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Warlock Talent builds
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Warlocks are DoT and shadow casters with demon pets and strong self-sustain via Life Tap. Forever splits Curses and Banes (Bane of Agony and Bane of Doom can stack with a Curse like Curse of the Elements), adds Wrack as the channelled Affliction capstone, and gives Destruction the Conflagrate, Bane of Havoc and Incinerate talents.
Affliction: Instant Corruption and stronger drains (level 20)
The easiest way to level a Warlock to 20. Five points make Corruption instant, Improved Drains makes Drain Life heal 20% more, and Improved Life Tap gets 20% more Mana out of every tap, so you chain pulls with very little rest.
- Improved Corruption 5/5: Each rank takes 0.4 sec off Corruption's cast and adds 2% damage. At 5/5 it cuts 2 sec, which makes Corruption instant, and adds 10% damage. An instant Corruption is what this build is built around: you can put it on a mob as it runs in, or on the next mob while the first is still dying.
- Improved Life Tap 2/2: Life Tap gives 10% more Mana at rank 1 and 20% more at rank 2. Life Tap is your main Mana source while leveling, so both points pay off on every pull.
- Improved Drains 3/3: Drain Life, Drain Soul and Wrack drain or deal 7%, 13% and 20% more at ranks 1 to 3. Drain Life is how you win back the health Life Tap costs, so the full 20% means less eating between pulls.
- Fel Concentration 1/3: One point gives a 23% chance that damage doesn't interrupt Drain Life or Drain Soul. Tier 3 needs one point from this build, and ranks 2 and 3 (47% and 70%) are the first points to take after 20.
Send the Voidwalker in, then put instant Corruption, Bane of Agony and a curse on the mob. Curses and Banes are separate in Forever, so Bane of Agony sits alongside Curse of Weakness, the best solo curse against melee mobs. Fill with Shadow Bolt, Life Tap when Mana runs low, and Drain Life the health back: Improved Drains makes every tick count. Finish mobs with Drain Soul when you need Soul Shards. Because Corruption is instant, you can put it on the next mob while the first one is still dying. Soul Siphon, which boosts your drains for each of your effects on the target, now sits in tier 5 and opens at 30.
Affliction: Hit and low threat for groups (level 20)
A group build for level 20 dungeons: Suppression adds 5% hit and cuts your threat by 20%, Improved Corruption makes Corruption instant for quick multi-dotting, and Amplify Curse makes Bane of Agony 50% stronger on bosses.
- Suppression 5/5: Each rank adds 1% chance to hit and cuts all threat you generate by 4%, up to 5% hit and 20% less threat at 5/5. Dungeon mobs are often higher level than you, so the hit keeps your DoTs landing, and the threat cut lets you dot a whole pack without pulling it off the tank.
- Improved Corruption 5/5: At 5/5 it cuts 2 sec from Corruption's cast, making it instant, and adds 10% damage, so you can put Corruption on every mob in a pull without stopping to cast.
- Amplify Curse 1/1: Makes your next Bane of Agony or Curse of Weakness 50% stronger if you cast it within 30 sec. Press it just before Bane of Agony on bosses and big elites.
Put Curse of the Elements on the main target, since it makes the target take more magic damage from every caster, not only you. Your Bane is separate from your curse, so Bane of Agony goes on as well, boosted by Amplify Curse on bosses. Spread instant Corruption over the pack, then fill with Shadow Bolt. Suppression lowers your threat, but DoTs on several mobs still add up, so give the tank a moment before you start dotting. Keep Life Tap for quiet moments, when the healer can top you up.
Affliction: Siphon Life and Nightfall (level 30)
The level 20 leveling build carried on to Siphon Life: Fel Concentration in full so you can drain while you're hit, Soul Harvest for Mana after every Drain Soul kill, a stronger Bane of Agony and Nightfall's free instant Shadow Bolts.
- Improved Corruption 5/5: At 5/5 Corruption is instant (2 sec off its cast) and deals 10% more damage.
- Improved Life Tap 2/2: Life Tap gives 20% more Mana at 2/2.
- Improved Drains 3/3: Drain Life, Drain Soul and Wrack drain or deal 20% more at 3/3.
- Soul Harvest 2/2: Killing a non-trivial target while your Drain Soul is on it raises your Mana regeneration by 100% for 10 sec at 2/2, and 100% of normal Mana regeneration keeps going while you cast. The 1 October build renamed the talent from Soul Harvesting and fixed it so it really grants this Mana regeneration. Finish mobs with Drain Soul and you start the next pull with more Mana and a Soul Shard.
- Fel Concentration 3/3: At 3/3, a 70% chance that damage doesn't interrupt Drain Life, Drain Soul or Drain Mana, so you can keep draining while a mob hits you.
- Amplify Curse 1/1: Your next Bane of Agony or Curse of Weakness is 50% stronger if cast within 30 sec. Use it on elites and tough quest mobs.
- Improved Bane of Agony 2/2: Bane of Agony deals 5% more damage at rank 1 and 10% at rank 2. It is the cheapest useful way to fill tier 3 on the way to Nightfall.
- Nightfall 2/2: Corruption, Drain Soul, Drain Life and Wrack get a 2% (rank 1) or 4% (rank 2) chance to make your next Shadow Bolt instant. Corruption ticks all fight long, so the procs come often enough to notice.
- Siphon Life 1/1: Steals 11 health every 3 sec for 30 sec: steady healing between Drain Lifes. It is also the arrow that leads to Wrack at 40.
The loop is the same as at 20, with more to apply. Put Corruption, Bane of Agony and Siphon Life on the target, add a curse on anything that lives a while, then Shadow Bolt, and cast it at once whenever Nightfall's Shadow Trance makes it instant. Siphon Life and Drain Life win back the health Life Tap costs, and finishing mobs with Drain Soul starts Soul Harvest, so you rest far less. Fel Concentration at 3/3 lets you stand and drain while a mob hits you. Your next points after 30 go into Soul Siphon, which makes your drains stronger for each of your other Affliction effects on the target.
Affliction: Affliction for groups at 30 (level 30)
The level 20 group build taken to Siphon Life. Pandemic and Malevolence make your Shadow spells crit more often and the crits of your damage-over-time spells hit harder, Improved Bane of Agony and Amplify Curse strengthen Bane of Agony on bosses, and Nightfall gives free instant Shadow Bolts. Suppression keeps your hit up and your threat down the whole way. Malediction, which this build used to take, became Grim Reach in the 16 October build, and Grim Reach only adds 10% or 20% to the range of your Affliction spells.
- Suppression 5/5: 5% more chance to hit and 20% less threat at 5/5, both worth more against dungeon elites.
- Improved Corruption 5/5: Instant Corruption with 10% more damage at 5/5, so dotting a pack costs no cast time.
- Amplify Curse 1/1: Your next Bane of Agony is 50% stronger if cast within 30 sec. Save it for bosses.
- Improved Bane of Agony 2/2: Bane of Agony deals 10% more damage at 2/2. It runs its full length on bosses, which is where the bonus shows.
- Pandemic 2/3: Rank 2 increases the critical strike damage bonus of your Corruption, Bane of Agony, Siphon Life, Drain Life and Drain Soul by 67% (33% at rank 1, 100% at rank 3), so the DoTs you keep up on a boss hit harder when they crit. These 2 points complete the 15 in tiers 1 to 3 that Nightfall and Malevolence need.
- Malevolence 3/5: Rank 3 raises the critical effect chance of your Shadow spells by 3% (1% per rank). Shadow Bolt, Corruption, Bane of Agony and Siphon Life are all Shadow spells, so more of what you cast crits, and Pandemic makes those DoT crits count for more. These 3 points complete the 20 in tiers 1 to 4 that Siphon Life needs.
- Nightfall 2/2: A 4% chance at 2/2 that Corruption or a drain makes your next Shadow Bolt instant.
- Siphon Life 1/1: Another DoT for bosses that also heals you 11 health every 3 sec for 30 sec, so you need less from the healer after Life Tap.
On bosses, keep up Curse of the Elements, Corruption, Bane of Agony (after Amplify Curse) and Siphon Life, then Shadow Bolt. Take Nightfall's instant Shadow Bolts as they come. Pandemic and Malevolence need no button: more of your Shadow spells crit, and crits from your DoTs and drains hit harder. On trash, instant Corruption on each mob is your best tool. Bane of Agony and Siphon Life only pay off on mobs that live a while. Suppression keeps your threat down, but wait for the tank's first few hits before dotting a whole pack. Life Tap when the healer has room, and let Siphon Life earn some of it back. After 30, the rest of Pandemic and Malevolence, Soul Siphon and Shadow Mastery (35) are the next steps, and Wrack arrives at 40.
Affliction: Wrack and Shadow Mastery leveling (level 40)
The level 30 leveling build run down to Wrack. Soul Siphon makes your drains stronger for each of your other Affliction effects on the mob, Shadow Mastery adds 10% to every Shadow spell, and Wrack is a short instant DoT that makes your other Shadow DoTs hit harder. One point of Suppression completes the 25 points Shadow Mastery needs.
- Improved Corruption 5/5: At 5/5 Corruption is instant (2 sec off its cast) and deals 10% more damage.
- Improved Life Tap 2/2: Life Tap gives 20% more Mana at 2/2.
- Suppression 1/5: One point for 1% more chance to hit; the 4% threat cut does little while you quest alone. It completes the 25 points in tiers 1 to 5 that Shadow Mastery needs.
- Improved Drains 3/3: Drain Life, Drain Soul and Wrack drain or deal 20% more at 3/3.
- Soul Harvest 2/2: Killing a non-trivial target while your Drain Soul is on it raises your Mana regeneration by 100% for 10 sec at 2/2, and 100% of normal Mana regeneration keeps going while you cast. The 1 October build renamed the talent from Soul Harvesting and fixed it so it really grants this Mana regeneration. Finish mobs with Drain Soul and you start the next pull with more Mana and a Soul Shard.
- Fel Concentration 3/3: At 3/3, a 70% chance that damage doesn't interrupt Drain Life, Drain Soul or Drain Mana, so you can keep draining while a mob hits you.
- Amplify Curse 1/1: Your next Bane of Agony or Curse of Weakness is 50% stronger if cast within 30 sec. Use it on elites and tough quest mobs.
- Improved Bane of Agony 2/2: Bane of Agony deals 5% more damage at rank 1 and 10% at rank 2. It is the cheapest useful way to fill tier 3 on the way to Nightfall.
- Nightfall 2/2: Corruption, Drain Soul, Drain Life and Wrack get a 2% (rank 1) or 4% (rank 2) chance to make your next Shadow Bolt instant. Corruption ticks all fight long, so the procs come often enough to notice.
- Siphon Life 1/1: Steals health every 3 sec for 30 sec (19 a tick from rank 2 at 38), steady healing between Drain Lifes, and it is the arrow that opens Wrack.
- Soul Siphon 3/3: At 3/3 Drain Life, Drain Soul and Wrack deal 12% more for each of your other Affliction effects on the target, up to 36%. Corruption, Bane of Agony and Siphon Life on a mob already reach the cap, so every drain gets the full 36%.
- Shadow Mastery 5/5: Your Shadow spells deal or drain 10% more at 5/5 (2% per rank). Shadow Bolt, Corruption, Bane of Agony, Siphon Life, Drain Life and Wrack all count, so this lifts almost everything you cast.
- Wrack 1/1: Requires Siphon Life. An instant DoT that deals 36 Shadow damage every 1 sec for 6 sec at its first rank, and while it lasts the target takes 10% more damage from your other Shadow damage over time effects. Cast it once Corruption, Bane of Agony and Siphon Life are ticking.
Put Corruption, Bane of Agony and Siphon Life on the mob, then Wrack while all three tick, and fill with Shadow Bolt, at once whenever Nightfall makes it instant. Soul Siphon turns Drain Life into a strong heal once your DoTs are up, so drain when you're hurt instead of eating. Finish with Drain Soul for Soul Harvest's Mana. Howl of Terror (40) scatters a group of mobs that reach you. Level 40 is above the beta's level 30 cap: this build is planned from the talent data in the client and hasn't been played yet.
Affliction: Affliction for groups at 40 (level 40)
The level 30 group build finished to Wrack: the rest of Pandemic and Malevolence, so your Shadow spells crit 5% more often and DoT crits get the full 100% bonus, Shadow Mastery for 10% more Shadow damage, and Wrack to make the DoTs on a boss hit harder. One point of Improved Life Tap rounds out the 25 points Shadow Mastery needs.
- Improved Life Tap 1/2: One point for 10% more Mana from every Life Tap. It is the cheapest way to complete the 25 points in tiers 1 to 5 that Shadow Mastery needs, and long boss fights use the Mana.
- Suppression 5/5: 5% more chance to hit and 20% less threat at 5/5, both worth more against dungeon elites.
- Improved Corruption 5/5: Instant Corruption with 10% more damage at 5/5, so dotting a pack costs no cast time.
- Amplify Curse 1/1: Your next Bane of Agony is 50% stronger if cast within 30 sec. Save it for bosses.
- Improved Bane of Agony 2/2: Bane of Agony deals 10% more damage at 2/2. It runs its full length on bosses, which is where the bonus shows.
- Pandemic 3/3: At 3/3 the critical strike damage bonus of Corruption, Bane of Agony, Bane of Doom, Siphon Life, the drains and Wrack rises by 100%, so every DoT crit on a boss counts double what it did at 0/3.
- Malevolence 5/5: At 5/5 your Shadow spells have 5% more critical effect chance (1% per rank). Shadow Bolt and every DoT you keep up are Shadow spells, and Pandemic makes their crits hit harder.
- Nightfall 2/2: A 4% chance at 2/2 that Corruption or a drain makes your next Shadow Bolt instant.
- Siphon Life 1/1: Another DoT for bosses that also heals you every 3 sec for 30 sec (19 a tick from rank 2 at 38), so you need less from the healer after Life Tap. It is the arrow to Wrack.
- Shadow Mastery 5/5: At 5/5 your Shadow spells deal 10% more damage: Shadow Bolt, Corruption, Bane of Agony, Siphon Life and Wrack all count.
- Wrack 1/1: Requires Siphon Life. An instant DoT for 36 Shadow damage every 1 sec for 6 sec, and the target takes 10% more damage from your other Shadow damage over time effects while it lasts. Keep it up on bosses once your other DoTs are on.
Curse of the Elements and your DoTs on the boss, then Wrack, and Shadow Bolt between refreshes. With Malevolence and Pandemic in full, more of your DoT ticks crit and those crits hit twice as hard as a normal crit bonus would make them. On trash, instant Corruption on each mob is still your best tool; save Wrack and Siphon Life for mobs that live. Suppression keeps 20% of your threat off the meter, but give the tank a few hits first on a big pull. Level 40 is above the current level 30 cap, so this build comes from the client's talent data and hasn't been tried in a dungeon yet.
Affliction: Full Shadow crit leveling (level 50)
The level 40 leveling build with ten more points: Malevolence in full for 5% more Shadow crit, Pandemic in full so your DoT and drain crits have a 100% larger bonus, and two more ranks of Suppression for hit.
- Improved Corruption 5/5: At 5/5 Corruption is instant (2 sec off its cast) and deals 10% more damage.
- Improved Life Tap 2/2: Life Tap gives 20% more Mana at 2/2.
- Suppression 3/5: At 3/5 you have 3% more chance to hit (1% per rank). Mobs in the 40s and 50s resist more of a caster's spells, and a resisted Fear or Corruption costs you the pull.
- Improved Drains 3/3: Drain Life, Drain Soul and Wrack drain or deal 20% more at 3/3.
- Soul Harvest 2/2: Killing a non-trivial target while your Drain Soul is on it raises your Mana regeneration by 100% for 10 sec at 2/2, and 100% of normal Mana regeneration keeps going while you cast. The 1 October build renamed the talent from Soul Harvesting and fixed it so it really grants this Mana regeneration. Finish mobs with Drain Soul and you start the next pull with more Mana and a Soul Shard.
