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Best in slot gear for Protection Warrior at level 30 (PvP)
The best item for each slot for a level 30 Protection Warrior in PvP, with the next two picks and how far behind they are, where each comes from, how easy it is, and the best enchant, armor kit or arcanum for it. Change the level (1 to 60) and switch PvE, Leveling or PvP on the page; source filters leave out crafted items, quest rewards, dungeon drops, raid drops, world drops, vendor items or PvP rewards, or keep only items players have seen in Forever.
Every slot
- Head: Veteran's Chain Helm, score 28.8: +11 Stamina, 177 armor, +12 Strength. Crafted: Blacksmithing 130 (Forever client). Learn it at skill 130. Easy: craft it or buy it from a crafter. Next best: Guard's Chain Helm (as good as the best), Frostreaver Crown (−2% vs best). No enchant for this slot adds these stats until level 45.
- Neck: Ghostshard Talisman, score 13.2: +9 Stamina, +14 attack power. Drops from Azshir the Sleepless, 33% (Classic data). Some effort: farm the creature. Next best: Souvenir Sea Shell (−2% vs best), River Pride Choker (−14% vs best). No enchant for this slot adds these stats until level 40.
- Shoulder: Reliquary Mantle, score 25.1: +12 Stamina, 171 armor, +4 hit. Drops from Shadowfang Keep (Clue, unconfirmed). Some effort: a dungeon drop, chance not known yet. Next best: Sparkleshell Mantle (−12% vs best), Wrangling Spaulders (−12% vs best). No enchant for this slot adds these stats until level 55.
- Back: Tigerstrike Mantle, score 13.3: +7 Stamina, +8 Agility, 25 armor. World drop (Classic data). Hard: random luck. Next best: Sergeant's Cape (−2% vs best), Crocolisk Skin Gaiter (−11% vs best). Enchant or enhancement: Enchant Cloak - Greater Defense (Armor +60, +3.6), Enchanting 205, from a trainer (Classic data), or use Forever's scroll Enchant Cloak - Greater Defense (Forever client). A better one comes at level 52.
- Chest: Ironspine's Ribcage, score 36.5: +17 Stamina, 235 armor, +6 Strength. Drops from Ironspine, 33% (Seen in Forever). Some effort: farm the creature. Next best: Fire Hardened Hauberk (−18% vs best), Guard's Silvered Chain Shirt (−19% vs best). Enchant or enhancement: Enchant Chest - Superior Stamina (Stamina +8, +8), Enchanting 220, from a trainer (Classic data), or use Forever's scroll Enchant Chest - Superior Stamina (Forever client). An item takes only one of these; it beats Thick Armor Kit (+5.9). A better one comes at level 50.
- Wrist: Jimmied Handcuffs, score 15.3: +8 Stamina, 92 armor, +3 Strength. Drops from trash in Stormwind Stockade, 33% (Classic data). Easy: about 3 runs. Next best: Thicket Bindings (−7% vs best), Yorgen Bracers (−9% vs best). Enchant or enhancement: Enchant Bracer - Stamina (Stamina +5, +5), Enchanting 170, from a trainer (Classic data), or use Forever's scroll Enchant Bracer - Stamina (Forever client). A better one comes at level 44.
- Hands: Ogre Grips, score 20.6: +10 Stamina, 136 armor, +4 Strength. Drops from Stormwind Stockade (Clue, unconfirmed). Some effort: a dungeon drop, chance not known yet. Next best: Construct's Grips (−4% vs best), Enduring Gauntlets (−8% vs best). Enchant or enhancement: Thick Armor Kit (Stamina +4 and Armor +32, +5.9), Leatherworking 200, from a trainer (Classic data) (Forever client). An item takes only one of these; it beats Enchant Gloves - Agility (+4.2). A better one comes at level 40.
- Waist: Sentinel's Belt, score 25: +10 Stamina, 132 armor, +6 Strength. Crafted: Blacksmithing 150 (Forever client). Learn it at skill 150. Easy: craft it or buy it from a crafter. Next best: Officer's Belt (−2% vs best), Stonefist Girdle (−10% vs best). The Forever client has no enchant, kit or arcanum for this slot.
- Legs: Guard's Silvered Chain Leggings, score 30.7: 191 armor, +11 Stamina, +7 Strength. Crafted: Blacksmithing 125 (Forever client). Learn it at skill 125. Easy: craft it or buy it from a crafter. Next best: Veteran's Silvered Chain Leggings (−1% vs best), Dual Reinforced Leggings (−4% vs best). Enchant or enhancement: Thick Armor Kit (Stamina +4 and Armor +32, +5.9), Leatherworking 200, from a trainer (Classic data) (Forever client). A better one comes at level 40.
- Feet: Scarlet Boots, score 24.7: +12 Stamina, 161 armor, +5 Agility. Drops from Houndmaster Loksey in Scarlet Monastery, 0.01% (Classic data). Hard: about 10000 runs. Next best: Caverndeep Trudgers (−3% vs best), Highlander's Plate Greaves (−9% vs best). Enchant or enhancement: Thick Armor Kit (Stamina +4 and Armor +32, +5.9), Leatherworking 200, from a trainer (Classic data) (Forever client). An item takes only one of these; it beats Enchant Boots - Stamina (+5). A better one comes at level 40.
