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WoW Forever Legacy system explained: every perk, challenge and reward

The Spectral Bear mount from the Legacy Track beside the 21 Legacy perk icons, from the WoW Forever client

· ForeverDB

All 21 Legacy perks with the client's numbers for every rank, the 65 challenges, the 16-point cap, the Legacy Track rewards and Blizzard's plan to give beta testers 16 points.

Updated 3 October 2026: rewritten as a full guide with the client's numbers for every rank (build 1.60.1.70205) and Blizzard's 1 October plan to give beta testers 16 Legacy Points.

The Legacy System is World of Warcraft: Forever's account-wide, horizontal progression. You complete Legacy Challenges (levelling classes, raising professions, clearing dungeons and raids, PvP), each worth one Legacy Point. Every character then spends those points on its own Legacy Perks in three trees, and your account's total also moves you along the Legacy Track of cosmetic rewards. This guide covers every perk with its icon, the client's numbers for each rank, its cost and what it needs, plus every challenge, every reward and what's still unknown.

Our sources: the Forever beta client (build 1.60.1.70205: its trait trees, achievement data and reward track) and Blizzard's own posts. Blizzard's words are quoted word for word. Where we give our opinion or a guess, it's labelled.

The Legacy System at a glance

WhatNumberWhere from
Legacy Challenges65 (1 Legacy Point each)Client and Blizzard
Points you can spend per character16 (the client calls it your “seasonal cap”)Client and Blizzard
Perk trees3: Professions, Adventure, ResourcefulnessClient and Blizzard
Perks and ranks21 perks, 69 ranks in all (23 per tree)Client
Cost1 Legacy Point per rankClient
Locked future slots6 (2 per tree)Client
Legacy Track4 rewards, at levels 15, 25, 40 and 55; the track goes up to 90Client
UnlocksWith your first Legacy Point: for most players, the first character to reach level 25Blizzard and client
Open itThe shield icon on the menu, or YBlizzard
Most points one character can earn alone29Blizzard

16 points buy 23% of the 69 ranks, so every character has to choose.

How to unlock it

You gain access to the Legacy System as soon as you earn your first Legacy Point. For most players, that will be when their first character reaches level 25, though you can also unlock it by reaching 150 in a non-gathering primary tradeskill or exploring the entire world map. Blizzard Entertainment, Get to Know the World of Warcraft: Forever Legacy System

The client's locked Legacy button gives the level 25 version: “This feature becomes available when your first character reaches level 25.” Now that the beta's level cap is 30 (the level 30 build), every beta tester can reach it. Open the Legacy window from the shield on the menu or with Y. It has three tabs: Legacy Challenges, Legacy Trees and Legacy Rewards.

Watch out: On the beta, don't press Y before you have your first point. Blizzard lists it as a known issue: opening the Legacy window early causes Lua errors on tabs 1 and 3 (known issues).

How you earn Legacy Points: the 65 challenges

Legacy Challenges work like achievements, but only for character progress. Each one gives 1 Legacy Point, once for your whole Battle.net account. You can keep earning points after your characters hit the spending cap: they still count for the Legacy Track.

These points are Battle.net account-wide and available to all your non-Hardcore characters. Blizzard Entertainment, Get to Know the World of Warcraft: Forever Legacy System
  • Classes · 27 points: Reach level 25, 45 and 60 with each of the nine classes.
  • Tradeskills · 18 points: Reach 150, 225 and 300 in each of the six non-gathering primary professions.
  • Player vs. Player · 12 points: Five PvP ranks, Exalted with four battleground reputations, and three weeks of the Field of Honor journey.
  • Adventure · 2 points: Explore the whole world map, and lay Lord Valthalak to rest.
  • Dungeons · 3 points: Defeat the final boss of every dungeon in three level bands.
  • Raids · 3 points: Onyxia, all 13 Hyjal Summit bosses and all 8 Barrow Deeps bosses.

The client's six challenge categories and their points. Each one matches Blizzard's count.

