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Zul'Gurub
Raid. Levels 60–60 (Forever client: group finder). 20 players (Forever client).
Getting there
- Entrance: Stranglethorn Vale (54.0, 17.6) (Forever client)
- Nearest flight master (Alliance): Booty Bay, Stranglethorn
- Nearest flight master (Horde): Grom'gol, Stranglethorn
Bosses
10 bosses, in the client's order (Forever client).
1. High Priestess Jeklik
Abilities
- Charge (Classic data): Charges an enemy, inflicting normal damage plus ? and stuns the opponent for 2 sec.
- Mark of Arlokk (Classic data)
- Sonic Burst (Classic data): Inflicts normal damage plus 1750 to 2250 on nearby enemies, preventing them from spellcasting for 10 sec.
- Summon Frenzied Bloodseeker Bats (Classic data)
- Blood Leech (Classic data): Drains 30 health from nearby enemies, healing the caster for up to three times the amount stolen.
- Pierce Armor (Classic data): Reduces an enemy's armor by 75% for 20 sec.
- Transform Visual (Classic data)
- Throw Liquid Fire (Classic data)
- Jeklik Transform (Classic data)
- Green Channeling (Classic data)
- Root Self (Classic data)
- Great Heal (Classic data): Calls upon Holy magic to heal an ally.
Tank tips (Classic data)
- Pick up 8 Frenzied Bloodseeker Bat that join about every 60 sec.
- Pick up 2 Gurubashi Bat Rider that join at 35% health.
Healer tips (Classic data)
- Sonic Burst hits everyone within 20 yards about every 10 sec.
Damage tips (Classic data)
- Charge: High Priestess Jeklik charges a random player about every 22 sec.
- 8 Frenzied Bloodseeker Bat join about every 60 sec: kill or crowd-control them.
- 2 Gurubashi Bat Rider join at 35% health: kill or crowd-control them.
Loot
- Primal Hakkari Bindings (Classic data, 15.2%)
- Primal Hakkari Armsplint (Classic data, 15.2%)
- Primal Hakkari Stanchion (Classic data, 15.2%)
- Primal Hakkari Girdle (Classic data, 15.2%)
- Primal Hakkari Sash (Classic data, 15.2%)
- Primal Hakkari Shawl (Classic data, 15.2%)
- Channeler's Head (Classic data, 100.0%)
2. High Priest Venoxis
Abilities
- Dispel Magic (Classic data): Dispels magic on an ally, removing 1 harmful spell.
- Renew (Classic data): Heals an ally every 3 sec. for 15 sec.
- Holy Wrath (Classic data)
- Holy Nova (Classic data): Causes an explosion of divine light, inflicting 875 to 1125 Holy damage to nearby enemies and reducing the caster's threat level until cancelled.
- Holy Fire (Classic data): Consumes an enemy in flames, burning it and inflicting additional Fire damage every 2 sec. over 8 sec.
- Thrash (Classic data): Gives the caster 2 extra attacks.
- Venoxis Transform (Classic data)
- Poison Cloud (Classic data): Inflicts 500 Nature damage to nearby enemies every 1 sec. for 10 sec.
- Virulent Poison Proc (Classic data)
- Enrage (Classic data): Increases the caster's attack speed by 50% and the Physical damage it deals by 219 to 281 for 10 min.
Tank tips (Classic data)
- Venoxis Transform: High Priest Venoxis hits harder; save your defensive cooldowns for it.
- Enrage: High Priest Venoxis hits harder below 20% health; save your defensive cooldowns for it.
- Pick up 4 Razzashi Cobra that join when the fight starts.
Healer tips (Classic data)
- Holy Wrath hits the tank about every 20 sec.
- Holy Nova hits everyone within 15 yards about every 12 sec.
- Expect more damage on the tank during Venoxis Transform.
- Move out of Poison Cloud.
Damage tips (Classic data)
- Interrupt Holy Fire (3.5 sec cast, Fire damage on one player).
- Move out of Poison Cloud.
- 4 Razzashi Cobra join when the fight starts: kill or crowd-control them.
