Paladín
Rotaciones y guía · Guía JcE · Guía de JcJ · Builds de talentos · Facultades · Calculadora de talentos · Macros · Cambios respecto a Classic
Otras clases: Guerrero, Cazador, Pícaro, Sacerdote, Chamán, Mago, Brujo, Druida
Los paladines son híbridos con placas que sanan, tanquean y luchan cuerpo a cuerpo con Sellos y Sentencia. Forever los cambia a fondo: Choque Sagrado es un talento Sagrado de nivel 30 y la nueva Vigilia de la Luz (un talento de nivel 40) lo convierte en sanación de grupo, todos los paladines consiguen Golpe Sagrado a nivel 6, Protección recibe Sello de furia, Sentencia de furia, Juicio presto y Baluarte de templario, y Reprensión gana Enjuiciador Sagrado y el talento de nivel 40 Giro de la Luz, cuyos ecos de sello hacen oficial el seal twisting. Consagración y Bendición de los Reyes son habilidades del instructor a nivel 20.
Sagrado (Healer)
Sagrado es un sanador de objetivo único fuerte y eficiente que ahora también tiene sanación de grupo de verdad gracias a Vigilia de la Luz y Choque Sagrado. Luz Sagrada es la sanación grande y, con los valores base, también la que más rinde por Maná; Destello de Luz es la sanación rápida y barata, e Iluminación te devuelve maná con los críticos. Favor divino te garantiza un crítico para las emergencias.
Protección (Tank)
Forever convierte Protección en un tanque de verdad: Sello de furia añade daño sagrado y, si llevas escudo, escudos de absorción a cada golpe, mientras que Sentencia desata Sentencia de furia para hacer daño e irritar. Golpe Sagrado (desde el nivel 6) añade amenaza sagrada entre Sentencias, Consagración (se aprende a nivel 20) se encarga de los grupos de bichos y Escudo Sagrado completa la amenaza. El Maná vuelve con los bloqueos de Especialización en escudos (6% del Maná máximo en el rango 3) y con Sello de furia mejorado, cuya cantidad base el cliente deja en blanco. Juicio presto añade una segunda forma de irritar y Baluarte de templario, un escudo de absorción de emergencia.
Reprensión (Melee DPS)
Reprensión lleva un arma de dos manos lenta y se apoya en Sello de orden, los críticos y Venganza. Forever da a todos los paladines Golpe Sagrado, un ataque instantáneo con 10 s de reutilización; Enjuiciador Sagrado, para que pegue más fuerte y renueve tus Sentencias; y Giro de la Luz, el talento de nivel 40 al final de la rama, que premia ir cambiando de sello entre golpe y golpe: al sustituir un sello queda un Eco que aplica su efecto en tu siguiente golpe. Sentencia y Exorcismo rellenan los huecos.
Trucos y consejos: lo que ha aprendido ForeverDB
Holy
Actualizado el 7 de noviembre de 2026 para la versión 1.60.1.70862 · A partir de el cliente del juego
Aprendiendo de los jugadores: Curación + absorciones/s (EHPS). Recopilando combates comparables antes de publicar los patrones de lanzamiento observados.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Cliente de Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for level 60, with cooldowns and costs from the Forever client. (nivel 60)
- Cliente de Forever: Divine Favor has a 2 min cooldown at level 60 (client data). You can use it about once every second or third pull. (nivel 60)
- Cliente de Forever: Blessing of Protection has a 5 min cooldown at level 60 (client data). Plan to use it once per dungeon wing, not every pull. (nivel 60)
- Cliente de Forever: Lay on Hands has a 20 min cooldown at level 60 (client data). Plan to use it once per dungeon wing, not every pull. (nivel 60)
- Cliente de Forever: Divine Shield has a 5 min cooldown and costs 110 Mana at level 60 (client data). Plan to use it once per dungeon wing, not every pull. (nivel 60)
- Cliente de Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 20-29, with cooldowns and costs from the Forever client. (niveles 20–29)
- Cliente de Forever: Blessing of Protection has a 5 min cooldown and costs 25 Mana at levels 20-29 (client data). Plan to use it once per dungeon wing, not every pull. (niveles 20–29)
- Cliente de Forever: Lay on Hands has a 20 min cooldown at levels 20-29 (client data). Plan to use it once per dungeon wing, not every pull. (niveles 20–29)
- Cliente de Forever: Divine Protection has a 5 min cooldown and costs 35 Mana at levels 20-29 (client data). Plan to use it once per dungeon wing, not every pull. (niveles 20–29)
- Cliente de Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (niveles 30–39)
- Cliente de Forever: Divine Favor has a 2 min cooldown at levels 30-39 (client data). You can use it about once every second or third pull. (niveles 30–39)
- Cliente de Forever: Blessing of Protection has a 5 min cooldown and costs 45 Mana at levels 30-39 (client data). Plan to use it once per dungeon wing, not every pull. (niveles 30–39)