You don't need alts. Blizzard worked out what one character can earn alone:

A single character can earn 3 points leveling, up to 6 points from tradeskills, 12 from PvP, 2 from Adventure, and 6 from Dungeons and Raids, for a total of up to 29 possible points without creating a second character. Blizzard Entertainment, Get to Know the World of Warcraft: Forever Legacy System

Classes: 27 points

  • Druid · 3 points: Novice Druid (reach level 25), Experienced Druid (level 45) and Master Druid (level 60), each the first time on a Druid.
  • Hunter · 3 points: Novice Hunter (reach level 25), Experienced Hunter (level 45) and Master Hunter (level 60), each the first time on a Hunter.
  • Mage · 3 points: Novice Mage (reach level 25), Experienced Mage (level 45) and Master Mage (level 60), each the first time on a Mage.
  • Paladin · 3 points: Novice Paladin (reach level 25), Experienced Paladin (level 45) and Master Paladin (level 60), each the first time on a Paladin.
  • Priest · 3 points: Novice Priest (reach level 25), Experienced Priest (level 45) and Master Priest (level 60), each the first time on a Priest.
  • Rogue · 3 points: Novice Rogue (reach level 25), Experienced Rogue (level 45) and Master Rogue (level 60), each the first time on a Rogue.
  • Shaman · 3 points: Novice Shaman (reach level 25), Experienced Shaman (level 45) and Master Shaman (level 60), each the first time on a Shaman.
  • Warlock · 3 points: Novice Warlock (reach level 25), Experienced Warlock (level 45) and Master Warlock (level 60), each the first time on a Warlock.
  • Warrior · 3 points: Novice Warrior (reach level 25), Experienced Warrior (level 45) and Master Warrior (level 60), each the first time on a Warrior.

Tradeskills: 18 points

Only the six non-gathering primary professions count. Mining, Herbalism, Skinning and the secondary skills (Cooking, First Aid, Fishing) give no challenge points. The tradeskill points are account-wide, so two characters with different professions can earn more than one character can alone. See the professions guide for levelling them.

  • Alchemy · 3 points: Journeyman Alchemist (150 skill), Expert Alchemist (225) and Artisan Alchemist (300), each the first time.
  • Blacksmithing · 3 points: Journeyman Blacksmith (150 skill), Expert Blacksmith (225) and Artisan Blacksmith (300), each the first time.
  • Enchanting · 3 points: Journeyman Enchanter (150 skill), Expert Enchanter (225) and Artisan Enchanter (300), each the first time.
  • Engineering · 3 points: Journeyman Engineer (150 skill), Expert Engineer (225) and Artisan Engineer (300), each the first time.
  • Leatherworking · 3 points: Journeyman Leatherworker (150 skill), Expert Leatherworker (225) and Artisan Leatherworker (300), each the first time.
  • Tailoring · 3 points: Journeyman Tailor (150 skill), Expert Tailor (225) and Artisan Tailor (300), each the first time.

Player vs. Player: 12 points

Five Honor System ranks, Exalted with each battleground's reputation (Darkspear Islands is a battleground new in Forever), and weeks 4, 7 and 10 of the Field of Honor journey, the PvP season's quest line.

  • Rank 3 · 1 point: Reach the rank of Sergeant in the Player vs. Player Honor System.
  • Rank 7 · 1 point: Reach the rank of Knight-Lieutenant or Blood Guard in the Player vs. Player Honor System.
  • Rank 10 · 1 point: Reach the rank of Lieutenant-Commander or Champion in the Player vs. Player Honor System. The client's point list words it differently: “Reach the rank of Commander or Champion in the Player vs. Player Honor System.”
  • Rank 13 · 1 point: Reach the rank of Field Marshal or Warlord in the Player vs. Player Honor System.
  • Rank 14 · 1 point: Reach the rank of Grand Marshal or High Warlord in the Player vs. Player Honor System.
  • Master of Alterac Valley · 1 point: Reach exalted reputation with the Frostwolf Clan or Stormpike Guard.
  • Master of Arathi Basin · 1 point: Reach exalted reputation with the Defilers or League of Arathor.
  • Master of Warsong Gulch · 1 point: Reach exalted reputation with the Warsong Outriders or Silverwing Sentinels.
  • Master of Darkspear Islands · 1 point: Reach exalted reputation with the Darkspear Raiders or Theramore Expeditionary Force. The client's point list words it differently: “Reach exalted reputation with the horde or alliance faction at the Southseas Archipelago battleground.”
  • Field of Honor: Week 4 · 1 point: Complete Week 4 of the Field of Honor Journey.
  • Field of Honor: Week 7 · 1 point: Complete Week 7 of the Field of Honor Journey.
  • Field of Honor: Week 10 · 1 point: Complete Week 10 of the Field of Honor Journey.