Loot
- Primal Hakkari Bindings (Classic data, 15.2%)
- Primal Hakkari Armsplint (Classic data, 15.2%)
- Primal Hakkari Stanchion (Classic data, 15.2%)
- Primal Hakkari Girdle (Classic data, 15.2%)
- Primal Hakkari Sash (Classic data, 15.2%)
- Primal Hakkari Shawl (Classic data, 15.2%)
- Primal Hakkari Tabard (Classic data, 3.0%)
- Primal Hakkari Kossack (Classic data, 3.0%)
- Primal Hakkari Aegis (Classic data, 3.0%)
- Channeler's Head (Classic data, 100.0%)
- Venoxis's Venom Sac (Classic data, 100.0%)
3. High Priestess Mar'li
Abilities
- Poison Bolt Volley (Classic data): Shoots poison at an enemy, inflicting Nature damage, then additional damage every 2 sec. for 10 sec.
- Drain Life (Classic data): Drains 3500 health from an enemy over 7 sec., transferring it to the caster.
- Hatch Spider Egg (Classic data)
- Enlarge (Classic data): Increases the Physical damage dealt by an ally by 50 for 1 min.
- Thrash (Classic data): Gives the caster 2 extra attacks.
- Mar'li Transform (Classic data)
- Transform Visual (Classic data)
- Charge (Classic data): Charges an enemy, inflicting normal damage plus ? and stuns the opponent for 2 sec.
- Hatch Eggs (Classic data)
- Enveloping Webs (Classic data): Immobilizes an enemy, increases the time between its attacks by 100%, and prevents it from casting spells for 8 sec.
Healer tips (Classic data)
- Poison Bolt Volley damages the whole group about every 15 sec.
- Drain Life puts a magic debuff on a random player about every 35 sec: remove it if your class can.
Loot
- Primal Hakkari Bindings (Classic data, 15.2%)
- Primal Hakkari Armsplint (Classic data, 15.2%)
- Primal Hakkari Stanchion (Classic data, 15.2%)
- Primal Hakkari Girdle (Classic data, 15.2%)
- Primal Hakkari Sash (Classic data, 15.2%)
- Primal Hakkari Shawl (Classic data, 15.2%)
- Primal Hakkari Tabard (Classic data, 3.0%)
- Primal Hakkari Kossack (Classic data, 3.0%)
- Primal Hakkari Aegis (Classic data, 3.0%)
- Channeler's Head (Classic data, 100.0%)
4. Bloodlord Mandokir
Abilities
- Threatening Gaze (Classic data)
- Charge (Classic data): Charges an enemy, inflicting normal damage plus ? and stuns the opponent for 2 sec.
- Mortal Strike (Classic data): Inflicts 200% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
- Whirlwind (Classic data): Attacks nearby enemies in a whirlwind of steel that lasts 2 sec. and inflicts normal damage plus 300.
- Intimidating Shout (Classic data): Shouts at an enemy, paralyzing it with terror for 8 sec. and causing all other nearby enemies to flee in fear.
- Overpower (Classic data): Instantly overpowers an enemy, causing weapon damage plus 750. Can only be used after the target dodges. Overpower cannot be blocked, dodged, or parried.
- Summon Bloodlord's Raptor (Classic data)
- Despawn Chained Spirits (Classic data)
- Summon Player (Classic data): Summons an enemy player.
- Charge (Classic data)
- Level Up (Classic data)
- Revive (Classic data)
- Enrage (Classic data): Increases the caster's attack speed by 50% and the Physical damage it deals by 219 to 281 for 10 min.
Tank tips (Classic data)
- Pick up the Ohgan that joins about every 60 sec.
- Pick up the Chained Spirit that joins about every 60 sec.
Healer tips (Classic data)
- Mortal Strike hits the tank about every 15 sec.
- Intimidating Shout fears melee for 8 sec about every 22 sec.
- Overpower hits the tank about every 15 sec.
Damage tips (Classic data)
- Charge: Bloodlord Mandokir charges a random player about every 30 sec.
