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November 10 hotfixes: Enhancement pushed back to Windfury, Wrack reworked, and gold from quests at 48 and up

Shaman and Warlock talent tree paintings from the WoW Forever client

· ForeverDB

Blizzard's November 10 hotfixes cut Stormstrike and Maelstrom Weapon, let Shaman weapon imbues and totems work together, rework Affliction's Wrack to speed up your DoTs, add gold to most quests of level 48 and higher, and drop the Auction House deposit to 1 copper. Blizzard also restored the totems Shamans lost in Monday's crash.

Kaivax added the November 10 hotfixes to Blizzard's WoW: Forever hotfix thread early on 11 November. This is the class tuning Blizzard promised for Tuesday, now with numbers, plus quest gold, Auction House and profession changes. Hotfixes go live on the servers, so there's nothing to download; the Auction House changes come in with the realm restarts.

These are server-side hotfixes and the numbers below are Blizzard's. Our game files still show the values from before the hotfixes, so they can't confirm the new numbers yet. We'll check them once the client picks the changes up.

Enhancement Shaman: back to Windfury

The biggest change is for Enhancement Shaman. Beta changes had Enhancement wearing Intellect and Spell Power gear, and Blizzard is undoing much of that before the raid opens:

  • Stormstrike now deals 100% weapon damage (was 150%), and its cooldown goes up to 8 seconds (was 6).
  • Mental Dexterity turns 33/66/100% of your Intellect into Attack Power (was 50/100/150%).
  • Maelstrom Weapon gives 20% less cast time and Mana cost per stack at every rank (was 4/8/12/16/20%). It procs 6/7/8/9/10 times a minute by rank (was 20 times a minute at any rank).
  • Maelstrom Weapon's tooltip now shows your chance to proc it from your main-hand speed: with 5 points, a 3.6 speed weapon shows 60% per swing and a 2.0 speed weapon 33%.
  • Weapon imbues and weapon totems now work at the same time, so Windfury Weapon and Windfury Totem can both proc on your attacks.
  • Maelstrom Weapon can now be tracked in the Cooldown Manager.

Blizzard's reason is the raid. It doesn't want Enhancement players winning contested caster items now that would be worth much less after a later change:

We want to make this adjustment now because it has significant implications for gearing in the upcoming raid. Addressing it before the raid opens will help prevent players from pursuing and winning highly contested items that could become much less valuable after a later change. Kaivax, Community Manager

The Shaman quest weapon Rage of the Storm changes with it: 16 Strength in place of Intellect, and a slower 3.6 speed (was 3.2). Slow weapons now proc Maelstrom Weapon more often per swing, so the slower speed suits the new design.

Blizzard's post says Rage of the Storm had 16 Intellect before. In the game client it has 12 Intellect and 15 Stamina, which matches what Wowhead reported. The new 16 Strength and 3.6 speed aren't in our files yet.

Affliction Warlock: Wrack speeds up your DoTs

Channelling Wrack on its own beat casting your DoTs, so Affliction gets a different Wrack:

  • While you channel Wrack, your Siphon Life, Corruption and Bane of Agony on the target tick 100% faster. Wrack no longer adds a percentage to their damage.
  • Wrack's own damage is 30% lower. It lasts 6 seconds and deals Shadow damage every second.
  • Soul Siphon now boosts Drain Life, Drain Soul and Wrack by 4/8/12% for each of your Corruption, Siphon Life and Bane of Agony on the target, up to 36%. Before, any Affliction spell counted.

The faster ticks don't shorten your DoTs, and the time Wrack skips stays skipped when you stop channelling. Blizzard's example:

For example, if you channel Wrack for 1 second during a 3-second Corruption tick, Corruption advances 2 seconds instead of 1, so its next tick lands 1 second later instead of 2, even if you stopped channeling Wrack. Kaivax, Community Manager

Pets

  • Warlock: the Voidwalker, Succubus, Incubus and Imp have about 15% more base health, and the first 4 ranks of the Imp's Firebolt hit harder.
  • Hunter: pets had 150% of their normal health by mistake. That's now 115%, so Hunter pets end up with less health than before this hotfix, though still more than normal.
  • Hunter: Arcane Shot costs 11% of base Mana at every rank. Blizzard says the cost at levels 6 and 60 is nearly the same as before and a little lower in between.
  • Beast Mastery: Summon Hawk costs 11% of base Mana too, and the Hawk's melee damage is up by about 80%.

