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Hunter
Rotations & Guide · PvE guide · PvP guide · Talent builds · Abilities · Talent Calculator · Macros · Changes vs Classic
Other classes: Warrior, Paladin, Rogue, Priest, Shaman, Mage, Warlock, Druid
Hunters are ranged physical damage dealers with pets, traps and stings. Forever adds Summon Hawk (a Beast Mastery talent: a hawk dive-bomb sharing Arcane Shot's cooldown), melee attack power on Aspect of the Beast, the Marksmanship capstone Sniper Shot and a real melee Survival toolkit with Strider Kick, Lacerate and a weapon-based Counterattack. Aimed Shot is a trainer ability at level 20 and shares its cooldown with Multi-Shot.
Beast Mastery (Ranged DPS)
Beast Mastery pushes damage through the pet and Forever's hawks. Unleashed Fury and Ferocity buff your pet and the hawks from Summon Hawk, a tier 4 Beast Mastery talent that shares Arcane Shot's cooldown, and the new Focused Fire adds 2% to everything you and your pet deal. Deadly Aspects gives Aspect of the Hawk a ranged haste proc, and Bestial Wrath is the burst window.
Marksmanship (Ranged DPS)
Marksmanship is the classic Auto Shot weaving spec. In Forever, Aimed Shot is a trainer ability that shares its 6 sec cooldown with Multi-Shot, Careful Aim turns Intellect into Attack Power and opens Mortal Shots, and Trueshot Aura is a tier 4 talent from level 25. Rapid Killing and Rapid Recuperation turn kills and Serpent Sting into damage and mana, and Sniper Shot, a 4 sec cast with a 15 sec cooldown, is the level 40 capstone.
Survival (Melee DPS)
Forever turns Survival into a viable melee hunter: Savage Strikes and Predator's Edge add melee crit and crit damage, Deflection adds up to 10% parry and Counterattack fires after parries. Strider Kick (a tier 5 talent) and Lacerate add a melee rotation, Aspect of the Beast gives melee attack power, and Expose Prey and Lacerating Strikes turn Mongoose Bite into a regular attack. You still Auto Shot and trap between melee bursts.
Tips & tricks: what ForeverDB learned
Beast Mastery
Updated 31 October 2026 for build 1.60.1.70707 · From the DPS simulator, the game client
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulator: Use Rapid Fire when your mana drops under 95%: that is where the simulator uses it at levels 30-39. (levels 30–39)
- Simulator: Best consumable at levels 30-39: Elixir of Agility (+2.8% DPS in the simulator); then Tender Wolf Steak (+2.8%). (levels 30–39)
- Simulator: The party buff that helps you most at levels 30-39 is Blessing of Kings from a Paladin: +4.5% DPS in the simulator. (levels 30–39)
- Simulator: Keep your pet out: without it the simulator's fight does 25.3% less damage at levels 30-39. (levels 30–39)
- Simulator: Where your damage comes from at levels 30-39: auto attacks 51%, Pet: Melee 20%, Multi-Shot 12% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 30–39)
- Simulator: Multi-Shot is worth 6.9% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (levels 30–39)
- Simulator: Mana runs short at levels 30-39: in the simulator's 60 s fight you spend 23.5 s unable to cast. Drink between pulls and start full. (levels 30–39)
- Simulator: Stat values at level 30 (simulator, 1 ranged attack power = 1): Intellect 2.42, Agility 2.31, hit rating 1.17. (level 30)
- Speculation: The class guide's rotation card uses Arcane Shot here and the simulator disagrees: check it in game before trusting either: Leave Arcane Shot out of single-target fights at levels 20-29: the simulator's 60 s fight did 1.1% more damage without it. The class guide disagrees, so treat this as a lead to test. (levels 20–29)
- Simulator: Best consumable at levels 20-29: Tender Wolf Steak (+4.3% DPS in the simulator); then Elixir of Agility (+2.3%). (levels 20–29)
- Simulator: The party buff that helps you most at levels 20-29 is Blessing of Kings from a Paladin: +3.8% DPS in the simulator. (levels 20–29)
