Sacerdote
Rotaciones y guía · Guía JcE · Guía de JcJ · Builds de talentos · Facultades · Calculadora de talentos · Macros · Cambios respecto a Classic
Otras clases: Guerrero, Paladín, Cazador, Pícaro, Chamán, Mago, Brujo, Druida
Los sacerdotes son sanadores de tela y lanzadores de sombras. Forever les da un buen montón de herramientas nuevas: Penitencia para Disciplina; Sanación conjunta, Letanía de la Luz y Rezo de alivio para Sagrado (todos son talentos), y Palabra de las Sombras: muerte de base para Sombra. Espíritu divino ahora es un hechizo del instructor a nivel 30. Varios hechizos nuevos son raciales: Plan de contingencia y Destello desconcertante (gnomo), Gracia divina (humano), Sacrificio oscuro (no-muerto) y Castigar (enano).
Disciplina (Healer)
Disciplina es un sanador de absorciones y ráfagas muy eficiente con el maná en Forever. Penitencia, el talento de la fila 5 de Disciplina, canaliza luz sagrada para curar a un aliado o dañar a un enemigo con 12 s de reutilización, Palabra de poder: escudo evita daño (Amparo de alma le quita la reutilización) y los gnomos tienen Plan de contingencia como red de seguridad de reutilización larga. Enfoque interno e Infusión de poder refuerzan los momentos clave, y Égida divina convierte las curaciones críticas no periódicas en escudos.
Sagrado (Healer)
Sagrado es el sanador de curación bruta. Forever añade Rezo de alivio (el último talento de Sagrado, una curación que rebota, con 10 s de reutilización) y Sanación conjunta (un talento de la fila 4 que cura al objetivo y a ti), y los humanos tienen Gracia divina (curación instantánea de emergencia). Letanía de la Luz, un talento nuevo de la fila 5, te devuelve maná cuando alternas entre curaciones distintas, y Guía espiritual convierte el espíritu en poder de curación.
Sombra (Caster DPS)
Sombra acumula DoTs y canalizaciones en Forma de las Sombras, con Tejido de las Sombras potenciando tu daño de sombras. Forever pone Palabra de las Sombras: muerte de base como remate instantáneo con daño de rebote para ti, y los sacerdotes no-muertos tienen Sacrificio oscuro para convertir salud en maná. Unirse a vampírica cura a tu grupo con tu daño de sombras.
Trucos y consejos: lo que ha aprendido ForeverDB
Discipline
Actualizado el 7 de noviembre de 2026 para la versión 1.60.1.70862 · A partir de el cliente del juego
Aprendiendo de los jugadores: Curación + absorciones/s (EHPS). Recopilando combates comparables antes de publicar los patrones de lanzamiento observados.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Cliente de Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for level 60, using cooldowns and costs from the Forever client. (nivel 60)
- Cliente de Forever: Power Infusion has a 3 min cooldown at level 60. You can use it about once every second or third pull. (nivel 60)
- Cliente de Forever: Inner Focus has a 3 min cooldown at level 60. You can use it about once every second or third pull. (nivel 60)
- Cliente de Forever: Divine Grace has a 10 min cooldown at level 60. Plan on using it once per dungeon wing, not every pull. (nivel 60)
- Cliente de Forever: Contingency Plan has a 10 min cooldown at level 60. Plan on using it once per dungeon wing, not every pull. (nivel 60)
- Cliente de Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 20-29, using cooldowns and costs from the Forever client. (niveles 20–29)
- Cliente de Forever: Contingency Plan has a 10 min cooldown at levels 20-29. Plan on using it once per dungeon wing, not every pull. (niveles 20–29)
- Cliente de Forever: Divine Grace has a 10 min cooldown at levels 20-29. Plan on using it once per dungeon wing, not every pull. (niveles 20–29)
- Cliente de Forever: Desperate Prayer has a 10 min cooldown at levels 20-29. Plan on using it once per dungeon wing, not every pull. (niveles 20–29)