Gold from quests at level 48 and up

Players on the forums had noticed that level 60 quests gave no gold. Most quests of level 48 and higher now pay gold as well. Forever doesn't have original WoW's late change that turned a level 60 character's quest XP into gold, and Blizzard didn't want players hoarding quests until they hit 60:

We felt that it would be inappropriate for WoW: Forever players to be compelled to save up quests as they approach level 60 and then not turn them in until they transformed into a great profit. Kaivax, Community Manager

Quests that already reward valuable items, repeatable quests, and quick or trivial ones are left as they were.

Auction House and mail

  • The minimum Auction House deposit is now 1 copper (was 1 silver).
  • Unread mail no longer shows as from "Stormwind Auction House" for everyone.
  • Some mail was arriving in about 2 minutes. It now takes the intended 60 minutes.

Professions

  • Alchemy: Recipe: Elixir of Greater Firepower is renamed Recipe: Elixir of Holy Power, and the elixir's aura is now called Holy Power. Minor Arcane Elixir sells for 5 copper (was 25).
  • Blacksmithing: Coarse Grinding Stone gives skill-ups to 90 (was 75).
  • Cooking: the Journeyman Campfire Kit needs Cooking 90 to place (was 140), the same as its recipe.
  • Enchanting: the Arcane Salvager needs a Runed Golden Rod to craft (was Runed Truesilver Rod), and its disenchanting bonus now works for lower-level enchanters. Enchant Boots - Lesser Spirit and Enchant Bracer - Lesser Spirit now give Spirit (they gave Resist All).
  • Engineering: Iron Grenades cost 1 silver 25 copper from vendors (was 5 silver). Swiftstrike Shot and Swiftfeather Arrow are no longer Bind-on-Pickup; Blizzard says they arrive with the raids.
  • Fishing: a fix for Fishing Racks not giving lures to eligible players. Blizzard knows about other "There is no loot" problems with the racks.
  • Vendors pay less for some Bind-on-Pickup crafted armour from Leatherworking, Tailoring and Blacksmithing, items meant to be crafted once for yourself.

The other classes

  • Druid: Omen of Clarity procs again after you swap specs. Restoration: Nature's Swiftness now makes Wild Growth instant too.
  • Paladin: Redoubt can be tracked in the Cooldown Manager.
  • Priest: Vampiric Embrace healing no longer triggers the Revelation enchant, and Holy Nova is unlearned properly when you drop the talent.
  • Warlock: Destruction's Bane of Havoc now triggers the global cooldown, and the Succubus whip sound plays much less often.
  • Warrior: Arms' Sweeping Strikes no longer loses charges when there's no second target.

Items, quests and the world

  • All racial vendor mounts are now Bind-on-Pickup.
  • The Sparklance Wand deals Arcane damage (was Nature).
  • Shatterspear Trolls no longer give XP when killed. Blizzard: "They’re dancers, not fighters!"
  • Innkeepers give better answers when you ask about the dungeons you can explore.
  • More Glade Vipers in Riverglades for Poison Tips, more Nightbane Vile Fangs and Tainted Ones in Duskwood for Worgen in the Woods, and Murloc Tideskimmers drop Saltwater Murloc Eyes for A Taste of the Sea again.
  • Fixes for Call of Water, Chief Engineer Scooty, Helping Hands, Rescue OOX-22/FE! and the Broken Frond of Celastrus. On Zephras Isle, Camping 101: Herbalism now finishes in Shen'dar Village instead of Valanaar.
  • Players are no longer sent to the wrong graveyard when they die, and the villagers of Pyrewood Village spawn around dawn and dusk again.

Lost Shaman totems are back

Separately, some Shamans lost their Fire, Earth or Water Totem in Monday's server crash and couldn't get a new one. In the Bug Report forum Kaivax says Blizzard has deployed a fix in every region and the lost totems are put back in your bags. If you were online when it went out, make sure you have a free bag slot, then log out and back in.

The full list is in Blizzard's hotfix post, and Blizzard adds to it as more fixes go live.

Sources

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