Эта страница пока не переведена. Английская версия
Paladin
Rotations & Guide · PvE guide · PvP guide · Talent builds · Abilities · Talent Calculator · Macros · Changes vs Classic
Other classes: Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Druid
Paladins are plate hybrids that heal, tank and fight in melee with Seals and Judgement. Forever overhauls them heavily: Holy Shock is a level 30 Holy talent and the new Light's Vigil (a level 40 talent) turns it into group healing, every Paladin gains Holy Strike at level 6, Protection gets Seal of Fury, Judgement of Fury, Swift Judgement and Templar's Bulwark, and Retribution gains Sacred Arbiter and the level 40 Twist of Light talent, whose seal echoes make seal twisting official. Consecration and Blessing of Kings are trainer abilities at level 20.
Holy (Healer)
Holy is a strong efficient single-target healer that now also has real group healing through Light's Vigil plus Holy Shock. Holy Light is the big heal and, at base values, also the most Mana-efficient one, Flash of Light is the fast cheap heal, and Illumination refunds mana on crits. Divine Favor guarantees a crit for emergencies.
Protection (Tank)
Forever turns Protection into a real tank: Seal of Fury adds holy damage and, with a shield, absorb shields to every swing, while Judgement unleashes Judgement of Fury to damage and taunt. Holy Strike (from level 6) adds holy threat between Judgements, Consecration (trained at 20) handles packs, and Holy Shield rounds out threat. Mana comes back through Shield Specialization blocks (6% of max Mana at rank 3) and Improved Seal of Fury, whose base amount the client leaves blank. Swift Judgement adds a second taunt and Templar's Bulwark an emergency absorb shield.
Retribution (Melee DPS)
Retribution wields a slow two-hander and relies on Seal of Command, crits and Vengeance. Forever gives every Paladin Holy Strike, an instant 10 sec cooldown attack, Sacred Arbiter to make it hit harder and refresh your Judgements, and Twist of Light, the level 40 talent at the bottom of the section, which rewards seal twisting: replacing a seal leaves an Echo that applies its effect on your next swing. Judgement and Exorcism fill the gaps.
Tips & tricks: what ForeverDB learned
Holy
Updated 31 October 2026 for build 1.60.1.70707 · From the game client
Learning from players: Healing + absorbs/s (EHPS). Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Forever client: No simulation for this spec yet: the order here is the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (levels 30–39)
- Forever client: Divine Favor has a 2 min cooldown at levels 30-39 (client data): about once every second or third pull. (levels 30–39)
- Forever client: Blessing of Protection has a 5 min cooldown and costs 45 Mana at levels 30-39 (client data): plan on once per dungeon wing, not per pull. (levels 30–39)
- Forever client: Lay on Hands has a 20 min cooldown at levels 30-39 (client data): plan on once per dungeon wing, not per pull. (levels 30–39)
- Forever client: Voice of Truth has a 3 min cooldown at levels 30-39 (client data): about once every second or third pull. (levels 30–39)
- Forever client: There is no simulation for this spec yet. The order shown is the site's rotation card for levels 20-29, using cooldowns and costs from the Forever client. (levels 20–29)
- Forever client: Blessing of Protection has a 5 min cooldown and costs 25 Mana at levels 20-29. You can use it once per dungeon wing, not every pull. (levels 20–29)
- Forever client: Lay on Hands has a 20 min cooldown at levels 20-29. You can use it once per dungeon wing, not every pull. (levels 20–29)
- Forever client: Divine Protection has a 5 min cooldown and costs 35 Mana at levels 20-29. You can use it once per dungeon wing, not every pull. (levels 20–29)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Divine Favor has a 2 min cooldown at levels 40-49 (client data): about once every second or third pull. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Blessing of Protection has a 5 min cooldown at levels 40-49 (client data): plan on once per dungeon wing, not per pull. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Lay on Hands has a 20 min cooldown at levels 40-49 (client data): plan on once per dungeon wing, not per pull. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Divine Shield has a 5 min cooldown and costs 75 Mana at levels 40-49 (client data): plan on once per dungeon wing, not per pull. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Divine Favor has a 2 min cooldown at levels 50-59 (client data): about once every second or third pull. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Blessing of Protection has a 5 min cooldown at levels 50-59 (client data): plan on once per dungeon wing, not per pull. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Lay on Hands has a 20 min cooldown at levels 50-59 (client data): plan on once per dungeon wing, not per pull. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Divine Shield has a 5 min cooldown and costs 110 Mana at levels 50-59 (client data): plan on once per dungeon wing, not per pull. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for level 60, with cooldowns and costs from the Forever client. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Divine Favor has a 2 min cooldown at level 60 (client data): about once every second or third pull. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Blessing of Protection has a 5 min cooldown at level 60 (client data): plan on once per dungeon wing, not per pull. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Lay on Hands has a 20 min cooldown at level 60 (client data): plan on once per dungeon wing, not per pull. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Divine Shield has a 5 min cooldown and costs 110 Mana at level 60 (client data): plan on once per dungeon wing, not per pull. (level 60)
How to play it at levels 30–39: priority, procs and cooldowns
What to press, in order. Cast the first one that is ready and whose condition holds.