- Cliente de Forever: Lay on Hands has a 20 min cooldown at levels 30-39 (client data). Plan to use it once per dungeon wing, not every pull. (niveles 30–39)
- Cliente de Forever: Voice of Truth has a 3 min cooldown at levels 30-39 (client data). You can use it about once every second or third pull. (niveles 30–39)
- Cliente de Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (niveles 40–49)
- Cliente de Forever: Divine Favor has a 2 min cooldown at levels 40-49 (client data). You can use it about once every second or third pull. (niveles 40–49)
- Cliente de Forever: Blessing of Protection has a 5 min cooldown at levels 40-49 (client data). Plan to use it once per dungeon wing, not every pull. (niveles 40–49)
- Cliente de Forever: Lay on Hands has a 20 min cooldown at levels 40-49 (client data). Plan to use it once per dungeon wing, not every pull. (niveles 40–49)
- Cliente de Forever: Divine Shield has a 5 min cooldown and costs 75 Mana at levels 40-49 (client data). Plan to use it once per dungeon wing, not every pull. (niveles 40–49)
- Cliente de Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (niveles 50–59)
- Cliente de Forever: Divine Favor has a 2 min cooldown at levels 50-59 (client data). You can use it about once every second or third pull. (niveles 50–59)
- Cliente de Forever: Blessing of Protection has a 5 min cooldown at levels 50-59 (client data). Plan to use it once per dungeon wing, not every pull. (niveles 50–59)
- Cliente de Forever: Lay on Hands has a 20 min cooldown at levels 50-59 (client data). Plan to use it once per dungeon wing, not every pull. (niveles 50–59)
- Cliente de Forever: Divine Shield has a 5 min cooldown and costs 110 Mana at levels 50-59 (client data). Plan to use it once per dungeon wing, not every pull. (niveles 50–59)
Cómo jugarla a nivel 60: prioridad, activaciones y tiempos de reutilización
Qué pulsar, en orden. Lanza el primero que esté listo y cuya condición se cumpla.
- Holy Light: Siempre que esté listo: Rank 9 at 60 heals 1495 to 1665 and rank 8 at 54 heals 1151 to 1283; pick the rank that fits the damage. (Guía de ForeverDB, Cliente de Forever)
- Holy Shock: Siempre que esté listo: Rank 4 at 56 heals 307 to 333 with no cast time. (Guía de ForeverDB, Cliente de Forever)
- Light's Vigil: Siempre que esté listo: Rank 3 at 60: the next Holy Shock on the marked ally heals their party for 684 to 724. (Guía de ForeverDB, Cliente de Forever)
- Flash of Light: Siempre que esté listo: Rank 6 at 58 heals 286 to 320. (Guía de ForeverDB, Cliente de Forever)
- Cleanse: Siempre que esté listo: Remove poisons, diseases and magic. (Guía de ForeverDB, Cliente de Forever)
Reutilizaciones:
- Divine Favor: as needed (Guía de ForeverDB, Cliente de Forever)
- Blessing of Protection: as needed (Guía de ForeverDB, Cliente de Forever)
- Lay on Hands: as needed (Guía de ForeverDB, Cliente de Forever)
- Divine Shield: Al iniciar el combate (Guía de ForeverDB, Cliente de Forever)
Últimos cambios:
- : client build 1.60.1.70790 -> 1.60.1.70862 (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Protection
Actualizado el 7 de noviembre de 2026 para la versión 1.60.1.70862 · A partir de el cliente del juego
Aprendiendo de los jugadores: DPS. Recopilando combates comparables antes de publicar los patrones de lanzamiento observados.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Cliente de Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for level 60, with cooldowns and costs from the Forever client. (nivel 60)
- Cliente de Forever: Templar's Bulwark has a 5 min cooldown and costs 110 Mana at level 60 (client data). Plan to use it once per dungeon wing, not every pull. (nivel 60)
- Cliente de Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 20-29, with cooldowns and costs from the Forever client. (niveles 20–29)
- Cliente de Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (niveles 30–39)
- Cliente de Forever: Templar's Bulwark has a 5 min cooldown and costs 110 Mana at levels 30-39 (client data). Plan to use it once per dungeon wing, not every pull. (niveles 30–39)
- Cliente de Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (niveles 40–49)
- Cliente de Forever: Templar's Bulwark has a 5 min cooldown and costs 110 Mana at levels 40-49 (client data). Plan to use it once per dungeon wing, not every pull. (niveles 40–49)
- Cliente de Forever: There is no simulation for this spec yet. The order shown is from the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (niveles 50–59)
- Cliente de Forever: Templar's Bulwark has a 5 min cooldown and costs 110 Mana at levels 50-59 (client data). Plan to use it once per dungeon wing, not every pull. (niveles 50–59)
Cómo jugarla a nivel 60: prioridad, activaciones y tiempos de reutilización
Qué pulsar, en orden. Lanza el primero que esté listo y cuya condición se cumpla.