- Simulator: Keep your pet out: without it the simulator's fight does 23.4% less damage at levels 20-29. (levels 20–29)
- Simulator: Where your damage comes from at levels 20-29: auto attacks 52%, Pet: Melee 18%, Multi-Shot 14% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 20–29)
- Simulator: Multi-Shot is worth 7.9% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (levels 20–29)
- Simulator: Mana runs short at levels 20-29: in the simulator's 60 s fight you spend 24.9 s unable to cast. Drink between pulls and start full. (levels 20–29)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Use Rapid Fire when your mana drops under 95%: that is where the simulator uses it at levels 40-49. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Best consumable at levels 40-49: Elixir of Agility (+2% DPS in the simulator); then Tender Wolf Steak (+2%). (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: The party buff that helps you most at levels 40-49 is Blessing of Kings from a Paladin: +4.5% DPS in the simulator. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Keep your pet out: without it the simulator's fight does 25% less damage at levels 40-49. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Where your damage comes from at levels 40-49: auto attacks 46%, Pet: Melee 19%, Multi-Shot 12% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Multi-Shot is worth 9.3% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mana runs short at levels 40-49: in the simulator's 60 s fight you spend 14 s unable to cast. Drink between pulls and start full. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Use Rapid Fire when your mana drops under 95%: that is where the simulator uses it at levels 50-59. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Best consumable at levels 50-59: Elixir of Agility (+1.5% DPS in the simulator); then Tender Wolf Steak (+1.5%). (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: The party buff that helps you most at levels 50-59 is Blessing of Kings from a Paladin: +4.9% DPS in the simulator. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Keep your pet out: without it the simulator's fight does 24% less damage at levels 50-59. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Where your damage comes from at levels 50-59: auto attacks 46%, Pet: Melee 18%, Arcane Shot 11% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Multi-Shot is worth 4.2% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Serpent Sting is worth 4% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. It kept it on the target 74% of the time. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mana runs short at levels 50-59: in the simulator's 60 s fight you spend 20.9 s unable to cast. Drink between pulls and start full. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Use Rapid Fire when your mana drops under 95%: that is where the simulator uses it at level 60. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: The party buff that helps you most at level 60 is Arcane Intellect from a Mage: +5.5% DPS in the simulator. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Keep your pet out: without it the simulator's fight does 15% less damage at level 60. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Where your damage comes from at level 60: auto attacks 57%, Multi-Shot 11%, Pet: Melee 11% (simulator: recommended build, best gear for the level, 60 s single-target fight). (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Multi-Shot is worth 4.5% of your DPS at level 60: the simulator's fight without it did that much less damage. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mana runs short at level 60: in the simulator's 60 s fight you spend 25.5 s unable to cast. Drink between pulls and start full. (level 60)
How to play it at levels 30–39: priority, procs and cooldowns
What to press, in order. Cast the first one that is ready and whose condition holds.