Adventure: 2 points

  • Lord Valthalak Laid to Rest · 1 point: Complete the questline beginning with An Earnest Proposition, and ending with Saving the Best for Last.
  • Explorer · 1 point: Have a character with the Explore Azeroth achievement. Eastern Kingdoms: 23 zones, including Riverglades. Kalimdor: 20 zones, including Mount Hyjal, Shen'dralas.

Dungeons: 3 points

Each band needs every dungeon in it, including Forever's new ones. Names without a link are dungeons the site doesn't have a page for yet. Our first dungeon guide covers the level 15 to 25 band.

Raids: 3 points

  • Conqueror of the Wilds · 1 point: Defeat the following encounters in Hyjal Summit. All 13: Bandalar, Ancient of Decay, Time-Lost Battalion, Sylvestris Dusksong, Old Gloomlurker, Gharalis the Abyssal, Kathris the Haunted, Anara Chillwind, Elder Minderel, Tracker Stillwind, Council of Thorns, Nythus the Dreambound, The Wild King.
  • Conqueror of the Deeps · 1 point: Defeat the following encounters in the Barrow Deeps. All 8: Chillhowl, Elder Tangleclaw, Khalith the Dreadspinner, Well of Sorrow, Amethrax, Del'lynar Songwood, Ravus and Darlissa, Sonya Darkhallow.
  • Conqueror of the Lair · 1 point: Defeat Onyxia.

Spending points: the cap and the tree rules

At the launch of the game, you will be able to spend up to 16 points total on each character. Blizzard Entertainment, Get to Know the World of Warcraft: Forever Legacy System

The client agrees: the Legacy currency's spending limit is 16, and its tooltip reads “You can spend up to your current seasonal cap of 16 Legacy Points in total.” Each character spends on its own, so a gatherer alt and a raiding main can take completely different perks from the same pool of points:

Each character on your account can spend these points differently and completely independent of each other. Blizzard Entertainment, Get to Know the World of Warcraft: Forever Legacy System
  • Cost: every rank costs 1 Legacy Point, and the trees hold 69 ranks. You can buy about a quarter of everything.
  • Gates: 11 perks need 5 points spent in their tree first (Bartering, Master Chef, Performance Bonus, Luremaster, Talented, Field Medicine, Field Guide, High Alert, Diplomat, Permanence, For Great Honor). 3 need 10 (Dedicated Study, Frequent Flier, Reagent Economy). Points in any perk of that tree count.
  • Open from the start: 7 perks have no gate and nothing before them: Working Overtime, Bountiful Harvest, Thrill of Adventure, Well Rested, Gourmand, The Quick and the Dead, Reinforce (Professions 2, Adventure 2, Resourcefulness 3).
  • Arrows: Dedicated Study sits behind Bartering; Performance Bonus sits behind Bountiful Harvest; Talented sits behind Well Rested; Frequent Flier sits behind Field Guide; Reagent Economy sits behind The Quick and the Dead; Permanence sits behind Gourmand. The client marks each arrow but not how many ranks of the perk before you need. The calculator assumes all of them, as in Blizzard's other trees built on the same trait system (Speculation until we can test it).
  • Changing your mind: the Legacy Trees tab has Apply, Undo and Reset buttons. Reset asks “Do you want to unlearn all of your legacy perks?”
  • Talented catch: you can't always unlearn Talented straight away. The client's error reads: “Unlearning your "Talented" legacy perk would put you at a talent point deficit. You must unlearn your class talents first.”

Beta testers: 16 free Legacy Points

On 1 October, Community Manager Kaivax posted that Blizzard will hand every beta tester a full spending cap of points:

In a future week of the Beta, we’re planning to grant all testers 16 Legacy points so that the system can be tested without first requiring a great deal of leveling different classes, clearing dungeons, etc. Once applied, we expect to keep that grant in place until the end of the Beta. Kaivax, Legacy Points for Beta Testing (1 October 2026)

Blizzard hasn't given a date for the grant beyond “a future week”. Once it lands, every beta character can fill all 16 points, so it's the moment to try the builds below. The post covers the beta only. It says nothing about beta points or perks carrying over to launch.

The Professions tree

Seven perks for gatherers, crafters, cooks and fishers. Working Overtime and Bountiful Harvest are open from your first point; the rest need 5 or 10 points in the tree.