- Fel Concentration 3/3: At 3/3, a 70% chance that damage doesn't interrupt Drain Life, Drain Soul or Drain Mana, so you can keep draining while a mob hits you.
- Amplify Curse 1/1: Your next Bane of Agony or Curse of Weakness is 50% stronger if cast within 30 sec. Use it on elites and tough quest mobs.
- Improved Bane of Agony 2/2: Bane of Agony deals 5% more damage at rank 1 and 10% at rank 2. It is the cheapest useful way to fill tier 3 on the way to Nightfall.
- Pandemic 3/3: At 3/3 the critical strike damage bonus of your Corruption, Bane of Agony, Siphon Life, drains and Wrack rises by 100% (33% per rank), so the crits that Malevolence adds hit much harder.
- Malevolence 5/5: Your Shadow spells have 5% more critical effect chance at 5/5. Corruption and Bane of Agony tick all fight long, so this is a steady gain on every mob.
- Nightfall 2/2: Corruption, Drain Soul, Drain Life and Wrack get a 2% (rank 1) or 4% (rank 2) chance to make your next Shadow Bolt instant. Corruption ticks all fight long, so the procs come often enough to notice.
- Siphon Life 1/1: Steals health every 3 sec for 30 sec (19 a tick from rank 2 at 38), steady healing between Drain Lifes, and it is the arrow that opens Wrack.
- Soul Siphon 3/3: At 3/3 Drain Life, Drain Soul and Wrack deal 12% more for each of your other Affliction effects on the target, up to 36%. Corruption, Bane of Agony and Siphon Life on a mob already reach the cap, so every drain gets the full 36%.
- Shadow Mastery 5/5: Your Shadow spells deal or drain 10% more at 5/5 (2% per rank). Shadow Bolt, Corruption, Bane of Agony, Siphon Life, Drain Life and Wrack all count, so this lifts almost everything you cast.
- Wrack 1/1: Requires Siphon Life. An instant DoT that deals 36 Shadow damage every 1 sec for 6 sec at its first rank, and while it lasts the target takes 10% more damage from your other Shadow damage over time effects. Cast it once Corruption, Bane of Agony and Siphon Life are ticking.
The same loop as at 40: Corruption, Bane of Agony and Siphon Life, then Wrack, then Shadow Bolt, with Drain Life when you need health and Drain Soul to finish. Death Coil (42) is your emergency button: it sends a mob running for 3 sec and heals you for the damage it deals. Hellfire rank 2 (42) and Rain of Fire rank 3 (46) handle bigger pulls if you are healthy. Level 50 is above the beta's level 30 cap: the build follows the client's talent text and nobody has played it.
Affliction: Affliction with Bane and Improved Shadow Bolt (level 50)
Affliction is full to Wrack at 40, so the next ten points go into Destruction tier 1: Bane takes 0.5 sec off every Shadow Bolt, and Improved Shadow Bolt makes the target take 20% more Shadow damage after your Shadow Bolt crits, which also lifts every DoT you have on it.
- Improved Life Tap 1/2: One point for 10% more Mana from every Life Tap. It is the cheapest way to complete the 25 points in tiers 1 to 5 that Shadow Mastery needs, and long boss fights use the Mana.
- Suppression 5/5: 5% more chance to hit and 20% less threat at 5/5, both worth more against dungeon elites.
- Improved Corruption 5/5: Instant Corruption with 10% more damage at 5/5, so dotting a pack costs no cast time.
- Amplify Curse 1/1: Your next Bane of Agony is 50% stronger if cast within 30 sec. Save it for bosses.
- Improved Bane of Agony 2/2: Bane of Agony deals 10% more damage at 2/2. It runs its full length on bosses, which is where the bonus shows.
- Pandemic 3/3: At 3/3 the critical strike damage bonus of Corruption, Bane of Agony, Bane of Doom, Siphon Life, the drains and Wrack rises by 100%, so every DoT crit on a boss counts double what it did at 0/3.
- Malevolence 5/5: At 5/5 your Shadow spells have 5% more critical effect chance (1% per rank). Shadow Bolt and every DoT you keep up are Shadow spells, and Pandemic makes their crits hit harder.
- Nightfall 2/2: A 4% chance at 2/2 that Corruption or a drain makes your next Shadow Bolt instant.
- Siphon Life 1/1: Another DoT for bosses that also heals you every 3 sec for 30 sec (19 a tick from rank 2 at 38), so you need less from the healer after Life Tap. It is the arrow to Wrack.
- Shadow Mastery 5/5: At 5/5 your Shadow spells deal 10% more damage: Shadow Bolt, Corruption, Bane of Agony, Siphon Life and Wrack all count.
- Wrack 1/1: Requires Siphon Life. An instant DoT for 36 Shadow damage every 1 sec for 6 sec, and the target takes 10% more damage from your other Shadow damage over time effects while it lasts. Keep it up on bosses once your other DoTs are on.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate at 5/5 (0.1 sec per rank). Shadow Bolt is what you cast between DoT refreshes, so a faster one is more damage on every boss.
- Improved Shadow Bolt 5/5: At 5/5 a Shadow Bolt crit makes the target take 20% more Shadow damage from your attacks for 12 sec. Malevolence's crit chance makes it proc often, and the bonus covers your Corruption, Bane of Agony, Siphon Life and Wrack ticks as well.
Keep Curse of the Elements (rank 4 at 50 raises magic damage taken by 10%), Corruption, Bane of Agony, Siphon Life and Wrack on the boss, and fill with the faster Shadow Bolt. Improved Shadow Bolt then keeps the target taking more Shadow damage from everything you have on it. Soul Fire (48) is a long cast that costs a Soul Shard, so it is a pull opener at most. Death Coil (42) frees you from a mob that turns on you. Level 50 is above the current level 30 cap, and this build is worked out from the client's talent data, not from play.
Affliction: Affliction with Bane for open-world play (level 60)
At 60 the Affliction tree has everything this build wants, plus the rest of Suppression for 5% more hit. The last eight points go into Destruction: Bane for faster Shadow Bolts and Cataclysm to make Shadow Bolt and Immolate cheaper.
- Improved Corruption 5/5: At 5/5 Corruption is instant (2 sec off its cast) and deals 10% more damage.
- Improved Life Tap 2/2: Life Tap gives 20% more Mana at 2/2.
- Suppression 5/5: At 5/5 you have 5% more chance to hit. Level 60 mobs and elites resist spells more often, and every miss is a cast and its Mana gone.
- Improved Drains 3/3: Drain Life, Drain Soul and Wrack drain or deal 20% more at 3/3.
- Soul Harvest 2/2: Killing a non-trivial target while your Drain Soul is on it raises your Mana regeneration by 100% for 10 sec at 2/2, and 100% of normal Mana regeneration keeps going while you cast. The 1 October build renamed the talent from Soul Harvesting and fixed it so it really grants this Mana regeneration. Finish mobs with Drain Soul and you start the next pull with more Mana and a Soul Shard.
- Fel Concentration 3/3: At 3/3, a 70% chance that damage doesn't interrupt Drain Life, Drain Soul or Drain Mana, so you can keep draining while a mob hits you.
- Amplify Curse 1/1: Your next Bane of Agony or Curse of Weakness is 50% stronger if cast within 30 sec. Use it on elites and tough quest mobs.
- Improved Bane of Agony 2/2: Bane of Agony deals 5% more damage at rank 1 and 10% at rank 2. It is the cheapest useful way to fill tier 3 on the way to Nightfall.
- Pandemic 3/3: At 3/3 the critical strike damage bonus of your Corruption, Bane of Agony, Siphon Life, drains and Wrack rises by 100% (33% per rank), so the crits that Malevolence adds hit much harder.
- Malevolence 5/5: Your Shadow spells have 5% more critical effect chance at 5/5. Corruption and Bane of Agony tick all fight long, so this is a steady gain on every mob.
- Nightfall 2/2: Corruption, Drain Soul, Drain Life and Wrack get a 2% (rank 1) or 4% (rank 2) chance to make your next Shadow Bolt instant. Corruption ticks all fight long, so the procs come often enough to notice.
- Siphon Life 1/1: Steals health every 3 sec for 30 sec (19 a tick from rank 2 at 38), steady healing between Drain Lifes, and it is the arrow that opens Wrack.
- Soul Siphon 3/3: At 3/3 Drain Life, Drain Soul and Wrack deal 12% more for each of your other Affliction effects on the target, up to 36%. Corruption, Bane of Agony and Siphon Life on a mob already reach the cap, so every drain gets the full 36%.
- Shadow Mastery 5/5: Your Shadow spells deal or drain 10% more at 5/5 (2% per rank). Shadow Bolt, Corruption, Bane of Agony, Siphon Life, Drain Life and Wrack all count, so this lifts almost everything you cast.
- Wrack 1/1: Requires Siphon Life. An instant DoT that deals 36 Shadow damage every 1 sec for 6 sec at its first rank, and while it lasts the target takes 10% more damage from your other Shadow damage over time effects. Cast it once Corruption, Bane of Agony and Siphon Life are ticking.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate cast at 5/5, so the filler between your DoTs comes out faster.
- Cataclysm 3/3: Your Destruction spells, Shadow Bolt among them, cost 10% less Mana at 3/3 (3% at 1/3, 6% at 2/3), so you Life Tap less between fights. The 5 points in Bane open it.
DoTs first, then Wrack, then Shadow Bolt, faster now with Bane, and Drain Life when you're hurt. Bane of Doom (60) is for elites and quest bosses that will live past a minute; it shares the Bane slot with Bane of Agony, so pick one. Howl of Terror rank 2 (54) holds up to 5 nearby enemies for 15 sec, and Fear rank 3 (56) lasts up to 20 sec. Level 60 is the launch cap but above the beta's level 30 cap: this build is planned from the client's data and hasn't been played.
Affliction: Affliction at 60 for dungeons (level 60)
The level 50 group build with the drain talents added: Improved Drains and Soul Siphon make Wrack and Drain Soul hit hard on a target covered in your DoTs, Improved Life Tap goes to 2/2, and Cataclysm makes Shadow Bolt cheaper.
- Improved Life Tap 2/2: Life Tap gives 20% more Mana at 2/2, and long boss fights at 60 drain a Warlock's Mana quickly.
- Suppression 5/5: 5% more chance to hit and 20% less threat at 5/5, both worth more against dungeon elites.
- Improved Corruption 5/5: Instant Corruption with 10% more damage at 5/5, so dotting a pack costs no cast time.
- Improved Drains 3/3: At 3/3 Drain Life, Drain Soul and Wrack deal 20% more (7% and 13% at ranks 1 and 2). Wrack is on the boss all fight, and Drain Soul is your finisher on a dying target.
- Amplify Curse 1/1: Your next Bane of Agony is 50% stronger if cast within 30 sec. Save it for bosses.
- Improved Bane of Agony 2/2: Bane of Agony deals 10% more damage at 2/2. It runs its full length on bosses, which is where the bonus shows.
- Pandemic 3/3: At 3/3 the critical strike damage bonus of Corruption, Bane of Agony, Bane of Doom, Siphon Life, the drains and Wrack rises by 100%, so every DoT crit on a boss counts double what it did at 0/3.
- Malevolence 5/5: At 5/5 your Shadow spells have 5% more critical effect chance (1% per rank). Shadow Bolt and every DoT you keep up are Shadow spells, and Pandemic makes their crits hit harder.
- Nightfall 2/2: A 4% chance at 2/2 that Corruption or a drain makes your next Shadow Bolt instant.
- Siphon Life 1/1: Another DoT for bosses that also heals you every 3 sec for 30 sec (19 a tick from rank 2 at 38), so you need less from the healer after Life Tap. It is the arrow to Wrack.
- Soul Siphon 3/3: At 3/3 your drains and Wrack deal 12% more for each of your other Affliction effects on the target, up to 36%. On a boss with Corruption, Bane of Agony and Siphon Life up you always have the full 36%.
- Shadow Mastery 5/5: At 5/5 your Shadow spells deal 10% more damage: Shadow Bolt, Corruption, Bane of Agony, Siphon Life and Wrack all count.
- Wrack 1/1: Requires Siphon Life. An instant DoT for 36 Shadow damage every 1 sec for 6 sec, and the target takes 10% more damage from your other Shadow damage over time effects while it lasts. Keep it up on bosses once your other DoTs are on.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate at 5/5 (0.1 sec per rank). Shadow Bolt is what you cast between DoT refreshes, so a faster one is more damage on every boss.
- Improved Shadow Bolt 5/5: At 5/5 a Shadow Bolt crit makes the target take 20% more Shadow damage from your attacks for 12 sec. Malevolence's crit chance makes it proc often, and the bonus covers your Corruption, Bane of Agony, Siphon Life and Wrack ticks as well.
- Cataclysm 3/3: Destruction spells cost 10% less Mana at 3/3, and Shadow Bolt is the Destruction spell you cast most.
Curse of the Elements, Corruption, Bane of Agony or Bane of Doom, Siphon Life and Wrack, then Shadow Bolt. Bane of Doom deals its damage after 1 min, so it suits bosses; it shares the Bane slot with Bane of Agony. With Improved Drains and Soul Siphon, Drain Soul is a strong finisher once the boss is low. Keep threat in mind on crits even with Suppression. Level 60 is above the beta's level 30 cap, so this build is drawn from the client's talent data and has not been run in a dungeon.
Affliction: Instant DoTs and drain-tanking (level 20)
A level 20 PvP build around instant Corruption and Drain Life. Improved Corruption lets you apply Corruption while you move, Improved Drains makes Drain Life heal 20% more while a melee player hits you, and two ranks of Suppression make fewer of your Fears and curses miss. Compared with the dungeon build you give up three ranks of Suppression and Amplify Curse for stronger drains and a first rank of Fel Concentration.
- Improved Corruption 5/5: At 5/5 Corruption's cast is 2 sec shorter, which makes it instant, and it deals 10% more damage. An instant DoT is the one spell you can put out while running from a Warrior or kiting a Rogue.
- Suppression 2/5: 2% more chance to hit at rank 2. A missed Fear or Corruption can lose a fight; the threat cut does nothing against players.
- Improved Drains 3/3: Drain Life and Drain Soul drain 20% more at 3/3. Drain Life is your heal in PvP, so these are the survival points of the build.
- Fel Concentration 1/3: A 23% chance that damage doesn't interrupt Drain Life or Drain Soul. At 30 the build takes it to 3/3 for 70%.
Keep Demon Armor up and the Voidwalker out: its Sacrifice is your shield when someone jumps you. Open from as far away as you can with instant Corruption, Bane of Agony and a curse. Use Curse of Weakness on melee players and Curse of the Elements on casters. Fear the first melee player who reaches you, then use the time for Shadow Bolt, Immolate or your Healthstone. With DoTs ticking, the Fear may break early, so Fear again when it does. When a melee player sticks to you anyway, stand and Drain Life: Improved Drains makes every tick heal more. Life Tap only when nobody is attacking you.
Affliction: Curse of Exhaustion kiting (level 30)
The level 20 PvP build taken to Curse of Exhaustion and Siphon Life. You keep instant Corruption and drain-tanking, add Nightfall's instant Shadow Bolts and a 30% slow that lets you walk away from melee players while your DoTs tick, and Siphon Life heals you through the fight. Compared with the dungeon build you take Improved Drains, Fel Concentration and Curse of Exhaustion instead of Pandemic, Malevolence and two ranks of Suppression.
- Improved Corruption 5/5: Instant Corruption (2 sec off the cast at 5/5) with 10% more damage, so you can apply it while you kite.
- Suppression 3/5: 3% more chance to hit at rank 3, so fewer Fears and curses miss.
- Improved Drains 3/3: Drain Life and Drain Soul drain 20% more at 3/3.
- Fel Concentration 3/3: A 70% chance at 3/3 that damage doesn't interrupt Drain Life, Drain Soul or Drain Mana, so a Rogue's attacks don't cut your Drain Life short.