- Serpent Sting: When it's missing from the target: Keep it on the target: up 80% of the sim's fight; worth 2.1% of your DPS (Simulator, Forever client, ForeverDB guide)
- Multi-Shot: Whenever it's ready: Cast it when it's ready (6 s cooldown); worth 6.9% of your DPS (Simulator, Forever client)
- Arcane Shot: Fill the gaps with it: Your filler: cast it when nothing above is ready; the sim gains little from it (Simulator, Forever client, ForeverDB guide)
React to:
- Under 95% mana: Rapid Fire: The sim uses Rapid Fire when your mana is under 95% (Simulator, Forever client, ForeverDB guide)
Keep up:
- Serpent Sting on the target, at least 75% of the time (Simulator, Forever client)
Before the pull:
- pet (Simulator)
- Blessing of Kings (Simulator, Forever client)
- Blessing of Might (Simulator, Forever client)
- Mark of the Wild (Simulator, Forever client)
- Arcane Intellect (Simulator, Forever client)
- Elixir of Agility (Simulator, Forever client)
- Tender Wolf Steak (Simulator, Forever client)
- Battle Shout (Simulator, Forever client)
- Scroll of Agility II (Simulator, Forever client)
Latest changes:
- : client build 1.60.1.70658 -> 1.60.1.70707 (new client build 1.60.1.70707)
- : tip wording or values (the simulator or the site's data changed)
- : tip wording or values (DPS/HPS observation limits and bounded addon learning data)
Marksmanship
Updated 31 October 2026 for build 1.60.1.70707 · From the DPS simulator, the game client
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulator: Use Rapid Fire when your mana drops under 95%: that is where the simulator uses it at levels 30-39. (levels 30–39)
- Simulator: Best consumable at levels 30-39: Elixir of Agility (+2.8% DPS in the simulator); then Tender Wolf Steak (+2.8%). (levels 30–39)
- Simulator: The party buff that helps you most at levels 30-39 is Blessing of Kings from a Paladin: +5.4% DPS in the simulator. (levels 30–39)
- Simulator: Keep your pet out: without it the simulator's fight does 19.7% less damage at levels 30-39. (levels 30–39)
- Simulator: Where your damage comes from at levels 30-39: auto attacks 51%, Pet: Melee 16%, Aimed Shot 15% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 30–39)
- Simulator: Aimed Shot is worth 7.6% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (levels 30–39)
- Simulator: Mana runs short at levels 30-39: in the simulator's 60 s fight you spend 23.3 s unable to cast. Drink between pulls and start full. (levels 30–39)
- Simulator: Stat values at level 30 (simulator, 1 ranged attack power = 1): Intellect 4.26, Agility 2.43, hit rating 1.15. (level 30)
- Simulator: Best consumable at levels 20-29: Tender Wolf Steak (+3.8% DPS in the simulator); then Elixir of Agility (+2%). (levels 20–29)
- Simulator: The party buff that helps you most at levels 20-29 is Blessing of Kings from a Paladin: +5.4% DPS in the simulator. (levels 20–29)
- Simulator: Keep your pet out: without it the simulator's fight does 21.3% less damage at levels 20-29. (levels 20–29)
- Simulator: Where your damage comes from at levels 20-29: auto attacks 50%, Pet: Melee 17%, Aimed Shot 14% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 20–29)
- Simulator: Aimed Shot is worth 7.6% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. (levels 20–29)
- Simulator: Mana runs short at levels 20-29: in the simulator's 60 s fight you spend 23.6 s unable to cast. Drink between pulls and start full. (levels 20–29)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Use Rapid Fire when your mana drops under 95%: that is where the simulator uses it at levels 40-49. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Best consumable at levels 40-49: Elixir of Agility (+2.1% DPS in the simulator); then Tender Wolf Steak (+2.1%). (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: The party buff that helps you most at levels 40-49 is Blessing of Kings from a Paladin: +5.1% DPS in the simulator. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Keep your pet out: without it the simulator's fight does 19% less damage at levels 40-49. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Where your damage comes from at levels 40-49: auto attacks 46%, Aimed Shot 18%, Pet: Melee 15% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Aimed Shot is worth 10.7% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mana runs short at levels 40-49: in the simulator's 60 s fight you spend 18.1 s unable to cast. Drink between pulls and start full. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Use Rapid Fire when your mana drops under 95%: that is where the simulator uses it at levels 50-59. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Best consumable at levels 50-59: Elixir of Agility (+1.6% DPS in the simulator); then Tender Wolf Steak (+1.6%). (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: The party buff that helps you most at levels 50-59 is Blessing of Kings from a Paladin: +5.2% DPS in the simulator. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Keep your pet out: without it the simulator's fight does 18.1% less damage at levels 50-59. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Where your damage comes from at levels 50-59: auto attacks 43%, Aimed Shot 17%, Pet: Melee 14% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Aimed Shot is worth 8% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Serpent Sting is worth 3.8% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. It kept it on the target 74% of the time. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mana runs short at levels 50-59: in the simulator's 60 s fight you spend 19.5 s unable to cast. Drink between pulls and start full. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Use Rapid Fire when your mana drops under 95%: that is where the simulator uses it at level 60. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Best consumable at level 60: Elixir of Agility (+1% DPS in the simulator); then Tender Wolf Steak (+1%). (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: The party buff that helps you most at level 60 is Arcane Intellect from a Mage: +6.3% DPS in the simulator. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Keep your pet out: without it the simulator's fight does 10.6% less damage at level 60. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Where your damage comes from at level 60: auto attacks 58%, Aimed Shot 15%, Arcane Shot 11% (simulator: recommended build, best gear for the level, 60 s single-target fight). (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Aimed Shot is worth 3.8% of your DPS at level 60: the simulator's fight without it did that much less damage. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mana runs short at level 60: in the simulator's 60 s fight you spend 30.5 s unable to cast. Drink between pulls and start full. (level 60)
How to play it at levels 30–39: priority, procs and cooldowns
What to press, in order. Cast the first one that is ready and whose condition holds.
