이 페이지는 아직 번역되지 않았습니다. 영어 버전
Ahn'Qiraj Temple
Ahn'Qiraj Temple is a level 60 raid in Silithus in World of Warcraft: Forever, with 9 bosses. Not announced for Forever: Blizzard's raid overview of 20 October names three raids for Forever: Barrow Deeps, Hyjal Summit and Onyxia's Lair. This one is in the game files, but Blizzard hasn't said if or when it comes.
Raid. Levels 60–60 (Forever client: group finder). 40 players (Forever client).
Getting there
- Entrance: Silithus (29.0, 92.7) (Forever client)
- Nearest flight master (Alliance): Cenarion Hold, Silithus
Map
A map of Ahn'Qiraj Temple with 1 floor, stitched from the Forever client's own minimap art (Forever client), with the bosses numbered in the order the client gives (their spots are Classic spawn data until players confirm them in Forever).
The map shows 216 packs of 371 mobs and 66 patrol paths, 13 of the packs marked high danger, with what each pack holds, what to watch for and suggested marks (Classic data from CMaNGOS: Forever may have moved them).

How to run it
How Classic's Temple of Ahn'Qiraj plays. Blizzard's raid overview of 20 October doesn't name this raid for Forever, so there is no date and no word on changes: this guide follows Classic until players' logs show otherwise.
Nine bosses inside the Temple of Ahn'Qiraj, cleared by 40 level 60 players. Nature damage and resistance matter on several fights (the Silithid Royalty, Viscidus, Huhuran), the Twin Emperors need a careful two-tank swap, and C'Thun is the longest fight of the raid.
Before you go
- Level: Level 60, in a full set of dungeon and Molten Core gear or better. This raid is harder than Molten Core.
- Group: 40 players: usually 4 to 5 tanks, 10 to 12 healers and the rest damage dealers.
- Getting in: In Classic there is no personal attunement quest: the temple's gates are opened for the whole server. Whether Forever works the same way hasn't been said.
- Resistance: Nature resistance for Princess Huhuran, Viscidus and the poison on the Silithid Royalty. Shadow and arcane resistance help a little on the Twin Emperors. Resistance gear matters more here than in Molten Core.
- Bring: Nature Protection Potions for Huhuran and Viscidus; Frost damage for Viscidus: Frost Shock, Frostbolt, frost wands and frost oils; Flasks or elixirs and food for the boss nights; Free Action Potions are useful on trash
- Who you need: Hunters with Tranquilizing Shot for Huhuran's frenzy; Shamans and mages with strong frost damage for Viscidus; Priests and mages to crowd-control on Skeram and C'Thun; Several tanks: Silithid Royalty, Twin Emperors and C'Thun each need extra ones
- Also: Plan kill orders and tank swaps in raid chat before each pull: most of this raid is lost to confusion rather than to the bosses' damage.
Trash
- Anubisath Sentinels share abilities with the group around them: look at what they have before you pull and tank them apart.
- Obsidian Eradicators and Obsidian Destroyers drain mana: bring mana users out of range or deal with them quickly.
- Qiraji Mindslayers and Brainwashers mind control players: crowd-control or kill them first.
- Vekniss packs are best pulled a few at a time: many hit at once and the raid takes heavy damage.
Bosses
9 bosses, in the client's order (Forever client).
1. The Prophet Skeram
Skeram casts from range, mind controls players and splits into copies as his health drops. Interrupts and a quick answer to the mind control decide the fight.
- Tank him away from the raid and interrupt his casts.
- At his health thresholds he splits into copies and teleports; the copies share his health and the real one has to be found and killed.
- Crowd-control mind-controlled players with sheep, fear or similar rather than hurting them.
Tank
- Pick the real Skeram up again after each split.
- Each copy needs its own tank.
Healers
- Arcane Explosion damages the whole group: keep the raid topped up.
- Heal the tank through Earth Shock, and keep everyone alive while mind control is on.
Damage dealers
- Interrupt Arcane Explosion and Earth Shock: kicks, Earth Shock, Counterspell.
- True Fulfillment takes control of a player for 20 seconds: don't kill them, crowd-control them.
What wipes groups
- Killing mind-controlled raiders.
- Missed interrupts on Arcane Explosion while the copies are up.
Abilities
- Summon Images (Classic data)
- Arcane Explosion (Classic data): Sends out a blast wave of magic, inflicting Arcane damage to nearby enemies.
- True Fulfillment (Classic data)
- Earth Shock (Classic data): Shocks an enemy with concussive force, inflicting Nature damage and interrupting the spell being cast for 2 sec.
- Teleport (Classic data)
- Teleport (Classic data)
- Teleport (Classic data)
- Birth (Classic data)
- Initialize Images (Classic data)
Healer tips (Classic data)
- Arcane Explosion damages the whole group.
