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Druid
Rotations & Guide · PvE guide · PvP guide · Talent builds · Abilities · Talent Calculator · Macros · Changes vs Classic
Other classes: Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock
Druids are shapeshifting hybrids that can heal, tank in bear form, fight in cat form or cast as Moonkin. Forever adds a real bear toolkit with Lacerate, and the new talent tree adds Primal Bite, Feral Charge and Berserk for Feral and Wild Growth for Restoration, plus the out-of-combat Revive. Insect Swarm is now a Balance talent, and Omen of Clarity a trainer ability at 20.
Balance (Caster DPS)
Balance casts Moonfire, Insect Swarm, Starfire and Wrath from range, and from level 40 does it in Moonkin Form, the Balance capstone. Insect Swarm is now a Balance talent (tier 4, level 25), Nature's Grace speeds your casting by 10% for 3 sec after non-periodic crits, and Omen of Clarity, now a passive every Druid learns from the trainer at 20, procs free spells.
Feral Combat (Tank)
Feral Combat covers bear tanking and cat DPS. Forever gives bears a proper toolkit: Lacerate stacks a high-threat bleed up to 5 times, Primal Bite (Blizzard's renamed Mangle, a tier 4 talent) is a 6 sec cooldown bite, and Feral Charge, a tier 3 talent from level 20, closes gaps and interrupts. Berserk, the capstone, lets Primal Bite hit 3 targets with no cooldown for 15 sec. Maul remains the rage dump and Swipe the AoE threat.
Restoration (Healer)
Restoration is a HoT healer that now has real group healing via Wild Growth, the tier 7 capstone: a party-wide front-loaded HoT on a 6 sec cooldown. Rejuvenation and Regrowth cover the tank, Swiftmend (now a tier 4 talent) instantly heals a target that has Rejuvenation or Regrowth, and Nature's Swiftness enables an instant Healing Touch.
Tips & tricks: what ForeverDB learned
Balance
Updated 31 October 2026 for build 1.60.1.70707 · From the DPS simulator, the game client
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Simulator: Nature's Grace: Cast Starfire within 15 sec, before it fades. In the simulator it comes 2.393 times a 60 s fight. (levels 30–39)
- Simulator: Best consumable at levels 30-39: Lesser Arcane Elixir (+6.5% DPS in the simulator); then Briny Seafood Stew (+6.1%). (levels 30–39)
- Simulator: Where your damage comes from at levels 30-39: Starfire 66%, Moonfire 19%, Insect Swarm 15% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 30–39)
- Simulator: Moonfire is worth 10.1% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. It kept it on the target 93% of the time. (levels 30–39)
- Simulator: Insect Swarm is worth 6.4% of your DPS at levels 30-39: the simulator's fight without it did that much less damage. It kept it on the target 91% of the time. (levels 30–39)
- Simulator: Stat values at level 30 (simulator, 1 spell power = 1): Intellect 0.19. (level 30)
- Simulator: Best consumable at levels 20-29: Lesser Arcane Elixir (+3.8% DPS in the simulator); then Briny Seafood Stew (+3%). (levels 20–29)
- Simulator: At levels 20-29, your damage splits as: Wrath 84%, Moonfire 16% (simulator, recommended build, best gear, 60 s single-target fight). (levels 20–29)
- Simulator: Moonfire is worth 6.1% of your DPS at levels 20-29: the simulator's fight without it did that much less damage. It kept it on the target 96% of the time. (levels 20–29)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Nature's Grace: Cast Starfire within 15 sec, before it fades. In the simulator it comes 1.86 times a 60 s fight. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Best consumable at levels 40-49: Lesser Arcane Elixir (+4.1% DPS in the simulator); then Briny Seafood Stew (+3.8%). (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: The party buff that helps you most at levels 40-49 is Blessing of Wisdom from a Paladin: +6.8% DPS in the simulator. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Where your damage comes from at levels 40-49: Starfire 66%, Moonfire 18%, Insect Swarm 17% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Insect Swarm is worth 5.9% of your DPS at levels 40-49: the simulator's fight without it did that much less damage. It kept it on the target 91% of the time. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mana runs short at levels 40-49: in the simulator's 60 s fight you spend 10.5 s unable to cast. Drink between pulls and start full. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Nature's Grace: Cast Starfire within 15 sec, before it fades. In the simulator it comes 2.093 times a 60 s fight. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Best consumable at levels 50-59: Lesser Arcane Elixir (+3.2% DPS in the simulator); then Briny Seafood Stew (+3%). (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: The party buff that helps you most at levels 50-59 is Arcane Intellect from a Mage: +8.6% DPS in the simulator. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Where your damage comes from at levels 50-59: Starfire 64%, Moonfire 19%, Insect Swarm 17% (simulator: recommended build, best gear for the level, 60 s single-target fight). (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Insect Swarm is worth 4.4% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. It kept it on the target 90% of the time. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Moonfire is worth 3.1% of your DPS at levels 50-59: the simulator's fight without it did that much less damage. It kept it on the target 76% of the time. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mana runs short at levels 50-59: in the simulator's 60 s fight you spend 15.8 s unable to cast. Drink between pulls and start full. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Nature's Grace: Cast Starfire within 15 sec, before it fades. In the simulator it comes 4.497 times a 60 s fight. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Best consumable at level 60: Scroll of Intellect II (+1.9% DPS in the simulator); then Lesser Arcane Elixir (+1.6%). (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: The party buff that helps you most at level 60 is Arcane Intellect from a Mage: +9.5% DPS in the simulator. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Where your damage comes from at level 60: Starfire 68%, Insect Swarm 16%, Moonfire 15% (simulator: recommended build, best gear for the level, 60 s single-target fight). (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Insect Swarm is worth 6.1% of your DPS at level 60: the simulator's fight without it did that much less damage. It kept it on the target 92% of the time. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Mana runs short at level 60: in the simulator's 60 s fight you spend 11.1 s unable to cast. Drink between pulls and start full. (level 60)
How to play it at levels 30–39: priority, procs and cooldowns
What to press, in order. Cast the first one that is ready and whose condition holds.