- Serpent Sting: When it's missing from the target: Keep it on the target: up 84% of the sim's fight; worth 2.4% of your DPS (Simulator, Forever client, ForeverDB guide)
- Aimed Shot: Whenever it's ready: Cast it when it's ready (6 s cooldown); worth 7.6% of your DPS (Simulator, Forever client, ForeverDB guide)
- Arcane Shot: Fill the gaps with it: Your filler: cast it when nothing above is ready; the sim gains little from it (Simulator, Forever client, ForeverDB guide)
React to:
- Under 95% mana: Rapid Fire: The sim uses Rapid Fire when your mana is under 95% (Simulator, Forever client, ForeverDB guide)
Keep up:
- Serpent Sting on the target, at least 80% of the time (Simulator, Forever client)
Before the pull:
- pet (Simulator)
- Blessing of Kings (Simulator, Forever client)
- Arcane Intellect (Simulator, Forever client)
- Mark of the Wild (Simulator, Forever client)
- Blessing of Might (Simulator, Forever client)
- Elixir of Agility (Simulator, Forever client)
- Tender Wolf Steak (Simulator, Forever client)
- Battle Shout (Simulator, Forever client)
- Scroll of Agility II (Simulator, Forever client)
Latest changes:
- : client build 1.60.1.70658 -> 1.60.1.70707 (new client build 1.60.1.70707)
- : tip wording or values (the simulator or the site's data changed)
- : tip wording or values (DPS/HPS observation limits and bounded addon learning data)
Survival
Updated 31 October 2026 for build 1.60.1.70707 · From the DPS simulator, the game client
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulator: When Mongoose procs, cast Mongoose Bite within 5 sec before it fades. The simulator sees it proc 1.477 times in a 60 s fight. (levels 30–39)
- Simulator: Best consumable at levels 30-39: Elixir of Agility (+1.9% DPS in the simulator); then Tender Wolf Steak (+1.9%). (levels 30–39)
- Simulator: The party buff that helps you most at levels 30-39 is Blessing of Kings from a Paladin: +4% DPS in the simulator. (levels 30–39)
- Simulator: Keep your pet out: without it the simulator's fight does 20.6% less damage at levels 30-39. (levels 30–39)
- Simulator: Where your damage comes from at levels 30-39: Raptor Strike 39%, Strider Kick 18%, Pet: Melee 17% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 30–39)
- Simulator: Strider Kick is worth 13.9% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (levels 30–39)
- Simulator: Raptor Strike is worth 6.7% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. (levels 30–39)
- Simulator: Mana runs short at levels 30-39: in the simulator's 60 s fight you spend 14.5 s unable to cast. Drink between pulls and start full. (levels 30–39)
- Simulator: Stat values at level 30 (simulator, 1 attack power = 1): Agility 1.35, Strength 1, haste rating 0.6. (level 30)
- Simulator: When Mongoose procs, cast Mongoose Bite within 5 sec before it fades. The simulator sees it proc 0.843 times in a 60 s fight. (levels 20–29)
- Simulator: Best consumable at levels 20-29: Tender Wolf Steak (+2.4% DPS in the simulator); then Elixir of Agility (+1.3%). (levels 20–29)
- Simulator: The party buff that helps you most at levels 20-29 is Blessing of Kings from a Paladin: +3.2% DPS in the simulator. (levels 20–29)
- Simulator: Keep your pet out: without it the simulator's fight does 26.7% less damage at levels 20-29. (levels 20–29)
- Simulator: At levels 20-29, your damage comes mainly from Raptor Strike (53%), Pet: Melee (22%) and auto attacks (11%). This is from the simulator using the recommended build and best gear in a 60 s single-target fight. (levels 20–29)
- Simulator: Raptor Strike is worth 10.9% of your DPS at levels 20-29. The simulator did that much less damage in a fight without it. (levels 20–29)