- The Ohgan joins about every 60 sec: kill or crowd-control it.
- The Chained Spirit joins about every 60 sec: kill or crowd-control it.
Loot
- Primal Hakkari Tabard (Classic data, 15.0%)
- Primal Hakkari Kossack (Classic data, 15.0%)
- Primal Hakkari Aegis (Classic data, 15.0%)
- Swift Razzashi Raptor (Classic data, 2.0%)
- Primal Hakkari Idol (Classic data, 100.0%)
5. Edge of Madness

Abilities
- Avatar (Classic data)
- Ground Tremor (Classic data): Stuns nearby enemies, rendering them unable to move or attack for 2 sec.
- Chain Burn (Classic data): Hits an enemy with an anti-mana bolt that arcs to another nearby enemy. For each point of mana consumed by the bolt, the target takes 0.5 damage. The spell affects up to 3 targets.
- Sleep (Classic data): Puts nearby enemies to sleep for up to 6 sec. Any damage caused will awaken them.
- Earth Shock (Classic data): Shocks an enemy with concussive force, inflicting Nature damage and interrupting the spell being cast for 4 sec.
- Summon Nightmare Illusions (Classic data)
- Thousand Blades (Classic data)
- Vanish (Classic data)
- Gouge (Classic data): Inflicts 20 damage to an enemy and stuns it for up to 4 sec. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.
- Thrash (Classic data): Gives the caster 2 extra attacks.
- Vanish (Classic data)
- Spirit Particles (green) (Classic data)
- Spawn - Red Lightning (Classic data)
- Lightning Cloud (Classic data): Creates a cloud of lightning that lasts 15 sec., blasting all enemies in a selected area for 657 to 843 Nature damage and inflicting 657 to 843 additional damage every 5 sec.
- Lightning Wave (Classic data): Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 10 targets, inflicting greater Nature damage to each successive target.
Tank tips (Classic data)
- Avatar: Edge of Madness hits harder; save your defensive cooldowns for it.
- Pick up the Nightmare Illusion that joins about every 20 sec.
Healer tips (Classic data)
- Expect more damage on the tank during Avatar.
- Ground Tremor stuns everyone for 2 sec about every 14 sec. It can't be removed: heal through it.
- Sleep stuns everyone for 6 sec about every 16 sec. It can't be removed: heal through it.
- Earth Shock hits the tank about every 12 sec.
Damage tips (Classic data)
- The Nightmare Illusion joins about every 20 sec: kill or crowd-control it.
- Ranged: stay more than 8 yards away (Gouge).
- Move out of Lightning Cloud.
6. High Priest Thekal
Abilities
- Mortal Cleave (Classic data): Inflicts 150% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
- Bloodlust (Classic data): Increases an ally's attack speed by 75% for 30 sec.
- Silence (Classic data): Silences an enemy, preventing it from casting spells for 6 sec.
- Resurrection (Classic data)
- Thekal Transform (Classic data)
- Resurrection Impact Visual (Classic data)
- Enrage (Classic data): Increases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.
Tank tips (Classic data)
- Pick up 2 Zulian Tiger that join when the fight starts.
- Pick up the Zealot Zath that joins when the fight starts.
- Pick up the Zealot Lor'Khan that joins when the fight starts.
Healer tips (Classic data)
- Mortal Cleave hits the tank about every 18 sec.
- Silence puts a magic debuff on a random player about every 22 sec: remove it if your class can.
Damage tips (Classic data)
- 2 Zulian Tiger join when the fight starts: kill or crowd-control them.
- The Zealot Zath joins when the fight starts: kill or crowd-control it.
- The Zealot Lor'Khan joins when the fight starts: kill or crowd-control it.