- Finger: Wyvern Heart Band, score 12.5: +5 Stamina, +15 attack power, +5 Agility. Where it comes from isn't known yet: the Companion and Helper addons record it when players get one. Not known: where it comes from isn't known yet. Next best: Field Researcher's Loop (−10% vs best), Protector's Band (−10% vs best). The Forever client has no enchant, kit or arcanum for this slot.
- Finger: Talvash's Gold Ring (Horde: Nogg's Gold Ring), score 11.5: +10 Stamina, +3 defense. Quest reward: Gnome Improvement, level 35 · Alliance (Classic data). Easy: a quest reward.
- Trinket: Talisman of Arathor (Horde: Defiler's Talisman), score 6: +6 Stamina. Sold by Samuel Hawke in Arathi Highlands (46, 45.2) for 72s 30c (Classic data). Easy: buy it. Next best: Rune of Duty (−33% vs best). The Forever client has no enchant, kit or arcanum for this slot.
- Trinket: Rune of Perfection, score 4: +4 Stamina. Sold by Illiyana Moonblaze in Ashenvale (61.5, 83.9) for 2g (Classic data). Easy: buy it.
- Main hand: Swinetusk Shank, score 75: 23.0 weapon DPS, +6 Stamina. Drops from Agathelos the Raging in Razorfen Kraul, 40% (Classic data). Easy: about 2 runs. Next best: City Guard's Tarnished Blade (−2% vs best), Guerrilla's Jagged Mace (−3% vs best). Enchant or enhancement: Enchant Weapon - Striking (Weapon Damage +3, +3.5), Enchanting 195, from a trainer (Classic data), or use Forever's scroll Enchant Weapon - Striking (Forever client). A better one comes at level 40. Before a fight: Solid Sharpening Stone (Sharpened +6) (temporary, on top of the enchant).
- Off hand: Marbled Buckler, score 57.6: 776 armor, +5 Stamina, +5 Agility. Quest reward: The Crone of the Kraul (a choice), level 34 · Alliance (Classic data). Easy: a quest reward. Next best: Bonepile Gaze (−6% vs best), Heart of Agamaggan (−9% vs best). Enchant or enhancement: Enchant Shield - Lesser Stamina (Stamina +5, +5), Enchanting 155, from a trainer (Classic data), or use Forever's scroll Enchant Shield - Lesser Stamina (Forever client). A better one comes at level 37.
- Ranged or relic: Chesterfall Musket, score 6: +6 Stamina. Drops from Houndmaster Loksey in Scarlet Monastery, 0.01% (Classic data). Hard: about 10000 runs. Next best: Booty Bay Bruiser's Buckshot (−5% vs best), Ironweaver (−8% vs best). No enchant for this slot adds these stats.
A one-hander and an off-hand beat the best two-hander here.
Stat weights (PvP)
weapon DPS 3, Stamina 1, dodge 0.7, hit 0.7, expertise 0.64, Strength 0.6, Agility 0.6, parry 0.6, defense 0.5, block 0.5, crit 0.5, block value 0.4, attack power 0.3, Bonus Armor 0.1, armor 0.06. These are ForeverDB's own PvP weights, not Blizzard's. The Protection Warrior PvP guide uses the same weights and names the same gear.
How the PvP weights work
- Blizzard publishes no PvP stat weights, so these are ForeverDB's own. One set per spec picks the gear on the best in slot pages and in the class PvP guides, so the two always agree.
- Each spec's weights are set by hand in its PvP guide, next to the guide's stat priority and why: Feral Druids are weighted for Cat Form and Stamina rather than Defense, Protection Warriors and Paladins put Stamina first and Defense well down, healers weigh healing and Stamina alike with less mana regeneration.
- They follow the same reasoning for every spec: Stamina near the main stat or above it, because players focus you and you have to live through their burst; Hit worth less than against dungeon bosses, because players are your own level, not three above; mana per 5 sec worth less, because PvP fights are short; armour counted for every spec that wears it.
- Where a guide leaves a stat out (Haste and Expertise for Arms and Fury, armour for cloth casters), a rule fills it in: Stamina 90% of the main stat, Hit and Expertise 80% of their PvE value, mana per 5 sec 70%, armor at least 0.02 per point, everything else as in PvE. A spec without a PvP guide yet uses the rule for every stat.
- An item with nothing on it but armour still counts in PvP and for tanks: at low levels, where a plain mail or leather helmet is the only one there is, it is still the pick.
Every item is scored with the spec's stat weights, for what the class can wear at that level (armour and weapon skills come from the Forever client, so Hunters and Shamans get mail at 40 and Warriors and Paladins plate at 40). Untouched Season of Discovery leftovers are left out.
Protection Warrior best in slot for PvE · Warrior guide · Gear planner