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Best in slot gear for Survival Hunter at level 30 (PvP)
The best item for each slot for a level 30 Survival Hunter in PvP, with the next two picks and how far behind they are, where each comes from, how easy it is, and the best enchant, armor kit or arcanum for it. Change the level (1 to 60) and switch PvE, Leveling or PvP on the page; source filters leave out crafted items, quest rewards, dungeon drops, raid drops, world drops, vendor items or PvP rewards, or keep only items players have seen in Forever.
Every slot
- Head: Brawler's Leather Helm, score 24.2: +13 Stamina, +10 Agility, 84 armor. Crafted: Leatherworking 130 (Forever client). Learn it at skill 130. Easy: craft it or buy it from a crafter. Next best: Brawler's Leather Hood (−20% vs best), Trapper's Leather Helm (−31% vs best). No enchant for this slot adds these stats until level 45.
- Neck: Ghostshard Talisman, score 13: +9 Stamina, +14 attack power. Drops from Azshir the Sleepless, 33% (Classic data). Some effort: farm the creature. Next best: Sentinel's Medallion (−4% vs best), Souvenir Sea Shell (−10% vs best). No enchant for this slot adds these stats until level 40.
- Shoulder: Unstable Crystalline Shoulderpads, score 16.8: +9 Agility, +6 Stamina, 81 armor. Drops from Shadowfang Keep (Clue, unconfirmed). Some effort: a dungeon drop, chance not known yet. Next best: Mantle of Thieves (−5% vs best), Cloudy Gustwoven Spaulders (−7% vs best). No enchant for this slot adds these stats until level 55.
- Back: Tigerstrike Mantle, score 15.1: +8 Agility, +7 Stamina, 25 armor. World drop (Classic data). Hard: random luck. Next best: Sergeant's Cape (−33% vs best), Fenrus' Hide (−33% vs best). Enchant or enhancement: Enchant Cloak - Minor Agility (Agility +3, +3), Enchanting 110, recipe: Formula: Enchant Cloak - Minor Agility (Sold by Kulwia in Stonetalon Mountains (45.4, 59.4) for 8s (Seen in Forever)), or use Forever's scroll Enchant Cloak - Minor Agility (Forever client). A better one comes at level 50.
- Chest: Garb of Fallen Felbark, score 21.9: +9 Agility, +7 Stamina, 110 armor. Drops from Shadowfang Keep (Clue, unconfirmed). Some effort: a dungeon drop, chance not known yet. Next best: Defender's Leather Tunic (−16% vs best), Tunic of Westfall (−16% vs best). Enchant or enhancement: Enchant Chest - Superior Stamina (Stamina +8, +7.2), Enchanting 220, from a trainer (Classic data), or use Forever's scroll Enchant Chest - Superior Stamina (Forever client). An item takes only one of these; it beats Thick Armor Kit (+4.6). A better one comes at level 50.
- Wrist: Thicket Bindings, score 14.1: +8 Stamina, +5 hit, 46 armor. Drops from Blackfathom Deeps (Clue, unconfirmed). Some effort: a dungeon drop, chance not known yet. Next best: Barbaric Bracers (−21% vs best), Cultist's Armguards (−21% vs best). Enchant or enhancement: Enchant Bracer - Stamina (Stamina +5, +4.5), Enchanting 170, from a trainer (Classic data), or use Forever's scroll Enchant Bracer - Stamina (Forever client). A better one comes at level 33.
- Hands: Ebon Vise, score 15.7: +8 Stamina, +6 Agility, 70 armor. Drops from Fallen Champion, 33% (Classic data). Some effort: farm the creature. Next best: Braced Handguards (−3% vs best), Violet Sorcerer's Wraps (−10% vs best). Enchant or enhancement: Enchant Gloves - Agility (Agility +7, +7), Enchanting 210, from a trainer (Classic data), or use Forever's scroll Enchant Gloves - Agility (Forever client). An item takes only one of these; it beats Thick Armor Kit (+4.6). A better one comes at level 50.
- Waist: Stalker's Leather Belt, score 17.8: +9 Agility, +6 Stamina, 63 armor. Crafted: Leatherworking 150 (Forever client). Learn it at skill 150. Easy: craft it or buy it from a crafter. Next best: Warden's Leather Belt (−1% vs best), Skulker's Leather Belt (−5% vs best). The Forever client has no enchant, kit or arcanum for this slot.
- Legs: Triprunner Dungarees, score 26.7: +18 Agility, +6 Stamina, 101 armor. Quest reward: Rig Wars (a choice), level 35 · Horde (Seen in Forever). Easy: a quest reward. Next best: Petrolspill Leggings (−17% vs best), Troll's Bane Leggings (−24% vs best). Enchant or enhancement: Thick Armor Kit (Stamina +4 and Armor +32, +4.6), Leatherworking 200, from a trainer (Classic data) (Forever client). A better one comes at level 40.