- Cliente de Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 30-39, using cooldowns and costs from the Forever client. (niveles 30–39)
- Cliente de Forever: Inner Focus has a 3 min cooldown at levels 30-39. You can use it about once every second or third pull. (niveles 30–39)
- Cliente de Forever: Contingency Plan has a 10 min cooldown at levels 30-39. Plan on using it once per dungeon wing, not every pull. (niveles 30–39)
- Cliente de Forever: Divine Grace has a 10 min cooldown at levels 30-39. Plan on using it once per dungeon wing, not every pull. (niveles 30–39)
- Cliente de Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 40-49, using cooldowns and costs from the Forever client. (niveles 40–49)
- Cliente de Forever: Power Infusion has a 3 min cooldown at levels 40-49. You can use it about once every second or third pull. (niveles 40–49)
- Cliente de Forever: Inner Focus has a 3 min cooldown at levels 40-49. You can use it about once every second or third pull. (niveles 40–49)
- Cliente de Forever: Divine Grace has a 10 min cooldown at levels 40-49. Plan on using it once per dungeon wing, not every pull. (niveles 40–49)
- Cliente de Forever: Contingency Plan has a 10 min cooldown at levels 40-49. Plan on using it once per dungeon wing, not every pull. (niveles 40–49)
- Cliente de Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 50-59, using cooldowns and costs from the Forever client. (niveles 50–59)
- Cliente de Forever: Power Infusion has a 3 min cooldown at levels 50-59. You can use it about once every second or third pull. (niveles 50–59)
- Cliente de Forever: Inner Focus has a 3 min cooldown at levels 50-59. You can use it about once every second or third pull. (niveles 50–59)
- Cliente de Forever: Divine Grace has a 10 min cooldown at levels 50-59. Plan on using it once per dungeon wing, not every pull. (niveles 50–59)
- Cliente de Forever: Contingency Plan has a 10 min cooldown at levels 50-59. Plan on using it once per dungeon wing, not every pull. (niveles 50–59)
Cómo jugarla a nivel 60: prioridad, activaciones y tiempos de reutilización
Qué pulsar, en orden. Lanza el primero que esté listo y cuya condición se cumpla.
- Power Word: Shield: Cuando no lo tengas activo: On the tank first; rank 10 (60) absorbs 928 before talents. (Guía de ForeverDB, Cliente de Forever)
- Penance: Siempre que esté listo: On cooldown: rank 4 (60) heals 425 instantly and every 1 sec for 2 sec. (Guía de ForeverDB, Cliente de Forever)
- Renew: Cuando no lo tengas activo: Keep it on the tank; rank 10 (60) heals 830 over 15 sec. (Guía de ForeverDB, Cliente de Forever)
- Greater Heal: Siempre que esté listo: Rank 5 (60) heals 1853 to 2067; Divine Fury in the healing build makes the cast 0.5 sec shorter. (Guía de ForeverDB, Cliente de Forever)
- Flash Heal: Siempre que esté listo: Rank 7 (56) for emergencies. (Guía de ForeverDB, Cliente de Forever)
Mantén activo:
- Power Word: Shield sobre ti, al menos el 0% del tiempo (Guía de ForeverDB, Cliente de Forever)
- Renew sobre ti, al menos el 0% del tiempo (Guía de ForeverDB, Cliente de Forever)
Reutilizaciones:
- Power Infusion: as needed (Guía de ForeverDB, Cliente de Forever)
- Inner Focus: as needed (Guía de ForeverDB, Cliente de Forever)
- Divine Grace: as needed (Guía de ForeverDB, Cliente de Forever)
- Contingency Plan: Al iniciar el combate (Guía de ForeverDB, Cliente de Forever)
Últimos cambios:
- : client build 1.60.1.70790 -> 1.60.1.70862 (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Holy
Actualizado el 7 de noviembre de 2026 para la versión 1.60.1.70862 · A partir de el cliente del juego
Aprendiendo de los jugadores: Curación + absorciones/s (EHPS). Recopilando combates comparables antes de publicar los patrones de lanzamiento observados.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Cliente de Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for level 60, using cooldowns and costs from the Forever client. (nivel 60)