- Amplify Curse 1/1: Makes your next Curse of Exhaustion 20% stronger, or your next Curse of Weakness or Bane of Agony 50% stronger, if you cast it within 30 sec. It is also required for Curse of Exhaustion.
- Improved Bane of Agony 2/2: Bane of Agony deals 10% more damage at 2/2. It fills tier 3 on the way to Nightfall and Curse of Exhaustion.
- Nightfall 2/2: A 4% chance at 2/2 that Corruption, Drain Life or Drain Soul makes your next Shadow Bolt instant. An instant Shadow Bolt is burst that a Kick can't interrupt.
- Curse of Exhaustion 1/1: Slows the target's movement speed by 30% for 12 sec, and it is your curse on that target. Put it on a melee player, walk away, and let Corruption and Bane of Agony tick. It takes the curse slot, so that target loses Curse of Weakness.
- Siphon Life 1/1: Steals 11 health every 3 sec for 30 sec, so it keeps healing you while you kite, Fear or run.
Open with instant Corruption, Bane of Agony and Siphon Life, then put Curse of Exhaustion on a melee player and walk away while your DoTs tick. Press Amplify Curse first when it is ready, for a stronger slow. When the slow runs out or they close in anyway, Fear them and curse them again. Spend every Shadow Trance from Nightfall at once: an instant Shadow Bolt can't be interrupted. Against a player who sticks to you, switch to Curse of Weakness and stand in Drain Life with your DoTs up; Fel Concentration keeps it going through their hits. Against casters, Curse of Tongues (26) is the better curse.
Affliction: Curse of Exhaustion and Wrack (level 40)
The level 30 PvP build taken to Wrack: Soul Siphon makes Drain Life heal more for each of your Affliction effects on the target, Shadow Mastery adds 10% to all your Shadow damage, and Wrack is another instant DoT you can cast while kiting. A fourth rank of Suppression completes the points Shadow Mastery needs.
- Improved Corruption 5/5: Instant Corruption (2 sec off the cast at 5/5) with 10% more damage, so you can apply it while you kite.
- Suppression 4/5: 4% more chance to hit at rank 4, so fewer Fears, curses and Death Coils miss. The fourth rank also completes the 25 points in tiers 1 to 5 for Shadow Mastery.
- Improved Drains 3/3: Drain Life and Drain Soul drain 20% more at 3/3.
- Fel Concentration 3/3: A 70% chance at 3/3 that damage doesn't interrupt Drain Life, Drain Soul or Drain Mana, so a Rogue's attacks don't cut your Drain Life short.
- Amplify Curse 1/1: Makes your next Curse of Exhaustion 20% stronger, or your next Curse of Weakness or Bane of Agony 50% stronger, if you cast it within 30 sec. It is also required for Curse of Exhaustion.
- Improved Bane of Agony 2/2: Bane of Agony deals 10% more damage at 2/2. It fills tier 3 on the way to Nightfall and Curse of Exhaustion.
- Nightfall 2/2: A 4% chance at 2/2 that Corruption, Drain Life or Drain Soul makes your next Shadow Bolt instant. An instant Shadow Bolt is burst that a Kick can't interrupt.
- Curse of Exhaustion 1/1: Slows the target's movement speed by 30% for 12 sec, and it is your curse on that target. Put it on a melee player, walk away, and let Corruption and Bane of Agony tick. It takes the curse slot, so that target loses Curse of Weakness.
- Siphon Life 1/1: Steals health every 3 sec for 30 sec, 19 a tick from rank 2 at 38, so it keeps healing you while you kite, Fear or run. It also opens Wrack.
- Soul Siphon 3/3: At 3/3 Drain Life drains 12% more for each of your other Affliction effects on the target, up to 36%. Corruption, Bane of Agony, Siphon Life and a curse are usually up, so Drain Life heals for much more when a player sticks to you.
- Shadow Mastery 5/5: 10% more Shadow damage and life drained at 5/5: your DoTs, Drain Life, Death Coil and Shadow Bolt all count.
- Wrack 1/1: Requires Siphon Life. An instant DoT for 36 Shadow damage every 1 sec for 6 sec, which also makes your other Shadow DoTs deal 10% more while it lasts. You can cast it on the run, like Corruption.
Instant Corruption, Bane of Agony and Siphon Life, Curse of Exhaustion on a melee player, then Wrack and walk away while everything ticks. Fear (rank 2 at 32 lasts up to 15 sec) when they close, and Drain Life when they don't let go: Soul Siphon makes it heal far more with your DoTs up. Howl of Terror (40) handles two or more players at once, and Shadow Ward (32) soaks a Shadow Priest's or Warlock's burst. Level 40 is above the beta's level 30 cap, so this is planned from the client's talent data, not played.
Affliction: Exhaustion, Wrack and Shadow crits (level 50)
The level 40 PvP build with Malevolence in full and two ranks of Pandemic for harder DoT crits, the last rank of Suppression, and Grim Reach so your DoTs, curses and Fear reach 20% further.
- Improved Corruption 5/5: Instant Corruption (2 sec off the cast at 5/5) with 10% more damage, so you can apply it while you kite.
- Suppression 5/5: 5% more chance to hit at 5/5, so Fear and Death Coil land when you need them.
- Grim Reach 2/2: Your Affliction spells reach 20% further at 2/2 (10% at 1/2). Curse of Exhaustion and your DoTs from further away keep you out of a melee player's reach for longer.
- Improved Drains 3/3: Drain Life and Drain Soul drain 20% more at 3/3.
- Fel Concentration 3/3: A 70% chance at 3/3 that damage doesn't interrupt Drain Life, Drain Soul or Drain Mana, so a Rogue's attacks don't cut your Drain Life short.
- Amplify Curse 1/1: Makes your next Curse of Exhaustion 20% stronger, or your next Curse of Weakness or Bane of Agony 50% stronger, if you cast it within 30 sec. It is also required for Curse of Exhaustion.
- Improved Bane of Agony 2/2: Bane of Agony deals 10% more damage at 2/2. It fills tier 3 on the way to Nightfall and Curse of Exhaustion.
- Pandemic 2/3: Rank 2 raises the critical strike damage bonus of your DoTs, Drain Life and Wrack by 67% (33% at rank 1, 100% at rank 3), so their crits hurt more.
- Malevolence 5/5: 5% more critical effect chance for your Shadow spells at 5/5, which also makes Drain Life heal for more when it crits.
- Nightfall 2/2: A 4% chance at 2/2 that Corruption, Drain Life or Drain Soul makes your next Shadow Bolt instant. An instant Shadow Bolt is burst that a Kick can't interrupt.
- Curse of Exhaustion 1/1: Slows the target's movement speed by 30% for 12 sec, and it is your curse on that target. Put it on a melee player, walk away, and let Corruption and Bane of Agony tick. It takes the curse slot, so that target loses Curse of Weakness.
- Siphon Life 1/1: Steals health every 3 sec for 30 sec, 19 a tick from rank 2 at 38, so it keeps healing you while you kite, Fear or run. It also opens Wrack.
- Soul Siphon 3/3: At 3/3 Drain Life drains 12% more for each of your other Affliction effects on the target, up to 36%. Corruption, Bane of Agony, Siphon Life and a curse are usually up, so Drain Life heals for much more when a player sticks to you.
- Shadow Mastery 5/5: 10% more Shadow damage and life drained at 5/5: your DoTs, Drain Life, Death Coil and Shadow Bolt all count.
- Wrack 1/1: Requires Siphon Life. An instant DoT for 36 Shadow damage every 1 sec for 6 sec, which also makes your other Shadow DoTs deal 10% more while it lasts. You can cast it on the run, like Corruption.
The same kiting plan as at 40, from further away: Grim Reach adds 20% to the range of your Affliction spells. Death Coil (42) is instant, sends a player running for 3 sec and heals you for its damage, so it breaks a melee player's hold or stops a cast. Curse of Tongues rank 2 (50) makes a healer's casts take 60% longer. Level 50 is above the current level 30 cap, so this build is planned from the client's talent data and has not been tried against players.
Affliction: Affliction at 60 with Demonic Embrace (level 60)
The level 50 PvP build with the last rank of Pandemic and Improved Life Tap, then seven points in Demonology for survival: Demonic Embrace for 15% more Stamina and Demonic Aegis for a stronger Demon Armor.
- Improved Life Tap 2/2: Life Tap gives 20% more Mana at 2/2, so one tap before a fight covers more of it.
- Improved Corruption 5/5: Instant Corruption (2 sec off the cast at 5/5) with 10% more damage, so you can apply it while you kite.
- Suppression 5/5: 5% more chance to hit at 5/5, so Fear and Death Coil land when you need them.
- Grim Reach 2/2: Your Affliction spells reach 20% further at 2/2 (10% at 1/2). Curse of Exhaustion and your DoTs from further away keep you out of a melee player's reach for longer.
- Improved Drains 3/3: Drain Life and Drain Soul drain 20% more at 3/3.
- Fel Concentration 3/3: A 70% chance at 3/3 that damage doesn't interrupt Drain Life, Drain Soul or Drain Mana, so a Rogue's attacks don't cut your Drain Life short.
- Amplify Curse 1/1: Makes your next Curse of Exhaustion 20% stronger, or your next Curse of Weakness or Bane of Agony 50% stronger, if you cast it within 30 sec. It is also required for Curse of Exhaustion.
- Improved Bane of Agony 2/2: Bane of Agony deals 10% more damage at 2/2. It fills tier 3 on the way to Nightfall and Curse of Exhaustion.
- Pandemic 3/3: At 3/3 the critical strike damage bonus of your DoTs, drains and Wrack rises by 100%.
- Malevolence 5/5: 5% more critical effect chance for your Shadow spells at 5/5, which also makes Drain Life heal for more when it crits.
- Nightfall 2/2: A 4% chance at 2/2 that Corruption, Drain Life or Drain Soul makes your next Shadow Bolt instant. An instant Shadow Bolt is burst that a Kick can't interrupt.
- Curse of Exhaustion 1/1: Slows the target's movement speed by 30% for 12 sec, and it is your curse on that target. Put it on a melee player, walk away, and let Corruption and Bane of Agony tick. It takes the curse slot, so that target loses Curse of Weakness.
- Siphon Life 1/1: Steals health every 3 sec for 30 sec, 19 a tick from rank 2 at 38, so it keeps healing you while you kite, Fear or run. It also opens Wrack.
- Soul Siphon 3/3: At 3/3 Drain Life drains 12% more for each of your other Affliction effects on the target, up to 36%. Corruption, Bane of Agony, Siphon Life and a curse are usually up, so Drain Life heals for much more when a player sticks to you.
- Shadow Mastery 5/5: 10% more Shadow damage and life drained at 5/5: your DoTs, Drain Life, Death Coil and Shadow Bolt all count.
- Wrack 1/1: Requires Siphon Life. An instant DoT for 36 Shadow damage every 1 sec for 6 sec, which also makes your other Shadow DoTs deal 10% more while it lasts. You can cast it on the run, like Corruption.
- Demonic Embrace 5/5: 15% more total Stamina at 5/5 (3% per rank). Every point of health counts against burst, and Life Tap spends it.
- Demonic Aegis 2/2: Demon Skin and Demon Armor are 30% more effective at 2/2 (15% at 1/2): more armor against melee players and more health regeneration from Demon Armor. The 5 points in Demonic Embrace open it.
Kite as before: DoTs, Wrack and Curse of Exhaustion, then walk, Fear and Death Coil. Fear rank 3 (56) lasts up to 20 sec and Howl of Terror rank 2 (54) up to 15 sec. Demonic Embrace and Demonic Aegis make you harder to burst while your DoTs win the long fight. Level 60 is above the beta's level 30 cap: this build follows the client's talent data and hasn't been played.
Demonology: Tough Voidwalker leveling (level 20)
A safe, low-downtime leveling build. Demonic Embrace adds 15% Stamina, Improved Voidwalker makes the Voidwalker hold mobs and heal better, Demonic Energies heals it for part of your damage and shares your Life Tap Mana with it, and Master Summoner makes re-summoning quicker.
- Demonic Embrace 5/5: Each rank adds 3% to your total Stamina, 15% at 5/5, with no Spirit penalty in Forever. More health means more room for Life Tap and fewer deaths.
- Improved Voidwalker 3/3: Torment, Consume Shadows, Sacrifice and Suffering are 10%, 20% and 30% more effective at ranks 1 to 3, so the Voidwalker holds mobs and survives better.
- Demonic Energies 2/2: At 2/2 you heal your demon for 15% of all spell damage you deal, and it gains 100% of the Mana you get from Life Tap. Every Shadow Bolt tops up the Voidwalker while it tanks, and Life Tap refills its Mana too.
- Master Summoner 1/2: One point cuts 2 sec and 20% of the Mana cost from every demon summon, so a Voidwalker that dies is back sooner.
Let the Voidwalker pull and hold the mob, then put Bane of Agony, Corruption and a curse on it and fill with Shadow Bolt. Curse of Weakness is a good standing curse here, since it also lowers the damage your Voidwalker takes. Demonic Energies heals the Voidwalker with every spell you land, so you rarely need Health Funnel; channel it only when the Voidwalker gets low. With the extra Stamina you can Life Tap freely, and each tap refills your demon's Mana too. Corruption keeps its cast time in this build, so cast it while the Voidwalker takes the first hits.
Demonology: Imp damage for groups (level 20)
A group build around the Imp, which stays at range where it rarely dies. Improved Imp adds 30% to its Firebolt and Fire Shield, Unholy Power 10% to all its damage, and Demonic Energies keeps it healed and gives it your Life Tap Mana, so it keeps casting through long fights.
- Improved Imp 3/3: Firebolt deals 10%, 20% and 30% more damage, and Fire Shield is 10%, 20% and 30% stronger, at ranks 1 to 3. The Imp casts Firebolt all fight, so this is the core of the build.
- Unholy Power 5/5: Each rank adds 2% to all damage your demons deal, 10% at 5/5, the Imp's Firebolt included.
- Demonic Energies 2/2: At 2/2 the Imp gains 100% of the Mana you get from Life Tap, so it keeps casting Firebolt through long fights, and you heal it for 15% of your spell damage when area damage catches it.
- Fel Vitality 1/3: One point gives you 5% more maximum Mana and the Imp 5% more health and Mana. Ranks 2 and 3 are the first points to take at 21 and 22.
Keep the Imp out and let it cast Firebolt at the tank's target from range. Improved Imp and Unholy Power make it a real part of your damage, and its Fire Shield on the tank is stronger too. Put Curse of the Elements on the main target, since it helps you, the Imp and every other caster, then Bane of Agony, Corruption and Immolate, and fill with Shadow Bolt. When you Life Tap, Demonic Energies gives the Imp the same Mana, so it doesn't run dry. Keep the Imp away from pack pulls where it could take area damage, since re-summoning takes a long cast.
Demonology: Soul Link leveling (level 30)
The level 20 leveling build taken to Soul Link: 30% of the damage you take goes to your demon, and you both deal 3% more. Fel Vitality and Demonic Aegis make you and the Voidwalker tougher, and Master Summoner with Fel Domination brings a new demon out almost at once. Demonic Sacrifice is taken only because Soul Link needs it.
- Demonic Embrace 5/5: 15% more total Stamina at 5/5.
- Improved Health Funnel 1/2: One point makes Health Funnel transfer 20% more health for 15% less health cost, cuts its threat by 50% and lets you use it at any demon health. With Soul Link sending damage to your demon, you will funnel more often than at 20.
- Improved Voidwalker 3/3: Torment, Consume Shadows, Sacrifice and Suffering are 30% more effective at 3/3.
- Fel Vitality 3/3: At 3/3 your demons have 15% more health and Mana and you have 15% more maximum Mana. With Soul Link the Voidwalker takes part of every hit meant for you, so its extra health matters.
- Demonic Energies 2/2: At 2/2 you heal your demon for 15% of your spell damage, and it gains 100% of the Mana you get from Life Tap.
- Demonic Aegis 2/2: Demon Skin and Demon Armor are 15% more effective at rank 1 and 30% at rank 2: more armor and health regeneration from the buff you keep up anyway.