  • Master Chef · 5 ranks · 5 points: In the client: Your cooking recipes have a 10/20/30/40/50% chance to create an extra result. Needs: 5 points spent in Professions first. A 10% chance per rank for a cooking recipe to make an extra result, 50% at 5/5. On average that's 1.5 dishes per craft, so your cooking materials go half as far again. Worth it for raiders who cook their own buff food, and for anyone selling food.
  • Working Overtime · 5 ranks · 5 points: In the client: Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4/8/12/16/20%. Needs: nothing: you can buy it with your first point. Each rank adds 4% to your chance of a skill-up from any primary, secondary or class tradeskill, 20% at 5/5. The tooltip doesn't say whether that's 4 percentage points or 4% of your current chance. Blizzard names Lockpicking as one of the class tradeskills it covers. Worth it while you're levelling professions, most of all in the stretch where recipes turn yellow and green and skill-ups get rare. It does nothing once your professions are at the cap, so it's a perk to take while you level them and swap out later.
  • Bartering · 2 ranks · 2 points: In the client: Reduces the gold price of items from all vendors by 5/10%. Needs: 5 points spent in Professions first. 5% off the gold price of items from every vendor per rank, 10% at 2/2. The tooltip covers items bought from vendors. It doesn't mention training, flights or repairs, so don't count on those. Worth it for reagent-heavy classes and for crafters who buy vendor materials (threads, vials, flux) in bulk. It's also the way into Dedicated Study.
  • Dedicated Study · 1 rank · 1 point: In the client: Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence. Needs: 10 points spent in Professions first and Bartering (2/2). An ability you cast, not a passive one: a 25 sec cast on a 23 hour cooldown in the client (Blizzard calls it “a daily cooldown”). It raises your lowest primary or secondary tradeskill by 1 skill point. Once both primary tradeskills and all three secondary ones are at 300, it gives 2 to 4 of a random Elemental Essence instead. Worth it on a long-term crafter: a free skill point a day while levelling, then free essences at the end.
  • Bountiful Harvest · 5 ranks · 5 points: In the client: You discover 20/40/60/80/100% more Scarce materials from Mining, Herbalism, and Skinning. Needs: nothing: you can buy it with your first point. Each rank finds 20% more Scarce materials from Mining, Herbalism and Skinning, so 5/5 doubles them. Blizzard's article calls them “Scarce resources”. Worth it on any gatherer, and it's also the way into Performance Bonus. You can buy it with your first point.
  • Performance Bonus · 3 ranks · 3 points: In the client: You have a 5/10/15% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics. Needs: 5 points spent in Professions first and Bountiful Harvest (5/5). A 5/10/15% chance per crate you hand in to the Azeroth Commerce Authority (Alliance) or Durotar Supply and Logistics (Horde) to get 100% more Merchant's Favor, double the normal amount. Over many crates, 3/3 works out to about 15% more Merchant's Favor on average. Blizzard calls these two factions “a major source of new tradeskill activities”. Worth it if you farm those crates.
  • Luremaster · 2 ranks · 2 points: In the client: While fishing with a Lure active, you have a 25/50% chance to catch an extra fish. Needs: 5 points spent in Professions first. A 25/50% chance to catch an extra fish, but only while a Lure is active on your fishing pole. At 2/2 with a lure on, that's 50% more fish on average. Worth it for fishing-and-cooking characters. It's cheap at only 2 ranks.

Professions: 7 perks, 23 ranks, 1 Legacy Point per rank. Plus 2 locked slots (“To be added in a future update.”). Rank values are the client's tooltips, build 1.60.1.70205.

The Adventure tree

Seven perks for levelling, getting around and staying alive in the open world. Well Rested and Thrill of Adventure are open from your first point; Talented is the headline perk.