- Cliente de Forever: Inner Focus has a 3 min cooldown at level 60. You can use it about once every second or third pull. (nivel 60)
- Cliente de Forever: Divine Grace has a 10 min cooldown at level 60. Plan on using it once per dungeon wing, not every pull. (nivel 60)
- Cliente de Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 20-29, using cooldowns and costs from the Forever client. (niveles 20–29)
- Cliente de Forever: Divine Grace has a 10 min cooldown at levels 20-29. Plan on using it once per dungeon wing, not every pull. (niveles 20–29)
- Cliente de Forever: Desperate Prayer has a 10 min cooldown at levels 20-29. Plan on using it once per dungeon wing, not every pull. (niveles 20–29)
- Cliente de Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 30-39, using cooldowns and costs from the Forever client. (niveles 30–39)
- Cliente de Forever: Divine Grace has a 10 min cooldown at levels 30-39. Plan on using it once per dungeon wing, not every pull. (niveles 30–39)
- Cliente de Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 40-49, using cooldowns and costs from the Forever client. (niveles 40–49)
- Cliente de Forever: Divine Grace has a 10 min cooldown at levels 40-49. Plan on using it once per dungeon wing, not every pull. (niveles 40–49)
- Cliente de Forever: There is no simulation for this spec yet. The order shown here comes from the site's rotation card for levels 50-59, using cooldowns and costs from the Forever client. (niveles 50–59)
- Cliente de Forever: Divine Grace has a 10 min cooldown at levels 50-59. Plan on using it once per dungeon wing, not every pull. (niveles 50–59)
Cómo jugarla a nivel 60: prioridad, activaciones y tiempos de reutilización
Qué pulsar, en orden. Lanza el primero que esté listo y cuya condición se cumpla.
- Prayer of Mending: Siempre que esté listo: Rank 3 (60) heals for 413 each time it triggers; keep it on the tank. (Guía de ForeverDB, Cliente de Forever)
- Renew: Cuando no lo tengas activo: Keep it on the tank; rank 10 (60) heals 830 over 15 sec before talents. (Guía de ForeverDB, Cliente de Forever)
- Greater Heal: Siempre que esté listo: Rank 5 (60) heals 1853 to 2067. (Guía de ForeverDB, Cliente de Forever)
- Heal: Siempre que esté listo: Rank 4 for lighter damage, or a lower Greater Heal rank if you prefer. (Guía de ForeverDB, Cliente de Forever)
- Flash Heal: Siempre que esté listo: Rank 7 (56) for spikes. (Guía de ForeverDB, Cliente de Forever)
Mantén activo:
- Renew sobre ti, al menos el 0% del tiempo (Guía de ForeverDB, Cliente de Forever)
Reutilizaciones:
- Inner Focus: as needed (Guía de ForeverDB, Cliente de Forever)
- Divine Grace: as needed (Guía de ForeverDB, Cliente de Forever)
Últimos cambios:
- : client build 1.60.1.70790 -> 1.60.1.70862 (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; 30-39: removed Binding Heal; 40-49: removed Binding Heal; 50-59: removed Binding Heal; 60-60: removed Binding Heal; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Shadow
Actualizado el 7 de noviembre de 2026 para la versión 1.60.1.70862 · A partir de el simulador de DPS, el cliente del juego
Aprendiendo de los jugadores: DPS. Recopilando combates comparables antes de publicar los patrones de lanzamiento observados.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulador: Best consumable at level 60: Elixir of Greater Intellect (+2.6% DPS in the simulator); then Greater Arcane Elixir (+2.2%). (nivel 60)
- Simulador: The party buff that helps you most at level 60 is Blessing of Kings from a Paladin: +3.6% DPS in the simulator. (nivel 60)
- Simulador: At level 60, your damage comes from Mind Flay 30%, Shadow Word: Pain 22%, and Starshards 17% (simulator: recommended build, best gear, 60 s single-target fight). (nivel 60)
