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WoW Forever buffs and nerfs by class
Every change Blizzard made to class abilities and talents in each WoW Forever beta build, read from the game client. 48 buffs, 51 nerfs and 315 other changes since 2 October 2026.
| Class | Buffs | Nerfs | New | Removed | Other changes |
|---|---|---|---|---|---|
| Warrior | 14 | 3 | 2 | 3 | 21 |
| Paladin | 14 | 11 | 8 | 9 | 53 |
| Hunter | 4 | 10 | 0 | 2 | 25 |
| Rogue | 0 | 0 | 0 | 0 | 4 |
| Priest | 2 | 9 | 1 | 1 | 30 |
| Shaman | 2 | 2 | 2 | 0 | 33 |
| Mage | 7 | 10 | 3 | 4 | 53 |
| Warlock | 1 | 1 | 0 | 0 | 13 |
| Druid | 4 | 5 | 2 | 1 | 45 |
How buffs and nerfs are worked out
From the numbers, never from the words. A change is a buff when every number that moved moved your way: more damage, healing or effect, a lower cost, cooldown or cast time, a longer duration or range, a higher spell power coefficient, or learned at a lower level or with fewer points in other talents. It is a nerf when every number moved the other way. Anything else is listed as changed: a mix (cheaper but weaker), a tooltip whose words changed, or numbers in other units, such as a cost of 125 Mana that became 8% of base Mana. Read the before and after to judge those. Not listed: Season of Discovery spells left in the client that nobody can learn in Forever, and tooltips whose numbers only grew because the beta's level cap went from 20 to 30 on 2 October.
31 October 2026: beta build 1.60.1.70707
- Buff: Divine Favor (Paladin). Place in the tree: tier 4, column 3 → tier 3, column 1; Requires level: level 25 → level 20
- Buff: Illumination (Paladin). Place in the tree: tier 4, column 2 → tier 3, column 2; Requires level: level 25 → level 20; Requires: Reverence at 3/3 → Reverence at 2/2
- Buff: Improved Hammer of Justice (Paladin). Place in the tree: tier 4, column 3 → tier 3, column 2; Requires level: level 25 → level 20
- Buff: Purifying Power (Paladin). Place in the tree: tier 3, column 3 → tier 2, column 4; Requires level: level 20 → level 15
- Buff: Redoubt (Paladin). Rank 1 tooltip: “Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.” → “Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.”
- Buff: Sanctified Judgement (Paladin). Place in the tree: tier 3, column 2 → tier 2, column 3; Requires level: level 20 → level 15
- Buff: Templar's Bulwark (Paladin). Place in the tree: tier 5, column 2 → tier 3, column 1; Requires level: level 30 → level 20; Required level: level 30 → none; Duration: null → "Magic"
- Buff: Vengeance (Paladin). Place in the tree: tier 5, column 2 → tier 5, column 3; Requires: Sanctified Judgement at 3/3 → Seal of Command at 1/1
- Buff: Combustion (Mage). Requires: Critical Mass at 5/5 → Critical Mass at 3/3
- Buff: Ice Barrier (Mage). Tooltip: “Shield yourself, absorbing 431 (+10% of Frost spell power) damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.” → “Shield yourself, absorbing 431 (+10% of Frost spell power) damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.”
- Buff: Ice Barrier (Rank 2) (Mage). Tooltip: “Shield yourself, absorbing 542 (+10% of Frost spell power) damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.” → “Shield yourself, absorbing 542 (+10% of Frost spell power) damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.”
- Buff: Ice Barrier (Rank 3) (Mage). Tooltip: “Shield yourself, absorbing 671 (+10% of Frost spell power) damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.” → “Shield yourself, absorbing 671 (+10% of Frost spell power) damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.”
- Buff: Ice Barrier (Rank 4) (Mage). Tooltip: “Shield yourself, absorbing 811 (+10% of Frost spell power) damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.” → “Shield yourself, absorbing 811 (+10% of Frost spell power) damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.”
- Buff: Winter's Chill (Mage). Rank 1 tooltip: “Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.” → “Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.”