Loot
- Primal Hakkari Bindings (Classic data, 15.2%)
- Primal Hakkari Armsplint (Classic data, 15.2%)
- Primal Hakkari Stanchion (Classic data, 15.2%)
- Primal Hakkari Girdle (Classic data, 15.2%)
- Primal Hakkari Sash (Classic data, 15.2%)
- Primal Hakkari Shawl (Classic data, 15.2%)
- Primal Hakkari Tabard (Classic data, 3.0%)
- Primal Hakkari Kossack (Classic data, 3.0%)
- Primal Hakkari Aegis (Classic data, 3.0%)
- Swift Zulian Tiger (Classic data, 2.0%)
- Channeler's Head (Classic data, 100.0%)
7. Gahz'ranka
Abilities
- Frost Breath (Classic data): Inflicts Frost damage to enemies in a cone in front of the caster, stealing their mana and reducing their movement speed for 10 sec.
- Gahz'ranka Slam (Classic data): Inflicts normal damage plus 250 to nearby enemies and knocks them back.
- Massive Geyser (Classic data)
Tank tips (Classic data)
- Face Gahz'ranka away from the group: Frost Breath hits a 90° cone in front of it about every 9 sec.
- Gahz'ranka wipes its threat list about every 27 sec: be ready to taunt.
Healer tips (Classic data)
- Gahz'ranka Slam hits everyone within 30 yards about every 16 sec.
Damage tips (Classic data)
- Attack from behind or the side (Frost Breath hits in front).
8. High Priestess Arlokk
Abilities
- Shadow Word: Pain (Classic data): Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.
- Mark of Arlokk (Classic data)
- Gouge (Classic data): Inflicts 20 damage to an enemy and stuns it for up to 4 sec. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.
- Transform Visual (Classic data)
- Arlokk Transform (Classic data)
- Hate to Zero (Classic data)
- Summon Zulian Prowlers (Classic data)
- Super Invis (Classic data)
Tank tips (Classic data)
- Pick up the Zulian Prowler that joins about every 60 sec.
Healer tips (Classic data)
- Shadow Word: Pain puts a magic debuff on a random player about every 15 sec: remove it if your class can.
- Gouge hits the tank about every 22 sec.
Damage tips (Classic data)
- The Zulian Prowler joins about every 60 sec: kill or crowd-control it.
9. Jin'do the Hexxer
Abilities
- Delusions of Jin'do (Classic data)
- Hex (Classic data): Transforms an enemy into a frog, rendering it unable to attack or cast spells for 5 sec.
- Powerful Healing Ward (Classic data): Summons a ward that lasts 4 min. and periodically heals allies in an area around it.
- Summon Brain Wash Totem (Classic data)
- Banish (Classic data)
Tank tips (Classic data)
- Pick up 1000 Powerful Healing Ward that join about every 75 sec.
- Pick up 4000 Brain Wash Totem that join about every 22 sec.
Healer tips (Classic data)
- Delusions of Jin'do puts a curse debuff on a player who isn't the tank about every 8 sec: remove it if your class can.
- Hex fears tank for 5 sec about every 16 sec.
Damage tips (Classic data)
- 1000 Powerful Healing Ward join about every 75 sec: kill or crowd-control them.
- 4000 Brain Wash Totem join about every 22 sec: kill or crowd-control them.
Loot
- Jin'do's Judgement (Classic data, 16.7%)
- Primal Hakkari Tabard (Classic data, 15.0%)
- Primal Hakkari Kossack (Classic data, 15.0%)
- Primal Hakkari Aegis (Classic data, 15.0%)
- Primal Hakkari Bindings (Classic data, 9.2%)
- Primal Hakkari Armsplint (Classic data, 9.2%)
- Primal Hakkari Stanchion (Classic data, 9.2%)
- Primal Hakkari Girdle (Classic data, 9.2%)
- Primal Hakkari Sash (Classic data, 9.2%)
- Primal Hakkari Shawl (Classic data, 9.2%)
- Primal Hakkari Idol (Classic data, 100.0%)
10. Hakkar
Abilities
- Blood Siphon (Classic data)
- Corrupted Blood (Classic data)
- Cause Insanity (Classic data): Drives an enemy target temporarily insane, speeding its attacks by 100% and its movement by 150%, as well as causing it to attack its own allies for 10 sec.
- Will of Hakkar (Classic data): Takes control of a humanoid enemy up to level 65 for 20 sec.
