ForeverDB

Эта страница пока не переведена. Английская версия

Priest PvE guide

Rotations & Guide · PvE guide · PvP guide · Talent builds · Abilities · Talent Calculator · Macros · Changes vs Classic

Other classes: Warrior, Paladin, Hunter, Rogue, Shaman, Mage, Warlock, Druid

Priests are cloth healers and shadow casters. Forever gives them a large new toolkit: Penance for Discipline, Binding Heal, Litany of Light and Prayer of Mending for Holy (all talents), and baseline Shadow Word: Death for Shadow. Divine Spirit is now a trainer spell at 30. Several new spells are racial: Contingency Plan and Confounding Flash (Gnome), Divine Grace (Human), Dark Sacrifice (Undead) and Chastise (Dwarf).

Speculation: gear rankings and rotation advice are provisional. Launch availability and results may differ; player observations will refine these recommendations.

Discipline Priest PvE guide

Discipline heals by preventing damage. At level 20 you keep a group alive with Power Word: Shield, Renew and three direct heals, and the dungeon build adds 5% to Renew from Twin Disciplines, 20% to every shield, less threat from your heals and the first rank of Meditation. Penance, a heal that can also hit enemies, is the Discipline tier 5 talent at 30.

Your job in a group

You're the group's healer. Shield the tank as each pull starts, keep Renew on them, heal with Heal and cover sudden damage with Flash Heal, and buff everyone with Power Word: Fortitude before the first pull. Silent Resolve lowers the threat of your heals, and Fade hands a monster back to the tank when it turns on you. For crowd control you have Shackle Undead on one undead enemy and Psychic Scream when enemies reach you. Fear Ward protects the tank from the next fear, Dispel Magic removes harmful magic, Cure Disease removes diseases, and Resurrection brings back anyone who dies once the fight is over. You have no interrupt at level 20.

Opener

Cooldowns

Stats

Healing Power / Spell Power, Intellect, Spirit, Mana per 5 sec, Stamina. Forever raised most priest heal coefficients (Heal rank 1 is 0.857, up from 0.729 in Classic Era, and Lesser Heal rank 3 is 0.714, up from 0.446), so healing on gear adds more to every heal. Intellect is your mana pool. Meditation keeps 17% of your mana regeneration going while you cast at rank 1, and 50% with all three ranks at 30, which makes Spirit worth more for this build than for a Holy priest. Mana per 5 sec adds regeneration too, and Stamina matters little while the tank holds the monsters.

Tips

Holy Priest PvE guide

Holy is the throughput healer: a 15% stronger Renew, more critical heals, a quicker Heal from Divine Fury, and Holy Nova, an instant heal for party members standing near you. At level 20 you heal dungeons with Renew and Heal and save Flash Heal for sudden damage. Binding Heal, a tier 4 Holy talent, arrives at 25; Penance is a Discipline talent that Holy can't reach.

Your job in a group

You're the group's healer. Keep Renew on the tank, heal with Heal (Divine Fury makes it quicker) and use Flash Heal for sudden damage. Holy Nova heals party members within 10 yards with no threat when the group stacks, and Power Word: Fortitude buffs the whole party. Shackle Undead holds one undead enemy out of a pull, Psychic Scream scatters enemies that reach you, Fear Ward saves the tank from the next fear, Dispel Magic and Cure Disease clean up harmful effects, and Resurrection brings back anyone who dies. You have no interrupt at 20; Fade hands monsters back to the tank if your heals pull them.

Opener

Cooldowns

Stats

Healing Power / Spell Power, Intellect, Mana per 5 sec, Spirit, Stamina. Heal's coefficient is 0.857 in Forever (0.729 in Classic Era) and Lesser Heal rank 3's is 0.714, so healing on gear adds a lot to every heal. Intellect is your mana pool. The level 20 build has no Meditation, so Spirit's regeneration works mostly between casts; at 30, Divine Spirit (a trainer spell) and the tier 5 talent Spiritual Guidance can make it worth more, though the level 30 build takes Litany of Light in that tier.

Tips

Shadow Priest PvE guide

Shadow is the priest's damage spec: Mind Blast, Shadow Word: Pain and Mind Flay, with Shadow Focus adding 5% hit and Improved Mind Blast bringing Mind Blast back 1.5 sec sooner. At level 20 you're a ranged damage dealer with a shield and heals for emergencies; Vampiric Embrace, Shadow Weaving and Silence arrive by 30, and Shadowform needs level 40.