- Buff: Genesis (Druid). Rank 1 tooltip: “Increases the periodic damage and healing done by your spells and abilities by 1%.” → “Increases the periodic damage and healing done by your spells and abilities by 2%.”
- Buff: Primal Bite (Rank 2) (Druid). Tooltip: “Bite the target, dealing 100% normal damage plus 38 and generating a high amount of threat.” → “Bite the target, dealing 100% normal damage plus 62 and generating a high amount of threat.”; Required level: level 36 → level 50
- Buff: Primal Bite (Rank 3) (Druid). Tooltip: “Bite the target, dealing 100% normal damage plus 59 and generating a high amount of threat.” → “Bite the target, dealing 100% normal damage plus 77 and generating a high amount of threat.”; Required level: level 48 → level 60
- Nerf: Anticipation (Paladin). Place in the tree: tier 2, column 4 → tier 4, column 3; Requires level: level 15 → level 25
- Nerf: Holy Conduit (Paladin). Tree: Retribution → Holy; Place in the tree: tier 2, column 2 → tier 3, column 3; Requires level: level 15 → level 20
- Nerf: Seal of Fury (Paladin). Rank 1 tooltip: “Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 22 to 24 Holy damage to an enemy and taunts the target to attack you for 4 sec.” → “Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 22 to 24 Holy damage to an enemy and taunts the target to attack you for 3 sec.”
- Nerf: Toughness (Paladin). Place in the tree: tier 1, column 2 → tier 3, column 4; Requires level: level 10 → level 20
- Nerf: Unyielding Faith (Paladin). Tree: Holy → Retribution; Place in the tree: tier 2, column 4 → tier 3, column 2; Requires level: level 15 → level 20
- Nerf: Pathfinding (Hunter). Place in the tree: tier 2, column 3 → tier 3, column 1; Requires level: level 15 → level 20
- Nerf: Improved Fire Blast (Mage). Place in the tree: tier 1, column 1 → tier 3, column 4; Requires level: level 10 → level 20
- Nerf: Wild Growth (Druid). Cast time: instant → 3 sec
- Nerf: Wild Growth (Rank 2) (Druid). Cast time: instant → 3 sec
- Nerf: Wild Growth (Rank 3) (Druid). Cast time: instant → 3 sec
- New: Boundless Light (Paladin): Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
- New: Divine Strength (Paladin): Increases your Strength by 2%.
- New: Improved Seal of Fury (Paladin): When Seal of Fury's shield is fully absorbed, restore ? Mana, increased by 15% per level the attacker is above you, up to 45%.
- New: Turn Evil (Paladin): Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.
- New: Voice of Truth (Paladin): Grants you immunity to Silence and Interrupt effects for 6 sec.
- New: Binding Heal (Priest): Heal yourself and a friendly target for 757 to 893. This causes low threat.
- New: Lacerate (Rank 2) (Druid): Lacerates the enemy target, making them bleed for 30 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
- Removed: Blessing of Light (Paladin): Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time.
- Removed: Greater Blessing of Light (Paladin): Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time.
- Removed: Instrument of Law (Paladin): Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
- Removed: Mass Salvation (Paladin): Gives all members of the raid or group that share the same class with the target a reduction to all threat generated by 30% for 1 hour.
- Removed: One-Handed Weapon Specialization (Paladin): Increases the damage you deal with one-handed melee weapons by 3%.
- Removed: Revoke (Paladin): Remove target party or raid member's Salvation or Mass Salvation.
- Removed: Salvation (Paladin): Reduces all threat generated by target party member by 30% for 1 hour.
- Removed: Arcane Focus (Mage): Improves your chance to hit with Arcane spells by 1%.
- Removed: Frost Blast (Mage): Quickly launch a weak blast of frost at the enemy, causing 73 to 81 Frost damage and slowing movement speed by 40% for 9 sec.