- Holy Light: Whenever it's ready: Rank 5 heals 425 to 479. Cast a lower rank for steady damage to save Mana. (ForeverDB guide, Forever client)
- Holy Shock: Whenever it's ready: Instant, 10 sec cooldown, 20 yd range: rank 1 heals 110 to 118. Use it when a heal must land now or while you move. (ForeverDB guide, Forever client)
- Flash of Light: Whenever it's ready: Rank 2 heals 62 to 70. Use it only for quick top-ups. (ForeverDB guide, Forever client)
- Purify: Whenever it's ready: Remove poisons and diseases. Purifying Power makes it cheaper. (ForeverDB guide, Forever client)
Cooldowns:
- Divine Favor: as needed (ForeverDB guide, Forever client)
- Blessing of Protection: as needed (ForeverDB guide, Forever client)
- Lay on Hands: as needed (ForeverDB guide, Forever client)
- Voice of Truth: as needed (ForeverDB guide, Forever client)
Latest changes:
- : client build 1.60.1.70658 -> 1.60.1.70707 (new client build 1.60.1.70707)
- : tip wording or values (the simulator or the site's data changed)
- : tip wording or values (DPS/HPS observation limits and bounded addon learning data)
Protection
Updated 31 October 2026 for build 1.60.1.70707 · From the game client
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Forever client: No simulation for this spec yet: the order here is the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (levels 30–39)
- Forever client: Templar's Bulwark has a 5 min cooldown and costs 110 Mana at levels 30-39 (client data): plan on once per dungeon wing, not per pull. (levels 30–39)
- Forever client: There is no simulation for this spec yet. The order shown is the site's rotation card for levels 20-29, using cooldowns and costs from the Forever client. (levels 20–29)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Templar's Bulwark has a 5 min cooldown and costs 110 Mana at levels 40-49 (client data): plan on once per dungeon wing, not per pull. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Templar's Bulwark has a 5 min cooldown and costs 110 Mana at levels 50-59 (client data): plan on once per dungeon wing, not per pull. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for level 60, with cooldowns and costs from the Forever client. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Templar's Bulwark has a 5 min cooldown and costs 110 Mana at level 60 (client data): plan on once per dungeon wing, not per pull. (level 60)
How to play it at levels 30–39: priority, procs and cooldowns
What to press, in order. Cast the first one that is ready and whose condition holds.