- Enrage (Classic data): Increases the caster's attack speed by 65% and the Physical damage it deals by 50 for 90 sec.
- Aspect of Jeklik (Classic data): Inflicts normal damage plus 1313 to 1687 on nearby enemies, preventing them from spellcasting for 5 sec.
- Aspect of Venoxis (Classic data): Spits poison at nearby enemies, inflicting Nature damage, then additional damage every 2 sec. for 10 sec.
- Aspect of Mar'li (Classic data)
- Aspect of Thekal (Classic data)
- Aspect of Arlokk (Classic data)
- Double Attack (Classic data): Gives the caster ? extra attacks.
- Hakkar Power (Classic data)
Tank tips (Classic data)
- Aspect of Thekal: Hakkar hits harder; save your defensive cooldowns for it.
Healer tips (Classic data)
- Corrupted Blood hits a player who isn't the tank about every 38 sec.
- Aspect of Jeklik damages the whole group about every 12 sec.
- Aspect of Venoxis damages the whole group about every 8 sec.
- Aspect of Mar'li stuns the tank for 6 sec about every 10 sec. It can't be removed: keep the tank topped up.
Damage tips (Classic data)
- Cause Insanity takes control of a player for 10 sec: crowd-control them rather than hurting them.
- Will of Hakkar takes control of a player for 20 sec: crowd-control them rather than hurting them.
Loot
- Heart of Hakkar (Classic data, 100.0%)
Quests
Enchanted South Seas Kelp (level 60)
Get it from: Maywiki of Zuldazar, Stranglethorn Vale (15.3, 16.0). (Classic data)
Enchanted South Seas Kelp (level 60)
Get it from: Maywiki of Zuldazar, Stranglethorn Vale (15.3, 16.0). (Classic data)
Enchanted South Seas Kelp (level 60)
Get it from: Maywiki of Zuldazar, Stranglethorn Vale (15.3, 16.0). (Classic data)
Kezan's Taint (level 60)
Get it from: Al'tabim the All-Seeing, Stranglethorn Vale (15.3, 16.1). (Classic data)
Kezan's Taint (level 60)
Get it from: Al'tabim the All-Seeing, Stranglethorn Vale (15.3, 16.1). (Classic data)
Kezan's Taint (level 60)
Get it from: Al'tabim the All-Seeing, Stranglethorn Vale (15.3, 16.1). (Classic data)
Kezan's Unstoppable Taint (level 60)
Get it from: Al'tabim the All-Seeing, Stranglethorn Vale (15.3, 16.1). (Classic data)
Pristine Enchanted South Seas Kelp (level 60)
Get it from: Maywiki of Zuldazar, Stranglethorn Vale (15.3, 16.0). (Classic data)
Strength of Mount Mugamba (level 60)
Get it from: Jin'rokh the Breaker, Stranglethorn Vale (15.3, 14.4). (Classic data)
Strength of Mount Mugamba (level 60)
Get it from: Jin'rokh the Breaker, Stranglethorn Vale (15.3, 14.4). (Classic data)
Strength of Mount Mugamba (level 60)
Get it from: Jin'rokh the Breaker, Stranglethorn Vale (15.3, 14.4). (Classic data)
The All-Seeing Eye of Zuldazar (level 60)
Get it from: Al'tabim the All-Seeing, Stranglethorn Vale (15.3, 16.1). (Classic data)
The Eye of Zuldazar (level 60)
Get it from: Al'tabim the All-Seeing, Stranglethorn Vale (15.3, 16.1). (Classic data)
The Eye of Zuldazar (level 60)
Get it from: Al'tabim the All-Seeing, Stranglethorn Vale (15.3, 16.1). (Classic data)
The Eye of Zuldazar (level 60)
Get it from: Al'tabim the All-Seeing, Stranglethorn Vale (15.3, 16.1). (Classic data)
The Heart of Hakkar (level 60)
Bring the Heart of Hakkar to Molthor on Yojamba Isle.