- Removed: Lacerate (Druid): Lacerates the enemy target, making them bleed for 75 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Other changes: Battle Stance (Warrior), Berserker Stance (Warrior), Defensive Stance (Warrior), Champion of the Light (Paladin), Consecrated Ground (Paladin), Conviction (Paladin), Divine Intellect (Paladin), Divine Precision (Paladin), Holy Power (Paladin), Holy Shield (Paladin), Holy Shield (Rank 2) (Paladin), Holy Shield (Rank 3) (Paladin), Improved Righteous Fury (Paladin), Improved Seals (Paladin), Infusion of Light (Paladin), Iron Creed (Paladin), Light's Vigil (Paladin), Light's Vigil (Rank 2) (Paladin), Light's Vigil (Rank 3) (Paladin), Oath of Light (Paladin), Repentance (Paladin), Reverence (Paladin), Righteous Fury (Paladin), Sacred Arbiter (Paladin), Sacred Duty (Paladin), Seal of Righteousness (Paladin), Shield Specialization (Paladin), Shieldsworn (Paladin), Spiritual Focus (Paladin), Stoicism (Paladin), Swift Judgement (Paladin), Two-Handed Weapon Specialization (Paladin), Unsealed Wrath (Paladin), Vindication (Paladin), Improved Revive Pet (Hunter), Holy Binding (Priest), Renewed Hope (Priest), Shadow Word: Death (Priest), Accelerant (Mage), Arcane Blast (Mage), Arcane Blast (Rank 2) (Mage), Arcane Blast (Rank 3) (Mage), Arcane Blast (Rank 4) (Mage), Arcane Blast (Rank 5) (Mage), Arcane Resilience (Mage), Arctic Reach (Mage), Critical Mass (Mage), Ice Lance (Mage), Ice Lance (Rank 2) (Mage), Ice Lance (Rank 3) (Mage), Ice Lance (Rank 4) (Mage), Ice Lance (Rank 5) (Mage), Ice Lance (Rank 6) (Mage), Improved Channeling (Mage), Incineration (Mage), Missile Barrage (Mage), Precision (Mage), Improved Drains (Warlock), Bloom (Druid), Feline Grace (Druid), Ferocious Bite (Druid), Furor (Druid), Heart of the Wild (Druid), Lacerate (Druid), Lacerate (Druid), Leader of the Pack (Druid), Moonkin Aura (Druid), Moonkin Form (Druid), Natural Reaction (Druid), Naturalist (Druid), Predatory Discipline (Druid), Predatory Strikes (Druid), Primal Bite (Druid), Primal Bite (Rank 4) (Druid), Reflection (Druid), Rend and Tear (Druid), Shifting Power (Druid), Subtlety (Druid), Swiftmend (Druid).
28 October 2026: beta build 1.60.1.70658
- Buff: Righteous Fury (Paladin). Rank 1 learned at: level 16 → level 10; Required level: level 16 → level 10
- Buff: Hunter's Mark (Hunter). Rank 4 tooltip: “Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.” → “Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 143. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.”
- Nerf: Aspect of the Hawk (Hunter). Rank 1 tooltip: “The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.” → “The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 15. Only one Aspect can be active at a time.”
- Nerf: Trueshot Aura (Hunter). Tooltip: “Increases the Ranged Attack Power of party or raid members within 45 yds by 30.” → “Increases the Ranged Attack Power of party or raid members within 45 yds by 15.”
- Nerf: Trueshot Aura (Rank 3) (Hunter). Tooltip: “Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min.” → “Increases the Ranged Attack Power of party or raid members within 45 yards by 30. Lasts 30 min.”
- Nerf: Trueshot Aura (Rank 4) (Hunter). Tooltip: “Increases the Ranged Attack Power of party or raid members within 45 yards by 75. Lasts 30 min.” → “Increases the Ranged Attack Power of party or raid members within 45 yards by 40. Lasts 30 min.”
- Nerf: Trueshot Aura (Rank 2) (Hunter). Tooltip: “Increases the Ranged Attack Power of party or raid members within 45 yds by 40.” → “Increases the Ranged Attack Power of party or raid members within 45 yds by 22.”
- Removed: Explosive Trap Effect (Hunter): 33 Fire damage every 2 seconds.
- Removed: Piercing Ice (Mage): Increases the damage done by your Frost spells by 2%.
Other changes: Revenge (Warrior), Victory Rush (Warrior), Survivalist's Discipline (Hunter), Sap (Rogue), Elemental Focus (Shaman), Elemental Precision (Mage), Frost Channeling (Mage), Frost Ward (Mage), Frost Warding (Mage), Ice Barrier (Mage), Ice Barrier (Rank 2) (Mage), Ice Barrier (Rank 3) (Mage), Ice Barrier (Rank 4) (Mage), Improved Blizzard (Mage).