- Insect Swarm: When it's missing from the target: Keep it on the target: up 91% of the sim's fight; worth 6.4% of your DPS (Simulator, Forever client, ForeverDB guide)
- Moonfire: When it's missing from the target: Keep it on the target: up 93% of the sim's fight; worth 10.1% of your DPS (Simulator, Forever client, ForeverDB guide)
- Starfire: Fill the gaps with it: Your filler: cast it when nothing above is ready; worth 66% of your DPS (Simulator, Forever client, ForeverDB guide)
React to:
- When Nature's Grace procs: Starfire within 15 sec: Nature's Grace makes Starfire better: use it before it fades (Simulator, Forever client)
Keep up:
- Insect Swarm on the target, at least 90% of the time (Simulator, Forever client)
- Moonfire on the target, at least 90% of the time (Simulator, Forever client)
Before the pull:
- Lesser Arcane Elixir (Simulator, Forever client)
- Briny Seafood Stew (Simulator, Forever client)
Latest changes:
- : client build 1.60.1.70658 -> 1.60.1.70707; 1 new tip(s) (new client build 1.60.1.70707)
- : tip wording or values (the simulator or the site's data changed)
- : tip wording or values (DPS/HPS observation limits and bounded addon learning data)
Feral Combat
Updated 31 October 2026 for build 1.60.1.70707 · From the game client
Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Forever client: No simulation for this spec yet: the order here is the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (levels 30–39)
- Simulator: Stat values at level 30 (simulator, 1 attack power = 1): Strength 2, Agility 1.71, hit rating 0.76. (level 30)
- Forever client: There is no simulation for this spec yet. The rotation shown is from the site's rotation card for levels 20-29, with cooldowns and costs from the Forever client. (levels 20–29)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Frenzied Regeneration has a 3 min cooldown at levels 40-49 (client data): about once every second or third pull. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Frenzied Regeneration has a 3 min cooldown at levels 50-59 (client data): about once every second or third pull. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for level 60, with cooldowns and costs from the Forever client. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Frenzied Regeneration has a 3 min cooldown at level 60 (client data): about once every second or third pull. (level 60)
How to play it at levels 30–39: priority, procs and cooldowns
What to press, in order. Cast the first one that is ready and whose condition holds.
- Feral Charge: Whenever it's ready: Talent (tank and PvP builds): charge from 8 to 25 yd to reach a caster and interrupt it. (ForeverDB guide, Forever client)
- Demoralizing Roar: When it's missing from the target: Keep it up on the boss: 10 Rage for 30 sec. (ForeverDB guide, Forever client)
- Maul: Whenever it's ready: Whenever you have Rage; Savage Fury and Blood Frenzy make it hit harder and come more often. (ForeverDB guide, Forever client)
- Growl: When it's missing from the target: Take the target back if it turns away from you. (ForeverDB guide, Forever client)
React to:
- Under 30% mana: Bear Form: Shift before the pull. (ForeverDB guide, Forever client)
- Under 30% mana: Enrage: Instant Rage to open with; skip it when you're already taking heavy hits. (ForeverDB guide, Forever client)
Keep up:
- Demoralizing Roar on the target, at least 0% of the time (ForeverDB guide, Forever client)
- Growl on the target, at least 0% of the time (ForeverDB guide, Forever client)
Cooldowns:
- Bash: as needed (ForeverDB guide, Forever client)
Latest changes:
- : client build 1.60.1.70658 -> 1.60.1.70707; 30-39: removed Primal Bite (new client build 1.60.1.70707)
- : tip wording or values (the simulator or the site's data changed)
- : tip wording or values (DPS/HPS observation limits and bounded addon learning data)
Restoration
Updated 31 October 2026 for build 1.60.1.70707 · From the game client
Learning from players: Healing + absorbs/s (EHPS). Collecting comparable fights before publishing observed cast patterns.
Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.