Damage tips (Classic data)
- True Fulfillment takes control of a player for 20 sec: crowd-control them rather than hurting them.
Loot
- Pendant of the Qiraji Guardian (Classic data, 18%)
- Amulet of Foul Warding (Classic data, 18%)
- Ring of Swarming Thought (Classic data, 15%)
- Imperial Qiraji Armaments (Classic data, 5%)
- Imperial Qiraji Regalia (Classic data, 5%)
- Plans: Thick Obsidian Breastplate (Classic data, 15%)
- Formula: Enchant Gloves - Shadow Power (Classic data, 1.4%)
- Formula: Enchant Gloves - Frost Power (Classic data, 1.4%)
- Formula: Enchant Gloves - Fire Power (Classic data, 1.4%)
- Formula: Enchant Gloves - Healing Power (Classic data, 1.4%)
- Formula: Enchant Gloves - Superior Agility (Classic data, 1.4%)
- Formula: Enchant Cloak - Stealth (Classic data, 1.4%)
2. Silithid Royalty
Three bugs fought together: Princess Yauj, Vem and Lord Kri. Kill order matters, each has a death effect, and the last one standing becomes much stronger.
- Tank each bug on its own, apart from the others.
- A common order is Yauj first, then Vem, then Kri last.
- Yauj summons her brood when she dies (Summon Yauj Brood): kill the adds fast and be ready for the next bug.
- Move out of the cloud Kri leaves behind (Summon Poison Cloud) and keep everyone out of it.
Tank
- Face each bug away from the raid: Cleave hits a cone in front.
- Stand with your back to a wall against Vem: Knock Away knocks you back.
- The last bug alive gains Vengeance: keep a tank cooldown ready.
Healers
- Fear fears everyone for a short time about every 20 seconds: Fear Ward and Tremor Totem help.
- Toxic Volley damages the whole group: expect heavy raid damage.
- Yauj heals herself with Great Heal and dispels with Dispel: kill her first.
Damage dealers
- Kill Yauj first: she heals and fears.
- Attack from behind or the side.
- Berserker Charge sends a random player flying: don't stand clumped.
What wipes groups
- Fear with no Fear Ward or Tremor Totem, pulling bugs onto the raid.
- Standing in Kri's poison cloud.
- The last bug becoming Vengeful with no cooldowns ready.
Abilities
- Great Heal (Classic data): Calls upon Holy magic to heal an ally.
- Fear (Classic data): Strikes fear in an enemy, causing it to flee in terror for up to 8 sec. Only 1 target can be feared at a time.
- Ravage (Classic data): Inflicts normal damage plus 30 to an enemy, stunning it for 2 sec. (Numbers at level 60; they grow with your level.)
- Dispel (Classic data): Dispels magic on an ally, removing 5 harmful spells.
- Summon Yauj Brood (Classic data)
- Berserker Charge (Classic data): Charges at an enemy, knocking it back and inflicting normal damage plus 300.
- Knock Away (Classic data): Inflicts normal damage plus 30 to an enemy and knocks it back.
- Knockdown (Classic data): Inflicts 136 to 181 damage to an enemy and its nearest allies, stunning them for 2 sec. Affects up to 5 targets. (Numbers at level 60; they grow with your level.)
- Vengeance (Classic data)
- Cleave (Classic data): Inflicts weapon damage plus 200 to an enemy and its nearest allies, affecting up to 3 targets.
- Toxic Volley (Classic data): Inflicts Nature damage to an enemy.
- Thrash (Classic data): Gives the caster 2 extra attacks.
- Summon Poison Cloud (Classic data): Inflicts ? Nature damage to nearby enemies every 0 sec. for 2 min.
Tank tips (Classic data)
- Knock Away knocks the tank back: stand with your back to a wall.
- Face Silithid Royalty away from the group: Cleave hits a 90° cone in front of it.
Healer tips (Classic data)
- Fear fears all for 8 sec about every 20 sec.
- Ravage hits the tank.
- Knockdown hits the tank.
- Toxic Volley damages the whole group.
Damage tips (Classic data)
- Berserker Charge: Silithid Royalty charges a random player.
- Attack from behind or the side (Cleave hits in front).
Loot
- Ukko's Ring of Darkness (Classic data, 20%)
- Guise of the Devourer (Classic data, 17%)
- Ternary Mantle (Classic data, 17%)
- Angelista's Touch (Classic data, 17%)
3. Battleguard Sartura
Sartura and three Royal Guards. They spin in a whirlwind that hits everyone close to them, and Sartura enrages at low health.
- Tank Sartura and each guard apart.
- Kill the guards first with the raid, then Sartura.