24 October 2026: beta build 1.60.1.70532
- Buff: Champion of the Light (Paladin). Rank 1 tooltip: “Increases your spell damage by up to 10% of your Intellect.” → “Increases your spell damage by up to 20% of your Intellect.”
- Nerf: Holy Fire (Priest). Rank 1 tooltip: “Consumes the enemy in holy flames that cause 51 to 65 Holy damage and an additional 20 Holy damage over 10 sec.” → “Consumes the enemy in holy flames that cause 48 to 60 Holy damage and an additional 20 Holy damage over 10 sec.”
- Nerf: Frost Blast (Mage). Rank 1 spell power coefficient: 0.343 → 0.271; Rank 1 icon: new icon
- New: Arcane Wrath (Mage): Launches a projectile of pure Arcane energy at the enemy target, causing 108 to 132 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
- Removed: Arcane Wrath (Mage): Launches a projectile of pure Arcane energy at the enemy target, causing 406 to 496 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Other changes: Twilight Focus (Priest), Eye of the Storm (Shaman), Healing Focus (Shaman), Frostbite (Mage), Improved Channeling (Mage), Improved Scorch (Mage), Missile Barrage (Mage), Permafrost (Mage), Winter's Chill (Mage), Amplify Curse (Warlock), Fel Concentration (Warlock), Intensity (Warlock), Nature's Focus (Druid).
16 October 2026: beta build 1.60.1.70425
- Buff: Righteous Fury (Paladin). Tooltip: “Increases the threat generated by your Holy attacks by 60%. Lasts 30 min.” → “Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.”
- Buff: Multi-Shot (Hunter). Cast time: 0.5 sec → instant
- Buff: Devouring Plague (Priest). Rank 1 cooldown: 1 min → 24 sec
- Buff: Vampiric Embrace (Priest). Cooldown: 1 min → 30 sec
- Buff: Chain Lightning (Shaman). Rank 1 cost: 225 Mana → 145 Mana
- Buff: Shadow Mastery (Warlock). Rank 1 tooltip: “Increases the damage dealt or life drained by your Shadow spells by 1%.” → “Increases the damage dealt or life drained by your Shadow spells by 2%.”
- Nerf: Champion of the Light (Paladin). Rank 1 tooltip: “Increases your spell damage by up to 20% of your Intellect.” → “Increases your spell damage by up to 10% of your Intellect.”
- Nerf: Judgement of Fury (Paladin). Rank 3 spell power coefficient: 0.45 → 0.429
- Nerf: Judgement of Righteousness (Paladin). Rank 1 spell power coefficient: 0.5 → 0.429
- Nerf: Shield Specialization (Paladin). Rank 1 tooltip: “Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.” → “Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.”
- Nerf: Dismember (Hunter). Rank 1 tooltip: “Viciously bites enemy appendages for 11 to 13 damage and reduces the effectiveness of any healing by 50% for 10 sec.” → “Viciously bites enemy appendages for 11 to 13 damage and reduces the effectiveness of any healing by 25% for 6 sec.”
- Nerf: Mine! (Hunter). Rank 1 tooltip: “Grabs an enemy's weapon with its talons, causing 10 to 12 damage and disarming them for 4 sec.” → “Grabs an enemy's weapon with its talons, causing 10 to 12 damage and disarming them for 3 sec.”
- Nerf: Holy Fire (Priest). Rank 5 tooltip: “Consumes the enemy in holy flames that cause 94 to 118 Holy damage and an additional 65 Holy damage over 10 sec.” → “Consumes the enemy in holy flames that cause 94 to 118 Holy damage and an additional 45 Holy damage over 10 sec.”
