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Mage PvE guide

Rotations & Guide · PvE guide · PvP guide · Talent builds · Abilities · Talent Calculator · Macros · Changes vs Classic

Other classes: Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Warlock, Druid

Mages are pure ranged casters with strong AoE, crowd control and burst. Forever adds Arcane Blast (an Arcane talent: each cast stacks spell damage from your Intellect), Ice Lance (a Frost talent: 200% more damage on frozen targets), Frost Blast (a trainer spell at 24: a quick, cheap slow) and Frostfire Bolt (a trainer spell at 40: a frost and fire hybrid bolt with a DoT and slow), plus Missile Barrage, Arcane Wrath, Heating Up and Fingers of Frost in the talent trees.

Speculation: gear rankings and rotation advice are provisional. Launch availability and results may differ; player observations will refine these recommendations.

Arcane Mage PvE guide

Arcane is the Forever Mage's Arcane Blast spec, and Arcane Blast is a talent every Arcane build takes at 20. Each Blast gives you spell damage equal to 15% of your Intellect and makes the next Blast cost more, so you build a few stacks, then cast Arcane Missiles while they last. The level 20 dungeon build adds full Arcane Focus for hit, Arcane Subtlety for lower threat and Arcane Concentration for free spells. It shines on long boss fights, as long as you watch your mana.

Your job in a group

Ranged damage, best on bosses: build Arcane Blast stacks, then cast Arcane Missiles while they last, and use Arcane Explosion on packs the tank gathers near you. Arcane Subtlety cuts the threat of your Arcane spells, so you can push harder than a Fire Mage at this level. Like every Mage you bring Arcane Intellect for the group, conjured food and water between pulls, Polymorph to take a Humanoid or Beast out of a big pull, and Remove Lesser Curse, which clears a Curse or a Bane from the tank or healer. You have no interrupt until Counterspell at 24, so Polymorph dangerous casters instead, and if a mob gets loose, Frost Nova holds it in place until the tank picks it up.

Opener

Cooldowns

Stats

Hit, Spell Power, Intellect, Critical Strike, Arcane Damage, Spirit, Mana per 5 sec. Hit comes first because dungeon bosses are often above your level and a missed Arcane Blast wastes an expensive cast; Arcane Focus covers part of it. Spell Power and Arcane Damage raise every Blast and Missile. Intellect is your mana pool, stacking Arcane Blast gets expensive fast, and each stack turns 15% of your Intellect into spell damage. Critical Strike matters more from 30, when Arcane Impact adds Arcane crit chance. Spirit and Mana per 5 sec shorten your drinking breaks.

Tips

Fire Mage PvE guide

Fire is steady Fireball damage with instant Fire Blasts in between, and every Fire crit leaves an Ignite burn. At level 20 the dungeon build takes a faster Fireball, full Ignite and a first point of Burning Soul, which cuts your Fire threat by 10%. That's the least threat reduction of the three dungeon builds, so Fire needs the most care on pulls.

Your job in a group

Ranged damage: Fireball on the tank's target with Fire Blast whenever it's ready, and Flamestrike on packs the tank has gathered. Burning Soul's first point only cuts your Fire threat by 10% at 20 (the level 30 build takes all three ranks), so let the tank build threat first and stop casting if a mob turns toward you. Like every Mage you bring Arcane Intellect for the group, conjured food and water between pulls, Polymorph to take a Humanoid or Beast out of a big pull, and Remove Lesser Curse, which clears a Curse or a Bane from the tank or healer. You have no interrupt until Counterspell at 24, and Frost Nova handles mobs that get loose.

Opener

Cooldowns

Stats

Hit, Spell Power, Fire Damage, Critical Strike, Intellect, Spirit. Hit first: dungeon bosses are often above your level, and a missed Fireball is a whole cast wasted; the Fire section has no hit talent, so it comes from gear (Elemental Precision in the Frost section is the talent option). Spell Power and Fire Damage raise every Fireball and every Ignite burn. Critical Strike feeds Ignite now, and at 30 Heating Up and Master of Elements reward crits too. Intellect and Spirit keep you casting between drinks.