- Demonic Sacrifice 1/1: Taken because Soul Link requires it. Don't use it in this build: sacrificing the demon also ends Soul Link.
- Master Summoner 2/2: At 2/2 every demon summon is 4 sec faster and costs 40% less Mana, and it opens Fel Domination.
- Fel Domination 1/1: Your next summon is 5.5 sec faster and costs 50% less Mana. With Master Summoner a summon becomes almost instant, so a demon that dies mid-fight is back at once.
- Soul Link 1/1: 30% of all damage you take goes to your demon instead, and you both inflict 3% more damage, for as long as the demon is out. This is the best leveling talent you can reach at 30.
Summon the Voidwalker, cast Soul Link and keep both up. Let the Voidwalker pull, then Bane of Agony, Corruption and a curse, and fill with Shadow Bolt. Soul Link moves part of the damage you take onto the Voidwalker, so watch its health as well as yours: Demonic Energies heals it for part of your damage, and Health Funnel covers the rest. If it dies, press Fel Domination, summon again and recast Soul Link. Demonic Sacrifice is on your bar only because Soul Link needs it; using it would throw both away. Unholy Power and Demonic Knowledge are good places for the points after 30.
Demonology: Imp and Demonic Knowledge at 30 (level 30)
The level 20 Imp build taken to Demonic Knowledge, which adds spell damage to you and the Imp while it is out. Decimation makes Shadow Bolt stronger on low-health targets, Fel Domination gets the Imp back after a wipe, and Fel Vitality gives you a deeper Mana pool. It keeps the Imp instead of using Demonic Sacrifice, which would give it up.
- Improved Imp 3/3: 30% more Firebolt damage and a 30% stronger Fire Shield at 3/3.
- Unholy Power 5/5: 10% more damage from all your demons at 5/5, the Imp's Firebolt included.
- Demonic Embrace 2/5: 6% more total Stamina at rank 2, which keeps you safer through Life Taps and stray hits. It fills tier 1 cheaply.
- Demonic Energies 2/2: At 2/2 the Imp gains 100% of your Life Tap Mana and you heal it for 15% of your spell damage.
- Fel Vitality 3/3: 15% more maximum Mana for you and 15% more health and Mana for the Imp at 3/3.
- Master Summoner 2/2: Every summon is 4 sec faster and 40% cheaper at 2/2, and it opens Fel Domination.
- Decimation 2/2: When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, the tooltip gives 6% increased damage at 2/2, so your filler hits harder while a boss or elite is dying. It also cuts Soul Fire's cooldown by 90%, but Soul Fire is a level 48 spell.
- Fel Domination 1/1: Your next summon is 5.5 sec faster and costs 50% less Mana, for getting the Imp back after a wipe or a stray area attack.
- Demonic Knowledge 1/3: Adds spell damage equal to 33% of your level to you and your demon at rank 1, while a demon is out. Rank 1 is all 21 points allow at 30; ranks 2 and 3 (67% and 100%) are the next points.
Keep the Imp out and attacking the tank's target, with Curse of the Elements up so both of you deal more damage. Apply Bane of Agony, Corruption and Immolate, and fill with Shadow Bolt; once the target drops below 35% health, Decimation makes each Shadow Bolt hit harder. Demonic Knowledge only works while a demon is out, which is one more reason to keep the Imp alive. If it dies mid-pull, Fel Domination gets it back quickly. Demonic Sacrifice (tier 3) is left out: in Forever, sacrificing the Imp gives 15% Shadow damage, but you lose everything Improved Imp, Unholy Power and Demonic Knowledge give.
Demonology: Demonic Pact leveling (level 40)
The level 30 Soul Link build taken to Demonic Pact, which keeps a Demonic Sacrifice buff when you summon a different demon. Sacrifice the Felhunter for its health regeneration, then summon the Voidwalker and Soul Link it. Demonic Knowledge in full adds spell damage while a demon is out, and Master Demonologist gives the Voidwalker and you 10% less Physical damage taken.
- Improved Health Funnel 2/2: At 2/2 Health Funnel transfers 40% more health for 30% less health cost and causes no threat. With Soul Link sending damage to the Voidwalker, you funnel it often. The second point completes the 25 points Master Demonologist needs.
- Demonic Embrace 5/5: 15% more total Stamina at 5/5.
- Demonic Aegis 2/2: Demon Skin and Demon Armor are 15% more effective at rank 1 and 30% at rank 2: more armor and health regeneration from the buff you keep up anyway.
- Improved Voidwalker 3/3: Torment, Consume Shadows, Sacrifice and Suffering are 30% more effective at 3/3.
- Fel Vitality 3/3: At 3/3 your demons have 15% more health and Mana and you have 15% more maximum Mana. With Soul Link the Voidwalker takes part of every hit meant for you, so its extra health matters.
- Demonic Energies 2/2: At 2/2 you heal your demon for 15% of your spell damage, and it gains 100% of the Mana you get from Life Tap.
- Demonic Sacrifice 1/1: Required for Soul Link and Demonic Pact, and now worth pressing: sacrifice the Felhunter for 3% of your total Health every 4 sec for 2 hours, then summon the Voidwalker. Demonic Pact keeps the buff.
- Master Summoner 2/2: At 2/2 every demon summon is 4 sec faster and costs 40% less Mana, and it opens Fel Domination.
- Fel Domination 1/1: Your next summon is 5.5 sec faster and costs 50% less Mana. With Master Summoner a summon becomes almost instant, so a demon that dies mid-fight is back at once.
- Soul Link 1/1: 30% of all damage you take goes to your demon instead, and you both inflict 3% more damage, as long as the demon is out. It is also the arrow to Demonic Pact.
- Demonic Knowledge 3/3: At 3/3 you and your demon gain spell damage equal to 100% of your level while it is out (33% and 67% at ranks 1 and 2), so 40 more spell damage at level 40.
- Master Demonologist 5/5: At 5/5 you and your demon get a bonus that depends on which one is out: with the Voidwalker, both of you take 10% less Physical damage, which is what mobs deal.
- Demonic Pact 1/1: Requires Soul Link. Your Demonic Sacrifice effect is no longer cancelled by summoning a different demon; summoning the sacrificed one again still cancels it. Sacrifice the Felhunter and you keep its health regeneration while the Voidwalker tanks.
Before you set off, summon the Felhunter, Demonic Sacrifice it, then summon the Voidwalker (Fel Domination makes it quick) and cast Soul Link. The Felhunter's sacrifice heals you 3% of your Health every 4 sec for 2 hours, the Voidwalker takes 10% less Physical damage from Master Demonologist and 30% of your damage through Soul Link, and you both deal 3% more. Then DoT, Shadow Bolt and Health Funnel as at 30. Summoning a Felhunter again ends the buff. Level 40 is above the beta's level 30 cap: Demonic Pact and this plan come from the client's talent text and haven't been played.
Demonology: Sacrificed Imp and a Succubus (level 40)
At 40 the group build changes demon. Demonic Pact lets you sacrifice the Imp for 15% more Shadow damage and keep it, so the Succubus fights next to you, and Master Demonologist with a Succubus out adds 10% Shadow damage for both of you. Improved Imp's 3 points move to Improved Sayaad for a stronger Lash of Pain, and Soul Link joins because Demonic Pact needs it.
- Demonic Embrace 2/5: 6% more total Stamina at rank 2, which keeps you safer through Life Taps and stray hits. It fills tier 1 cheaply.
- Unholy Power 5/5: 10% more damage from all your demons at 5/5, the Succubus' Lash of Pain and melee included.
- Fel Vitality 3/3: 15% more maximum Mana for you and 15% more health and Mana for the Imp at 3/3.
- Demonic Energies 2/2: At 2/2 the Imp gains 100% of your Life Tap Mana and you heal it for 15% of your spell damage.
- Improved Sayaad 3/3: At 3/3 Lash of Pain and Soothing Kiss are 30% stronger, and Seduction lasts 30% longer. The Succubus is your demon now, and Seduction is spare crowd control on a Humanoid pack. These points replace Improved Imp, which does nothing once the Imp is sacrificed.
- Demonic Sacrifice 1/1: Sacrifice the Imp before the run: your Shadow damage rises by 15% for 2 hours, and with Demonic Pact summoning the Succubus no longer cancels it.
- Master Summoner 2/2: Every summon is 4 sec faster and 40% cheaper at 2/2, and it opens Fel Domination.
- Decimation 2/2: When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, the tooltip gives 6% increased damage at 2/2, so your filler hits harder while a boss or elite is dying. It also cuts Soul Fire's cooldown by 90%, but Soul Fire is a level 48 spell.
- Fel Domination 1/1: Your next summon is 5.5 sec faster and costs 50% less Mana, for getting the Imp back after a wipe or a stray area attack.
- Soul Link 1/1: 30% of the damage you take goes to your demon, and you both deal 3% more. Demonic Pact needs it, and the extra damage is welcome on its own.
- Demonic Knowledge 3/3: At 3/3 you and your demon gain spell damage equal to 100% of your level while it is out (33% and 67% at ranks 1 and 2), and the Succubus counts as much as the Imp did.
- Master Demonologist 5/5: With the Succubus out, you and she deal 10% more Shadow damage at 5/5 (2% per rank). Shadow Bolt, Corruption and Bane of Agony are all Shadow.
- Demonic Pact 1/1: Requires Soul Link. Your Demonic Sacrifice effect is no longer cancelled by summoning a different demon, so you keep the Imp's Shadow damage bonus with the Succubus out. Summoning another Imp would end it.
Summon the Imp, Demonic Sacrifice it, then summon the Succubus and cast Soul Link: you have 15% more Shadow damage from the sacrifice, 10% from Master Demonologist and 3% from Soul Link, and Demonic Knowledge adds spell damage while she's out. Send her in after the tank. Bane of Agony, Corruption and Shadow Bolt, with Decimation's harder Shadow Bolts below 35%. She is a melee demon, so watch her health on fights with area damage, and use Health Funnel. Level 40 is above the current level 30 cap: this build reads the client's talent text and hasn't been played in a group.
Demonology: Demonic Pact with Unholy Power (level 50)
The level 40 leveling build with Unholy Power in full for a harder-hitting Voidwalker, Decimation for fast Soul Fires on dying mobs, and three points in Improved Corruption to shorten Corruption's cast.
- Improved Health Funnel 2/2: At 2/2 Health Funnel transfers 40% more health for 30% less health cost and causes no threat. With Soul Link sending damage to the Voidwalker, you funnel it often. The second point completes the 25 points Master Demonologist needs.
- Demonic Embrace 5/5: 15% more total Stamina at 5/5.
- Unholy Power 5/5: At 5/5 all your demons deal 10% more damage (2% per rank). The Voidwalker hits harder, and its Torment holds threat better.
- Demonic Aegis 2/2: Demon Skin and Demon Armor are 15% more effective at rank 1 and 30% at rank 2: more armor and health regeneration from the buff you keep up anyway.
- Improved Voidwalker 3/3: Torment, Consume Shadows, Sacrifice and Suffering are 30% more effective at 3/3.
- Fel Vitality 3/3: At 3/3 your demons have 15% more health and Mana and you have 15% more maximum Mana. With Soul Link the Voidwalker takes part of every hit meant for you, so its extra health matters.
- Demonic Energies 2/2: At 2/2 you heal your demon for 15% of your spell damage, and it gains 100% of the Mana you get from Life Tap.
- Demonic Sacrifice 1/1: Required for Soul Link and Demonic Pact, and now worth pressing: sacrifice the Felhunter for 3% of your total Health every 4 sec for 2 hours, then summon the Voidwalker. Demonic Pact keeps the buff.
- Master Summoner 2/2: At 2/2 every demon summon is 4 sec faster and costs 40% less Mana, and it opens Fel Domination.
- Decimation 2/2: At 2/2 Soul Fire's cooldown is 90% shorter, and a Shadow Bolt or Searing Pain on a target below 35% health makes it deal 6% more damage and gives you 10 sec of Soul Fire with a 40% shorter cast and no Soul Shard cost. Soul Fire arrives at 48.
- Fel Domination 1/1: Your next summon is 5.5 sec faster and costs 50% less Mana. With Master Summoner a summon becomes almost instant, so a demon that dies mid-fight is back at once.
- Soul Link 1/1: 30% of all damage you take goes to your demon instead, and you both inflict 3% more damage, as long as the demon is out. It is also the arrow to Demonic Pact.
- Demonic Knowledge 3/3: At 3/3 you and your demon gain spell damage equal to 100% of your level while it is out (33% and 67% at ranks 1 and 2), so 40 more spell damage at level 40.
- Master Demonologist 5/5: At 5/5 you and your demon get a bonus that depends on which one is out: with the Voidwalker, both of you take 10% less Physical damage, which is what mobs deal.
- Demonic Pact 1/1: Requires Soul Link. Your Demonic Sacrifice effect is no longer cancelled by summoning a different demon; summoning the sacrificed one again still cancels it. Sacrifice the Felhunter and you keep its health regeneration while the Voidwalker tanks.
- Improved Corruption 3/5: At 3/5 Corruption's cast is 1.2 sec shorter and it deals 6% more damage (0.4 sec and 2% per rank). Demonology casts Corruption on every mob, so a shorter cast saves time on each pull; the 60 build makes it instant.
Sacrifice the Felhunter, then the Voidwalker and Soul Link, as at 40. Bane of Agony, Corruption and Shadow Bolt, and when the mob drops below 35%, one Shadow Bolt starts Decimation: Soul Fire (48) then casts 40% faster and costs no Soul Shard for 10 sec. Death Coil (42) heals you and sends a mob running for 3 sec. Level 50 is above the beta's level 30 cap, so this is a plan from the client's talent data, not a tested build.
Demonology: Succubus Demonology with Bane (level 50)
The level 40 group build with ten points in Destruction: Bane takes 0.5 sec off Shadow Bolt and 2 sec off Soul Fire, and Improved Shadow Bolt makes the target take 20% more Shadow damage after a Shadow Bolt crit.
- Demonic Embrace 2/5: 6% more total Stamina at rank 2, which keeps you safer through Life Taps and stray hits. It fills tier 1 cheaply.
- Unholy Power 5/5: 10% more damage from all your demons at 5/5, the Succubus' Lash of Pain and melee included.
- Fel Vitality 3/3: 15% more maximum Mana for you and 15% more health and Mana for the Imp at 3/3.
- Demonic Energies 2/2: At 2/2 the Imp gains 100% of your Life Tap Mana and you heal it for 15% of your spell damage.
- Improved Sayaad 3/3: At 3/3 Lash of Pain and Soothing Kiss are 30% stronger, and Seduction lasts 30% longer. The Succubus is your demon now, and Seduction is spare crowd control on a Humanoid pack. These points replace Improved Imp, which does nothing once the Imp is sacrificed.
- Demonic Sacrifice 1/1: Sacrifice the Imp before the run: your Shadow damage rises by 15% for 2 hours, and with Demonic Pact summoning the Succubus no longer cancels it.
- Master Summoner 2/2: Every summon is 4 sec faster and 40% cheaper at 2/2, and it opens Fel Domination.
- Decimation 2/2: At 2/2 Soul Fire's cooldown is 90% shorter, and a Shadow Bolt on a target below 35% health makes it deal 6% more damage and gives you 10 sec of Soul Fire with a 40% shorter cast and no Soul Shard cost. Soul Fire (48) makes this the strongest part of a boss fight.
- Fel Domination 1/1: Your next summon is 5.5 sec faster and costs 50% less Mana, for getting the Imp back after a wipe or a stray area attack.
- Soul Link 1/1: 30% of the damage you take goes to your demon, and you both deal 3% more. Demonic Pact needs it, and the extra damage is welcome on its own.
- Demonic Knowledge 3/3: At 3/3 you and your demon gain spell damage equal to 100% of your level while it is out (33% and 67% at ranks 1 and 2), and the Succubus counts as much as the Imp did.