- Nerf: Improved Power Word: Shield (Priest). Place in the tree: tier 2, column 3 → tier 3, column 3; Requires level: level 15 → level 20
- Nerf: Shadow Word: Death (Priest). Rank 1 cooldown: 15 sec → 18 sec
- Nerf: Elemental Fury (Shaman). Requires: Call of Thunder at 1/1 → Lightning Overload at 3/3
- Nerf: Lightning Overload (Shaman). Place in the tree: tier 5, column 2 → tier 5, column 3; Requires: nothing → Elemental Alacrity at 3/3
- Nerf: Combustion (Mage). Requires: Critical Mass at 3/3 → Critical Mass at 5/5
- Nerf: Ice Lance (Mage). Tooltip: “Deals 26 to 30 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.” → “Deals 26 to 30 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.”
- Nerf: Ice Lance (Rank 2) (Mage). Tooltip: “Deals 33 to 39 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.” → “Deals 33 to 39 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.”
- Nerf: Ice Lance (Rank 3) (Mage). Tooltip: “Deals 41 to 49 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.” → “Deals 41 to 49 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.”
- Nerf: Ice Lance (Rank 4) (Mage). Tooltip: “Deals 72 to 86 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.” → “Deals 72 to 86 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.”
- Nerf: Ice Lance (Rank 5) (Mage). Tooltip: “Deals 90 to 106 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.” → “Deals 90 to 106 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.”
- Nerf: Ice Lance (Rank 6) (Mage). Tooltip: “Deals 133 to 157 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.” → “Deals 133 to 157 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.”
- Nerf: Portal of Summoning (Warlock). Cooldown: 2 min → 1 hr; Cost: 12% of base Mana → 100% of base Mana
- New: Mass Salvation (Paladin): Gives all members of the raid or group that share the same class with the target a reduction to all threat generated by 30% for 1 hour.
- New: Revoke (Paladin): Remove target party or raid member's Salvation or Mass Salvation.
- New: Salvation (Paladin): Reduces all threat generated by target party member by 30% for 1 hour.
- New: Lava Burst (Rank 4) (Shaman): You hurl molten lava at the target, dealing 192 to 248 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
- New: Mana Tide Totem (Rank 4) (Shaman): Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290 mana every 3 seconds to group members within 30 yards.
- New: Arcane Wrath (Mage): Launches a projectile of pure Arcane energy at the enemy target, causing 406 to 496 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
- New: Frost Blast (Mage): Quickly launch a weak blast of frost at the enemy, causing 73 to 81 Frost damage and slowing movement speed by 40% for 9 sec.
- Removed: Blessing of Salvation (Paladin): Places a Blessing on the party member, reducing the amount of all threat generated by 30% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
- Removed: Greater Blessing of Salvation (Paladin): Gives all members of the raid or group that share the same class with the target the Greater Blessing of Salvation, reducing the amount of all threat generated by 30% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
- Removed: Improved Mind Blast (Priest): Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Other changes: Battle Shout (Warrior), Bloodthrill (Warrior), Reckoning (Paladin), Seal of Fury (Paladin), Seal of Righteousness (Paladin), Seal of Righteousness (Rank 1) (Paladin), Sense Undead (Paladin), Expose Prey (Hunter), Predator's Edge (Hunter), Rapid Recuperation (Hunter), Resourcefulness (Hunter), Trueshot Aura (Hunter), Trueshot Aura (Rank 3) (Hunter), Trueshot Aura (Rank 4) (Hunter), Trueshot Aura (Rank 5) (Hunter), Trueshot Aura (Rank 2) (Hunter), Dark Inspiration (Priest), Devouring Contagion (Priest), Divine Aegis (Priest), Improved Mana Burn (Priest), Improved Mind Blast (Priest), Improved Mind Flay (Priest), Mental Strength (Priest), Power in Light (Priest), Shadow Weaving (Priest), Silent Resolve (Priest), Call of Flame (Shaman), Earthbound (Shaman), Elemental Alacrity (Shaman), Elemental Devastation (Shaman), Elemental Focus (Shaman), Elemental Mastery (Shaman), Elemental Reach (Shaman), Elemental Warding (Shaman), Fire Nova (Shaman), Fire Resistance Totem (Shaman), Flametongue Totem (Shaman), Grace of Air Totem (Shaman), Lava Burst (Shaman), Lava Burst (Rank 2) (Shaman), Lava Burst (Rank 3) (Shaman), Mana Tide Totem (Shaman), Mana Tide Totem (Rank 2) (Shaman), Mana Tide Totem (Rank 3) (Shaman), Sentry Totem (Shaman), Stormstrike (Shaman), Strength of Earth Totem (Shaman), Tidal Focus (Shaman), Totemic Focus (Shaman), Trial by Fire (Shaman), Water Shield (Shaman), Windfury Totem (Shaman), Arcane Blast (Mage), Arcane Blast (Rank 2) (Mage), Arcane Blast (Rank 3) (Mage), Arcane Blast (Rank 4) (Mage), Arcane Blast (Rank 5) (Mage), Arctic Reach (Mage), Cone of Cold (Mage), Critical Mass (Mage), Fire Power (Mage), Frostbite (Mage), Heating Up (Mage), Improved Channeling (Mage), Improved Fire Blast (Mage), Improved Frostbolt (Mage), Missile Barrage (Mage), Winter's Chill (Mage), Amplify Curse (Warlock), Destructive Reach (Warlock), Grim Reach (Warlock), Soul Link (Warlock), Furor (Druid), Leader of the Pack (Druid), Moonkin Aura (Druid), Moonkin Form (Druid), Shred (Druid).
