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Druid

Rotations & Guide · PvE guide · PvP guide · Talent builds · Abilities · Talent Calculator · Macros · Changes vs Classic

Other classes: Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock

Druids are shapeshifting hybrids that can heal, tank in bear form, fight in cat form or cast as Moonkin. Forever adds a real bear toolkit with Lacerate, and the new talent tree adds Primal Bite, Feral Charge and Berserk for Feral and Wild Growth for Restoration, plus the out-of-combat Revive. Insect Swarm is now a Balance talent, and Omen of Clarity a trainer ability at 20.

Balance (Caster DPS)

Balance casts Moonfire, Insect Swarm, Starfire and Wrath from range, and from level 40 does it in Moonkin Form, the Balance capstone. Insect Swarm is now a Balance talent (tier 4, level 25), Nature's Grace speeds your casting by 10% for 3 sec after non-periodic crits, and Omen of Clarity, now a passive every Druid learns from the trainer at 20, procs free spells.

Feral Combat (Tank)

Feral Combat covers bear tanking and cat DPS. Forever gives bears a proper toolkit: Lacerate stacks a high-threat bleed up to 5 times, Primal Bite (Blizzard's renamed Mangle, a tier 4 talent) is a 6 sec cooldown bite, and Feral Charge, a tier 3 talent from level 20, closes gaps and interrupts. Berserk, the capstone, lets Primal Bite hit 3 targets with no cooldown for 15 sec. Maul remains the rage dump and Swipe the AoE threat.

Restoration (Healer)

Restoration is a HoT healer that now has real group healing via Wild Growth, the tier 7 capstone: a party-wide front-loaded HoT on a 6 sec cooldown. Rejuvenation and Regrowth cover the tank, Swiftmend (now a tier 4 talent) instantly heals a target that has Rejuvenation or Regrowth, and Nature's Swiftness enables an instant Healing Touch.

Tips & tricks: what ForeverDB learned

Balance

Updated 31 October 2026 for build 1.60.1.70707 · From the DPS simulator, the game client

Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.

Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.

How to play it at levels 30–39: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Insect Swarm: When it's missing from the target: Keep it on the target: up 91% of the sim's fight; worth 6.4% of your DPS (Simulator, Forever client, ForeverDB guide)
  2. Moonfire: When it's missing from the target: Keep it on the target: up 93% of the sim's fight; worth 10.1% of your DPS (Simulator, Forever client, ForeverDB guide)
  3. Starfire: Fill the gaps with it: Your filler: cast it when nothing above is ready; worth 66% of your DPS (Simulator, Forever client, ForeverDB guide)

React to:

Keep up:

Before the pull:

Latest changes:

Feral Combat

Updated 31 October 2026 for build 1.60.1.70707 · From the game client

Learning from players: DPS. Collecting comparable fights before publishing observed cast patterns.

Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.

How to play it at levels 30–39: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Feral Charge: Whenever it's ready: Talent (tank and PvP builds): charge from 8 to 25 yd to reach a caster and interrupt it. (ForeverDB guide, Forever client)
  2. Demoralizing Roar: When it's missing from the target: Keep it up on the boss: 10 Rage for 30 sec. (ForeverDB guide, Forever client)
  3. Maul: Whenever it's ready: Whenever you have Rage; Savage Fury and Blood Frenzy make it hit harder and come more often. (ForeverDB guide, Forever client)
  4. Growl: When it's missing from the target: Take the target back if it turns away from you. (ForeverDB guide, Forever client)

React to:

Keep up:

Cooldowns:

Latest changes:

Restoration

Updated 31 October 2026 for build 1.60.1.70707 · From the game client

Learning from players: Healing + absorbs/s (EHPS). Collecting comparable fights before publishing observed cast patterns.

Observed cast patterns, not a proven optimal rotation. Gear, buffs, healing assignments and incoming damage can explain performance differences. HPS is effective healing; overhealing does not increase it. HPS counts effective healing, APS counts recorded shield absorption, and EHPS is their combined rate. Shield application sizes and overhealing do not increase EHPS. Healing assignments and incoming damage still limit healer comparisons. Build groups use the version reported by the log; some logs omit the hotfix build number.

How to play it at levels 30–39: priority, procs and cooldowns

What to press, in order. Cast the first one that is ready and whose condition holds.

  1. Rejuvenation: When it's missing from you: Keep it on the tank at all times. (ForeverDB guide, Forever client)
  2. Regrowth: When it's missing from you: For big hits: a direct heal plus more over 21 sec. (ForeverDB guide, Forever client)
  3. Swiftmend: Whenever it's ready: Talent (every level 30 Restoration build takes it): an instant heal on a target with your Rejuvenation or Regrowth on it, for the whole heal over time. (ForeverDB guide, Forever client)
  4. Healing Touch: Whenever it's ready: For steady damage. Rank 5 takes 3.5 sec (3 sec with 5/5 Naturalist), so start it early. (ForeverDB guide, Forever client)
  5. Abolish Poison: When it's missing from you: Keeps curing poisons for 8 sec; use it on the tank against poison mobs. (ForeverDB guide, Forever client)
  6. Remove Curse: Whenever it's ready: Clear harmful curses, tank and healer first. (ForeverDB guide, Forever client)

Keep up:

Cooldowns:

Latest changes:

Every spec's latest changes. Re-studied every week and after each new game build.

Best in slot gear at any level: Balance, Feral Combat, Restoration

Best professions for Druids: Leatherworking + Skinning.

Druid abilities

No longer trainer abilities in the live client