Your job in a group

You deal ranged damage. Put Shadow Word: Pain on the main target and fit Mind Blast in on cooldown once the tank has threat, with Mind Flay in between; Mind Blast causes a lot of threat, and no Shadow talent lowers it, so give the tank a head start. You're also a backup healer: Power Word: Shield, Renew and Flash Heal can save a pull, and Power Word: Fortitude buffs the group. Shackle Undead holds one undead enemy, Psychic Scream scatters enemies that reach the casters, Fear Ward protects the tank, and Mind Flay's slow keeps a fleeing monster from bringing help. Dispel Magic, Cure Disease and Resurrection round out the kit. You have no interrupt at 20.

Opener

Cooldowns

Stats

Spell Power / Shadow Damage, Hit, Intellect, Critical Strike, Spirit, Stamina. Forever raised Mind Blast's coefficient to 0.429 and Shadow Word: Pain's to 0.2 (0.364 and 0.154 at the same ranks in Classic Era), so spell and Shadow damage on gear add more than before. Shadow Focus gives 5% hit with Shadow spells; hit on gear still helps against bosses above your level. Intellect keeps you casting. This build has no Meditation, so Spirit's regeneration works mostly between fights.

Tips

Checked against WoW Forever beta build 1.60.1.70658.

Tips & tricks: what ForeverDB learned

Discipline

Updated 31 October 2026 for build 1.60.1.70707 · From the game client

Learning from players: Healing + absorbs/s (EHPS). Collecting comparable fights before publishing observed cast patterns.

Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.

How to play it at levels 30–39: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Power Word: Shield: When it's missing from you: On the tank first; rank 5 absorbs 291 before Improved Power Word: Shield, and Soul Warding in the healing build takes away its 4 sec cooldown. (ForeverDB guide, Forever client)
  2. Penance: Whenever it's ready: On cooldown on the most injured player: 126 healing instantly and every 1 sec for 2 sec, 12 sec cooldown. (ForeverDB guide, Forever client)
  3. Renew: When it's missing from you: Keep it on the tank. (ForeverDB guide, Forever client)
  4. Heal: Whenever it's ready: Rank 3 heals 490 to 556; your main efficient heal. (ForeverDB guide, Forever client)
  5. Flash Heal: Whenever it's ready: Fast heal for sudden damage. (ForeverDB guide, Forever client)

Keep up:

Cooldowns:

Latest changes:

Holy

Updated 31 October 2026 for build 1.60.1.70707 · From the game client

Learning from players: Healing + absorbs/s (EHPS). Collecting comparable fights before publishing observed cast patterns.

Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.

How to play it at levels 30–39: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Renew: When it's missing from you: Keep it on the tank; rank 4 heals 160 over 15 sec, and Improved Renew adds 15%. (ForeverDB guide, Forever client)
  2. Heal: Whenever it's ready: Main heal: rank 3 heals 490 to 556, and Improved Healing makes it 15% cheaper. (ForeverDB guide, Forever client)
  3. Binding Heal: Whenever it's ready: When you're hurt too: heals the target and you for 223 to 271 in one cast, and switching to it from Heal triggers Litany of Light. (ForeverDB guide, Forever client)
  4. Flash Heal: Whenever it's ready: Fast heal for spikes. (ForeverDB guide, Forever client)
  5. Power Word: Shield: When it's missing from you: On the tank for sudden danger. (ForeverDB guide, Forever client)

Keep up:

Cooldowns:

Latest changes:

Shadow

Updated 31 October 2026 for build 1.60.1.70707 · From the DPS simulator, the game client

Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.

Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.

How to play it at levels 30–39: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Shadow Word: Pain: When it's missing from the target: Keep it on the target: up 79% of the sim's fight; worth 8.1% of your DPS (Simulator, Forever client, ForeverDB guide)
  2. Starshards: Whenever it's ready: Cast it when it's ready (30 s cooldown); worth 4.9% of your DPS (Simulator, Forever client, ForeverDB guide)
  3. Mind Blast: Whenever it's ready: Cast it when it's ready (8 s cooldown); worth 2.5% of your DPS (Simulator, Forever client, ForeverDB guide)
  4. Wand: out of mana: Only when you're out of mana; worth 6.5% of your DPS (Simulator)

Keep up:

Before the pull:

Avoid:

Latest changes:

Every spec's latest changes. Re-studied every week and after each new game build.

Best in slot gear at any level: Discipline, Holy, Shadow

Priest abilities

Common questions

Can Priests wear all cloth armour in WoW Forever?

Yes. Cloth is the only armour type Priests can equip in Forever, so every cloth piece fits them, at every slot. They cannot wear leather, mail or plate.

For weapons, Priests use one-handed maces, staves, daggers and wands, and they cannot use shields.

The full breakdown is on the Priest class page.

Sources: Priest in WoW Forever · checked on build 1.60.1.70532

The whole FAQ