  • High Alert · 2 ranks · 2 points: In the client: Increases your ability to detect nearby targets with Stealth as if your level were increased by 1/2. Ineffective in Battlegrounds. Needs: 5 points spent in Adventure first. Spots stealthed players and monsters as if you were 1 level higher (1/2) or 2 levels higher (2/2). Worth it for world PvP on PvP realms, and to see stealthed monsters before they open on you. Skip it if you only PvP in battlegrounds, where it does nothing.
  • Well Rested · 5 ranks · 5 points: In the client: Your rested experience accumulates 4/8/12/16/20% faster and your rested experience cap is increased by 4/8/12/16/20%. Needs: nothing: you can buy it with your first point. Each rank makes rested experience build up 4% faster and raises the rested cap by 4%: 20% and 20% at 5/5. Worth it on any levelling character, alts most of all, since they spend more time logged out building rest. It does nothing at the level cap. It's also the way into Talented.
  • Talented · 5 ranks · 5 points: In the client: You gain talent points every level starting at level 9/8/7/6/5 instead of starting at level 10, but you still may not have more than 51 total talent points. Needs: 5 points spent in Adventure first and Well Rested (5/5). Each rank moves your first talent point one level earlier: level 9, 8, 7, 6, then 5 at 5/5. At 5/5 you have 5 more talent points than normal at every level from 9 to 55 (1 to 4 more at levels 5 to 8). The bonus then shrinks by one a level until level 60, when everyone has the full 51. Worth it for levelling: 5 extra talent points is a lot early on. Note that unlearning it can mean unlearning class talents first (see Spending points, above).
  • Thrill of Adventure · 5 ranks · 5 points: In the client: You gain 1/2/3/4/5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds. Needs: nothing: you can buy it with your first point. Each killing blow on a non-trivial enemy gives back 1% of your maximum health and mana per rank over 10 sec, 5% at 5/5. It doesn't work in dungeons, raids or battlegrounds. Worth it for solo questing and grinding: at 5/5, every few kills refill a good part of your bars, so you eat and drink less. Rage and energy users only get the health part.
  • Field Guide · 3 ranks · 3 points: In the client: Reduces your cooldown on adding Camp features by 8/17/25% Needs: 5 points spent in Adventure first. 8/17/25% off your cooldown on adding camp features. Blizzard says that cooldown is 1 hour, so 3/3 makes it 45 minutes (about 55 and 50 minutes at 1/3 and 2/3). Worth it if you set up camps a lot, and it's the way into Frequent Flier.
  • Frequent Flier · 1 rank · 1 point: In the client: You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster. Needs: 10 points spent in Adventure first and Field Guide (3/3). Half price on every flight path, and your flight path mount flies 20% faster. A single rank, but it needs 10 points in Adventure including Field Guide at 3/3. Worth it once you fly a lot and the 10 Adventure points are going into perks you want anyway.
  • Field Medicine · 2 ranks · 2 points: In the client: Reduces the duration of the Recently Bandaged effect by 5/10 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds. Needs: 5 points spent in Adventure first. Recently Bandaged, the debuff that stops you bandaging again, wears off 5 or 10 sec sooner. It lasts 60 sec in the client, so 2/2 makes it 50 sec. It doesn't work in dungeons, raids or battlegrounds. Worth it for classes that bandage between fights while questing. It's a cheap 2 ranks to round off 16 points.

Adventure: 7 perks, 23 ranks, 1 Legacy Point per rank. Plus 2 locked slots (“To be added in a future update.”). Rank values are the client's tooltips, build 1.60.1.70205.

The Resourcefulness tree

Seven perks that save gold, time and reagents, plus PvP and reputation boosts. Gourmand, The Quick and the Dead and Reinforce are open from your first point.