- Simulator: Serpent Sting is worth 4.3% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. It kept it on the target 82% of the time. (levels 20–29)
- Simulator: At levels 20-29 your mana runs short. The simulator shows you spending 16.4 s unable to cast in a 60 s fight, so drink between pulls and start full. (levels 20–29)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mongoose: Cast Mongoose Bite within 5 sec, before it fades. In the simulator it comes 1.533 times a 60 s fight. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Best consumable at levels 40-49: Elixir of Agility (+1.6% DPS in the simulator); then Tender Wolf Steak (+1.6%). (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: The party buff that helps you most at levels 40-49 is Blessing of Might from a Paladin: +4.7% DPS in the simulator. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Keep your pet out: without it the simulator's fight does 22% less damage at levels 40-49. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Where your damage comes from at levels 40-49: Raptor Strike 42%, Pet: Melee 18%, Strider Kick 17% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Strider Kick is worth 13.3% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Raptor Strike is worth 9.6% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mana runs short at levels 40-49: in the simulator's 60 s fight you spend 8.9 s unable to cast. Drink between pulls and start full. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mongoose: Cast Mongoose Bite within 5 sec, before it fades. In the simulator it comes 1.507 times a 60 s fight. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Best consumable at levels 50-59: Elixir of Agility (+1.2% DPS in the simulator); then Tender Wolf Steak (+1.2%). (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: The party buff that helps you most at levels 50-59 is Blessing of Might from a Paladin: +4.5% DPS in the simulator. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Keep your pet out: without it the simulator's fight does 19.2% less damage at levels 50-59. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Where your damage comes from at levels 50-59: Raptor Strike 48%, Strider Kick 17%, Pet: Melee 15% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Strider Kick is worth 15.6% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Raptor Strike is worth 13.5% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mongoose: Cast Mongoose Bite within 5 sec, before it fades. In the simulator it comes 1.393 times a 60 s fight. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: The party buff that helps you most at level 60 is Battle Shout from a Warrior: +4.2% DPS in the simulator. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Keep your pet out: without it the simulator's fight does 10.8% less damage at level 60. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Where your damage comes from at level 60: Raptor Strike 52%, Strider Kick 21%, Serpent Sting 10% (simulator: recommended build, best gear for the level, 60 s single-target fight). (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Strider Kick is worth 20.7% of your DPS at level 60: the simulator's fight without it did that much less damage. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Raptor Strike is worth 11.8% of your DPS at level 60: the simulator's fight without it did that much less damage. (level 60)
How to play it at levels 30–39: priority, procs and cooldowns
What to press, in order. Cast the first one that is ready and whose condition holds.