8 October 2026: beta build 1.60.1.70291
- Buff: Expose Prey (Hunter). Rank 1 tooltip: “Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.” → “Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 10 sec.”
- Buff: Arcane Missiles (Mage). Rank 2 tooltip: “Launches Arcane Missiles at the enemy, causing 31 Arcane damage each second for 4 sec.” → “Launches Arcane Missiles at the enemy, causing 34 Arcane damage each second for 4 sec.”
- Nerf: Impale (Warrior). Requires: nothing → Deep Wounds at 3/3
- Nerf: Retribution Aura (Paladin). Rank 1 tooltip: “Causes 7 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.” → “Causes 5 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.”
- Nerf: Heal (Priest). Rank 1 tooltip: “Heal your target for 270 to 312.” → “Heal your target for 250 to 290.”
- Nerf: Penance (Priest). Tooltip: “Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.” → “Launches a volley of holy light at the target, causing 42 Holy damage to an enemy, or 126 healing to an ally, instantly and every 1 sec for 2 sec.”; Cost: 100 Mana → 150 Mana
- Nerf: Penance (Rank 2) (Priest). Tooltip: “Launches a volley of holy light at the target, causing 113 Holy damage to an enemy, or 291 healing to an ally, instantly and every 1 sec for 2 sec.” → “Launches a volley of holy light at the target, causing 50 Holy damage to an enemy, or 200 healing to an ally, instantly and every 1 sec for 2 sec.”; Cost: 185 Mana → 220 Mana
- Nerf: Penance (Rank 3) (Priest). Tooltip: “Launches a volley of holy light at the target, causing 180 Holy damage to an enemy, or 482 healing to an ally, instantly and every 1 sec for 2 sec.” → “Launches a volley of holy light at the target, causing 68 Holy damage to an enemy, or 268 healing to an ally, instantly and every 1 sec for 2 sec.”
- Nerf: Penance (Rank 4) (Priest). Tooltip: “Launches a volley of holy light at the target, causing 131 Holy damage to an enemy, or 673 healing to an ally, instantly and every 1 sec for 2 sec.” → “Launches a volley of holy light at the target, causing 92 Holy damage to an enemy, or 425 healing to an ally, instantly and every 1 sec for 2 sec.”; Cost: 355 Mana → 385 Mana
- Nerf: Thorns (Druid). Rank 1 tooltip: “Thorns sprout from the friendly target causing 4 Nature damage to attackers when hit. Lasts 10 min.” → “Thorns sprout from the friendly target causing 3 Nature damage to attackers when hit. Lasts 10 min.”
- Nerf: Wrath (Druid). Rank 2 tooltip: “Causes 21 to 25 Nature damage to the target.” → “Causes 19 to 23 Nature damage to the target.”
- Removed: Immolation Trap Effect (Hunter): 138 Fire damage every 3 seconds.