  • For Great Honor · 5 ranks · 5 points: In the client: Increases Honor Points gained by 2/4/6/8/10%. Needs: 5 points spent in Resourcefulness first. 2% more Honor Points per rank, 10% at 5/5. Worth it only if you PvP. It speeds up the five PvP rank challenges, which are themselves worth Legacy Points.
  • Gourmand · 3 ranks · 3 points: In the client: Increases the duration of beneficial effects from eating food by 33/67/100%. Needs: nothing: you can buy it with your first point. Food buffs last 33/67/100% longer, so twice as long at 3/3. Worth it for dungeon and raid players who keep food buffs up, and it's the way into Permanence.
  • Permanence · 2 ranks · 2 points: In the client: Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50/100% longer, and the benefits you gain from resting at a camp last 50/100% longer. Needs: 5 points spent in Resourcefulness first and Gourmand (3/3). Your class's long party or raid buffs on stats or attributes last 50/100% longer, and so do the benefits of resting at a camp. Worth it on buffing classes in groups: fewer rebuffs per raid night. It needs Gourmand at 3/3.
  • The Quick and the Dead · 2 ranks · 2 points: In the client: Increases movement speed while dead by 5/10% and your helpful spells and abilities cost no resources for 1/2 min after being resurrected or until you enter combat. Needs: nothing: you can buy it with your first point. You move 5/10% faster while dead. For 1/2 minutes after being resurrected, or until you enter combat, your helpful spells and abilities cost nothing. Blizzard calls this “speeding up wipe recovery”. Worth it for healers and buffers in groups: rebuff and heal everyone back up after a wipe for free. It's also the way into Reagent Economy.
  • Reagent Economy · 1 rank · 1 point: In the client: Your class abilities no longer require reagents purchaseable from vendors. Needs: 10 points spent in Resourcefulness first and The Quick and the Dead (2/2). Your class abilities no longer need reagents bought from vendors. A single rank, but it needs 10 points in Resourcefulness including The Quick and the Dead at 2/2. Worth it if your class's buffs, resurrections or travel spells use vendor reagents. Check your class's abilities on the site to see which ones do. Blizzard's article says it also covers camping, but the client doesn't (see below).
  • Reinforce · 5 ranks · 5 points: In the client: You take 8/16/24/32/40% less durability loss when you die. Needs: nothing: you can buy it with your first point. 8% less durability loss per rank when you die, 40% at 5/5. Worth it for progression raiders and Hardcore-style risk takers who die a lot, and as gold savings for everyone. You can buy it with your first point.
  • Diplomat · 5 ranks · 5 points: In the client: Increases your reputation gains by 2/4/6/8/10%. Needs: 5 points spent in Resourcefulness first. 2% more reputation per rank, 10% at 5/5, from all sources. Worth it if you're grinding reputations, including the four Exalted battleground reputations that are themselves Legacy challenges.

Resourcefulness: 7 perks, 23 ranks, 1 Legacy Point per rank. Plus 2 locked slots (“To be added in a future update.”). Rank values are the client's tooltips, build 1.60.1.70205.

Talented: your talent points by level

LevelNormalTalented 5/5Extra
501+1
1016+5
201116+5
302126+5
403136+5
554651+5
584951+2
605151+0

Worked out from the client's tooltip: talent points every level from level 5 instead of 10, never more than 51. At the beta's level 30 cap, 5/5 means 26 points instead of 21.

All 21 perks at a glance

TreePerkRanksAt max rank (client)Needs
ProfessionsMaster Chef5Your cooking recipes have a 50% chance to create an extra result.5 points spent in Professions first
ProfessionsWorking Overtime5Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 20%.nothing
ProfessionsBartering2Reduces the gold price of items from all vendors by 10%.5 points spent in Professions first
ProfessionsDedicated Study1Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.10 points spent in Professions first and Bartering (2/2)
ProfessionsBountiful Harvest5You discover 100% more Scarce materials from Mining, Herbalism, and Skinning.nothing
ProfessionsPerformance Bonus3You have a 15% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.5 points spent in Professions first and Bountiful Harvest (5/5)
ProfessionsLuremaster2While fishing with a Lure active, you have a 50% chance to catch an extra fish.5 points spent in Professions first
AdventureHigh Alert2Increases your ability to detect nearby targets with Stealth as if your level were increased by 2. Ineffective in Battlegrounds.5 points spent in Adventure first
AdventureWell Rested5Your rested experience accumulates 20% faster and your rested experience cap is increased by 20%.nothing
AdventureTalented5You gain talent points every level starting at level 5 instead of starting at level 10, but you still may not have more than 51 total talent points.5 points spent in Adventure first and Well Rested (5/5)
AdventureThrill of Adventure5You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.nothing
AdventureField Guide3Reduces your cooldown on adding Camp features by 25%5 points spent in Adventure first
AdventureFrequent Flier1You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.10 points spent in Adventure first and Field Guide (3/3)
AdventureField Medicine2Reduces the duration of the Recently Bandaged effect by 10 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.5 points spent in Adventure first
ResourcefulnessFor Great Honor5Increases Honor Points gained by 10%.5 points spent in Resourcefulness first
ResourcefulnessGourmand3Increases the duration of beneficial effects from eating food by 100%.nothing
ResourcefulnessPermanence2Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 100% longer, and the benefits you gain from resting at a camp last 100% longer.5 points spent in Resourcefulness first and Gourmand (3/3)
ResourcefulnessThe Quick and the Dead2Increases movement speed while dead by 10% and your helpful spells and abilities cost no resources for 2 min after being resurrected or until you enter combat.nothing
ResourcefulnessReagent Economy1Your class abilities no longer require reagents purchaseable from vendors.10 points spent in Resourcefulness first and The Quick and the Dead (2/2)
ResourcefulnessReinforce5You take 40% less durability loss when you die.nothing
ResourcefulnessDiplomat5Increases your reputation gains by 10%.5 points spent in Resourcefulness first