- Simulador: Shadow Word: Pain is worth 11.5% of your DPS at level 60: the simulator's fight without it did that much less damage. It kept it on the target 96% of the time. (nivel 60)
- Simulador: Mind Blast is worth 9.5% of your DPS at level 60: the simulator's fight without it did that much less damage. (nivel 60)
- Simulador: Stat values at level 60 (simulator, 1 spell power = 1): Intellect 2.54, haste rating 1.17. (nivel 60)
- Simulador: At levels 20-29, Scroll of Intellect IV is your best consumable (+3.7% DPS in the simulator), with Greater Arcane Elixir second (+1.9%). (niveles 20–29)
- Simulador: At levels 20-29, Blessing of Kings from a Paladin is the party buff that helps you most: +4.2% DPS in the simulator. (niveles 20–29)
- Simulador: At levels 20-29, your damage comes from Mind Flay 33%, Starshards 19%, and Shadow Word: Pain 19% (simulator: recommended build, best gear, 60 s single-target fight). (niveles 20–29)
- Simulador: Shadow Word: Pain is worth 11.2% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. It kept it on the target 79% of the time. (niveles 20–29)
- Simulador: Starshards is worth 7.2% of your DPS at levels 20-29: the simulator did that much less damage in a fight without it. (niveles 20–29)
- Especulación: The class guide's rotation card uses Devouring Plague here and the simulator disagrees: check it in game before trusting either: Leave Devouring Plague out of single-target fights at levels 30-39: the simulator's 60 s fight did 7% more damage without it. The class guide disagrees, so treat this as a lead to test. (niveles 30–39)
- Especulación: The class guide's rotation card uses Mind Flay here and the simulator disagrees: check it in game before trusting either: Leave Mind Flay out of single-target fights at levels 30-39: the simulator's 60 s fight did 3.5% more damage without it. The class guide disagrees, so treat this as a lead to test. (niveles 30–39)
- Simulador: At levels 30-39, Scroll of Intellect IV is your best consumable (+5.5% DPS in the simulator), with Elixir of Greater Intellect second (+4.7%). (niveles 30–39)
- Simulador: The party buff that helps you most at levels 30-39 is Arcane Intellect from a Mage: +9.2% DPS in the simulator. (niveles 30–39)
- Simulador: At levels 30-39, your damage comes from Mind Flay 32%, Shadow Word: Pain 20%, and Devouring Plague 14% (simulator: recommended build, best gear, 60 s single-target fight). (niveles 30–39)
- Simulador: Shadow Word: Pain is worth 8.1% of your DPS at levels 30-39. The simulator did that much less damage without it, and kept it on the target 79% of the time. (niveles 30–39)
- Simulador: Wand is worth 6.5% of your DPS at levels 30-39: the simulator did that much less damage in a fight without it. (niveles 30–39)
- Especulación: The class guide's rotation card uses Devouring Plague here and the simulator disagrees: check it in game before trusting either: Leave Devouring Plague out of single-target fights at levels 40-49: the simulator's 60 s fight did 10.3% more damage without it. The class guide disagrees, so treat this as a lead to test. (niveles 40–49)
- Especulación: The class guide's rotation card uses Mind Flay here and the simulator disagrees: check it in game before trusting either: Leave Mind Flay out of single-target fights at levels 40-49: the simulator's 60 s fight did 4.3% more damage without it. The class guide disagrees, so treat this as a lead to test. (niveles 40–49)
- Simulador: Best consumable at levels 40-49: Elixir of Greater Intellect (+8.2% DPS in the simulator); then Scroll of Intellect IV (+3.9%). (niveles 40–49)
- Simulador: The party buff that helps you most at levels 40-49 is Arcane Intellect from a Mage: +4.7% DPS in the simulator. (niveles 40–49)
- Simulador: Where your damage comes from at levels 40-49: Mind Flay 31%, Shadow Word: Pain 21%, Devouring Plague 15% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveles 40–49)