- Melee step away from anything in a whirlwind (Whirlwind) and come back when it ends.
- Save cooldowns for her enrage at low health (Enrage).
Tank
- Face them away from the raid: Sundering Cleave hits a cone in front and wears your armour down.
- Save a cooldown for Berserk and her enrage: she hits much harder.
Healers
- Expect more damage on the tank during Enrage and Berserk.
- Whirlwind damage on melee is very high: heal them quickly after it ends.
Damage dealers
- Melee: run out of Whirlwind and come back.
- Attack from behind or the side.
What wipes groups
- Melee staying in a whirlwind.
- Tanks without cooldowns when she enrages.
Abilities
- Enrage (Classic data): Increases the caster's attack speed by 60% and the Physical damage it deals by 118 for 2 min. (Numbers at level 60; they grow with your level.)
- Whirlwind (Classic data): Attacks nearby enemies in a whirlwind of steel that lasts 15 sec. and inflicts normal damage plus 109. (Numbers at level 60; they grow with your level.)
- Sundering Cleave (Classic data): Inflicts normal damage plus 180 to an enemy and its nearest allies, affecting up to 3 targets. Hits also reduce armor by 1440. (Numbers at level 60; they grow with your level.)
- Berserk (Classic data): Increases the caster's movement speed by 150% and the Physical damage it deals by 500 for 10 min.
Tank tips (Classic data)
- Enrage: Battleguard Sartura hits harder below 25% health; save your defensive cooldowns for it.
- Face Battleguard Sartura away from the group: Sundering Cleave hits a 90° cone in front of it.
- Berserk: Battleguard Sartura hits harder; save your defensive cooldowns for it.
Healer tips (Classic data)
- Expect more damage on the tank during Enrage below 25% health.
- Expect more damage on the tank during Berserk.
Damage tips (Classic data)
- Attack from behind or the side (Sundering Cleave hits in front).
Loot
- Recomposed Boots (Classic data, 18%)
- Gauntlets of Steadfast Determination (Classic data, 18%)
- Necklace of Purity (Classic data, 18%)
- Legplates of Blazing Light (Classic data, 15%)
- Creeping Vine Helm (Classic data, 15%)
- Badge of the Swarmguard (Classic data, 15%)
- Gloves of Enforcement (Classic data, 15%)
- Imperial Qiraji Armaments (Classic data, 5%)
- Imperial Qiraji Regalia (Classic data, 5%)
- Formula: Enchant Gloves - Shadow Power (Classic data, 1.4%)
- Formula: Enchant Gloves - Frost Power (Classic data, 1.4%)
- Formula: Enchant Gloves - Fire Power (Classic data, 1.4%)
4. Fankriss the Unyielding
A tank-and-spank with a healing-reduction debuff and worms that spawn around the room. Swapping tanks and killing the worms quickly are what matter.
- Two tanks swap Fankriss as Mortal Wound stacks.
- Off-tanks pick up the worms (Summon Worm and similar) as they appear and the raid kills them.
- Keep damage on Fankriss between worm waves.
Tank
- Mortal Wound cuts the healing you receive and stacks: swap with the other tank before it gets too high.
- Off-tanks hold the worms away from the raid.
Healers
- Mortal Wound reduces healing on the tank: top up before a swap and heal the next tank heavily.
- Worms hit hard: watch the off-tanks.
Damage dealers
- Kill the worms fast and return to Fankriss.
- Help a webbed player if one is pulled away from the group.
What wipes groups
- Tank swaps missed, so the tank can't be healed.
- Worms left alive and loose in the raid.
Abilities
- Mortal Wound (Classic data)
- Summon Worm (Classic data)
- Summon Worm (Classic data)
- Summon Worm (Classic data)
Loot
- Hive Tunneler's Boots (Classic data, 18%)
- Fetish of the Sand Reaver (Classic data, 18%)
- Robes of the Guardian Saint (Classic data, 18%)
- Barbed Choker (Classic data, 18%)
- Mantle of Wicked Revenge (Classic data, 18%)
- Totem of Life (Classic data, 18%)
- Libram of Grace (Classic data, 18%)
- Ancient Qiraji Ripper (Classic data, 10%)
- Imperial Qiraji Armaments (Classic data, 5%)
- Imperial Qiraji Regalia (Classic data, 5%)
- Formula: Enchant Gloves - Shadow Power (Classic data, 1.4%)
- Formula: Enchant Gloves - Frost Power (Classic data, 1.4%)
5. Viscidus
A giant poison slime that only takes frost damage until he freezes. Once frozen, melee shatters him into globs that must be killed before they rejoin. It's a gear and prep check more than a tactical fight.
- Everyone with frost damage hits him until he slows (Viscidus Slowed) and then freezes (Viscidus Freeze).