Future perk slots

Each tree also has two locked slots, joined by an arrow, whose client text is just “To be added in a future update.” That matches Blizzard's plans for new perks in the existing trees:

Over time, the team expects to add new challenges, new perks, additional ways to spend points, expanded spending caps, new columns within existing trees, and potentially entirely new trees. Blizzard Entertainment, World of Warcraft: Forever Deep Dive Panel Recap

The Legacy Track: rewards up to 90

Your account's Legacy Points also move you along the Legacy Track, whether or not you can still spend them. The client has four rewards on it, at track levels 15, 25, 40 and 55, and the track itself goes up to 90. Each reward's client text ends “Visit Innkeeper Wiley in Ratchet to claim your reward.”

Track levelRewardWhat it does (client text)
15Holstered Replica Ironforge Air RifleJoin a shootout with your air rifle. You and other players with this rifle can Stun each other. Even keeps score!
25Spectral Bear CubSummons a tiny spectral bear cub as your companion.
40Spectral Bear TabardShow your dedication with this spectral bear-themed tabard.
55Reins of the Spectral BearSummons and dismisses an Epic rideable spectral bear mount that moves at 100% increased speed.

The Legacy Track's rewards in the client, and the item each one gives. The mount needs level 60.

The air rifle on the track is the holstered toy, Holstered Replica Ironforge Air Rifle. Using it gets out the rifle itself, Replica Ironforge Air Rifle, which goes in your ranged slot. Its shot tries to stun other players who also have one equipped, and it keeps score. The mount is an epic, 100% speed spectral bear. The cub, tabard and mount are all exclusive to the Legacy System (Blizzard), and Blizzard says the bear cub was inspired by the Dwarven Hunter and his companion in Forever's cinematic. See mounts for the bear.

Those additional accomplishments contribute to the Legacy Reward Track, where accumulating points over time unlocks special cosmetic or prestige rewards, such as the Spectral Bear Cub, without providing a competitive gameplay advantage. Blizzard Entertainment, World of Warcraft: Forever Deep Dive Panel Recap

With 65 challenges at launch, the mount at 55 needs most of them: all 29 one-character points and at least 26 of the other 36, which can only come from levelling other classes (24) and raising other professions (12).

What carries over, and what doesn't

  • Across your characters: Legacy Points and challenges are account-wide, for all your non-Hardcore characters (Blizzard). Perks are per character: each one spends the shared points its own way.
  • Across rulesets: Normal, PvP and Roleplay realms share the same challenges in the client.
  • Hardcore is one-way: what you earn in Hardcore counts everywhere, but nothing flows back into Hardcore.
  • Over time: Blizzard describes the Legacy System as progress “for years to come”. Nothing it has said suggests your points or challenges reset. The client calls the 16-point limit a “seasonal cap”, and Blizzard expects to raise caps over time. What a “season” means here hasn't been explained (see below).
Collections and Legacy Points remain account-wide across rulesets, with Hardcore as the exception. Progress, collections, and rewards earned in Hardcore can become available in other rulesets, but progress from other rulesets will not flow back into Hardcore. Blizzard Entertainment, World of Warcraft: Forever Deep Dive Panel Recap
Legacy Challenges completed in non-Hardcore rulesets will not show up in Hardcore. But, if you earn a Legacy Challenge in Hardcore, it will grant that challenge in all other rulesets. Furthermore, we know PvP Legacy Challenges can’t be completed in Hardcore. So, for Hardcore launch, we will have 12 new Legacy Challenges specific to the Hardcore experience. Blizzard Entertainment, Get to Know the World of Warcraft: Forever Legacy System

Hardcore isn't available at launch. The client already holds a second copy of all 65 challenges for Hardcore realms, PvP ones included. It's probably a stand-in until the 12 Hardcore challenges arrive (Speculation: the client doesn't say). See rulesets and two-part names for how the rulesets differ.