Tips

Frost Mage PvE guide

Frost is the steadiest dungeon Mage: Frostbolt is your main spell, its slow keeps loose mobs off the healer, and Frost Nova into Ice Lance handles emergencies. At level 20 the dungeon build takes faster Frostbolts, full Elemental Precision for hit, 2 points of Ice Shards and the Ice Lance talent. Frost has no threat reduction until the level 30 build adds Frost Channeling, so give the tank a head start.

Your job in a group

Single-target damage with Frostbolt, pack damage with Blizzard, and the group's best emergency control: Frostbolt slows anything that runs at the healer, and Frost Nova freezes it in place until the tank picks it up. Like every Mage you bring Arcane Intellect for the group, conjured food and water between pulls, Polymorph to take a Humanoid or Beast out of a big pull, and Remove Lesser Curse, which clears a Curse or a Bane from the tank or healer. You have no interrupt until Counterspell at 24, and no threat reduction until Frost Channeling in the level 30 build, so start a little after the tank.

Opener

Cooldowns

Stats

Hit, Spell Power, Frost Damage, Critical Strike, Intellect, Spirit. Hit first: dungeon bosses are often above your level, and Elemental Precision covers part of the gap. Spell Power and Frost Damage raise Frostbolt, Blizzard and Ice Lance. Critical Strike matters more from 30, when Shatter and Fingers of Frost make Ice Lance crit often. Intellect and Spirit keep Blizzard affordable between drinks.

Tips

Checked against WoW Forever beta build 1.60.1.70658.

Tips & tricks: what ForeverDB learned

Arcane

Updated 31 October 2026 for build 1.60.1.70707 · From the DPS simulator, the game client

Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.

Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.

How to play it at levels 30–39: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Arcane Missiles: Fill the gaps with it: Your filler: cast it when nothing above is ready; worth 35.5% of your DPS (Simulator, Forever client, ForeverDB guide)

React to:

Cooldowns:

Before the pull:

Latest changes:

Fire

Updated 31 October 2026 for build 1.60.1.70707 · From the DPS simulator, the game client

Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.

Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.

How to play it at levels 30–39: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Scorch: Whenever it's ready: Cast it when it's ready; worth 6.2% of your DPS (Simulator, Forever client, ForeverDB guide)
  2. Fire Blast: Whenever it's ready: Cast it when it's ready (8 s cooldown); worth 4.7% of your DPS (Simulator, Forever client, ForeverDB guide)
  3. Fireball: Fill the gaps with it: Your filler: cast it when nothing above is ready; worth 35.1% of your DPS (Simulator, Forever client, ForeverDB guide)

React to:

Before the pull:

Latest changes:

Frost

Updated 31 October 2026 for build 1.60.1.70707 · From the DPS simulator, the game client

Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.

Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.

How to play it at levels 30–39: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Ice Lance: When it procs: Only while Fingers of Frost is up; worth 3.3% of your DPS (Simulator, Forever client, ForeverDB guide)
  2. Frostbolt: Fill the gaps with it: Your filler: cast it when nothing above is ready; worth 50.5% of your DPS (Simulator, Forever client, ForeverDB guide)

React to:

Before the pull:

Avoid:

Latest changes:

Every spec's latest changes. Re-studied every week and after each new game build.

Best in slot gear at any level: Arcane, Fire, Frost

Mage abilities

No longer trainer abilities in the live client

Common questions

What's the best caster ring for a Mage at level 20?

Speculation: Calling it the best rests on ForeverDB's gear scoring, not Blizzard, and other rings may suit depending on spec and what you can obtain.

A strong caster ring for a level 20 Mage is Lorekeeper's Ring, a rare ring usable from level 18. It gives +2 Stamina, +5 Spell Power and restores 2 mana every 5 seconds.

The +5 Spell Power is the draw: it lifts Fireball, Frostbolt and Arcane Missiles at a level where spell power is hard to come by. See the Mage class page for the rest of a level 20 caster set.

Sources: Lorekeeper's Ring · Mage in WoW Forever · checked on build 1.60.1.70532

The whole FAQ