- Once frozen, melee attack him until he shatters into globs (Summon Globs of Viscidus).
- Kill the globs before they return to him (Rejoin Viscidus), then freeze him again.
- Repeat until he dies.
Tank
- Face him away from the raid: Poison Shock hits a cone in front.
- Keep nature resistance up: his poison is the main damage.
Healers
- Poison Bolt Volley damages the whole group about every 12 seconds and keeps ticking: keep the raid up.
- Use Nature Protection Potions.
Damage dealers
- Frost damage only to start: shamans (Frost Shock), mages, wands and frost oils.
- Melee: be ready once he freezes and kill the globs quickly.
- Attack from behind or the side.
What wipes groups
- Not enough frost damage, so he never freezes.
- Globs rejoining him.
- No nature resistance for the poison volleys.
Abilities
- Summon Toxic Slime (Classic data)
- Poison Shock (Classic data)
- Poison Bolt Volley (Classic data): Shoots poison at an enemy, inflicting Nature damage, then additional damage every 2 sec. for 10 sec.
- Membrane of Viscidus (Classic data)
- Viscidus Frost Weakness (Classic data)
- Despawn Globs (Classic data)
- Despawn Toxic Slimes (Classic data)
- Rejoin Viscidus (Classic data)
- Viscidus Slowed (Classic data)
- Viscidus Slowed More (Classic data)
- Viscidus Freeze (Classic data)
- Hate to Zero (Classic data)
- Viscidus Suicide Trigger (Classic data)
- Viscidus Explode Trigger (Classic data)
- Invis Stalker (Classic data)
- Stun Self (Classic data)
- Invis Self (Classic data)
- Viscidus Grows (Classic data)
- Summon Globs of Viscidus (Classic data)
Tank tips (Classic data)
- Face Viscidus away from the group: Poison Shock hits a 120° cone in front of it about every 10 sec.
Healer tips (Classic data)
- Poison Bolt Volley damages the whole group about every 12 sec.
Damage tips (Classic data)
- Attack from behind or the side (Poison Shock hits in front).
Loot
- Qiraji Bindings of Command (Classic data, 100%)
- Qiraji Bindings of Dominance (Classic data, 100%)
- Sharpened Silithid Femur (Classic data, 14%)
- Gauntlets of the Righteous Champion (Classic data, 14%)
- Gauntlets of Kalimdor (Classic data, 14%)
- Scarab Brooch (Classic data, 14%)
- Ring of the Qiraji Fury (Classic data, 14%)
- Idol of Health (Classic data, 14%)
- Imperial Qiraji Armaments (Classic data, 5%)
- Imperial Qiraji Regalia (Classic data, 5%)
- Formula: Enchant Gloves - Shadow Power (Classic data, 1.4%)
- Formula: Enchant Gloves - Frost Power (Classic data, 1.4%)
6. Princess Huhuran
A nature-damage race. She frenzies and poisons the raid, and at low health she goes berserk and the raid must kill her fast under nature protection.
- Tank her at the entrance side with nature resistance up.
- Hunters remove each Frenzy with Tranquilizing Shot.
- When she goes berserk (Berserk) near the end of her health, use Nature Protection Potions and put everything into her.
- Spread out: her stings and poison hit players near the target.
Tank
- Acid Spit puts nature damage on you for 30 seconds: expect high damage and use nature resistance.
- Save cooldowns for Berserk and Frenzy.
Healers
- Expect heavy tank damage during Frenzy and Berserk.
- Noxious Poison stuns a random player and can't be removed: heal through it.
- Wyvern Sting puts a player to sleep: any damage wakes them.
Damage dealers
- Hunters: keep Tranquilizing Shot rotating on every frenzy.
- Use nature protection and go all in when she's berserk.
- Don't damage a player asleep from Wyvern Sting.
What wipes groups
- A missed Tranquilizing Shot on frenzy.
- No nature resistance when she goes berserk.
Abilities
- Berserk (Classic data)
- Frenzy (Classic data)
- Acid Spit (Classic data): Inflicts Nature damage to an enemy every 2 sec. for 30 sec.
- Noxious Poison (Classic data)
- Wyvern Sting (Classic data): A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect.
Tank tips (Classic data)
- Berserk: Princess Huhuran hits harder; save your defensive cooldowns for it.
- Frenzy: Princess Huhuran hits harder; save your defensive cooldowns for it.
Healer tips (Classic data)
- Expect more damage on the tank during Berserk.
- Expect more damage on the tank during Frenzy.
- Acid Spit hits the tank.
- Noxious Poison stuns a random player for 8 sec. It can't be removed: heal through it.