- Righteous Fury: When it's missing from you: Before the pull, when you tank: 90% more threat from your Holy attacks for 30 min, and Improved Righteous Fury's damage reduction on top. (ForeverDB guide, Forever client)
- Seal of Fury: When it's missing from you: Rank 3 at 26 adds 14 Holy damage per swing. Keep a shield on for the absorbs. (ForeverDB guide, Forever client)
- Judgement: Whenever it's ready: On cooldown for Holy damage and a 4 sec taunt. (ForeverDB guide, Forever client)
- Holy Strike: Whenever it's ready: On cooldown. Rank 4 arrives at 28. (ForeverDB guide, Forever client)
- Exorcism: Whenever it's ready: Undead and Demons only. Rank 2 arrives at 28. (ForeverDB guide, Forever client)
Keep up:
- Seal of Fury on you, at least 0% of the time (ForeverDB guide, Forever client)
Cooldowns:
- Swift Judgement: as needed (ForeverDB guide, Forever client)
- Hammer of Justice: as needed (ForeverDB guide, Forever client)
- Templar's Bulwark: as needed (ForeverDB guide, Forever client)
Before the pull:
- Righteous Fury (ForeverDB guide, Forever client)
Latest changes:
- : client build 1.60.1.70658 -> 1.60.1.70707 (new client build 1.60.1.70707)
- : tip wording or values (the simulator or the site's data changed)
- : tip wording or values (DPS/HPS observation limits and bounded addon learning data)
Retribution
Updated 31 October 2026 for build 1.60.1.70707 · From the DPS simulator, the game client
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulator: Best consumable at levels 30-39: Bear Brisket (+1.7% DPS in the simulator); then Scroll of Strength II (+1.5%). (levels 30–39)
- Simulator: The party buff that helps you most at levels 30-39 is Blessing of Kings from a Paladin: +3% DPS in the simulator. (levels 30–39)
- Simulator: Where your damage comes from at levels 30-39: auto attacks 47%, Seal of Command 20%, Holy Strike 20% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 30–39)
- Simulator: Judgement is worth 46.5% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (levels 30–39)
- Speculation: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 32.5% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (levels 30–39)
- Simulator: Stat values at level 30 (simulator, 1 attack power = 1): Strength 2, hit rating 1.51, haste rating 1.42. (level 30)
- Simulator: Best consumable at levels 20-29: Elixir of Ogre Strength (+1.9% DPS in the simulator); then Bear Brisket (+1.2%). (levels 20–29)
- Simulator: The party buff that helps you most at levels 20-29 is Blessing of Kings from a Paladin: +3% DPS in the simulator. (levels 20–29)
- Simulator: At levels 20-29, your damage splits roughly like this: auto attacks 51%, Seal of Command 22%, Holy Strike 16% (simulator, recommended build, best gear, 60 s single-target fight). (levels 20–29)
- Simulator: Judgement is worth 45.4% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (levels 20–29)
- Speculation: The simulator uses Classic's rule here (Seal of Command: 70% of weapon damage as Holy, 7 times a minute (Speculation: Classic's rate; the client has none)); the Forever client doesn't give the number: Seal of Command is worth 32.7% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (levels 20–29)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Best consumable at levels 40-49: Bear Brisket (+1.2% DPS in the simulator); then Scroll of Strength II (+1.1%). (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: The party buff that helps you most at levels 40-49 is Battle Shout from a Warrior: +3.3% DPS in the simulator. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Where your damage comes from at levels 40-49: auto attacks 41%, Seal of Command 23%, Holy Strike 20% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Judgement is worth 51.7% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Seal of Command is worth 38.7% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Leave Seal of the Crusader out of single-target fights at levels 50-59: the simulator's 60 s fight did 2.1% more damage without it. The class guide disagrees, so treat this as a lead to test. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Best consumable at levels 50-59: Bear Brisket (+1.3% DPS in the simulator); then Scroll of Strength II (+1.1%). (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: The party buff that helps you most at levels 50-59 is Battle Shout from a Warrior: +5.2% DPS in the simulator. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Where your damage comes from at levels 50-59: auto attacks 51%, Seal of Command 23%, Holy Strike 22% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Judgement is worth 37.2% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Seal of Command is worth 26.5% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Leave Seal of the Crusader out of single-target fights at level 60: the simulator's 60 s fight did 3.5% more damage without it. The class guide disagrees, so treat this as a lead to test. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: The party buff that helps you most at level 60 is Battle Shout from a Warrior: +4.8% DPS in the simulator. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Where your damage comes from at level 60: auto attacks 53%, Seal of Command 23%, Holy Strike 22% (simulator: recommended build, best gear for the level, 60 s single-target fight). (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Judgement is worth 33.9% of your DPS at level 60: the simulator's fight without it did that much less damage. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Seal of Command is worth 24.4% of your DPS at level 60: the simulator's fight without it did that much less damage. (level 60)
How to play it at levels 30–39: priority, procs and cooldowns
What to press, in order. Cast the first one that is ready and whose condition holds.