- Righteous Fury: Cuando no lo tengas activo: Before the pull, when you tank. (Guía de ForeverDB, Cliente de Forever)
- Seal of Fury: Cuando no lo tengas activo: Rank 7 at 58 adds 35 Holy damage per swing. (Guía de ForeverDB, Cliente de Forever)
- Holy Shield: Cuando no lo tengas activo: Rank 3 at 60 deals 221 Holy damage per block. (Guía de ForeverDB, Cliente de Forever)
- Judgement: Siempre que esté listo: On cooldown for damage and a taunt. (Guía de ForeverDB, Cliente de Forever)
- Hammer of the Righteous: Siempre que esté listo: On cooldown. (Guía de ForeverDB, Cliente de Forever)
- Holy Strike: Siempre que esté listo: On cooldown; rank 8 arrives at 60. (Guía de ForeverDB, Cliente de Forever)
- Hammer of Wrath: Cuando el objetivo esté por debajo del 20% de salud: On an enemy at 20% health or less. (Guía de ForeverDB, Cliente de Forever)
Reacciona a:
- Por debajo del 20% de salud: Hammer of Wrath: Hammer of Wrath works once the target is under 20% health (Cliente de Forever)
Mantén activo:
- Seal of Fury sobre ti, al menos el 0% del tiempo (Guía de ForeverDB, Cliente de Forever)
- Holy Shield sobre ti, al menos el 0% del tiempo (Guía de ForeverDB, Cliente de Forever)
Reutilizaciones:
- Swift Judgement: as needed (Guía de ForeverDB, Cliente de Forever)
- Hammer of Justice: as needed (Guía de ForeverDB, Cliente de Forever)
- Templar's Bulwark: as needed (Guía de ForeverDB, Cliente de Forever)
Antes del pull:
- Righteous Fury (Guía de ForeverDB, Cliente de Forever)
Últimos cambios:
- : client build 1.60.1.70790 -> 1.60.1.70862 (new client build 1.60.1.70862)
- : client build 1.60.1.70755 -> 1.60.1.70790; new Blizzard post (new client build 1.60.1.70790)
- : tip wording or values (class pages reworked for 70755 and the level 60 cap)
Retribution
Actualizado el 7 de noviembre de 2026 para la versión 1.60.1.70862 · A partir de el simulador de DPS, el cliente del juego
Aprendiendo de los jugadores: DPS. Recopilando combates comparables antes de publicar los patrones de lanzamiento observados.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Especulación: The class guide's rotation card uses Seal of the Crusader here and the simulator disagrees: check it in game before trusting either: Leave Seal of the Crusader out of single-target fights at level 60: the simulator's 60 s fight did 1.5% more damage without it. The class guide disagrees, so treat this as a lead to test. (nivel 60)
- Simulador: Best consumable at level 60: Elixir of Greater Strength (+2.3% DPS in the simulator); then Bear Bruscitti (+1.9%). (nivel 60)
- Simulador: The party buff that helps you most at level 60 is Battle Shout from a Warrior: +6% DPS in the simulator. (nivel 60)
- Simulador: Where your damage comes from at level 60: auto attacks 51%, Holy Strike 24%, Seal of Command 22% (simulator: recommended build, best gear for the level, 60 s single-target fight). (nivel 60)
- Simulador: Judgement is worth 34.3% of your DPS at level 60: the simulator's fight without it did that much less damage. (nivel 60)
- Especulación: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 24.3% of your DPS at level 60: the simulator's fight without it did that much less damage. (nivel 60)
- Simulador: Stat values at level 60 (simulator, 1 attack power = 1): Strength 2.2, crit rating 1.45, haste rating 1.3. (nivel 60)
- Simulador: At levels 20-29, Elixir of Greater Strength is your best consumable (+1.9% DPS in the simulator), with Bear Bruscitti second (+1.2%). (niveles 20–29)
- Simulador: The party buff that helps you most at levels 20-29 is Blessing of Kings from a Paladin: +2.9% DPS in the simulator. (niveles 20–29)
- Simulador: At levels 20-29, your damage comes from auto attacks 51%, Seal of Command 22%, and Holy Strike 16% (simulator: recommended build, best gear, 60 s single-target fight). (niveles 20–29)
- Simulador: Judgement is worth 45.4% of your DPS at levels 20-29: the simulator did that much less damage in a fight without it. (niveles 20–29)
- Especulación: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 32.8% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (niveles 20–29)
- Simulador: At levels 30-39, Bear Bruscitti is your best consumable (+1.6% DPS in the simulator), with Scroll of Strength IV second (+1.5%). (niveles 30–39)
