ForeverDB

수정 기록

저희가 틀린 내용은 여기에 모읍니다. 플레이어가 알려준 수정 사항과 저희가 직접 찾은 실수를 모두, 무엇이 틀렸는지, 무엇을 고쳤는지, 누가 알려줬는지, 수정에 얼마나 걸렸는지와 함께 최신순으로 보여드립니다. 잘못된 점을 발견하셨나요? 페이지 하단에서 정정을 남기거나 문의 양식으로 알려 주세요.

최고 제보자

ForeverDB가 확인(2)하거나 수정(3)한 제보에 대한 점수입니다. 플레이어 페이지가 켜져 있을 때만 플레이어 이름이 표시됩니다.

이번 달

아직 확인된 정정 내용이 없습니다.

전체 기간

  1. 플레이어: 3포인트
  1. A beta send-off vendor (Gabbi Goodwhistle) listed as selling Savory Deviate Delight

    수정됨 · 아이템 · /item/6657

    Savory Deviate Delight's page said it's sold by Gabbi Goodwhistle in Elwynn Forest (47.4, 41.8) for 20c, "Seen in Forever". She was a vendor from Blizzard's beta send-off on 22 to 23 October: one player recorded her once, on 23 October, and nobody has seen her since launch. Her stock (fireworks, Savory Deviate Delight and send-off consumables) isn't sold in the live game. The Northshire starter guide also sent new players to her for food and drink. Our builders already left the send-off's loot out, but not the send-off's vendors.

    저희가 바꾼 것: Vendors that only appeared for the send-off are now left out of every page built from players' vendor records: the ones we list, and any vendor whose stock includes send-off items. Gabbi Goodwhistle was the only one. Savory Deviate Delight no longer shows a vendor, and the Northshire guide points to Innkeeper Farley for food and drink. Thanks to the player who spotted it.

    ForeverDB 팀: Thanks for the report: you were right, she was a send-off vendor. Fixed on 9 November.

    신고자: 플레이어 · 9 Nov 2026; 9 Nov 2026 해결 (같은 날).
  2. Our November 5 hotfix article said things Blizzard's post doesn't say

    수정됨 · 사이트 · /article/november-5-hotfixes-plainsrunning-druid-trainer-trade-bags

    The article said other movement buffs still apply to flag carriers and that Blizzard says the list may be updated, and neither is in the post. It also called Erland and Yarrog Baneshadow escort and gather quests, though Yarrog is a kill target.

    저희가 바꾼 것: Those lines are gone or reworded to what the post says. The article now also names the bags the hotfix most likely means, and says that part is our reading.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  3. The Trainers page left out Forever's own class trainers

    수정됨 · 사이트 · /trainers

    The class trainer lists came only from Classic's data, so trainers that only exist in Forever were missing: 16 with a known spot, including all of Zephras Isle's, the Forsaken's Paladin trainers in Tirisfal Glades and the Undercity, a Hunter trainer in Elwynn Forest and a Shaman trainer in Dun Morogh. We found it while checking Blizzard's November 5 hotfix for Lotheluum Starbreeze.

    저희가 바꾼 것: The list now adds trainers players have seen in Forever, placed where players saw them. Five more have no known spot yet and join once a player's addon records one. The addon's nearest trainer tip gets them with its next data update.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  4. The Discord bot passed 619 Classic drop rates off as seen in Forever

    수정됨 · 사이트

    For items players had seen drop in Forever, the bot showed Classic's drop chance under a "Seen in Forever" label (Bazzalan's 0.17% for item 1792). It also gave 54 retired "OLD" items a level-cap reason, dropped "for 5" from 3,206 stack prices and showed no cost for Merchant's Favor offers.

    저희가 바꾼 것: The bot now words these as the site does: a Classic drop rate is labelled, retired items say so, and prices include the stack and any Merchant's Favor cost.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  5. The Discord bot and the API didn't say Molten Core and other raids aren't announced for Forever

    수정됨 · 던전

    The bot's dungeon card and the API's dungeons only treated Season of Discovery's maps as not announced, so Molten Core, Blackwing Lair, Zul'Gurub, both Ahn'Qiraj raids, Naxxramas and Manor Mistmantle read like announced instances.

    저희가 바꾼 것: They now give the same "Not announced for Forever" reason as the dungeon pages.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  6. Four Priest Discipline builds can't be taken in the game: too few points before tier 3

    수정됨 · 직업 · /class/Priest/builds

    The Discipline 20 leveling, 20 healing, 20 PvP and 30 healing builds put points in Improved Power Word: Shield and Meditation with only 7 to 9 points in the tiers above, which the talent window doesn't allow. The talent calculator couldn't place their points either.

    저희가 바꾼 것: Our checker counted a talent's own points towards opening its tier, so it passed four Discipline builds (levels 20 and 30) the talent window can't take. It now places points one rank at a time, and the builds were re-spent so every point can be taken in order.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  7. Battle for Blackrock was marked new in Forever, but Classic Era's client has it too

    수정됨 · 사이트 · /pvp/battleground/battle-for-blackrock

    The battlegrounds pages and the addon's battleground helper called Battle for Blackrock new in WoW Forever.