- Feet: Highlander's Chain Greaves (Horde: Defiler's Chain Greaves), score 17.4: +8 Agility, +8 Stamina, 74 armor. Sold by Samuel Hawke in Arathi Highlands (46, 45.2) for 1g 32s 17c (Classic data). Easy: buy it. Next best: Highlander's Mail Greaves (as good as the best), Highlander's Leather Boots (−1% vs best). Enchant or enhancement: Thick Armor Kit (Stamina +4 and Armor +32, +4.6), Leatherworking 200, from a trainer (Classic data) (Forever client). An item takes only one of these; it beats Enchant Boots - Stamina (+4.5). A better one comes at level 40.
- Finger: Wyvern Heart Band, score 14.8: +15 attack power, +5 Agility, +5 Stamina. Where it comes from isn't known yet: the Companion and Helper addons record it when players get one. Not known: where it comes from isn't known yet. Next best: Theramore Signet (−30% vs best), Protector's Band (−31% vs best). The Forever client has no enchant, kit or arcanum for this slot.
- Finger: Field Researcher's Loop, score 13.3: +7 Agility, +7 Stamina. Where it comes from isn't known yet: the Companion and Helper addons record it when players get one. Not known: where it comes from isn't known yet.
- Trinket: Talisman of Arathor (Horde: Defiler's Talisman), score 5.4: +6 Stamina. Sold by Samuel Hawke in Arathi Highlands (46, 45.2) for 72s 30c (Classic data). Easy: buy it. Next best: Rune of Duty (−33% vs best). The Forever client has no enchant, kit or arcanum for this slot.
- Trinket: Rune of Perfection, score 3.6: +4 Stamina. Sold by Illiyana Moonblaze in Ashenvale (61.5, 83.9) for 2g (Classic data). Easy: buy it.
- Main hand: Felbough Arm, score 21: +10 hit, +10 Agility. Drops from Shadowfang Keep (Clue, unconfirmed). Some effort: a dungeon drop, chance not known yet. Next best: Crescent Staff (−28% vs best), Morbid Dawn (−31% vs best). Enchant or enhancement: Iron Counterweight (Counterweight +3% Attack Speed, +18), Blacksmithing 140, recipe: Plans: Iron Counterweight (Drops from Kam Deepfury in Stormwind Stockade, 0.02% (Classic data)), its recipe is a rare drop (Forever client). Easier to get: Enchant 2H Weapon - Lesser Intellect (Intellect +5, +1.2), Enchanting 100, recipe: Formula: Enchant 2H Weapon - Lesser Intellect (Sold by Kithas in Orgrimmar (53.7, 38) for 5s (Seen in Forever)), or use Forever's scroll Enchant 2H Weapon - Lesser Intellect (Forever client). A better one comes at level 53.
- Off hand: none, the two-hander wins
- Ranged or relic: Booty Bay Bruiser's Buckshot, score 69: 18.0 weapon DPS, +9 attack power, +3 Stamina. Needs Honored with Booty Bay (Forever client: who sells it isn't known yet). Some effort: Honored with Booty Bay. Next best: Glass Shooter (−3% vs best), Ironweaver (−7% vs best). Enchant or enhancement: Deadly Scope (Scope (+5 Damage), +6.2), Engineering 210, recipe: Schematic: Deadly Scope (Sold by Yuka Screwspigot in Burning Steppes (66.1, 22) for 30s (Classic data)) (Forever client). A better one comes at level 40.
A two-hander beats a one-hander and an off-hand here.
Stat weights (PvP)
weapon DPS 3.5, hit 1.1, Agility 1, Stamina 0.9, crit 0.9, haste 0.6, dodge 0.5, parry 0.5, attack power 0.35, ranged attack power 0.25, Intellect 0.25, Strength 0.1, armor 0.03. These are ForeverDB's own PvP weights, not Blizzard's. The Survival Hunter PvP guide uses the same weights and names the same gear.
How the PvP weights work
- Blizzard publishes no PvP stat weights, so these are ForeverDB's own. One set per spec picks the gear on the best in slot pages and in the class PvP guides, so the two always agree.
- Each spec's weights are set by hand in its PvP guide, next to the guide's stat priority and why: Feral Druids are weighted for Cat Form and Stamina rather than Defense, Protection Warriors and Paladins put Stamina first and Defense well down, healers weigh healing and Stamina alike with less mana regeneration.
- They follow the same reasoning for every spec: Stamina near the main stat or above it, because players focus you and you have to live through their burst; Hit worth less than against dungeon bosses, because players are your own level, not three above; mana per 5 sec worth less, because PvP fights are short; armour counted for every spec that wears it.
- Where a guide leaves a stat out (Haste and Expertise for Arms and Fury, armour for cloth casters), a rule fills it in: Stamina 90% of the main stat, Hit and Expertise 80% of their PvE value, mana per 5 sec 70%, armor at least 0.02 per point, everything else as in PvE. A spec without a PvP guide yet uses the rule for every stat.
- An item with nothing on it but armour still counts in PvP and for tanks: at low levels, where a plain mail or leather helmet is the only one there is, it is still the pick.
Every item is scored with the spec's stat weights, for what the class can wear at that level (armour and weapon skills come from the Forever client, so Hunters and Shamans get mail at 40 and Warriors and Paladins plate at 40). Untouched Season of Discovery leftovers are left out.
Survival Hunter best in slot for PvE · Hunter guide · Gear planner