- Seal of the Crusader: Apply once before Judgement, then change seals: On elites and bosses, apply it once to judge it, then change seals; worth 15.2% of your DPS (Simulator, Forever client, ForeverDB guide)
- Judgement: Whenever it's ready: Cast it when it's ready (10 s cooldown); worth 46.5% of your DPS (Simulator, Forever client, ForeverDB guide)
- Seal of Command: When it's missing from you: Keep it up: 96% of the sim's fight; worth 32.5% of your DPS (Simulator, Forever client, ForeverDB guide)
- Holy Strike: Fill the gaps with it: Your filler: cast it when nothing above is ready; worth 20.1% of your DPS (Simulator, Forever client, ForeverDB guide)
Keep up:
- Seal of Command on you, at least 95% of the time (Simulator, Forever client)
Before the pull:
- Blessing of Kings (Simulator, Forever client)
- Battle Shout (Simulator, Forever client)
- Mark of the Wild (Simulator, Forever client)
- Bear Brisket (Simulator, Forever client)
- Scroll of Strength II (Simulator, Forever client)
- Elixir of Ogre Strength (Simulator, Forever client)
- Elixir of Agility (Simulator, Forever client)
Latest changes:
- : client build 1.60.1.70658 -> 1.60.1.70707; 40-49: Judgement worth 53.7% -> 51.7%; 50-59: Judgement worth 39.5% -> 37.2%; 60-60: Judgement worth 37.4% -> 33.9% (new client build 1.60.1.70707)
- : tip wording or values (the simulator or the site's data changed)
- : tip wording or values (DPS/HPS observation limits and bounded addon learning data)
Every spec's latest changes. Re-studied every week and after each new game build.
Best in slot gear at any level: Holy, Protection, Retribution
Best professions for Paladins: Blacksmithing + Mining.
Paladin abilities
- Improved Flash of Light
- Improved Seal of Fury
- Sense Undead
- Devotion Aura (level 1)
- Holy Light (level 1)
- Judgement of Righteousness (level 1)
- Seal of Righteousness (level 1)
- Blessing of Might (level 4)
- Judgement (level 4)
- Divine Protection (level 6)
- Holy Strike (level 6)
- Seal of the Crusader (level 6)
- Hammer of Justice (level 8)
- Purify (level 8)
- Blessing of Protection (level 10)
- Lay on Hands (level 10)
- Righteous Fury (level 10)
- Seal of Fury (level 10)
- Judgement of the Crusader (level 12)
- Redemption (level 12, from the Classic class quest The Tome of Divinity (rank 1))
- Blessing of Wisdom (level 14)
- Retribution Aura (level 16)
- Blessing of Freedom (level 18)
- Blessing of Kings (level 20)
- Consecration (level 20)
- Exorcism (level 20)
- Flash of Light (level 20)
- Judgement of Command (level 20)
- Voice of Truth (level 20)
- Concentration Aura (level 22)
- Judgement of Justice (level 22)
- Seal of Justice (level 22)
- Turn Undead (level 24)
- Judgement of Fury (level 25)
- Shadow Resistance Aura (level 28)
- Divine Intervention (level 30)
- Judgement of Light (level 30)
- Seal of Light (level 30)
- Frost Resistance Aura (level 32)
- Divine Shield (level 34)
- Fire Resistance Aura (level 36)
- Judgement of Wisdom (level 38)
- Seal of Wisdom (level 38)
- Hammer of the Righteous (level 40)
- Cleanse (level 42)
- Hammer of Wrath (level 44)
- Blessing of Sacrifice (level 46)
- Holy Wrath (level 50)
- Greater Blessing of Might (level 52)
- Greater Blessing of Wisdom (level 54)
- Greater Blessing of Kings (level 60)
No longer trainer abilities in the live client
Common questions
What does the Paladin's Holy Strike do and when do you learn it?
Holy Strike is a melee strike every Paladin trains at level 6. It is instant, costs a little mana and has a 10 second cooldown, so it is your main damage and threat button while levelling.
It hits for a share of your weapon damage plus a set amount of Holy damage, and both grow with each rank. Rank 1 does 25% weapon damage plus 10 to 14 Holy; the linked Rank 3 does 32% plus 17 to 21 (learned at level 20); the top Rank 8 reaches 50% weapon damage plus 81 to 105 Holy at level 60. There are eight ranks in all, trained from level 6 to 60.
Every spec has a talent built around it: Holy Power in Holy, Iron Creed in Protection and Sacred Arbiter in Retribution. Iron Creed (Protection, from level 35) raises Holy Strike's threat by 25% and, while Righteous Fury is up, makes it cut your damage taken by 10% for 6 seconds, so it anchors Paladin tanking.
Sources: Holy Strike (Rank 3) · Outlook: Paladin · Forever Class Deep Dives — Paladin · checked on build 1.60.1.70532