    저희가 바꾼 것: We only counted Alterac Valley, Warsong Gulch and Arathi Basin as Classic. A battleground is now new only when Classic Era's client doesn't have it.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  8. Reputation pages gave every Alliance race 3100 with Stormwind; a Human starts at 4000

    수정됨 · 사이트 · /reputation/stormwind

    On nine faction pages a race's higher start with its own capital was hidden (a Human's 4000 with Stormwind showed as the other races' 3100), Windshaper Skyborne's 500 with the Earthen Ring showed as 0, and the Cenarion Circle page lost the Druids' start of 2000.

    저희가 바꾼 것: Our builder merged starting rows of the same rank under the first one's number and ignored which classes a row is for. Every starting value the client gives now has its own row, and class-only rows say which classes.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  9. The API dropped "% of base mana" from 231 spells and gave 3,049 item effect triggers as numbers

    수정됨 · 사이트 · /developers

    The API gave Cat Form's cost as 55 Mana instead of 55% of base mana (231 spells), gave item effect triggers such as Brown Horse's as "6" instead of "use", dropped the Classic mark on 122 vendor lines and turned limited stock counts into true or false.

    저희가 바꾼 것: Our API left out the parts of these records it didn't recognise. Costs now say when they are a percentage, triggers are words as on the site, and vendor lines keep their stock count and Classic label; quests also say where their level and required level come from.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  10. The addon's recipes didn't say a learn skill is Classic data and showed Coarse Dynamite's average count

    수정됨 · 애드온 · /profession/engineering

    The site labels the skill a trainer teaches a recipe at as Classic data and shows random counts as a range (Coarse Dynamite makes 1 to 3), but the addon's recipe data had neither and the API's orange skill had no label.

    저희가 바꾼 것: The recipe data now says when a learn skill is Classic data and gives a craft's full range. The addon's recipe list shows it as 'skill 40 (Classic)' and 'makes 1 to 3'. Released in ForeverDB 0.56.2 on 6 November.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  11. Addon tooltips named a Classic drop source on 749 items players had seen drop in Forever

    수정됨 · 애드온 · /item/5504

    When an item had several sources, the addon's tooltip named a Classic boss or the highest Classic chance, even when players had seen it drop in Forever from something else.

    저희가 바꾼 것: A source players saw in Forever now comes first. Released in ForeverDB 0.56.2 on 6 November.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  12. Addon tooltips showed 47 Classic vendor lines as seen in Forever

    수정됨 · 애드온 · /item/18949

    Items such as Pattern: Barbaric Bracers said "Sold by Saenorion" without the Classic label, because Saenorion had been seen in Forever, although that item on his list is Classic data the site marks as such.

    저희가 바꾼 것: A vendor line now counts as seen in Forever only when that line was, not just the vendor. Released in ForeverDB 0.56.2 on 6 November.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  13. Addon tooltips called 219 Forever quest rewards "(Classic)"

    수정됨 · 애드온 · /item/286728

    Every "Reward from" line on the addon's item tooltips ended in "(Classic)", including 219 items from quests players saw in Forever, such as Kolkar Hammer from Lost in the Shadows.

    저희가 바꾼 것: The label now follows where the quest comes from, and a Forever quest is named before a Classic one. Released in ForeverDB 0.56.2 on 6 November.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  14. The addon's vendor tooltips undercounted: Thurman Mullby "Sells 1 item" when he sells 37

    수정됨 · 애드온

    The addon kept at most 8 vendors per item and counted a vendor's wares from that list, so 664 of 939 vendors showed too few items and 244 none (Reagent Bot 10 of 65, Mabel Solaj none of 15), and the item search's "more vendors" stopped at 7.

    저희가 바꾼 것: The addon's data now carries every vendor's whole count and every item's vendor count; the list itself stays short. Released in ForeverDB 0.56.2 on 6 November.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  15. The standalone ForeverDB Helper download had older data than the one inside ForeverDB

    수정됨 · 애드온 · /addon

    On 5 November the separate ForeverDB Helper zip still held 4 November's data, while the copy inside the ForeverDB download had the 0.56.1 release's.

    저희가 바꾼 것: The release step rebuilt the Helper's data without packaging its own zip. The zip is now packaged whenever it no longer matches the Helper's files.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  16. The addon's herb and ore spots were a month old: 14 seen by players where the site had 206

    수정됨 · 애드온 · /profession/herbalism/nodes

    The addon's gathering spots had not been rebuilt since 5 October, so its map pins showed 14 spots players saw in Forever where the site had 206.

    저희가 바꾼 것: Nothing in our build steps rebuilt that file. It is now built with the addon's data every time. Released in ForeverDB 0.56.2 on 6 November.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  17. Launch hotfixes didn't reach the site on 5 November: the build watcher kept giving up

    수정됨 · 사이트

    All day on 5 November the hourly job that publishes the game's hotfixes waited 15 minutes for the players' data job, whose runs take about 25, and then gave up until the next hour, so no launch hotfix reached the site.