- Simulador: The party buff that helps you most at levels 30-39 is Battle Shout from a Warrior: +2.9% DPS in the simulator. (niveles 30–39)
- Simulador: At levels 30-39, your damage comes from auto attacks 47%, Seal of Command 19%, and Holy Strike 18% (simulator: recommended build, best gear, 60 s single-target fight). (niveles 30–39)
- Simulador: Judgement is worth 47.2% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (niveles 30–39)
- Especulación: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 34.1% of your DPS at levels 30-39: the simulator did that much less damage in a fight without it. (niveles 30–39)
- Simulador: Best consumable at levels 40-49: Bear Bruscitti (+1.8% DPS in the simulator); then Elixir of Greater Agility (+1.6%). (niveles 40–49)
- Simulador: At levels 40-49, Battle Shout from a Warrior is the party buff that helps you most: +3.3% DPS in the simulator. (niveles 40–49)
- Simulador: At levels 40-49, your damage comes from auto attacks 41%, Seal of Command 23%, and Holy Strike 20% (simulator: recommended build, best gear, 60 s single-target fight). (niveles 40–49)
- Simulador: Judgement is worth 51.5% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (niveles 40–49)
- Especulación: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 38.6% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (niveles 40–49)
- Especulación: The class guide's rotation card uses Seal of the Crusader here and the simulator disagrees: check it in game before trusting either: Leave Seal of the Crusader out of single-target fights at levels 50-59: the simulator's 60 s fight did 1.9% more damage without it. The class guide disagrees, so treat this as a lead to test. (niveles 50–59)
- Simulador: Best consumable at levels 50-59: Elixir of Greater Strength (+3.5% DPS in the simulator); then Bear Bruscitti (+2.7%). (niveles 50–59)
- Simulador: At levels 50-59, Battle Shout from a Warrior is the party buff that helps you most: +5.1% DPS in the simulator. (niveles 50–59)
- Simulador: Where your damage comes from at levels 50-59: auto attacks 56%, Holy Strike 21%, Seal of Command 18% (simulator: recommended build, best gear for the level, 60 s single-target fight). (niveles 50–59)
- Simulador: Judgement is worth 31% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (niveles 50–59)
- Especulación: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 22.1% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (niveles 50–59)
Cómo jugarla a nivel 60: prioridad, activaciones y tiempos de reutilización
Qué pulsar, en orden. Lanza el primero que esté listo y cuya condición se cumpla.
- Judgement: Siempre que esté listo: Cast it when it's ready (10 s cooldown); worth 34.3% of your DPS (Simulador, Cliente de Forever, Guía de ForeverDB)
- Seal of Command: Cuando no lo tengas activo: Keep it up: 96% of the sim's fight; worth 24.3% of your DPS (Simulador, Cliente de Forever, Guía de ForeverDB)
- Holy Strike: Úsalo para rellenar los huecos: Your filler: cast it when nothing above is ready; worth 24.2% of your DPS (Simulador, Cliente de Forever, Guía de ForeverDB)
Mantén activo:
- Seal of Command sobre ti, al menos el 95% del tiempo (Simulador, Cliente de Forever)
Antes del pull:
- Battle Shout (Simulador, Cliente de Forever)
- Blessing of Kings (Simulador, Cliente de Forever)
- Elixir of Greater Strength (Simulador, Cliente de Forever)
- Mark of the Wild (Simulador, Cliente de Forever)
- Bear Bruscitti (Simulador, Cliente de Forever)
- Scroll of Strength IV (Simulador, Cliente de Forever)
- Elixir of Greater Agility (Simulador, Cliente de Forever)
Evita:
- Leave Seal of the Crusader out of single-target fights at level 60: the simulator's 60 s fight did 1.5% more damage without it. (Simulador)
Últimos cambios:
- : tip wording or values (client build or hotfix rebuild)
- : client build 1.60.1.70790 -> 1.60.1.70862; 50-59: Judgement worth 37.1% -> 32.5%; 50-59: Seal of Command worth 26.4% -> 22.3% (new client build 1.60.1.70862)
- : 60-60: Holy Strike worth 22% -> 24.2% (client build or hotfix rebuild)
Los últimos cambios de cada especialización. Se estudia de nuevo cada semana y tras cada nueva versión del juego.