Other changes: Spearing Strike (Warrior), Judgement of Justice (Paladin), Judgement of Light (Paladin), Judgement of Wisdom (Paladin), Judgement of the Crusader (Paladin), Reckoning (Paladin), Aspect of the Beast (Hunter), Immolation Trap (Hunter), Improved Concussive Shot (Hunter), Improved Wing Clip (Hunter), Contingency Plan (Priest), Lesser Heal (Priest), Smite (Priest), Touch of Weakness (Rank 1) (Priest), Ancestral Fortitude (Shaman), Lightning Bolt (Shaman), Mana Tide Totem (Shaman), Water Shield (Shaman), Fireball (Mage), Frostbolt (Mage), Demonic Brand (Warlock), Shadow Bolt (Warlock), Furor (Druid), Natural Instinct (Druid), Thick Hide (Druid).
8 October 2026: beta build 1.60.1.70245
Other changes: Righteous Fury (Paladin), Tame Beast (Hunter), Frenzied Regeneration (Druid).
2 October 2026: beta build 1.60.1.70170
- Buff: Berserker Rage (Warrior). Rank 1 learned at: level 32 → level 30; Required level: level 32 → level 30
- Buff: Bloodthirst (Warrior). Tooltip: “Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.” → “Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.”; Requires: Death Wish at 1/1 → nothing
- Buff: Bloodthirst (Rank 2) (Warrior). Tooltip: “Instantly attack the target causing damage equal to 35% of your Attack Power plus 37 and increasing your movement speed by 10% for 10 sec.” → “Instantly attack the target causing damage equal to 45% of your Attack Power plus 37 and increasing your movement speed by 10% for 10 sec.”
- Buff: Bloodthirst (Rank 3) (Warrior). Tooltip: “Instantly attack the target causing damage equal to 35% of your Attack Power plus 43 and increasing your movement speed by 10% for 10 sec.” → “Instantly attack the target causing damage equal to 45% of your Attack Power plus 43 and increasing your movement speed by 10% for 10 sec.”
- Buff: Bloodthirst (Rank 4) (Warrior). Tooltip: “Instantly attack the target causing damage equal to 35% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 sec.” → “Instantly attack the target causing damage equal to 45% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 sec.”
- Buff: Flurry (Warrior). Place in the tree: tier 6, column 3 → tier 6, column 2; Requires: Enrage at 5/5 → Death Wish at 1/1
- Buff: Focused Rage (Warrior). Place in the tree: tier 6, column 3 → tier 5, column 3; Requires level: level 35 → level 30
- Buff: Improved Berserker Rage (Warrior). Place in the tree: tier 6, column 1 → tier 5, column 1; Requires level: level 35 → level 30
- Buff: Improved Bloodrage (Warrior). Place in the tree: tier 2, column 1 → tier 1, column 1; Requires level: level 15 → level 10
- Buff: Improved Disarm (Warrior). Place in the tree: tier 4, column 2 → tier 3, column 3; Requires level: level 25 → level 20
- Buff: Improved Revenge (Warrior). Place in the tree: tier 3, column 3 → tier 2, column 3; Requires level: level 20 → level 15
- Buff: Improved Shield Bash (Warrior). Place in the tree: tier 5, column 3 → tier 4, column 3; Requires level: level 30 → level 25
- Buff: Improved Slam (Warrior). Rank 1 tooltip: “Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 1.5 sec.” → “Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.”
- Buff: Last Stand (Warrior). Requires: Improved Bloodrage at 2/2 → nothing
- Buff: Holy Shield (Paladin). Tooltip: “Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.” → “Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.”
- Buff: Holy Shield (Rank 2) (Paladin). Tooltip: “Increases chance to block by 20% for 10 sec, and deals 153 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.” → “Increases chance to block by 30% for 10 sec, and deals 153 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.”
- Buff: Holy Shield (Rank 3) (Paladin). Tooltip: “Increases chance to block by 20% for 10 sec, and deals 221 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.” → “Increases chance to block by 30% for 10 sec, and deals 221 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.”