Get it from: unknown. (Classic data)
The Heathen's Brand (level 60, Alliance)
Get it from: Jin'rokh the Breaker, Stranglethorn Vale (15.3, 14.4). (Classic data)
The Heathen's Brand (level 60, Alliance)
Get it from: Jin'rokh the Breaker, Stranglethorn Vale (15.3, 14.4). (Classic data)
The Heathen's Brand (level 60, Alliance)
Get it from: Jin'rokh the Breaker, Stranglethorn Vale (15.3, 14.4). (Classic data)
The Hero's Brand (level 60, Alliance)
Get it from: Jin'rokh the Breaker, Stranglethorn Vale (15.3, 14.4). (Classic data)
The Jewel of Kajaro (level 60)
Get it from: Al'tabim the All-Seeing, Stranglethorn Vale (15.3, 16.1). (Classic data)
The Maelstrom's Tendril (level 60)
Get it from: Falthir the Sightless, Stranglethorn Vale (14.1, 13.7). (Classic data)
The Maelstrom's Tendril (level 60)
Get it from: Falthir the Sightless, Stranglethorn Vale (14.1, 13.7). (Classic data)
The Maelstrom's Tendril (level 60)
Get it from: Falthir the Sightless, Stranglethorn Vale (14.1, 13.7). (Classic data)
The Maelstrom's Wrath (level 60)
Get it from: Falthir the Sightless, Stranglethorn Vale (14.1, 13.7). (Classic data)
The Pebble of Kajaro (level 60)
Get it from: Al'tabim the All-Seeing, Stranglethorn Vale (15.3, 16.1). (Classic data)
The Pebble of Kajaro (level 60)
Get it from: Al'tabim the All-Seeing, Stranglethorn Vale (15.3, 16.1). (Classic data)
The Pebble of Kajaro (level 60)
Get it from: Al'tabim the All-Seeing, Stranglethorn Vale (15.3, 16.1). (Classic data)
The Perfect Poison (level 60)
Dirk Thunderwood at Cenarion Hold wants you to bring him Venoxis's Venom Sac and Kurinnaxx's Venom Sac.
Get it from: Dirk Thunderwood, Silithus (52.1, 39.1). (Classic data)
The Rage of Mount Mugamba (level 60)
Get it from: Jin'rokh the Breaker, Stranglethorn Vale (15.3, 14.4). (Classic data)
The Unmarred Vision of Voodress (level 60, Horde)
Get it from: Maywiki of Zuldazar, Stranglethorn Vale (15.3, 16.0). (Classic data)
Vision of Voodress (level 60, Horde)
Get it from: Maywiki of Zuldazar, Stranglethorn Vale (15.3, 16.0). (Classic data)
Vision of Voodress (level 60, Horde)
Get it from: Maywiki of Zuldazar, Stranglethorn Vale (15.3, 16.0). (Classic data)
Vision of Voodress (level 60, Horde)
Get it from: Maywiki of Zuldazar, Stranglethorn Vale (15.3, 16.0). (Classic data)
Zandalarian Shadow Mastery Talisman (level 60)
Get it from: Falthir the Sightless, Stranglethorn Vale (14.1, 13.7). (Classic data)
Zandalarian Shadow Talisman (level 60)
Get it from: Falthir the Sightless, Stranglethorn Vale (14.1, 13.7). (Classic data)
Zandalarian Shadow Talisman (level 60)
Get it from: Falthir the Sightless, Stranglethorn Vale (14.1, 13.7). (Classic data)
Zandalarian Shadow Talisman (level 60)
Get it from: Falthir the Sightless, Stranglethorn Vale (14.1, 13.7). (Classic data)
Heart of Hakkar: this item starts a quest.
Read more
Sources
The WoW Forever beta client (build 1.60.1.70170), what players' ForeverDB addons saw in Forever, Blizzard's posts, and for Classic instances CMaNGOS classic-db (GPL-3.0), labelled Classic data.
Not known yet
- The client has no map of the instance's inside (no UiMap floors for it), so there's no dungeon map yet.
- No drops seen in Forever yet. The ForeverDB addon records them as you play.