Mejor equipo posible a cualquier nivel: Sagrado, Protección, Reprensión
Mejores profesiones para Paladín: Herrería + Minería.
Habilidades de Paladín
- Destello de Luz mejorado
- Sello de furia mejorado
- Captar no-muertes
- Aura de devoción (nivel 1)
- Luz Sagrada (nivel 1)
- Sentencia de Rectitud (nivel 1)
- Sello de rectitud (nivel 1)
- Bendición del poderío (nivel 4)
- Sentencia (nivel 4)
- Protección divina (nivel 6)
- Golpe Sagrado (nivel 6)
- Sello del Cruzado (nivel 6)
- Martillo de justicia (nivel 8)
- Purificar (nivel 8)
- Bendición de Protección (nivel 10)
- Imposición de manos (nivel 10)
- Furia justa (nivel 10)
- Sello de furia (nivel 10)
- Sentencia del cruzado (nivel 12)
- Redención (nivel 12, de la misión de clase de Classic The Tome of Divinity (rango 1))
- Bendición de Sabiduría (nivel 14)
- Aura de castigo (nivel 16)
- Bendición de Libertad (nivel 18)
- Bendición de los Reyes (nivel 20)
- Consagración (nivel 20)
- Exorcismo (nivel 20)
- Destello de Luz (nivel 20)
- Sentencia de orden (nivel 20)
- Voz de la verdad (nivel 20)
- Aura de concentración (nivel 22)
- Sentencia de Justicia (nivel 22)
- Sello de justicia (nivel 22)
- Ahuyentar a no-muerto (nivel 24)
- Sentencia de furia (nivel 25)
- Aura de resistencia a las Sombras (nivel 28)
- Intervención divina (nivel 30)
- Sentencia de Luz (nivel 30)
- Sello de luz (nivel 30)
- Aura de resistencia a la Escarcha (nivel 32)
- Escudo divino (nivel 34)
- Aura de Resistencia al Fuego (nivel 36)
- Sentencia de Sabiduría (nivel 38)
- Sello de sabiduría (nivel 38)
- Martillo del honrado (nivel 40)
- Purgación (nivel 42)
- Martillo de cólera (nivel 44)
- Bendición de Sacrificio (nivel 46)
- Cólera sagrada (nivel 50)
- Bendición superior de poderío (nivel 52)
- Bendición superior de sabiduría (nivel 54)
- Bendición superior de reyes (nivel 60)
Ya no son habilidades de instructor en el cliente en vivo
Preguntas comunes
What does the Paladin's Holy Strike do and when do you learn it?
Holy Strike is a melee strike every Paladin trains at level 6. It is instant, costs a little mana and has a 10 second cooldown, so it is your main damage and threat button while levelling.
It hits for a share of your weapon damage plus a set amount of Holy damage, and both grow with each rank. Rank 1 does 25% weapon damage plus 10 to 14 Holy; the linked Rank 3 does 32% plus 17 to 21 (learned at level 20); the top Rank 8 reaches 50% weapon damage plus 81 to 105 Holy at level 60. There are eight ranks in all, trained from level 6 to 60.
Every spec has a talent built around it: Holy Power in Holy, Iron Creed in Protection and Sacred Arbiter in Retribution. Iron Creed (Protection, from level 35, three ranks) raises Holy Strike's threat by 10% per rank, 30% at 3/3, and while Righteous Fury is up it also makes Holy Strike cut your damage taken by 2% per rank, 6% at 3/3, for 6 sec. That is why it anchors Paladin tanking.
Fuentes: Holy Strike (Rank 3) · Outlook: Paladin · Forever Class Deep Dives — Paladin · comprobado en la versión 1.60.1.70790Data from the WoW Forever client, versión 1.60.1.70862, extracted .