- Simulador: Shadow Word: Pain is worth 11% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. It kept it on the target 79% of the time. (niveles 40–49)
- Simulador: Wand is worth 7.9% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (niveles 40–49)
- Especulación: The class guide's rotation card uses Devouring Plague here and the simulator disagrees: check it in game before trusting either: Leave Devouring Plague out of single-target fights at levels 50-59: the simulator's 60 s fight did 1.2% more damage without it. The class guide disagrees, so treat this as a lead to test. (niveles 50–59)
- Especulación: The class guide's rotation card uses Mind Flay here and the simulator disagrees: check it in game before trusting either: Leave Mind Flay out of single-target fights at levels 50-59: the simulator's 60 s fight did 1.9% more damage without it. The class guide disagrees, so treat this as a lead to test. (niveles 50–59)
- Simulador: Best consumable at levels 50-59: Elixir of Greater Intellect (+10.1% DPS in the simulator); then Scroll of Intellect IV (+7%). (niveles 50–59)
- Simulador: The party buff that helps you most at levels 50-59 is Arcane Intellect from a Mage: +9.1% DPS in the simulator. (niveles 50–59)
- Simulador: Where your damage comes from at levels 50-59: Mind Flay 25%, Shadow Word: Pain 23%, Starshards 17% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveles 50–59)
- Simulador: Starshards is worth 8.9% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (niveles 50–59)
- Simulador: Shadow Word: Pain is worth 6.7% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. It kept it on the target 79% of the time. (niveles 50–59)
Cómo jugarla a nivel 60: prioridad, activaciones y tiempos de reutilización
Qué pulsar, en orden. Lanza el primero que esté listo y cuya condición se cumpla.
- Shadow Word: Pain: Cuando no esté en el objetivo: Keep it on the target: up 96% of the sim's fight; worth 11.5% of your DPS (Simulador, Cliente de Forever, Guía de ForeverDB)
- Devouring Plague: Cuando no esté en el objetivo: Keep it on the target: up 86% of the sim's fight; worth 3.7% of your DPS (Simulador, Cliente de Forever, Guía de ForeverDB)
- Starshards: Siempre que esté listo: Cast it when it's ready (30 s cooldown); worth 4.6% of your DPS (Simulador, Cliente de Forever, Guía de ForeverDB)
- Mind Blast: Siempre que esté listo: Cast it when it's ready (8 s cooldown); worth 9.5% of your DPS (Simulador, Cliente de Forever, Guía de ForeverDB)
- Mind Flay: Úsalo para rellenar los huecos: Your filler: cast it when nothing above is ready; worth 14.5% of your DPS (Simulador, Cliente de Forever, Guía de ForeverDB)
- Wand: out of mana: Only when you're out of mana; worth 1.2% of your DPS (Simulador)
Mantén activo:
- Shadow Word: Pain en el objetivo, al menos el 95% del tiempo (Simulador, Cliente de Forever)
- Devouring Plague en el objetivo, al menos el 85% del tiempo (Simulador, Cliente de Forever)
Antes del pull:
- Blessing of Kings (Simulador, Cliente de Forever)
- Arcane Intellect (Simulador, Cliente de Forever)
- Blessing of Wisdom (Simulador, Cliente de Forever)
- Elixir of Greater Intellect (Simulador, Cliente de Forever)
- Greater Arcane Elixir (Simulador, Cliente de Forever)
- Baked Salmon (Simulador, Cliente de Forever)
- Mark of the Wild (Simulador, Cliente de Forever)
- Scroll of Intellect IV (Simulador, Cliente de Forever)
Últimos cambios:
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862 (new client build 1.60.1.70862)
- : 40-49: added Mind Blast; 50-59: removed Devouring Plague, Mind Flay; 50-59: Shadow Word: Pain worth 9.6% -> 6%; 50-59: Starshards worth 13.2% -> 8.3%; 2 new tip(s); 1 tip(s) dropped (client build or hotfix rebuild)
Los últimos cambios de cada especialización. Se estudia de nuevo cada semana y tras cada nueva versión del juego.