- Mongoose Bite: When it procs: Only while Mongoose is up; worth 2.5% of your DPS (Simulator, Forever client, ForeverDB guide)
- Strider Kick: Whenever it's ready: Cast it when it's ready (8 s cooldown); worth 13.9% of your DPS (Simulator, Forever client, ForeverDB guide)
- Raptor Strike: Whenever it's ready: Cast it when it's ready (6 s cooldown); worth 6.7% of your DPS (Simulator, Forever client, ForeverDB guide)
- Serpent Sting: When it's missing from the target: Keep it on the target: up 74% of the sim's fight; worth 2.2% of your DPS (Simulator, Forever client, ForeverDB guide)
React to:
- When Mongoose procs: Mongoose Bite within 5 sec: Mongoose makes Mongoose Bite better: use it before it fades (Simulator)
Keep up:
- Serpent Sting on the target, at least 70% of the time (Simulator, Forever client)
Before the pull:
- pet (Simulator)
- Blessing of Kings (Simulator, Forever client)
- Mark of the Wild (Simulator, Forever client)
- Blessing of Might (Simulator, Forever client)
- Arcane Intellect (Simulator, Forever client)
- Battle Shout (Simulator, Forever client)
- Elixir of Agility (Simulator, Forever client)
- Tender Wolf Steak (Simulator, Forever client)
- Scroll of Agility II (Simulator, Forever client)
Latest changes:
- : client build 1.60.1.70658 -> 1.60.1.70707 (new client build 1.60.1.70707)
- : tip wording or values (the simulator or the site's data changed)
- : tip wording or values (DPS/HPS observation limits and bounded addon learning data)
Every spec's latest changes. Re-studied every week and after each new game build.
Best in slot gear at any level: Beast Mastery, Marksmanship, Survival
Best professions for Hunters: Leatherworking + Skinning.
Hunter abilities
- Harass
- Melee Specialization
- Readiness
- Auto Shot (level 1)
- Bite (level 1)
- Charge (level 1)
- Claw (level 1)
- Cobra Reflexes (level 1)
- Dismember (level 1)
- Dust Cloud (level 1)
- Growl (level 1)
- Lightning Breath (level 1)
- Mine! (level 1)
- Pinch (level 1)
- Raptor Strike (level 1)
- Savage Rend (level 1)
- Swipe (level 1)
- Tendon Rip (level 1)
- Track Beasts (level 1)
- Web (level 1)
- Aspect of the Monkey (level 4)
- Serpent Sting (level 4)
- Cower (level 5)
- Arcane Shot (level 6)
- Hunter's Mark (level 6)
- Concussive Shot (level 8)
- Demoralizing Screech (level 8)
- Scorpid Poison (level 8)
- Aspect of the Hawk (level 10)
- Beast Training (level 10, from the Classic class quest Training the Beast)
- Call Pet (level 10, from the Classic class quest Taming the Beast)
- Dismiss Pet (level 10, from the Classic class quest Taming the Beast)
- Feed Pet (level 10, from the Classic class quest Training the Beast)
- Furious Howl (level 10)
- Great Stamina (level 10)
- Natural Armor (level 10)
- Revive Pet (level 10, from the Classic class quest Training the Beast)
- Tame Beast (level 10, from the Classic class quest Taming the Beast)
- Track Humanoids (level 10)
- Distracting Shot (level 12)
- Mend Pet (level 12)
- Wing Clip (level 12)
- Eagle Eye (level 14)
- Eyes of the Beast (level 14)
- Scare Beast (level 14)
- Immolation Trap (level 16)
- Mongoose Bite (level 16)
- Multi-Shot (level 18)
- Track Undead (level 18)
- Aimed Shot (level 20)
- Arcane Resistance (level 20)
- Aspect of the Cheetah (level 20)
- Disengage (level 20)
- Fire Resistance (level 20)
- Freezing Trap (level 20)
- Frost Resistance (level 20)
- Nature Resistance (level 20)
- Shadow Resistance (level 20)
- Shell Shield (level 20)
- Trickster's Dance (level 20)
- Scorpid Sting (level 22)
- Beast Lore (level 24)
- Track Hidden (level 24)
- Rapid Fire (level 26)
- Track Elementals (level 26)
- Frost Trap (level 28)
- Aspect of the Beast (level 30)
- Dash (level 30)
- Dive (level 30)
- Feign Death (level 30)
- Lacerate (level 30)
- Prowl (level 30)
- Thunderstomp (level 30)
- Flare (level 32)
- Track Demons (level 32)
- Explosive Trap (level 34)
- Viper Sting (level 36)
- Aspect of the Pack (level 40)
- Track Giants (level 40)
- Volley (level 40)
- Aspect of the Wild (level 46)
- Black Arrow (level 50)
- Track Dragonkin (level 50)
- Tranquilizing Shot (level 60)