Our take: good first perks (ForeverDB's suggestions)

This section is our opinion, worked out from the client's numbers above. It isn't Blizzard's advice. Each build spends exactly 16 points, follows the tree rules and opens in the calculator, where you can change it.

  • Levelling an alt (open in the calculator): Well Rested 5/5, Talented 5/5, Thrill of Adventure 5/5, Field Medicine 1/2. Our pick for most players' first 16 points. Talented's 5 extra talent points matter at every level from 9 to 55, Well Rested speeds up the levelling, and Thrill of Adventure cuts the eating and drinking. Swap these perks out at 60: Talented and Well Rested do nothing there.
  • Gatherer and crafter (open in the calculator): Bountiful Harvest 5/5, Performance Bonus 3/3, Bartering 2/2, Dedicated Study 1/1, Working Overtime 5/5. Twice the Scarce materials, more Merchant's Favor, 10% off vendor goods, a daily free skill point, and faster skill-ups. Best on a dedicated profession alt.
  • Dungeons and raids (open in the calculator): The Quick and the Dead 2/2, Gourmand 3/3, Permanence 2/2, Reinforce 5/5, Reagent Economy 1/1, Diplomat 3/5. Cheaper wipes (free rebuffs, 40% less durability loss), food and class buffs that last twice as long, and no vendor reagents. Best on healers and buffers; swap Diplomat for For Great Honor if you also PvP.
  • PvP (open in the calculator): Reinforce 5/5, For Great Honor 5/5, Diplomat 5/5, Gourmand 1/3. 10% more Honor towards the PvP rank challenges, 10% more reputation towards the four Exalted battleground challenges, and smaller repair bills. High Alert would help in world PvP, but it's in another tree behind a 5-point gate.
  • Levelling main who gathers (open in the calculator): Well Rested 5/5, Talented 5/5, Bountiful Harvest 5/5, Bartering 1/2. Talented and Well Rested for the climb, plus double Scarce materials and 5% off vendors while you're out there.

Tip: Respec when your goals change. Levelling perks (Talented, Well Rested, Thrill of Adventure) are worth the most early on, while Reinforce, Gourmand, Permanence and Reagent Economy pay off at 60. Whether resets will ever cost anything isn't known yet (see below).

Tip: Points are shared, so plan characters around different trees: the gatherer alt takes Professions, the main takes Resourcefulness, and both draw on the same 16.

What's not known yet

  • When the beta grant arrives. Blizzard only says “a future week” of the beta, and nothing about beta points carrying over to launch.
  • Seasons and the cap. The client calls the 16-point limit a “seasonal cap”. Blizzard expects “expanded spending caps” over time, but hasn't said when, by how much, or what a season is.
  • Whether resets cost anything. The client keeps a hidden counter of recent Legacy resets (up to 10), like the one it keeps for class talent resets. What it's for isn't in the client.
  • How many ranks an arrow needs. The client links six perks to the one before but doesn't say how many ranks of it you need. We assume all of them.
  • The six locked slots. Their perks aren't in the client yet.
  • Track rewards past 55. The track goes up to 90, but the client only has rewards up to 55, and only 65 points exist at launch. Blizzard plans new challenges and rewards with each content update; what fills the rest isn't known.
  • Hardcore's 12 challenges. Blizzard announced them; the client doesn't have them yet.
  • Some exact wording. Whether Working Overtime's 4% per rank is 4 percentage points or 4% of your chance, and whether Bartering covers anything beyond items bought from vendors.

Where the client and Blizzard disagree

One perk reads differently in the client from Blizzard's article. Blizzard describes Reagent Economy like this:

Reagent Economy causes class abilities to no longer require purchasable reagents, and tier 1 camping features to require no materials to craft. Blizzard Entertainment, Get to Know the World of Warcraft: Forever Legacy System

The client's tooltip (1.60.1.70205) only has the first half: “Your class abilities no longer require reagents purchaseable from vendors.” Nothing in it mentions camping. Either the camping half isn't in the beta yet, it works without being in the tooltip, or it was dropped. Until Blizzard says, count on the reagents part only. Our camping page lists the camp features.

The client also words a few challenges slightly differently from their achievements: Rank 10 (Lieutenant Commander in the achievement, Commander in the point list), the Darkspear Islands reputation, and the Novice and Master Spelunker dungeon lists. Those notes are with each challenge above. None of them changes a point total: all six categories match Blizzard's counts.

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Sources

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