Mejor equipo posible a cualquier nivel: Disciplina, Sagrado, Sombra
Mejores profesiones para Sacerdote: Costura + Encantamiento.
Habilidades de Sacerdote
- Conjuración enfocada
- Curación inferior (nivel 1)
- Palabra de poder: entereza (nivel 1)
- Acometida (nivel 1)
- Palabra de las Sombras: Dolor (nivel 4)
- Palabra de poder: escudo (nivel 6)
- Desvanecer (nivel 8)
- Renovar (nivel 8)
- Destello desconcertante (nivel 10)
- Rezo desesperado (nivel 10, de la misión de clase de Classic Desperate Prayer (rango 1))
- Gracia divina (nivel 10)
- Maleficio de debilidad (nivel 10, de la misión de clase de Classic Hex of Weakness (rango 1))
- Explosión mental (nivel 10)
- Resurrección (nivel 10)
- Fragmentos estelares (nivel 10, de la misión de clase de Classic Returning Home (rango 1))
- Toque de debilidad (nivel 10, de la misión de clase de Classic Touch of Weakness (rango 1))
- Fuego interno (nivel 12)
- Curar enfermedad (nivel 14)
- Alarido psíquico (nivel 14)
- Curar (nivel 16)
- Disipar magia (nivel 18)
- Castigar (nivel 20, de la misión de clase de Classic A Lack of Fear (rango 1))
- Plan de contingencia (nivel 20)
- Sacrificio oscuro (nivel 20, de la misión de clase de Classic Devouring Plague (rango 1))
- Peste devoradora (nivel 20)
- Gracia de Elune (nivel 20, de la misión de clase de Classic Elune's Grace)
- Custodia de miedo (nivel 20)
- Rebote (nivel 20, de la misión de clase de Classic Arcane Feedback (rango 1))
- Destello curativo (nivel 20)
- Fuego Sagrado (nivel 20)
- Calma mental (nivel 20)
- Encadenar no-muerto (nivel 20)
- Guardia de las Sombras (nivel 20, de la misión de clase de Classic Shadowguard (rango 1))
- Visión mental (nivel 22)
- Quemar maná (nivel 24)
- Espíritu divino (nivel 30)
- Control mental (nivel 30)
- Rezo de curación (nivel 30)
- Protección de las Sombras (nivel 30)
- Suprimir enfermedad (nivel 32)
- Palabra de las Sombras: muerte (nivel 32)
- Levitar (nivel 34)
- Curación superior (nivel 40)
- Pozo de Luz (nivel 40)
- Rezo de entereza (nivel 48)
- Rezo de protección de las sombras (nivel 56)
- Rezo de espíritu (nivel 60)
Preguntas comunes
Can Priests wear all cloth armour in WoW Forever?
Yes. Cloth is the only armour type Priests can equip in Forever, so every cloth piece fits them, at every slot. They cannot wear leather, mail or plate.
For weapons, Priests use one-handed maces, staves, daggers and wands, and they cannot use shields.
The full breakdown is on the Priest class page.
Fuentes: Priest in WoW Forever · comprobado en la versión 1.60.1.70790Data from the WoW Forever client, versión 1.60.1.70862, extracted .