- Master Demonologist 5/5: With the Succubus out, you and she deal 10% more Shadow damage at 5/5 (2% per rank). Shadow Bolt, Corruption and Bane of Agony are all Shadow.
- Demonic Pact 1/1: Requires Soul Link. Your Demonic Sacrifice effect is no longer cancelled by summoning a different demon, so you keep the Imp's Shadow damage bonus with the Succubus out. Summoning another Imp would end it.
- Improved Shadow Bolt 5/5: At 5/5 your Shadow Bolt crits make the target take 20% more Shadow damage from your attacks for 12 sec. With the sacrificed Imp and Master Demonologist you're already a Shadow caster, so the bonus stacks with them.
- Bane 5/5: At 5/5 Shadow Bolt casts 0.5 sec faster and Soul Fire 2 sec faster, so the Decimation phase at the end of a fight gets even quicker.
Sacrifice the Imp, summon the Succubus, Soul Link, then curse and DoT the boss and fill with Shadow Bolt. Once it's below 35%, a Shadow Bolt starts Decimation: alternate Shadow Bolt and Soul Fire, which then costs no shard, casts 40% faster and comes back far sooner. Curse of the Elements rank 4 (50) adds 10% magic damage taken. Level 50 is above the beta's level 30 cap, and the build is taken from the client's talent data without play behind it.
Demonology: Demonic Pact with instant Corruption (level 60)
The level 50 leveling build with Improved Corruption in full for an instant Corruption, then Improved Drains, Improved Life Tap and three ranks of Suppression from the Affliction tree.
- Improved Health Funnel 2/2: At 2/2 Health Funnel transfers 40% more health for 30% less health cost and causes no threat. With Soul Link sending damage to the Voidwalker, you funnel it often. The second point completes the 25 points Master Demonologist needs.
- Demonic Embrace 5/5: 15% more total Stamina at 5/5.
- Unholy Power 5/5: At 5/5 all your demons deal 10% more damage (2% per rank). The Voidwalker hits harder, and its Torment holds threat better.
- Demonic Aegis 2/2: Demon Skin and Demon Armor are 15% more effective at rank 1 and 30% at rank 2: more armor and health regeneration from the buff you keep up anyway.
- Improved Voidwalker 3/3: Torment, Consume Shadows, Sacrifice and Suffering are 30% more effective at 3/3.
- Fel Vitality 3/3: At 3/3 your demons have 15% more health and Mana and you have 15% more maximum Mana. With Soul Link the Voidwalker takes part of every hit meant for you, so its extra health matters.
- Demonic Energies 2/2: At 2/2 you heal your demon for 15% of your spell damage, and it gains 100% of the Mana you get from Life Tap.
- Demonic Sacrifice 1/1: Required for Soul Link and Demonic Pact, and now worth pressing: sacrifice the Felhunter for 3% of your total Health every 4 sec for 2 hours, then summon the Voidwalker. Demonic Pact keeps the buff.
- Master Summoner 2/2: At 2/2 every demon summon is 4 sec faster and costs 40% less Mana, and it opens Fel Domination.
- Decimation 2/2: At 2/2 Soul Fire's cooldown is 90% shorter, and a Shadow Bolt or Searing Pain on a target below 35% health makes it deal 6% more damage and gives you 10 sec of Soul Fire with a 40% shorter cast and no Soul Shard cost. Soul Fire arrives at 48.
- Fel Domination 1/1: Your next summon is 5.5 sec faster and costs 50% less Mana. With Master Summoner a summon becomes almost instant, so a demon that dies mid-fight is back at once.
- Soul Link 1/1: 30% of all damage you take goes to your demon instead, and you both inflict 3% more damage, as long as the demon is out. It is also the arrow to Demonic Pact.
- Demonic Knowledge 3/3: At 3/3 you and your demon gain spell damage equal to 100% of your level while it is out (33% and 67% at ranks 1 and 2), so 40 more spell damage at level 40.
- Master Demonologist 5/5: At 5/5 you and your demon get a bonus that depends on which one is out: with the Voidwalker, both of you take 10% less Physical damage, which is what mobs deal.
- Demonic Pact 1/1: Requires Soul Link. Your Demonic Sacrifice effect is no longer cancelled by summoning a different demon; summoning the sacrificed one again still cancels it. Sacrifice the Felhunter and you keep its health regeneration while the Voidwalker tanks.
- Improved Life Tap 2/2: Life Tap gives 20% more Mana at 2/2. Demonic Energies passes all of that Mana to the Voidwalker as well.
- Suppression 3/5: 3% more chance to hit at rank 3, so fewer spells miss level 60 mobs.
- Improved Corruption 5/5: At 5/5 Corruption is instant (2 sec off its cast) and deals 10% more damage, so you can put it on a second mob without stopping.
- Improved Drains 3/3: Drain Life and Drain Soul drain 20% more at 3/3. With the Voidwalker taking hits, Drain Life tops you up between Health Funnels.
Sacrifice the Felhunter, Voidwalker out, Soul Link up. Instant Corruption and Bane of Agony on the mob, Shadow Bolt, then Decimation and Soul Fire below 35%. Drain Life, Health Funnel and the Felhunter's sacrifice keep you both going. Bane of Doom (60) suits elites that live past a minute. Level 60 is the launch cap but above the beta's level 30 cap: this build comes from the client's talent data and hasn't been played.
Demonology: Succubus Demonology at 60 (level 60)
The level 50 group build with Cataclysm and Ruin from Destruction, so Shadow Bolt and Soul Fire cost less and their crits hit twice as hard, and two more ranks of Demonic Embrace.
- Demonic Embrace 4/5: 12% more total Stamina at rank 4 (3% per rank). Soul Link sends part of your damage to the Succubus, but area damage still hits you, and Life Tap costs health.
- Unholy Power 5/5: 10% more damage from all your demons at 5/5, the Succubus' Lash of Pain and melee included.
- Fel Vitality 3/3: 15% more maximum Mana for you and 15% more health and Mana for the Imp at 3/3.
- Demonic Energies 2/2: At 2/2 the Imp gains 100% of your Life Tap Mana and you heal it for 15% of your spell damage.
- Improved Sayaad 3/3: At 3/3 Lash of Pain and Soothing Kiss are 30% stronger, and Seduction lasts 30% longer. The Succubus is your demon now, and Seduction is spare crowd control on a Humanoid pack. These points replace Improved Imp, which does nothing once the Imp is sacrificed.
- Demonic Sacrifice 1/1: Sacrifice the Imp before the run: your Shadow damage rises by 15% for 2 hours, and with Demonic Pact summoning the Succubus no longer cancels it.
- Master Summoner 2/2: Every summon is 4 sec faster and 40% cheaper at 2/2, and it opens Fel Domination.
- Decimation 2/2: At 2/2 Soul Fire's cooldown is 90% shorter, and a Shadow Bolt on a target below 35% health makes it deal 6% more damage and gives you 10 sec of Soul Fire with a 40% shorter cast and no Soul Shard cost. Soul Fire (48) makes this the strongest part of a boss fight.
- Fel Domination 1/1: Your next summon is 5.5 sec faster and costs 50% less Mana, for getting the Imp back after a wipe or a stray area attack.
- Soul Link 1/1: 30% of the damage you take goes to your demon, and you both deal 3% more. Demonic Pact needs it, and the extra damage is welcome on its own.
- Demonic Knowledge 3/3: At 3/3 you and your demon gain spell damage equal to 100% of your level while it is out (33% and 67% at ranks 1 and 2), and the Succubus counts as much as the Imp did.
- Master Demonologist 5/5: With the Succubus out, you and she deal 10% more Shadow damage at 5/5 (2% per rank). Shadow Bolt, Corruption and Bane of Agony are all Shadow.
- Demonic Pact 1/1: Requires Soul Link. Your Demonic Sacrifice effect is no longer cancelled by summoning a different demon, so you keep the Imp's Shadow damage bonus with the Succubus out. Summoning another Imp would end it.
- Improved Shadow Bolt 5/5: At 5/5 your Shadow Bolt crits make the target take 20% more Shadow damage from your attacks for 12 sec. With the sacrificed Imp and Master Demonologist you're already a Shadow caster, so the bonus stacks with them.
- Bane 5/5: At 5/5 Shadow Bolt casts 0.5 sec faster and Soul Fire 2 sec faster, so the Decimation phase at the end of a fight gets even quicker.
- Cataclysm 3/3: Destruction spells, Shadow Bolt and Soul Fire included, cost 10% less Mana at 3/3.
- Ruin 5/5: At 5/5 the critical strike damage bonus of your Destruction spells rises by 100% (20% per rank), so Shadow Bolt and Soul Fire crits hit much harder.
The same as at 50: Imp sacrificed, Succubus out with Soul Link, curse, DoTs and Shadow Bolt, then Shadow Bolt and Soul Fire together once Decimation is up. Bane of Doom (60) on a boss that lives past a minute, in place of Bane of Agony. Level 60 is above the beta's level 30 cap, so this build is planned from the client's data and has not been run in a dungeon.
Demonology: Tough Warlock with a Voidwalker shield (level 20)
The hardest Warlock to kill at 20. Demonic Embrace adds 15% Stamina, Demonic Aegis makes Demon Armor 30% stronger, Improved Voidwalker makes the Voidwalker's Sacrifice shield 30% more effective, and Master Summoner shortens the summon you need after using it. Compared with the dungeon build you give up the Imp talents for survival, since the Voidwalker is the demon that protects you.
- Demonic Embrace 5/5: 15% more total Stamina at 5/5, with no Spirit penalty in Forever. More health is the biggest single thing that keeps a caster alive in PvP.
- Improved Voidwalker 3/3: Torment, Consume Shadows, Sacrifice and Suffering are 30% more effective at 3/3. Sacrifice is the one that matters in PvP: it turns the Voidwalker into a damage shield for you.
- Demonic Aegis 2/2: Demon Skin and Demon Armor are 30% more effective at 2/2: more armor against melee players and more health regeneration from a buff you keep up anyway.
- Master Summoner 1/2: One point cuts 2 sec and 20% of the Mana cost from every summon, so after a Sacrifice you have a demon again sooner.
Keep the Voidwalker out and Demon Armor up, and carry a Healthstone. Open with Bane of Agony and a curse, Curse of Weakness on melee players; Corruption keeps its cast time in this build, so cast it from range. Then Shadow Bolt or Immolate while the Voidwalker gets in the way. When you start taking real damage, use the Voidwalker's Sacrifice: you get a damage shield, and while it holds, damage doesn't interrupt your casting. Fear the attacker, Drain Life, and use your Healthstone when you are low. You deal less damage than an Affliction or Destruction Warlock at this level, so you win by outlasting the other player rather than out-damaging them.
Demonology: Soul Link and fast summons (level 30)
The level 20 PvP build taken to Soul Link. Your demon takes 30% of the damage meant for you, Fel Vitality makes it last longer, and Fel Domination with Master Summoner makes a summon almost instant, so after the Voidwalker's Sacrifice you can bring out a new demon mid-fight. Improved Sayaad makes Seduction last 30% longer. Compared with the dungeon build you trade the Imp's damage talents for survival, summoning and crowd control.
- Demonic Embrace 5/5: 15% more total Stamina at 5/5, which is what keeps you alive against burst.
- Improved Voidwalker 3/3: Sacrifice, Torment, Consume Shadows and Suffering are 30% more effective at 3/3. Sacrifice is the shield you will use in almost every fight.
- Demonic Aegis 2/2: Demon Skin and Demon Armor are 30% more effective at 2/2.
- Fel Vitality 3/3: Your demons have 15% more health and Mana and you have 15% more maximum Mana at 3/3. With Soul Link your demon absorbs part of every hit, so its health is part of yours.
- Master Summoner 2/2: Every summon is 4 sec faster and costs 40% less Mana at 2/2, and it opens Fel Domination.
- Demonic Sacrifice 1/1: Taken because Soul Link requires it. Sacrificing your demon ends Soul Link, so treat it as a last resort.
- Improved Sayaad 3/3: Lash of Pain and Soothing Kiss are 30% stronger, and Seduction and Lesser Invisibility last 30% longer, at 3/3. Seduction is the extra crowd control this build wants.
- Fel Domination 1/1: Your next summon is 5.5 sec faster and costs 50% less Mana. With Master Summoner a summon takes almost no time, so you can replace a sacrificed or killed demon mid-fight.
- Soul Link 1/1: 30% of all damage you take goes to your demon instead, and you both inflict 3% more damage while it is out.
Start fights with the Voidwalker out and Soul Link on: DoT the target, curse melee players with Curse of Weakness, and let the Voidwalker soak part of every hit. When it is about to die, use its Sacrifice for the shield, then press Fel Domination and summon again; with Master Summoner the summon is almost instant. Recast Soul Link on the new demon. Bring back a Voidwalker for another Sacrifice, or the Succubus: the client lists Seduction at level 26, and Improved Sayaad makes it last longer. Seduction works only on Humanoids and any damage breaks it, so don't DoT that target while it lasts. Against casters, the Felhunter (30) brings Devour Magic, which can strip a buff from an enemy or a harmful magic effect from you. Your damage is still modest; your edge is that you almost never fight without a demon.
Demonology: Demonic Pact and Felhunter for PvP (level 40)
The level 30 PvP build taken to Demonic Pact. Sacrifice the Felhunter for 3% of your Health every 4 sec, then summon the Voidwalker or Succubus and keep the buff. Master Demonologist adds a defensive bonus for the demon you have out, and Improved Felhunter makes Spell Lock come back 6 sec sooner when you keep the Felhunter instead.
- Improved Health Funnel 1/2: One point: Health Funnel transfers 20% more health for 15% less health cost and works at any demon health. It completes the 25 points Master Demonologist needs.
- Demonic Embrace 5/5: 15% more total Stamina at 5/5, which is what keeps you alive against burst.
- Demonic Aegis 2/2: Demon Skin and Demon Armor are 30% more effective at 2/2.
- Improved Voidwalker 3/3: Sacrifice, Torment, Consume Shadows and Suffering are 30% more effective at 3/3. Sacrifice is the shield you will use in almost every fight.
- Fel Vitality 3/3: Your demons have 15% more health and Mana and you have 15% more maximum Mana at 3/3. With Soul Link your demon absorbs part of every hit, so its health is part of yours.
- Demonic Sacrifice 1/1: Required for Soul Link, and with Demonic Pact it becomes a buff you keep: sacrifice the Felhunter for 3% of your total Health every 4 sec, or the Voidwalker for 2% of your Mana every 4 sec, then summon another demon.
- Improved Sayaad 3/3: Lash of Pain and Soothing Kiss are 30% stronger, and Seduction and Lesser Invisibility last 30% longer, at 3/3. Seduction is the extra crowd control this build wants.
- Master Summoner 2/2: Every summon is 4 sec faster and costs 40% less Mana at 2/2, and it opens Fel Domination.
- Fel Domination 1/1: Your next summon is 5.5 sec faster and costs 50% less Mana. With Master Summoner a summon takes almost no time, so you can replace a sacrificed or killed demon mid-fight.
- Improved Felhunter 3/3: At 3/3 Spell Lock's cooldown is 6 sec shorter, and Tainted Blood, Devour Magic and Paranoia are 30% stronger. Against a caster team, keep the Felhunter out and sacrifice the Voidwalker instead.
- Soul Link 1/1: 30% of all damage you take goes to your demon instead, and you both inflict 3% more damage while it is out.
- Master Demonologist 5/5: At 5/5 you and your demon take 10% less Physical damage with the Voidwalker out, or 10% less Magic damage with the Felhunter, so pick the demon for the enemy you face.
- Demonic Pact 1/1: Requires Soul Link. Summoning a different demon no longer cancels your Demonic Sacrifice effect, so you can have the Felhunter's healing and the Voidwalker's shield, or the Succubus' Seduction, in the same fight.