Loot
- Qiraji Bindings of Command (Classic data, 100%)
- Qiraji Bindings of Dominance (Classic data, 100%)
- Huhuran's Stinger (Classic data, 17%)
- Hive Defiler Wristguards (Classic data, 17%)
- Gloves of the Messiah (Classic data, 17%)
- Ring of the Martyr (Classic data, 17%)
- Imperial Qiraji Armaments (Classic data, 5%)
- Imperial Qiraji Regalia (Classic data, 5%)
- Formula: Enchant Gloves - Shadow Power (Classic data, 1.4%)
- Formula: Enchant Gloves - Frost Power (Classic data, 1.4%)
- Formula: Enchant Gloves - Fire Power (Classic data, 1.4%)
- Formula: Enchant Gloves - Healing Power (Classic data, 1.4%)
7. Twin Emperors
Two emperors fought together, one that only takes physical damage and one that only takes magic. They swap places during the fight and must be killed at about the same time. This is the hardest fight before C'Thun.
- Two tanks hold the emperors in their corners, with the raid split between melee and casters.
- At each teleport (Twin Teleport) they swap places and threat resets: tanks pick the other emperor up again.
- Keep both emperors near the same health: if one dies early the other heals him (Heal Brother) and it starts over.
- Kill both within a few seconds of each other.
Tank
- The shadow-bolt emperor hits your tank with Shadow Bolt about every 2 seconds: keep nature and shadow gear on.
- Unbalancing Strike reduces your defence: swap if the debuff gets heavy.
Healers
- Blizzard on the floor: move out of it.
- Arcane Burst hits everyone within 10 yards about every 5 seconds: spread out ranged and healers.
- Uppercut hits a random player who isn't the tank and knocks them back.
Damage dealers
- Ranged: stay more than 10 yards away because of Arcane Burst.
- Move out of Blizzard.
- Don't pass the emperors: call your target so both die together.
What wipes groups
- Killing one emperor far ahead of the other.
- Tanks swapping badly at the teleport.
- Standing in Blizzard.
Abilities
- Shadow Bolt (Classic data): Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
- Blizzard (Classic data): Ice shards pelt the target area doing 7500 Frost damage over 10 sec.
- Arcane Burst (Classic data)
- Twin Teleport (Classic data)
- Heal Brother (Classic data): Heal the target for 30000
- Twin Teleport Visual (Classic data)
- Twin Teleport (Classic data)
- Explode Bug (Classic data)
- Enrage (Classic data): Periodically cast a powerful Arcane Explosion
- Uppercut (Classic data): Inflicts normal damage plus 950 to 1050 to an enemy, knocking it back.
- Unbalancing Strike (Classic data): Inflicts 350% weapon damage and leaves the target unbalanced, reducing their defense skill by 100 for 6 sec.
- Double Attack (Classic data): Gives the caster ? extra attacks.
- Mutate Bug (Classic data)
- Berserk (Classic data): Increases the caster's movement speed by 150% and the Physical damage it deals by 500 for 10 min.
Tank tips (Classic data)
- Pick up 5 Anubisath Defender that join when the fight starts.
Healer tips (Classic data)
- Shadow Bolt hits the tank about every 2 sec.
- Move out of Blizzard.
- Arcane Burst hits everyone within 10 yards about every 5 sec.
- Uppercut hits a player who isn't the tank about every 22 sec.
Damage tips (Classic data)
- Move out of Blizzard.
- Ranged: stay more than 10 yards away (Arcane Burst).
- 5 Anubisath Defender join when the fight starts: kill or crowd-control them.
Loot
- Vek'lor's Diadem (Classic data, 100%)
- Royal Scepter of Vek'lor (Classic data, 17%)
- Royal Qiraji Belt (Classic data, 17%)
- Boots of Epiphany (Classic data, 17%)
- Ring of Emperor Vek'lor (Classic data, 17%)
- Qiraji Execution Bracers (Classic data, 17%)
- Imperial Qiraji Armaments (Classic data, 5%)
- Imperial Qiraji Regalia (Classic data, 5%)
- Formula: Enchant Cloak - Subtlety (Classic data, 10%)
8. Ouro
A huge sandworm that submerges and resurfaces, bringing scarabs and boulders with him. He goes berserk at low health, so the raid must be ready to burn him down.
- Tank him in melee range facing away from the raid.
- When he submerges, mounds and scarabs appear: kill them while he is gone.
- When he resurfaces (Birth), pick him up again and burn him.
- At low health he goes berserk (Berserk): use every cooldown.
Tank
- Face him away from the raid: Sand Blast hits a wide cone in front about every 25 seconds.
- If nobody is in melee he throws Boulder at the raid: keep a tank in range.
Healers
- Sweep hits everyone within 30 yards about every 20 seconds.
- Expect more damage on the tank during Berserk near the end.
Damage dealers
- Attack from behind or the side.