- Forever client: No simulation for this spec yet: the order here is the site's rotation card for levels 30-39, with cooldowns and costs from the Forever client. (levels 30–39)
- Forever client: Nature's Swiftness has a 3 min cooldown at levels 30-39 (client data): about once every second or third pull. (levels 30–39)
- Forever client: There is no simulation for this spec yet. The rotation shown is from the site's rotation card for levels 20-29, with cooldowns and costs from the Forever client. (levels 20–29)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for levels 40-49, with cooldowns and costs from the Forever client. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Nature's Swiftness has a 3 min cooldown at levels 40-49 (client data): about once every second or third pull. (levels 40–49)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for levels 50-59, with cooldowns and costs from the Forever client. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Nature's Swiftness has a 3 min cooldown at levels 50-59 (client data): about once every second or third pull. (levels 50–59)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: No simulation for this spec yet: the order here is the site's rotation card for level 60, with cooldowns and costs from the Forever client. (level 60)
- Speculation: Above the level cap (30): the client has these levels, but nobody can play them yet: Nature's Swiftness has a 3 min cooldown at level 60 (client data): about once every second or third pull. (level 60)
How to play it at levels 30–39: priority, procs and cooldowns
What to press, in order. Cast the first one that is ready and whose condition holds.
- Rejuvenation: When it's missing from you: Keep it on the tank at all times. (ForeverDB guide, Forever client)
- Regrowth: When it's missing from you: For big hits: a direct heal plus more over 21 sec. (ForeverDB guide, Forever client)
- Swiftmend: Whenever it's ready: Talent (every level 30 Restoration build takes it): an instant heal on a target with your Rejuvenation or Regrowth on it, for the whole heal over time. (ForeverDB guide, Forever client)
- Healing Touch: Whenever it's ready: For steady damage. Rank 5 takes 3.5 sec (3 sec with 5/5 Naturalist), so start it early. (ForeverDB guide, Forever client)
- Abolish Poison: When it's missing from you: Keeps curing poisons for 8 sec; use it on the tank against poison mobs. (ForeverDB guide, Forever client)
- Remove Curse: Whenever it's ready: Clear harmful curses, tank and healer first. (ForeverDB guide, Forever client)
Keep up:
- Rejuvenation on you, at least 0% of the time (ForeverDB guide, Forever client)
- Regrowth on you, at least 0% of the time (ForeverDB guide, Forever client)
- Abolish Poison on you, at least 0% of the time (ForeverDB guide, Forever client)
Cooldowns:
- Nature's Swiftness: as needed (ForeverDB guide, Forever client)
Latest changes:
- : client build 1.60.1.70658 -> 1.60.1.70707 (new client build 1.60.1.70707)
- : tip wording or values (the simulator or the site's data changed)
- : tip wording or values (DPS/HPS observation limits and bounded addon learning data)
Every spec's latest changes. Re-studied every week and after each new game build.
Best in slot gear at any level: Balance, Feral Combat, Restoration
Best professions for Druids: Leatherworking + Skinning.
Druid abilities
- Healing Touch (level 1)
- Mark of the Wild (level 1)
- Wrath (level 1)
- Moonfire (level 4)
- Rejuvenation (level 4)
- Thorns (level 6)
- Entangling Roots (level 8)
- Bear Form (level 10, from the Classic class quest Body and Heart)
- Demoralizing Roar (level 10)
- Growl (level 10, from the Classic class quest Body and Heart)
- Maul (level 10, from the Classic class quest Body and Heart (rank 1))
- Nature's Grasp (level 10)
- Teleport: Moonglade (level 10)
- Enrage (level 12)
- Regrowth (level 12)
- Revive (level 12)
- Bash (level 14)
- Cure Poison (level 14, from the Classic class quest Power over Poison)
- Aquatic Form (level 16, from the Classic class quest Aquatic Form)
- Swipe (level 16)
- Faerie Fire (level 18)
- Hibernate (level 18)
- Cat Form (level 20, from the quest The Great Cat Spirit)
- Claw (level 20, from the quest The Great Cat Spirit (rank 1))
- Omen of Clarity (level 20)
- Prowl (level 20, from the quest The Great Cat Spirit (rank 1))
- Rebirth (level 20)
- Rip (level 20, from the quest The Great Cat Spirit (rank 1))
- Shred (level 20)
- Starfire (level 20)
- Soothe Animal (level 22)
- Ferocious Bite (level 24)
- Rake (level 24)
- Remove Curse (level 24)
- Abolish Poison (level 26)
- Abolish Poison Effect (level 26)
- Dash (level 26)
- Challenging Roar (level 28)
- Cower (level 28)
- Tranquility (level 30)
- Travel Form (level 30)
- Ravage (level 32)
- Track Humanoids (level 32)
- Frenzied Regeneration (level 36)
- Pounce (level 36)
- Pounce Bleed (level 36)
- Dire Bear Form (level 40)
- Feline Grace (level 40)
- Hurricane (level 40)
- Innervate (level 40)
- Moonkin Aura (level 40)
- Barkskin (level 44)
- Gift of the Wild (level 50)