Out of combat, summon the Felhunter and sacrifice it, then summon the Voidwalker (against melee) or the Succubus (for Seduction) and Soul Link it. If the enemy team is mostly casters, do it the other way round: sacrifice the Voidwalker and keep the Felhunter for Spell Lock and Master Demonologist's 10% less Magic damage. DoT, Fear and Curse of Weakness as at 30, and Shadow Ward (32) soaks Shadow damage for 30 sec. Level 40 is above the beta's level 30 cap: this plan comes from the client's talent text and hasn't been tried against players.
Demonology: Demonic Pact with Demonic Knowledge (level 50)
The level 40 PvP build with Unholy Power for more demon damage, Demonic Energies so your demon heals from your spells, and Demonic Knowledge in full for spell damage equal to your level while a demon is out.
- Improved Health Funnel 1/2: One point: Health Funnel transfers 20% more health for 15% less health cost and works at any demon health. It completes the 25 points Master Demonologist needs.
- Demonic Embrace 5/5: 15% more total Stamina at 5/5, which is what keeps you alive against burst.
- Unholy Power 5/5: 10% more damage from all your demons at 5/5, the Felhunter's and the Succubus' attacks included.
- Demonic Aegis 2/2: Demon Skin and Demon Armor are 30% more effective at 2/2.
- Improved Voidwalker 3/3: Sacrifice, Torment, Consume Shadows and Suffering are 30% more effective at 3/3. Sacrifice is the shield you will use in almost every fight.
- Fel Vitality 3/3: Your demons have 15% more health and Mana and you have 15% more maximum Mana at 3/3. With Soul Link your demon absorbs part of every hit, so its health is part of yours.
- Demonic Energies 2/2: At 2/2 you heal your demon for 15% of your spell damage and it gains 100% of your Life Tap Mana, so a Soul Linked demon lasts longer without a Health Funnel.
- Demonic Sacrifice 1/1: Required for Soul Link, and with Demonic Pact it becomes a buff you keep: sacrifice the Felhunter for 3% of your total Health every 4 sec, or the Voidwalker for 2% of your Mana every 4 sec, then summon another demon.
- Improved Sayaad 3/3: Lash of Pain and Soothing Kiss are 30% stronger, and Seduction and Lesser Invisibility last 30% longer, at 3/3. Seduction is the extra crowd control this build wants.
- Master Summoner 2/2: Every summon is 4 sec faster and costs 40% less Mana at 2/2, and it opens Fel Domination.
- Fel Domination 1/1: Your next summon is 5.5 sec faster and costs 50% less Mana. With Master Summoner a summon takes almost no time, so you can replace a sacrificed or killed demon mid-fight.
- Improved Felhunter 3/3: At 3/3 Spell Lock's cooldown is 6 sec shorter, and Tainted Blood, Devour Magic and Paranoia are 30% stronger. Against a caster team, keep the Felhunter out and sacrifice the Voidwalker instead.
- Soul Link 1/1: 30% of all damage you take goes to your demon instead, and you both inflict 3% more damage while it is out.
- Demonic Knowledge 3/3: At 3/3 you and your demon gain spell damage equal to 100% of your level while it is out: 50 at level 50.
- Master Demonologist 5/5: At 5/5 you and your demon take 10% less Physical damage with the Voidwalker out, or 10% less Magic damage with the Felhunter, so pick the demon for the enemy you face.
- Demonic Pact 1/1: Requires Soul Link. Summoning a different demon no longer cancels your Demonic Sacrifice effect, so you can have the Felhunter's healing and the Voidwalker's shield, or the Succubus' Seduction, in the same fight.
Sacrifice one demon and fight with another, as at 40, then add damage: Demonic Knowledge and Unholy Power make both of you hit harder. Death Coil (42) is an instant 3 sec horror that heals you, the answer to a Rogue or Warrior who gets close. Curse of Tongues rank 2 (50) slows a healer's casts by 60%. Level 50 is above the current level 30 cap, so this build comes from the client's data and nobody has played it.
Demonology: Demonic Pact with instant Corruption (level 60)
The level 50 PvP build with ten points in Affliction: Improved Corruption for an instant Corruption, Improved Drains for a stronger Drain Life, and two ranks of Suppression for hit.
- Improved Health Funnel 1/2: One point: Health Funnel transfers 20% more health for 15% less health cost and works at any demon health. It completes the 25 points Master Demonologist needs.
- Demonic Embrace 5/5: 15% more total Stamina at 5/5, which is what keeps you alive against burst.
- Unholy Power 5/5: 10% more damage from all your demons at 5/5, the Felhunter's and the Succubus' attacks included.
- Demonic Aegis 2/2: Demon Skin and Demon Armor are 30% more effective at 2/2.
- Improved Voidwalker 3/3: Sacrifice, Torment, Consume Shadows and Suffering are 30% more effective at 3/3. Sacrifice is the shield you will use in almost every fight.
- Fel Vitality 3/3: Your demons have 15% more health and Mana and you have 15% more maximum Mana at 3/3. With Soul Link your demon absorbs part of every hit, so its health is part of yours.
- Demonic Energies 2/2: At 2/2 you heal your demon for 15% of your spell damage and it gains 100% of your Life Tap Mana, so a Soul Linked demon lasts longer without a Health Funnel.
- Demonic Sacrifice 1/1: Required for Soul Link, and with Demonic Pact it becomes a buff you keep: sacrifice the Felhunter for 3% of your total Health every 4 sec, or the Voidwalker for 2% of your Mana every 4 sec, then summon another demon.
- Improved Sayaad 3/3: Lash of Pain and Soothing Kiss are 30% stronger, and Seduction and Lesser Invisibility last 30% longer, at 3/3. Seduction is the extra crowd control this build wants.
- Master Summoner 2/2: Every summon is 4 sec faster and costs 40% less Mana at 2/2, and it opens Fel Domination.
- Fel Domination 1/1: Your next summon is 5.5 sec faster and costs 50% less Mana. With Master Summoner a summon takes almost no time, so you can replace a sacrificed or killed demon mid-fight.
- Improved Felhunter 3/3: At 3/3 Spell Lock's cooldown is 6 sec shorter, and Tainted Blood, Devour Magic and Paranoia are 30% stronger. Against a caster team, keep the Felhunter out and sacrifice the Voidwalker instead.
- Soul Link 1/1: 30% of all damage you take goes to your demon instead, and you both inflict 3% more damage while it is out.
- Demonic Knowledge 3/3: At 3/3 you and your demon gain spell damage equal to 100% of your level while it is out: 50 at level 50.
- Master Demonologist 5/5: At 5/5 you and your demon take 10% less Physical damage with the Voidwalker out, or 10% less Magic damage with the Felhunter, so pick the demon for the enemy you face.
- Demonic Pact 1/1: Requires Soul Link. Summoning a different demon no longer cancels your Demonic Sacrifice effect, so you can have the Felhunter's healing and the Voidwalker's shield, or the Succubus' Seduction, in the same fight.
- Suppression 2/5: 2% more chance to hit at rank 2, so Fear and Death Coil miss less.
- Improved Corruption 5/5: At 5/5 Corruption is instant and deals 10% more damage, so you finally have a DoT to cast on the move besides Bane of Agony.
- Improved Drains 3/3: Drain Life drains 20% more at 3/3, which is your heal while the demon soaks part of the damage.
Sacrifice, summon, Soul Link, then instant Corruption, Bane of Agony and a curse, Fear, and Drain Life when they stay on you. Fear rank 3 (56) lasts up to 20 sec and Howl of Terror rank 2 (54) up to 15 sec. Level 60 is above the beta's level 30 cap, and this is planned from the client's talent data, not from play.
Destruction: Fast casts, cheap spells (level 20)
A nuking leveling build. Bane takes 0.5 sec off Shadow Bolt and Immolate, Cataclysm makes your Destruction spells 10% cheaper, Molten Skin cuts the damage you take, and Shadowburn gives you an instant finisher that also collects Soul Shards.
- Bane 5/5: Each rank takes 0.1 sec off Shadow Bolt, Immolate and Incinerate and 0.4 sec off Soul Fire, so 5/5 cuts 0.5 sec from every Shadow Bolt and Immolate. They are most of your casts, so every rank speeds up every kill.
- Cataclysm 3/3: Your Destruction spells cost 3%, 6% and 10% less Mana at ranks 1 to 3. Shadow Bolt, Immolate and Searing Pain are all Destruction spells, so you Life Tap less often.
- Molten Skin 2/5: You take 2% less damage from everything per rank, 4% at rank 2. It is the most useful way for a solo Warlock to finish tier 2; ranks 3 to 5 come first after 20.
- Shadowburn 1/1: Instantly blasts the target for 62 to 70 Shadow damage, and if a non-trivial target dies within 8 sec you gain a Soul Shard. An instant finisher that saves you a Drain Soul channel for shards.
Open with Immolate, add Bane of Agony and Corruption, and finish with Shadow Bolt, which Bane makes faster to cast. When a mob is almost dead, Shadowburn finishes it instantly and gives you a Soul Shard; Searing Pain is the quick cast when Shadowburn is on cooldown. Cataclysm stretches your Mana, so you Life Tap less often, and Molten Skin makes the hits that get through a little softer. Corruption keeps its cast time in this build, so it is worth casting only on mobs that will live through its ticks. The Voidwalker is the safest demon to keep out while you level.
Destruction: Fast Shadow Bolts for groups (level 20)
The strongest personal damage at 20. Bane makes Shadow Bolt and Immolate cast 0.5 sec faster, Cataclysm makes them 10% cheaper, Improved Shadow Bolt's crits make the target take more Shadow damage, and Shadowburn adds an instant hit on a short cooldown.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate cast at 5/5, the biggest damage gain you can reach at this level.
- Cataclysm 3/3: Your Destruction spells cost 10% less Mana at 3/3, so you can cast through a whole pull before Life Tap.
- Improved Shadow Bolt 2/5: After a Shadow Bolt critical strike, the target takes 4% more Shadow damage from your attacks per rank for 12 sec, 8% at rank 2. It fills tier 1, and every Shadow Bolt you cast can trigger it.
- Shadowburn 1/1: Instantly blasts the target for 62 to 70 Shadow damage. Weave it between Shadow Bolts whenever it is ready: it costs no cast time, and a kill within 8 sec gives you a Soul Shard.
Put Curse of the Elements on the kill target, Immolate anything that will survive its burn, then chain Shadow Bolts and use Shadowburn whenever it's ready. There is no threat reduction in this tree. Let the tank get a few hits in first, and don't use Searing Pain in groups, since it causes a lot of threat. Rain of Fire handles packs of three or more once the tank has them.
Destruction: Conflagrate leveling at 30 (level 30)
The level 20 leveling build carried to Conflagrate, which consumes your Immolate for an instant burst of Fire damage. Agonizing Flames adds 10% to all your Destruction spells, full Molten Skin cuts the damage you take by 10%, and Intensity keeps your casts going when a mob reaches you.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate cast at 5/5.
- Cataclysm 3/3: Destruction spells cost 10% less Mana at 3/3.
- Molten Skin 5/5: You take 10% less damage from everything at 5/5, which adds up over hundreds of fights.
- Shadowburn 1/1: An instant finisher for 62 to 70 Shadow damage at rank 1, or 75 to 85 with rank 2 from the trainer at 24, with a Soul Shard if the target dies within 8 sec.
- Ruin 1/5: Rank 1 raises the critical strike damage bonus of your Destruction spells by 20%. It is the cheapest way to reach the 15 points tier 4 needs.
- Agonizing Flames 3/3: All your Destruction spells deal 3%, 7% and 10% more damage at ranks 1 to 3, and Searing Pain gains the same amount of critical strike chance. The best damage talent you can reach at 30.
- Conflagrate 1/1: Consumes your Immolate on the target to deal 84 to 106 Fire damage at once. Immolate a mob, Conflagrate it and Shadow Bolt the rest: faster kills with less standing still.
- Intensity 2/3: A 47% chance at rank 2 that damage doesn't interrupt your Destruction spells, so a mob that gets past your Voidwalker doesn't stall your Shadow Bolts.
Open with Immolate, then Conflagrate it for an instant burst and follow with Shadow Bolt. On a mob that will live a while, let Immolate tick first and Conflagrate when it is nearly done. Re-apply Immolate after each Conflagrate on anything still standing. Shadowburn finishes a nearly dead mob and gives you a Soul Shard. Agonizing Flames makes all of this 10% stronger, and Molten Skin and Intensity keep you casting when a mob reaches you. After 30, Bane of Havoc and Fire and Brimstone (tier 5) are the next steps.
Destruction: Conflagrate and Bane of Havoc for groups (level 30)
All 21 points in Destruction for the most personal damage at 30: Agonizing Flames adds 10% to all your Destruction spells, full Improved Shadow Bolt makes the target take 20% more Shadow damage after your crits, Conflagrate adds an instant Fire burst, and Bane of Havoc copies 15% of your damage onto a second mob.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate cast at 5/5.
- Improved Shadow Bolt 5/5: After a Shadow Bolt critical strike the target takes 20% more Shadow damage from your attacks for 12 sec at 5/5, which boosts the Shadow Bolts and Shadowburns that follow.
- Cataclysm 3/3: Destruction spells cost 10% less Mana at 3/3.
- Ruin 2/5: The critical strike damage bonus of your Destruction spells is 40% higher at rank 2. Two points reach the 15 points tier 4 needs.
- Shadowburn 1/1: An instant 62 to 70 Shadow damage, or 75 to 85 with rank 2 from the trainer at 24, to weave between casts. A kill within 8 sec gives a Soul Shard.
- Agonizing Flames 3/3: All your Destruction spells deal 10% more damage at 3/3, Shadow Bolt, Immolate, Conflagrate and Rain of Fire included.
- Conflagrate 1/1: Consumes your Immolate for an instant 84 to 106 Fire damage at rank 1. Use it when Immolate is about to run out, then re-apply Immolate.
- Bane of Havoc 1/1: For 5 min, 15% of all damage you deal to other targets is also dealt to the target with this Bane. Put it on a second mob that will live a while, and part of every Shadow Bolt on the kill target hits it too. It is also the arrow to Incinerate at 40.
Curse of the Elements on the kill target, Bane of Havoc on a second mob that will live a while, Immolate on anything that will last its burn, then Shadow Bolt. Conflagrate when Immolate is nearly done and re-apply Immolate, and weave Shadowburn in whenever it is ready. Your damage is high and this tree has nothing to lower threat, so start a little after the tank and stop casting for a moment if a mob turns toward you. Use Rain of Fire on packs, and Hellfire only when the healer is ready for it.
Destruction: Incinerate leveling (level 40)
The level 30 leveling build taken to Incinerate, which hits 25% harder on a target with your Immolate. Shadow and Flame in full means Conflagrate no longer consumes Immolate and gives you 10% more Shadow damage, Shadowburn gives 10% more Fire damage, and Fire and Brimstone makes Conflagrate crit more. Bane of Havoc is the arrow to Incinerate.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate cast at 5/5.
- Cataclysm 3/3: Destruction spells cost 10% less Mana at 3/3.
- Molten Skin 5/5: You take 10% less damage from everything at 5/5, which adds up over hundreds of fights.
- Shadowburn 1/1: An instant finisher for 62 to 70 Shadow damage at rank 1, or 75 to 85 with rank 2 from the trainer at 24, with a Soul Shard if the target dies within 8 sec.
- Ruin 1/5: Rank 1 raises the critical strike damage bonus of your Destruction spells by 20%. It is the cheapest way to reach the 15 points tier 4 needs.
- Agonizing Flames 3/3: All your Destruction spells deal 10% more damage at 3/3, and Searing Pain gains 10% more critical strike chance. Incinerate, Conflagrate and Shadowburn are all Destruction spells, so it still lifts everything you cast.
- Conflagrate 1/1: Consumes your Immolate on the target to deal 84 to 106 Fire damage at once. Immolate a mob, Conflagrate it and Shadow Bolt the rest: faster kills with less standing still.
- Intensity 2/3: A 47% chance at rank 2 that damage doesn't interrupt your Destruction spells, so a mob that gets past your Voidwalker doesn't stall your Shadow Bolts.
