosmetics, beta access, skyriding content (the captions mishear this as "skyorn"), early name reservations and bonus game time. The client has a "WoW: Forever" catalogue entry and "Game Time" token text, which fits the idea of a Forever product with game-time options, but whether base access needs an upgrade is a store question the client can't answer.

The free stress test on October 21st

DalaGG's most time-sensitive tip is the stress test on October 21st, which they say is open to everyone with no subscription, game time, beta access or invite required. They stress that it is a test, so characters, guilds and names made in it are wiped afterwards, and they suggest using it to try a class, a couple of races and add-ons, and to check your key bindings and performance rather than grinding for a head start. They also say Blizzard is using the regional production hardware meant for Forever, so it is a chance to see how your connection behaves. None of it is in the client; DalaGG is passing on a scheduled event.

Boring but worth doing

  • DalaGG's first check is your account: can you log into the Battle.net account you intend to use, do you know which account holds your characters and subscription, does your authenticator work, and will your game time be active on launch night?
  • On your computer, they suggest updating Battle.net and graphics drivers, freeing up storage, and installing any launch client or preload ahead of time. They hadn't seen Blizzard announce a preload date when they recorded.
  • Back up your beta setup. DalaGG says Blizzard has not guaranteed every beta setting carries over, so export add-on profiles, save your UI, and keep a copy of your interface and WTF folders if you know how. Add-ons and versions will change, so a backup may not drop straight into the live client, but it still saves rebuilding your UI from scratch.
  • Keep add-ons light. DalaGG would start with what you actually need, naming Questie, a bag add-on like Baganator, and Auctionator, and add more only when you hit a problem. Third-party add-ons aren't in our data.

What the client holds

Our data has the Alliance and Horde factions, the "Enter World" button, the "WoW: Forever" catalogue entry, the "Game Time" text, "Key Bindings" and a "Classic Style" option, which fit DalaGG's points about factions, logging in, buying Forever and setting up your interface. The rest is server, store and third-party business the client doesn't hold: the launch date and time, the stress test and its wipe, the rule-set split and cross-rule-set grouping limits, the PvP account faction lock and balancing, the two-part name uniqueness rule, the reservation and invite-a-friend schedules, and the add-ons. The beta's level cap is 30, and the stress test runs for only a few hours on new characters, so neither lets you try the endgame DalaGG says you shouldn't plan to death before launch.

Sources

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