- Buff: Disengage (Hunter). Rank 1 Threat: -140 → -280; Rank 2 Threat: -280 → -560; Rank 3 Threat: -405 → -810
- Buff: Disease Cleansing Totem (Shaman). Tooltip: “Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 2 min.” → “Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 min.”; Duration: 2 min → 5 min
- Buff: Shredding Attacks (Druid). Place in the tree: tier 4, column 1 → tier 3, column 1; Requires level: level 25 → level 20
- Nerf: Anticipation (Warrior). Place in the tree: tier 1, column 3 → tier 2, column 1; Requires level: level 10 → level 15
- Nerf: Bastion (Warrior). Place in the tree: tier 5, column 4 → tier 6, column 3; Requires level: level 30 → level 35
- Nerf: Redoubt (Paladin). Rank 1 tooltip: “Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.” → “Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.”
- Nerf: Deflection (Hunter). Rank 1 tooltip: “Increases your Parry chance by 2%.” → “Increases your Parry chance by 1%.”
- Nerf: Furious Howl (Hunter). Rank 1 tooltip: “Party members within 15 yards receive an extra 9 damage to their next Physical attack. Lasts 1 min.” → “Party members within 15 yards receive an extra 5 damage to their next Physical attack. Lasts 1 min.”
- Nerf: Combustion (Mage). Tooltip: “When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.” → “When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.”
- New: Gore Drinker (Warrior): Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
- New: Iron Will (Warrior): Reduces the duration of Stun and Fear effects inflicted on you by 3%.
- New: Improved Shifting Power (Druid): Reduces the cooldown of your Shifting Power spell by 4 sec.
- Removed: Improved Cleave (Warrior): Reduces the Rage cost of your Cleave ability by 1.
- Removed: Precision (Warrior): Improves your chance to hit by 1%.
- Removed: Toughness (Warrior): Increases your Armor value from items by 2%.
Other changes: Blood Craze (Warrior), Bloodrage (Warrior), Booming Voice (Warrior), Dual Wield Specialization (Warrior), Furious Precision (Warrior), Intimidating Shout (Warrior), Lingering Rage (Warrior), Piercing Howl (Warrior), Raging Blows (Warrior), Spearing Strike (Warrior), Unbridled Wrath (Warrior), Vanguard (Warrior), Whirlwind (Warrior), Champion of the Light (Paladin), Consecration (Paladin), Iron Creed (Paladin), Light's Vigil (Paladin), Light's Vigil (Rank 2) (Paladin), Light's Vigil (Rank 3) (Paladin), Seal of Fury (Paladin), Templar's Bulwark (Paladin), Twist of Light (Paladin), Unyielding Faith (Paladin), Voice of Truth (Paladin), Improved Stings (Hunter), Lacerate (Hunter), Lacerating Strikes (Hunter), Predator's Edge (Hunter), Sniper Shot (Hunter), Sniper Shot (Rank 2) (Hunter), Sniper Shot (Rank 3) (Hunter), Trueshot Aura (Hunter), Trueshot Aura (Rank 2) (Hunter), Expose Armor (Rogue), Setup (Rogue), Venom (Rogue), Binding Heal (Rank 2) (Priest), Binding Heal (Rank 3) (Priest), Binding Heal (Rank 4) (Priest), Binding Heal (Rank 5) (Priest), Binding Heal (Rank 6) (Priest), Chastise (Priest), Devouring Contagion (Priest), Inner Focus (Priest), Prayer of Mending (Rank 2) (Priest), Prayer of Mending (Rank 3) (Priest), Spirit Tap (Priest), Vampiric Embrace (Priest), Heating Up (Mage), Curse of the Elements (Warlock), Soul Harvest (Warlock), Wrack (Warlock), Aquatic Form (Druid), Bear Form (Druid), Cat Form (Druid), Dire Bear Form (Druid), Moonkin Form (Druid), Predatory Instincts (Druid), Primal Bite (Druid), Primal Bite (Rank 2) (Druid), Primal Bite (Rank 3) (Druid), Primal Bite (Rank 4) (Druid), Shifting Power (Druid), Travel Form (Druid), Wild Growth (Rank 2) (Druid), Wild Growth (Rank 3) (Druid).
Each class
- Warrior buffs and nerfs
- Paladin buffs and nerfs
- Hunter buffs and nerfs
- Rogue buffs and nerfs
- Priest buffs and nerfs
- Shaman buffs and nerfs
- Mage buffs and nerfs
- Warlock buffs and nerfs
- Druid buffs and nerfs
Every change is also in the build changelog, with the old and new tooltip text.