- Bane of Havoc 1/1: For 5 min, 15% of the damage you deal to other targets also hits this target. Solo it is useful on two-mob pulls; mainly it is the arrow to Incinerate.
- Fire and Brimstone 3/3: Requires Conflagrate. Conflagrate's critical strike chance rises by 25% at 3/3 (8% and 17% at ranks 1 and 2), and Ruin makes those crits hit harder.
- Shadow and Flame 5/5: At 5/5 Conflagrate raises all your Shadow damage by 10% for 20 sec and Shadowburn raises all your Fire damage by 10% for 20 sec. Conflagrate also has a 100% chance not to consume Immolate, and Shadowburn a 100% chance to refund its Soul Shard.
- Incinerate 1/1: Requires Bane of Havoc. Deals 90 to 104 Fire damage, and 25% more on a target with your Immolate; Bane cuts its cast too. On an Immolated mob it out-damages the level 36 rank of Shadow Bolt, and it costs a little less Mana.
Immolate, then Conflagrate, which keeps your Immolate now, then Incinerate until the mob dies. Shadowburn whenever it's ready: it gives back its Soul Shard and adds 10% Fire damage for 20 sec, which Incinerate and Immolate gain from. Molten Skin and Intensity still keep you casting when a mob reaches you, and Howl of Terror (40) handles a group. Level 40 is above the beta's level 30 cap: this loop is read from the client's talent text and hasn't been played.
Destruction: Incinerate and Bane of Havoc for groups (level 40)
The level 30 group build taken to Incinerate. Fire and Brimstone and a third rank of Ruin make Conflagrate crit often and hard, Shadow and Flame keeps your Immolate up through every Conflagrate and adds 10% Shadow and 10% Fire damage, and Incinerate hits 25% harder on Immolated targets.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate cast at 5/5.
- Improved Shadow Bolt 5/5: After a Shadow Bolt critical strike the target takes 20% more Shadow damage from your attacks for 12 sec at 5/5, which boosts the Shadow Bolts and Shadowburns that follow.
- Cataclysm 3/3: Destruction spells cost 10% less Mana at 3/3.
- Ruin 3/5: At rank 3 the critical strike damage bonus of your Destruction spells is 60% higher (20% per rank). The third point completes the 25 points in tiers 1 to 5 that Shadow and Flame needs.
- Shadowburn 1/1: An instant 62 to 70 Shadow damage, or 75 to 85 with rank 2 from the trainer at 24, to weave between casts. A kill within 8 sec gives a Soul Shard.
- Agonizing Flames 3/3: All your Destruction spells deal 10% more damage at 3/3, Shadow Bolt, Immolate, Conflagrate and Rain of Fire included.
- Conflagrate 1/1: Consumes your Immolate for an instant 84 to 106 Fire damage at rank 1. Use it when Immolate is about to run out, then re-apply Immolate.
- Bane of Havoc 1/1: For 5 min, 15% of all damage you deal to other targets is also dealt to the target with this Bane. Put it on a second mob that will live, and it is the arrow to Incinerate.
- Fire and Brimstone 3/3: Requires Conflagrate. At 3/3 Conflagrate has 25% more critical strike chance, so most of your Conflagrates crit.
- Shadow and Flame 5/5: At 5/5 Conflagrate gives you 10% more Shadow damage and Shadowburn 10% more Fire damage, each for 20 sec, Conflagrate stops consuming Immolate, and Shadowburn refunds its Soul Shard. You can use both on cooldown for the whole fight.
- Incinerate 1/1: Requires Bane of Havoc. 90 to 104 Fire damage at rank 1, and an additional 25% damage if the target is afflicted by Immolate. On a boss with Immolate up it is your main nuke.
Curse of the Elements (rank 3 at 40 adds 8% magic damage taken) and Immolate on the boss, Bane of Havoc on a second target that will live. Conflagrate and Shadowburn on cooldown: neither costs you Immolate or shards any more, and they keep 10% Shadow and 10% Fire damage up. Fill with Incinerate while Immolate is on the target. Your threat is high and there is still nothing in the tree to lower it. Level 40 is above the current level 30 cap, so this rotation comes from the client's talent data and hasn't been tested in a group.
Destruction: Incinerate with full Ruin (level 50)
The level 40 leveling build with Ruin in full for 100% more crit damage, Aftermath for a 50% stronger first hit from Immolate and a daze on every Conflagrate, and the last rank of Intensity.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate cast at 5/5.
- Cataclysm 3/3: Destruction spells cost 10% less Mana at 3/3.
- Molten Skin 5/5: You take 10% less damage from everything at 5/5, which adds up over hundreds of fights.
- Aftermath 5/5: At 5/5 Immolate's initial damage is 50% higher, and Conflagrate has a 100% chance to Daze the target, slowing it by 50% for 5 sec. A mob that runs at low health doesn't get far.
- Shadowburn 1/1: An instant finisher for 62 to 70 Shadow damage at rank 1, or 75 to 85 with rank 2 from the trainer at 24, with a Soul Shard if the target dies within 8 sec.
- Ruin 5/5: At 5/5 the critical strike damage bonus of your Destruction spells rises by 100%, and Fire and Brimstone already makes Conflagrate crit often.
- Agonizing Flames 3/3: All your Destruction spells deal 10% more damage at 3/3, and Searing Pain gains 10% more critical strike chance. Incinerate, Conflagrate and Shadowburn are all Destruction spells, so it still lifts everything you cast.
- Conflagrate 1/1: Consumes your Immolate on the target to deal 84 to 106 Fire damage at once. Immolate a mob, Conflagrate it and Shadow Bolt the rest: faster kills with less standing still.
- Intensity 3/3: A 70% chance at 3/3 that damage doesn't interrupt your Destruction spells, so Incinerate goes off while a mob hits you. It also opens Pyroclasm for the 60 build.
- Bane of Havoc 1/1: For 5 min, 15% of the damage you deal to other targets also hits this target. Solo it is useful on two-mob pulls; mainly it is the arrow to Incinerate.
- Fire and Brimstone 3/3: Requires Conflagrate. Conflagrate's critical strike chance rises by 25% at 3/3 (8% and 17% at ranks 1 and 2), and Ruin makes those crits hit harder.
- Shadow and Flame 5/5: At 5/5 Conflagrate raises all your Shadow damage by 10% for 20 sec and Shadowburn raises all your Fire damage by 10% for 20 sec. Conflagrate also has a 100% chance not to consume Immolate, and Shadowburn a 100% chance to refund its Soul Shard.
- Incinerate 1/1: Requires Bane of Havoc. Deals 90 to 104 Fire damage, and 25% more on a target with your Immolate; Bane cuts its cast too. On an Immolated mob it out-damages the level 36 rank of Shadow Bolt, and it costs a little less Mana.
Immolate, Conflagrate, Shadowburn when ready, then Incinerate; Aftermath dazes the mob on every Conflagrate, and Death Coil (42) is there when one reaches you anyway. Soul Fire (48) is a long cast with a long cooldown that costs a Soul Shard, so use it to open on a tough mob. Level 50 is above the beta's level 30 cap, so this build is taken from the client's talent data and nobody has levelled with it.
Destruction: Incinerate with Aftermath and Intensity (level 50)
The level 40 group build with Ruin in full, Aftermath for a 50% bigger first hit from every Immolate, and Intensity so you keep casting through stray damage.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate cast at 5/5.
- Improved Shadow Bolt 5/5: After a Shadow Bolt critical strike the target takes 20% more Shadow damage from your attacks for 12 sec at 5/5, which boosts the Shadow Bolts and Shadowburns that follow.
- Cataclysm 3/3: Destruction spells cost 10% less Mana at 3/3.
- Aftermath 5/5: At 5/5 Immolate's initial damage is 50% higher, which you get on every Immolate you put on a trash mob. The daze on Conflagrate helps with runners.
- Ruin 5/5: The critical strike damage bonus of your Destruction spells is 100% higher at 5/5.
- Shadowburn 1/1: An instant 62 to 70 Shadow damage, or 75 to 85 with rank 2 from the trainer at 24, to weave between casts. A kill within 8 sec gives a Soul Shard.
- Intensity 3/3: At 3/3 a 70% chance that damage doesn't interrupt your Destruction spells, for bosses with area damage that hits the whole group.
- Agonizing Flames 3/3: All your Destruction spells deal 10% more damage at 3/3, Shadow Bolt, Immolate, Conflagrate and Rain of Fire included.
- Conflagrate 1/1: Consumes your Immolate for an instant 84 to 106 Fire damage at rank 1. Use it when Immolate is about to run out, then re-apply Immolate.
- Bane of Havoc 1/1: For 5 min, 15% of all damage you deal to other targets is also dealt to the target with this Bane. Put it on a second mob that will live, and it is the arrow to Incinerate.
- Fire and Brimstone 3/3: Requires Conflagrate. At 3/3 Conflagrate has 25% more critical strike chance, so most of your Conflagrates crit.
- Shadow and Flame 5/5: At 5/5 Conflagrate gives you 10% more Shadow damage and Shadowburn 10% more Fire damage, each for 20 sec, Conflagrate stops consuming Immolate, and Shadowburn refunds its Soul Shard. You can use both on cooldown for the whole fight.
- Incinerate 1/1: Requires Bane of Havoc. 90 to 104 Fire damage at rank 1, and an additional 25% damage if the target is afflicted by Immolate. On a boss with Immolate up it is your main nuke.
As at 40: Curse of the Elements (10% at rank 4 from 50) and Immolate, Bane of Havoc on a second target, Conflagrate and Shadowburn on cooldown, Incinerate in between. Full Ruin makes your crits much bigger, so pull threat less by holding Conflagrate for a moment after the tank's opener. Level 50 is above the beta's level 30 cap: this build is planned from the client's data, not tested.
Destruction: Destruction at 60 for open-world play (level 60)
The level 50 leveling build with the rest of the Destruction tree: Improved Shadow Bolt, Destructive Reach for 20% more range, Pyroclasm so Rain of Fire and Hellfire can stun, and one point of Demonic Embrace.
- Destructive Reach 2/2: Your Destruction spells reach 20% further at 2/2, so you can pull from further away and get an extra cast in before a mob arrives.
- Improved Shadow Bolt 5/5: At 5/5 a Shadow Bolt crit makes the target take 20% more Shadow damage from your attacks for 12 sec. Incinerate is your nuke, so this pays off mostly on Shadowburn and on Shadow Bolts you open with.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate cast at 5/5.
- Molten Skin 5/5: You take 10% less damage from everything at 5/5, which adds up over hundreds of fights.
- Cataclysm 3/3: Destruction spells cost 10% less Mana at 3/3.
- Aftermath 5/5: At 5/5 Immolate's initial damage is 50% higher, and Conflagrate has a 100% chance to Daze the target, slowing it by 50% for 5 sec. A mob that runs at low health doesn't get far.
- Ruin 5/5: At 5/5 the critical strike damage bonus of your Destruction spells rises by 100%, and Fire and Brimstone already makes Conflagrate crit often.
- Shadowburn 1/1: An instant finisher for 62 to 70 Shadow damage at rank 1, or 75 to 85 with rank 2 from the trainer at 24, with a Soul Shard if the target dies within 8 sec.
- Intensity 3/3: A 70% chance at 3/3 that damage doesn't interrupt your Destruction spells, so Incinerate goes off while a mob hits you. It also opens Pyroclasm for the 60 build.
- Agonizing Flames 3/3: All your Destruction spells deal 10% more damage at 3/3, and Searing Pain gains 10% more critical strike chance. Incinerate, Conflagrate and Shadowburn are all Destruction spells, so it still lifts everything you cast.
- Conflagrate 1/1: Consumes your Immolate on the target to deal 84 to 106 Fire damage at once. Immolate a mob, Conflagrate it and Shadow Bolt the rest: faster kills with less standing still.
- Pyroclasm 2/2: Requires Intensity at 3/3. At 2/2 Rain of Fire and Hellfire have a 26% chance over their duration to stun the targets they damage for 3 sec, and Soul Fire a 26% chance to stun its target. Good for big pulls.
- Bane of Havoc 1/1: For 5 min, 15% of the damage you deal to other targets also hits this target. Solo it is useful on two-mob pulls; mainly it is the arrow to Incinerate.
- Fire and Brimstone 3/3: Requires Conflagrate. Conflagrate's critical strike chance rises by 25% at 3/3 (8% and 17% at ranks 1 and 2), and Ruin makes those crits hit harder.
- Shadow and Flame 5/5: At 5/5 Conflagrate raises all your Shadow damage by 10% for 20 sec and Shadowburn raises all your Fire damage by 10% for 20 sec. Conflagrate also has a 100% chance not to consume Immolate, and Shadowburn a 100% chance to refund its Soul Shard.
- Incinerate 1/1: Requires Bane of Havoc. Deals 90 to 104 Fire damage, and 25% more on a target with your Immolate; Bane cuts its cast too. On an Immolated mob it out-damages the level 36 rank of Shadow Bolt, and it costs a little less Mana.
- Demonic Embrace 1/5: One point for 3% more total Stamina, the last point once the Destruction tree is full.
Immolate, Conflagrate, Shadowburn and Incinerate on single mobs. On a big pull, Rain of Fire or Hellfire with Pyroclasm's stuns, and Howl of Terror rank 2 (54) for up to 15 sec of fear. Level 60 is the launch cap but above the beta's level 30 cap: nothing here has been played, and the build follows the client's talent data.
Destruction: Destruction at 60 with Suppression (level 60)
The level 50 group build with Suppression in full from Affliction, for 5% more hit and 20% less threat, which Destruction has no other way to get. Destructive Reach and Pyroclasm come from the Destruction tree, and one point of Molten Skin.
- Destructive Reach 2/2: Your Destruction spells reach 20% further at 2/2, so you can stand further from bosses with area attacks.
- Improved Shadow Bolt 5/5: After a Shadow Bolt critical strike the target takes 20% more Shadow damage from your attacks for 12 sec at 5/5, which boosts the Shadow Bolts and Shadowburns that follow.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate cast at 5/5.
- Molten Skin 1/5: One point for 2% less damage taken from everything.
- Cataclysm 3/3: Destruction spells cost 10% less Mana at 3/3.
- Aftermath 5/5: At 5/5 Immolate's initial damage is 50% higher, which you get on every Immolate you put on a trash mob. The daze on Conflagrate helps with runners.
- Ruin 5/5: The critical strike damage bonus of your Destruction spells is 100% higher at 5/5.
- Shadowburn 1/1: An instant 62 to 70 Shadow damage, or 75 to 85 with rank 2 from the trainer at 24, to weave between casts. A kill within 8 sec gives a Soul Shard.
- Intensity 3/3: At 3/3 a 70% chance that damage doesn't interrupt your Destruction spells, for bosses with area damage that hits the whole group.
- Agonizing Flames 3/3: All your Destruction spells deal 10% more damage at 3/3, Shadow Bolt, Immolate, Conflagrate and Rain of Fire included.
- Conflagrate 1/1: Consumes your Immolate for an instant 84 to 106 Fire damage at rank 1. Use it when Immolate is about to run out, then re-apply Immolate.
- Pyroclasm 2/2: Requires Intensity at 3/3. Rain of Fire and Hellfire get a 26% chance over their duration to stun the targets they damage for 3 sec at 2/2, which helps the tank on a big trash pull.
- Bane of Havoc 1/1: For 5 min, 15% of all damage you deal to other targets is also dealt to the target with this Bane. Put it on a second mob that will live, and it is the arrow to Incinerate.
- Fire and Brimstone 3/3: Requires Conflagrate. At 3/3 Conflagrate has 25% more critical strike chance, so most of your Conflagrates crit.
- Shadow and Flame 5/5: At 5/5 Conflagrate gives you 10% more Shadow damage and Shadowburn 10% more Fire damage, each for 20 sec, Conflagrate stops consuming Immolate, and Shadowburn refunds its Soul Shard. You can use both on cooldown for the whole fight.
- Incinerate 1/1: Requires Bane of Havoc. 90 to 104 Fire damage at rank 1, and an additional 25% damage if the target is afflicted by Immolate. On a boss with Immolate up it is your main nuke.