- Kill the scarabs and mounds quickly while he is under ground.
What wipes groups
- Nobody in melee so he boulders the raid.
- Standing near where he resurfaces.
- No cooldowns when he goes berserk.
Abilities
- Birth (Classic data)
- Berserk (Classic data)
- Sand Blast (Classic data)
- Sweep (Classic data)
- Double Attack (Classic data): Gives the caster 1 extra attack.
- Boulder (Classic data): Hurls a boulder at an enemy, inflicting Physical damage.
- Summon Sandworm Base (Classic data)
- Summon Ouro (Classic data)
- Summon Ouro Scarabs Periodic (Classic data)
- Ouro Submerge Visual (Classic data)
- Summon Ouro Mounds (Classic data)
- Summon Ouro Trigger (Classic data)
- Ground Rupture (Classic data)
- Set Ouro Health (Classic data)
Tank tips (Classic data)
- Berserk: Ouro hits harder below 20% health; save your defensive cooldowns for it.
- Face Ouro away from the group: Sand Blast hits a 180° cone in front of it about every 25 sec.
Healer tips (Classic data)
- Expect more damage on the tank during Berserk below 20% health.
- Sweep hits everyone within 30 yards about every 20 sec.
Damage tips (Classic data)
- Attack from behind or the side (Sand Blast hits in front).
Loot
- Ouro's Intact Hide (Classic data, 100%)
- Skin of the Great Sandworm (Classic data, 100%)
- Wormscale Blocker (Classic data, 17%)
- Burrower Bracers (Classic data, 17%)
- Don Rigoberto's Lost Hat (Classic data, 17%)
- Larvae of the Great Worm (Classic data, 17%)
- The Burrower's Shell (Classic data, 17%)
- Jom Gabbar (Classic data, 17%)
- Imperial Qiraji Armaments (Classic data, 5%)
- Imperial Qiraji Regalia (Classic data, 5%)
- Formula: Enchant Gloves - Shadow Power (Classic data, 1.4%)
- Formula: Enchant Gloves - Frost Power (Classic data, 1.4%)
9. C'thun
The final boss of the temple, fought in two phases. First the raid kills the Eye outside C'Thun while tentacles keep spawning, then it fights him from the inside and out.
- Phase 1: spread out round the Eye and kill it while tentacles come up (Summon Giant Eye Tentacles and Summon Eye Tentacles); stay clear of its beam.
- Tanks pick up the Giant Claw and Giant Eye Tentacles when they appear (Summon Giant Hook Tentacles and Summon Giant Eye Tentacles).
- Phase 2 starts when the Eye dies: C'Thun's mouth tentacles swallow players (Summon Mouth Tentacles) and they must kill things in his stomach.
- C'Thun becomes vulnerable (Cthun Vulnerable) after the stomach team has done their job: put everything into him until the carapace is back (Carapace of C'Thun).
Tank
- Pick up the Giant Claw Tentacle and Giant Eye Tentacle that join about every 30 seconds.
- Keep them away from the raid.
Healers
- Healers in the stomach heal the people there; others keep the outside raid up.
- Heal quickly: damage is heavy in phase 2.
Damage dealers
- Phase 1: spread out and kill the Eye, then the tentacles.
- Phase 2: kill or crowd-control the Giant Claw and Giant Eye Tentacles that join about every 30 seconds.
- When C'Thun is vulnerable put everything into him.
What wipes groups
- Raid clumped in phase 1.
- No one to handle swallowed players in phase 2.
- Missing the vulnerable window.
Abilities
- Summon Giant Hook Tentacles (Classic data)
- Summon Giant Hook Tentacles (Classic data)
- Summon Giant Eye Tentacles (Classic data)
- Summon Giant Eye Tentacles (Classic data)
- Check Reset (Classic data)
- Port Out Stomach Effect (Classic data)
- Despawn Tentacles (Classic data)
- Summon Eye Tentacles (Classic data)
- Summon Mouth Tentacles (Classic data)
- Transform C'Thun -> Phase 2 (Classic data)
- Carapace of C'Thun (Classic data)
- Cthun Vulnerable (Classic data)
Tank tips (Classic data)
- Pick up the Giant Claw Tentacle that joins about every 30 sec.
- Pick up the Giant Eye Tentacle that joins about every 30 sec.
Damage tips (Classic data)
- The Giant Claw Tentacle joins about every 30 sec: kill or crowd-control it.
- The Giant Eye Tentacle joins about every 30 sec: kill or crowd-control it.
Loot
- Base of Atiesh (Classic data, 100%)
- Carapace of the Old God (Classic data, 100%)
- Husk of the Old God (Classic data, 100%)
- Eye of C'Thun (Classic data, 100%)
- Gauntlets of Annihilation (Classic data, 21%)
- Grasp of the Old God (Classic data, 21%)
- Cloak of Clarity (Classic data, 21%)
- Mark of C'Thun (Classic data, 21%)
- Dark Storm Gauntlets (Classic data, 18%)
- Belt of Never-ending Agony (Classic data, 18%)
- Ring of the Godslayer (Classic data, 18%)
- Vanquished Tentacle of C'Thun (Classic data, 15%)
Loot from the dungeon
- Vek'nilash's Circlet (Classic data)
- Ring of the Devoured (Classic data)
- Petrified Scarab (Classic data)
- Angelista's Charm (Classic data)
- Bracelets of Royal Redemption (Classic data)
- Gloves of the Hidden Temple (Classic data)
- Belt of the Fallen Emperor (Classic data)
- Grasp of the Fallen Emperor (Classic data)
- Amulet of Vek'nilash (Classic data)
- Regenerating Belt of Vek'nilash (Classic data)
- Yellow Qiraji Resonating Crystal (Classic data)
- Green Qiraji Resonating Crystal (Classic data)
- Blue Qiraji Resonating Crystal (Classic data)
- Formula: Enchant Gloves - Threat (Classic data)
- Red Qiraji Resonating Crystal (Classic data)
Quests
Band of Unending Life (level 60)
Bring 1 Qiraji Magisterial Ring, 2 Alabaster Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.
Get it from: Windcaller Yessendra, Silithus (52.0, 38.2). (Classic data)
Band of Vaulted Secrets (level 60)
Bring 1 Qiraji Magisterial Ring, 2 Azure Idols, 5 Gold Scarabs and 5 Clay Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.
Get it from: Windcaller Yessendra, Silithus (52.0, 38.2). (Classic data)
Band of Veiled Shadows (level 60)
Bring 1 Qiraji Ceremonial Ring, 2 Onyx Idols, 5 Stone Scarabs and 5 Crystal Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.
Get it from: Windcaller Yessendra, Silithus (52.0, 38.2). (Classic data)
Blade of Eternal Justice (level 60, Alliance)
Bring 1 Qiraji Spiked Hilt, 2 Amber Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.
Get it from: Warden Haro, Silithus (51.1, 38.9). (Classic data)
Blade of Vaulted Secrets (level 60)
Bring 1 Qiraji Ornate Hilt, 2 Obsidian Idols, 5 Silver Scarabs and 5 Bone Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.
Get it from: Warden Haro, Silithus (51.1, 38.9). (Classic data)
C'Thun's Legacy (level 60)
Take the Eye of C'Thun to Caelastrasz in the Temple of Ahn'Qiraj.
Get it from: unknown. (Classic data)
Cape of Eternal Justice (level 60, Alliance)
Bring 1 Qiraji Regal Drape, 2 Obsidian Idols, 5 Gold Scarabs and 5 Clay Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.
Get it from: Keyl Swiftclaw, Silithus (51.8, 39.5). (Classic data)
Cloak of Unending Life (level 60)
Bring 1 Qiraji Regal Drape, 2 Vermillion Idols, 5 Silver Scarabs and 5 Bone Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.
Get it from: Keyl Swiftclaw, Silithus (51.8, 39.5). (Classic data)
Cloak of Veiled Shadows (level 60)
Bring 1 Qiraji Martial Drape, 2 Azure Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.
Get it from: Keyl Swiftclaw, Silithus (51.8, 39.5). (Classic data)
Cloak of the Gathering Storm (level 60, Horde)
Bring 1 Qiraji Regal Drape, 2 Obsidian Idols, 5 Clay Scarabs and 5 Gold Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.
Get it from: Keyl Swiftclaw, Silithus (51.8, 39.5). (Classic data)
Cloak of the Unseen Path (level 60)
Bring 1 Qiraji Regal Drape, 2 Lambent Idols, 5 Stone Scarabs and 5 Crystal Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.
Get it from: Keyl Swiftclaw, Silithus (51.8, 39.5). (Classic data)
Dagger of Veiled Shadows (level 60)
Bring 1 Qiraji Spiked Hilt, 2 Vermillion Idols, 5 Gold Scarabs and 5 Clay Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.
Get it from: Warden Haro, Silithus (51.1, 38.9). (Classic data)
Drape of Unyielding Strength (level 60)
Bring 1 Qiraji Martial Drape, 2 Onyx Idols, 5 Silver Scarabs and 5 Bone Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.
Get it from: Keyl Swiftclaw, Silithus (51.8, 39.5). (Classic data)
Drape of Vaulted Secrets (level 60)
Bring 1 Qiraji Martial Drape, 2 Alabaster Idols, 5 Stone Scarabs and 5 Crystal Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.