- Suppression 5/5: At 5/5 you have 5% more chance to hit and generate 20% less threat. Full Ruin crits make Destruction the Warlock most likely to pull a mob off the tank, and this is the only general threat cut it can take.
The loop is the same: Curse of the Elements, Immolate, Bane of Havoc on a second target, Conflagrate and Shadowburn on cooldown, Incinerate between them. Suppression lets you start sooner after the pull. On trash, Rain of Fire with Pyroclasm can stun several mobs at once. Level 60 is above the beta's level 30 cap, so this is a plan from the client's talent data, not a tested build.
Destruction: Shadowburn burst (level 20)
A burst build for level 20 PvP. Bane makes Shadow Bolt and Immolate cast 0.5 sec faster, Molten Skin cuts all damage you take by 10%, and Shadowburn gives you an instant finisher for a player who is running or about to heal. Compared with the dungeon build you take Molten Skin instead of Cataclysm and Improved Shadow Bolt: in a short fight, taking less damage is worth more than saving Mana.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate cast at 5/5, so you spend less time standing still for a Rogue to Kick or a Warrior to reach.
- Molten Skin 5/5: You take 2% less damage from everything per rank, 10% at 5/5. Cloth casters die to burst, and this works against every attack: melee, spells and damage over time.
- Shadowburn 1/1: Instantly blasts the target for 62 to 70 Shadow damage. Use it to finish a player who is running or about to heal, or when you have to move. If a non-trivial target dies within 8 sec, you also get a Soul Shard.
Keep the Voidwalker out and Demon Armor up. Its Sacrifice gives you a shield, and while the shield holds, damage doesn't interrupt your casting, which is what a Shadow Bolt caster needs. Open with Curse of the Elements (Curse of Weakness on melee players), then Immolate and Shadow Bolt, which Bane speeds up. Put Bane of Agony on anyone who will be around for a while. When the target drops low or runs, Shadowburn. Searing Pain is your quick cast when there's no time for a Shadow Bolt; its high threat doesn't matter against players. Corruption has its full cast time in this build, so rely on instant Bane of Agony, curses and Shadowburn when you have to move. Fear anyone who reaches melee range before you start a long cast. This build hits hardest but lasts the least of the three, even with Molten Skin, so pick fights you can finish fast.
Destruction: Conflagrate daze and Intensity (level 30)
The level 20 PvP build taken to Conflagrate. Aftermath at 5/5 makes Immolate's first hit 50% stronger and makes every Conflagrate daze the target, slowing it by 50%; Intensity lets you finish casts while you are hit; and Shadowburn still finishes runners. Compared with the dungeon build you trade Cataclysm, Improved Shadow Bolt, Ruin, Bane of Havoc and two ranks of Agonizing Flames for Molten Skin, Aftermath and Intensity.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate cast at 5/5.
- Molten Skin 5/5: 10% less damage taken from everything at 5/5.
- Aftermath 5/5: At 5/5 Immolate's initial damage is 50% higher and Conflagrate has a 100% chance to Daze the target, reducing its movement speed by 50% for 5 sec. Conflagrate is instant, so you can slow a melee player every time it is ready and walk back to range.
- Shadowburn 1/1: Instantly blasts the target for 62 to 70 Shadow damage, or 75 to 85 with rank 2 from the trainer at 24: your finisher for a runner or a player about to heal.
- Intensity 3/3: A 70% chance at 3/3 that damage doesn't interrupt your Destruction spells, so Shadow Bolt goes off while a Rogue or Warrior hits you. It doesn't stop a Kick or Shield Bash.
- Conflagrate 1/1: Consumes your Immolate for an instant 84 to 106 Fire damage. With Aftermath it also dazes the target, which makes it your kiting tool.
- Agonizing Flames 1/3: One point: 3% more damage for all your Destruction spells and 3% more critical strike chance for Searing Pain, your fast cast under pressure.
Open with Curse of Weakness on melee players (Curse of the Elements on casters), then Immolate, which Aftermath front-loads. Conflagrate for burst and a daze, and walk back to range while they are slowed; re-apply Immolate so Conflagrate has something to consume next time. Shadow Bolt when you have room, Shadowburn when they drop low or run. Intensity lets you finish a Shadow Bolt while a melee player hits you, but it doesn't stop a Kick or Shield Bash, so Fear them first when you can. A Firestone (28) adds spell crit and Fire damage, and Curse of Tongues (26) slows an enemy healer's casts.
Destruction: Incinerate and Conflagrate daze (level 40)
The level 30 PvP build taken to Incinerate. Shadow and Flame keeps Immolate on the target through Conflagrate, so you can Conflagrate and daze them every time it is ready, and Fire and Brimstone makes those Conflagrates crit far more often. Bane of Havoc opens Incinerate.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate cast at 5/5.
- Molten Skin 5/5: 10% less damage taken from everything at 5/5.
- Aftermath 5/5: At 5/5 Immolate's initial damage is 50% higher and Conflagrate has a 100% chance to Daze the target, reducing its movement speed by 50% for 5 sec. Conflagrate is instant, so you can slow a melee player every time it is ready and walk back to range.
- Shadowburn 1/1: Instantly blasts the target for 62 to 70 Shadow damage, or 75 to 85 with rank 2 from the trainer at 24: your finisher for a runner or a player about to heal.
- Intensity 3/3: A 70% chance at 3/3 that damage doesn't interrupt your Destruction spells, so Shadow Bolt goes off while a Rogue or Warrior hits you. It doesn't stop a Kick or Shield Bash.
- Agonizing Flames 1/3: One point: 3% more damage for all your Destruction spells and 3% more critical strike chance for Searing Pain, your fast cast under pressure.
- Conflagrate 1/1: Consumes your Immolate for an instant 84 to 106 Fire damage. With Aftermath it also dazes the target, which makes it your kiting tool.
- Bane of Havoc 1/1: For 5 min, 15% of all damage you deal to other targets is also dealt to this target. In a battleground, put it on the healer while you hit someone else; mainly it opens Incinerate.
- Fire and Brimstone 3/3: Requires Conflagrate. Conflagrate's critical strike chance rises by 25% at 3/3, and Conflagrate is your instant burst.
- Shadow and Flame 5/5: At 5/5 Conflagrate no longer consumes Immolate, so every Conflagrate is a free daze from Aftermath and Immolate keeps burning. Conflagrate also gives 10% more Shadow damage and Shadowburn 10% more Fire damage, each for 20 sec, and Shadowburn refunds its Soul Shard.
- Incinerate 1/1: Requires Bane of Havoc. 90 to 104 Fire damage, and 25% more on a target with your Immolate, so it hits harder than Shadow Bolt on the players you have Immolated.
Curse, Immolate, Conflagrate for burst and the daze, then walk back to range and Incinerate. Conflagrate keeps Immolate now, so you can daze them again as soon as it is ready. Shadowburn to finish, and it gives back its shard. Howl of Terror (40) clears melee players off you, and Shadow Ward (32) absorbs Shadow damage for 30 sec. Level 40 is above the beta's level 30 cap: this build is planned from the client's talent data and hasn't been tried in PvP.
Destruction: Conflagrate burst with full Ruin (level 50)
The level 40 PvP build with Agonizing Flames and Ruin in full for burst, and Cataclysm to keep your Mana going through a long battleground.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate cast at 5/5.
- Molten Skin 5/5: 10% less damage taken from everything at 5/5.
- Cataclysm 3/3: Destruction spells cost 10% less Mana at 3/3, so a long battleground doesn't empty you as fast.
- Aftermath 5/5: At 5/5 Immolate's initial damage is 50% higher and Conflagrate has a 100% chance to Daze the target, reducing its movement speed by 50% for 5 sec. Conflagrate is instant, so you can slow a melee player every time it is ready and walk back to range.
- Ruin 5/5: At 5/5 the critical strike damage bonus of your Destruction spells rises by 100%. With Fire and Brimstone, a crit Conflagrate followed by Shadowburn can end a fight.
- Shadowburn 1/1: Instantly blasts the target for 62 to 70 Shadow damage, or 75 to 85 with rank 2 from the trainer at 24: your finisher for a runner or a player about to heal.
- Intensity 3/3: A 70% chance at 3/3 that damage doesn't interrupt your Destruction spells, so Shadow Bolt goes off while a Rogue or Warrior hits you. It doesn't stop a Kick or Shield Bash.
- Agonizing Flames 3/3: At 3/3 all your Destruction spells deal 10% more damage and Searing Pain gains 10% more critical strike chance.
- Conflagrate 1/1: Consumes your Immolate for an instant 84 to 106 Fire damage. With Aftermath it also dazes the target, which makes it your kiting tool.
- Bane of Havoc 1/1: For 5 min, 15% of all damage you deal to other targets is also dealt to this target. In a battleground, put it on the healer while you hit someone else; mainly it opens Incinerate.
- Fire and Brimstone 3/3: Requires Conflagrate. Conflagrate's critical strike chance rises by 25% at 3/3, and Conflagrate is your instant burst.
- Shadow and Flame 5/5: At 5/5 Conflagrate no longer consumes Immolate, so every Conflagrate is a free daze from Aftermath and Immolate keeps burning. Conflagrate also gives 10% more Shadow damage and Shadowburn 10% more Fire damage, each for 20 sec, and Shadowburn refunds its Soul Shard.
- Incinerate 1/1: Requires Bane of Havoc. 90 to 104 Fire damage, and 25% more on a target with your Immolate, so it hits harder than Shadow Bolt on the players you have Immolated.
Immolate, Conflagrate and Shadowburn are your burst, all instant except Immolate, and Death Coil (42) adds an instant 3 sec horror that heals you. Incinerate between cooldowns while they are dazed. Soul Fire (48) is too long a cast for most PvP. Curse of Tongues rank 2 (50) slows a healer's casts by 60%. Level 50 is above the current level 30 cap, so this is planned from the client's data and hasn't been played.
Destruction: Destruction at 60 with Demonic Embrace (level 60)
The level 50 PvP build with Pyroclasm and Destructive Reach from Destruction, then Demonic Embrace in full and a point of Demonic Aegis for survival.
- Destructive Reach 2/2: At 2/2 your Destruction spells reach 20% further, so you start casting from further away and keep range longer after a daze.
- Bane 5/5: 0.5 sec off every Shadow Bolt and Immolate cast at 5/5.
- Molten Skin 5/5: 10% less damage taken from everything at 5/5.
- Cataclysm 3/3: Destruction spells cost 10% less Mana at 3/3, so a long battleground doesn't empty you as fast.
- Aftermath 5/5: At 5/5 Immolate's initial damage is 50% higher and Conflagrate has a 100% chance to Daze the target, reducing its movement speed by 50% for 5 sec. Conflagrate is instant, so you can slow a melee player every time it is ready and walk back to range.
- Ruin 5/5: At 5/5 the critical strike damage bonus of your Destruction spells rises by 100%. With Fire and Brimstone, a crit Conflagrate followed by Shadowburn can end a fight.
- Shadowburn 1/1: Instantly blasts the target for 62 to 70 Shadow damage, or 75 to 85 with rank 2 from the trainer at 24: your finisher for a runner or a player about to heal.
- Intensity 3/3: A 70% chance at 3/3 that damage doesn't interrupt your Destruction spells, so Shadow Bolt goes off while a Rogue or Warrior hits you. It doesn't stop a Kick or Shield Bash.
- Agonizing Flames 3/3: At 3/3 all your Destruction spells deal 10% more damage and Searing Pain gains 10% more critical strike chance.
- Conflagrate 1/1: Consumes your Immolate for an instant 84 to 106 Fire damage. With Aftermath it also dazes the target, which makes it your kiting tool.
- Pyroclasm 2/2: Requires Intensity at 3/3. Hellfire and Rain of Fire get a 26% chance over their duration to stun targets for 3 sec, and Soul Fire a 26% chance to stun: Hellfire on a node with several melee players on you can stun some of them.
- Bane of Havoc 1/1: For 5 min, 15% of all damage you deal to other targets is also dealt to this target. In a battleground, put it on the healer while you hit someone else; mainly it opens Incinerate.
- Fire and Brimstone 3/3: Requires Conflagrate. Conflagrate's critical strike chance rises by 25% at 3/3, and Conflagrate is your instant burst.
- Shadow and Flame 5/5: At 5/5 Conflagrate no longer consumes Immolate, so every Conflagrate is a free daze from Aftermath and Immolate keeps burning. Conflagrate also gives 10% more Shadow damage and Shadowburn 10% more Fire damage, each for 20 sec, and Shadowburn refunds its Soul Shard.
- Incinerate 1/1: Requires Bane of Havoc. 90 to 104 Fire damage, and 25% more on a target with your Immolate, so it hits harder than Shadow Bolt on the players you have Immolated.
- Demonic Embrace 5/5: 15% more total Stamina at 5/5. Destruction has the least health of the three specs, and this is the most survival you can buy with five points.
- Demonic Aegis 1/2: Demon Skin and Demon Armor are 15% more effective at rank 1, the last point at 60.
The same burst plan as at 50, with more health behind it and 20% more range. Fear rank 3 (56) lasts up to 20 sec, Howl of Terror rank 2 (54) up to 15 sec. Level 60 is above the beta's level 30 cap: the build follows the client's talent data and has not been played.
Checked against WoW Forever beta build 1.60.1.70658.
Popular builds
Seen in WoW Forever: 3 players (3 characters). How it works: signed-in players upload their Companion addon file (its Your talent builds setting records each character’s talents). Each character counts once per level range, at most 2 of one player’s, and no names are shown. A spec appears once 5 characters from 3 different players at that level range have uploaded, and a build once 2 players run it.
Levels 20–29
2 Warlock characters at Levels 20–29.
- Affliction: Not enough players yet: 1 of the 5 characters needed, from at least 3 different players.
- Destruction: Not enough players yet: 1 of the 5 characters needed, from at least 3 different players.
Level 30 (cap)
1 Warlock character at Level 30 (cap).
- Destruction: Not enough players yet: 1 of the 5 characters needed, from at least 3 different players.
Best in slot gear at any level: Affliction, Demonology, Destruction
Warlock abilities
- Demon Skin (level 1)
- Immolate (level 1)
- Shadow Bolt (level 1)
- Summon Imp (level 1, from the Classic class quest Piercing the Veil)
- Corruption (level 4)
- Curse of Weakness (level 4)
- Life Tap (level 6)
- Bane of Agony (level 8)
- Fear (level 8)
- Create Healthstone (level 10)
- Drain Soul (level 10)
- Summon Voidwalker (level 10, from the Classic class quest The Binding)
- Health Funnel (level 12)
- Curse of Recklessness (level 14)
- Drain Life (level 14)
- Unending Breath (level 16)
- Create Soulstone (level 18)
- Searing Pain (level 18)
- Curse of the Elements (level 20)
- Demon Armor (level 20)
- Rain of Fire (level 20)
- Ritual of Summoning (level 20)
- Summon Incubus (level 20)
- Summon Succubus (level 20, from the Classic class quest The Binding)
- Eye of Kilrogg (level 22)
- Drain Mana (level 24)
- Sense Demons (level 24)
- Curse of Tongues (level 26)
- Detect Invisibility (level 26)
- Banish (level 28)
- Create Firestone (level 28)
- Hellfire (level 30)
- Hellfire Effect (level 30)
- Subjugate Demon (level 30)
- Summon Felhunter (level 30, from the Classic class quest The Binding)
- Shadow Ward (level 32)
- Create Spellstone (level 36)
- Curse of Idiocy (level 38)
- Howl of Terror (level 40)
- Death Coil (level 42)
- Soul Fire (level 48)
- Inferno (level 50, from the Classic class quest Kroshius' Infernal Core)
- Bane of Doom (level 60)
- Bane of Doom Effect (level 60)
- Portal of Summoning (level 60)
- Ritual of Doom (level 60, from the Classic class quest Suppression)
- Ritual of Doom Effect (level 60)