Get it from: Keyl Swiftclaw, Silithus (51.8, 39.5). (Classic data)
Gavel of Infinite Wisdom (level 60)
Bring 1 Qiraji Ornate Hilt, 2 Lambent Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.
Get it from: Warden Haro, Silithus (51.1, 38.9). (Classic data)
Hammer of the Gathering Storm (level 60, Horde)
Bring 1 Qiraji Spiked Hilt, 2 Amber Idols, 5 Ivory Scarabs and 5 Bronze Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.
Get it from: Warden Haro, Silithus (51.1, 38.9). (Classic data)
Kris of Unspoken Names (level 60)
Bring 1 Qiraji Ornate Hilt, 2 Onyx Idols, 5 Gold Scarabs and 5 Clay Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.
Get it from: Warden Haro, Silithus (51.1, 38.9). (Classic data)
Mace of Unending Life (level 60)
Bring 1 Qiraji Ornate Hilt, 2 Jasper Idols, 5 Crystal Scarabs and 5 Stone Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.
Get it from: Warden Haro, Silithus (51.1, 38.9). (Classic data)
Mortal Champions (level 60)
Get it from: Kandrostrasz. (Classic data)
Ring of Eternal Justice (level 60, Alliance)
Bring 1 Qiraji Magisterial Ring, 2 Vermillion Idols, 5 Silver Scarabs and 5 Bone Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.
Get it from: Windcaller Yessendra, Silithus (52.0, 38.2). (Classic data)
Ring of Infinite Wisdom (level 60)
Bring 1 Qiraji Ceremonial Ring, 2 Obsidian Idols, 5 Silver Scarabs and 5 Bone Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.
Get it from: Windcaller Yessendra, Silithus (52.0, 38.2). (Classic data)
Ring of Unspoken Names (level 60)
Bring 1 Qiraji Ceremonial Ring, 2 Jasper Idols, 5 Stone Scarabs and 5 Crystal Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.
Get it from: Windcaller Yessendra, Silithus (52.0, 38.2). (Classic data)
Ring of the Gathering Storm (level 60, Horde)
Bring 1 Qiraji Magisterial Ring, 2 Vermillion Idols, 5 Silver Scarabs and 5 Bone Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.
Get it from: Windcaller Yessendra, Silithus (52.0, 38.2). (Classic data)
Scythe of the Unseen Path (level 60)
Bring 1 Qiraji Spiked Hilt, 2 Azure Idols, 5 Silver Scarabs and 5 Bone Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.
Get it from: Warden Haro, Silithus (51.1, 38.9). (Classic data)
Shroud of Infinite Wisdom (level 60)
Bring 1 Qiraji Martial Drape, 2 Jasper Idols, 5 Gold Scarabs and 5 Clay Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.
Get it from: Keyl Swiftclaw, Silithus (51.8, 39.5). (Classic data)
Shroud of Unspoken Names (level 60)
Bring 1 Qiraji Regal Drape, 2 Amber Idols, 5 Ivory Scarabs and 5 Bronze Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.
Get it from: Keyl Swiftclaw, Silithus (51.8, 39.5). (Classic data)
Sickle of Unyielding Strength (level 60)
Bring 1 Qiraji Spiked Hilt, 2 Alabaster Idols, 5 Crystal Scarabs and 5 Stone Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.
Get it from: Warden Haro, Silithus (51.1, 38.9). (Classic data)
Signet of Unyielding Strength (level 60)
Bring 1 Qiraji Magisterial Ring, 2 Lambent Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.
Get it from: Windcaller Yessendra, Silithus (52.0, 38.2). (Classic data)
Signet of the Unseen Path (level 60)
Bring 1 Qiraji Ceremonial Ring, 2 Amber Idols, 5 Gold Scarabs and 5 Clay Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.
Get it from: Windcaller Yessendra, Silithus (52.0, 38.2). (Classic data)
The Savior of Kalimdor (level 60)
Take the Eye of C'Thun to Anachronos at the Caverns of Time.
Get it from: Caelestrasz. (Classic data)
Eye of C'Thun: this item starts a quest.
Other raids for these levels
- Onyxia's Lair (levels 60)
- Zul'Gurub (levels 60)
- Molten Core (levels 60)
- Blackwing Lair (levels 60)
- Ruins of Ahn'Qiraj (levels 60)
- Naxxramas (levels 60)
Sources
The WoW Forever client (build 1.60.1.70938), what players' ForeverDB addons saw in Forever, Blizzard's posts, and for Classic instances CMaNGOS classic-db (GPL-3.0), labelled Classic data.
Not known yet
- No boss models yet: the client doesn't say which creature each boss is.
- No drops seen in Forever yet. The ForeverDB addon records them as you play.
- Dungeon map: boss spots are Classic spawns (CMaNGOS); Forever may have moved them.