    저희가 바꾼 것: It now waits up to 50 minutes for the data job's run to end, and the data job starts no new run while it waits.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  18. Latin American Spanish: addon flight paths and places, and API item set names, were Spain's

    수정됨 · 애드온

    For players with the Latin American Spanish client the addon showed Spain's names for 20 flight paths and 42 places, and the API's lang=es-MX gave Spain's names for 319 of 545 item sets.

    저희가 바꾼 것: Our list of Latin American names left out item sets, flight paths, dungeon finder entries and points of interest. They're in now, and each place takes the name of its own row, so two places that share a name in Spain's Spanish no longer swap. Released in ForeverDB 0.56.2 on 6 November.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  19. German and French pages showed build 70755 names: seven talents per language had another talent's name

    수정됨 · 직업

    Only the Spanish text was taken from the new client with each build, so German and French kept build 70755's names: Rogue Vigor showed Murder's German name and Shaman Call of Thunder Lava Burst's; six spells had old names and 21 new spells fell back to English.

    저희가 바꾼 것: Every language's client text is now taken again with each build, before the addon's data is built from it, and German and French are rebuilt from build 70790.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  20. The DPS simulator ran 25 Warrior, Rogue and Shaman builds with their old talent points

    수정됨 · 직업 · /sim

    After build 70790 the simulator's data kept the talent points of 25 of its 135 default builds (most of the Rogue and Warrior ones) from before the talent trees changed.

    저희가 바꾼 것: Our build steps made the simulator's data before the new builds were checked and published, and a later fix to the builds didn't rebuild it. It's now made after the builds and gear it reads, and again whenever builds are repaired.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  21. The DPS simulator used Classic's crit from Agility and Intellect instead of the Forever client's

    수정됨 · 직업 · /sim

    For all 20 specs the simulator worked out crit from Agility and Intellect with Classic's level-60 ratios scaled down by level, which the client's own tables don't match (a level-20 Mage needs 13.3 Agility for 1% crit, not 6.7; a level-60 Paladin 59.9 Intellect, not 54). Warriors' and Rogues' ranged attack power counted Agility once where the client says twice.

    저희가 바꾼 것: The simulator now reads the same client tables the Stats explained page uses: crit per point of Agility and Intellect by class and level, and attack power per stat.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  22. New in the game files called six reworked Rogue talents new and missed two that moved

    수정됨 · 직업 · /

    On 4 November the home page's "New in the game files" listed Blood Splatter, Venom, Composure, Flash of Steel, Boot Knife and Death Mark as new Rogue talents, and left out Dual Wield Specialization and Relentless Strikes, which moved to new places in the tree.

    저희가 바꾼 것: The list went by each talent's spell, so a reworked talent with a new spell looked new. It now goes by the talent's place in the tree, as the changelog does: new places are new talents, renamed ones say what they replaced, and the 4 November entries are corrected.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  23. Changelog entries called a spell's dispel type "Duration" and its mechanic "Cost"

    수정됨 · 사이트 · /changelog/1.60.1.70707

    On the changelog pages, the live-client notes, the API and the Discord bot, four kinds of change had the wrong name: dispel type showed as Duration, mechanic as Cost, the items that teach a spell as Cast time and links between spells as Buff or debuff text (about 106 rows). Item type and appearance changes showed as raw codes.

    저희가 바꾼 것: We had guessed the names of these coded fields. Each now has its real name everywhere it's shown; the API and the bot leave out the rows that are only lists of IDs.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  24. The /new page's data said 19 things were added when its list showed 11

    수정됨 · 사이트 · /new

    The counts in the data behind /new for build 70790 included Blizzard's internal test spells, which the page leaves out, and counted a renamed ability as one added and one removed.

    저희가 바꾼 것: The counts are now worked out from the lists the page shows, so they always match.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  25. 6,435 items said "Changed in the live client" when nothing about them had changed

    수정됨 · 아이템 · /changelog/1.60.1.70707

    Since 31 October, 6,435 item pages carried a "Changed in the live client" note, and the build 70707 changelog listed 6,440 changed items. For 6,425 of them the only difference was an appearance field we had started recording on 28 October, not a change in the game.

    저희가 바꾼 것: Our changelog builder treated a field the older build's data didn't have yet as a change. It now ignores a field one of the two builds didn't record, so build 70707 lists the 15 items that really changed and the notes on the other items go.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  26. The addon's New player guide treated Zephras Isle as Alliance, so Horde Skyborne got Alliance spells and routes

    수정됨 · 애드온

    Both factions' Skyborne start on Zephras Isle, but the addon's start area data marked it Alliance, so the New player guide showed Windshaper Skyborne (Horde) the Alliance spell list and Alliance players' routes.

    저희가 바꾼 것: Our addon data builder turned the site's "both sides" into Alliance. Now the start area is kept as both sides and the guide uses the race's own side (or yours). This reaches players with the next addon release. Released in ForeverDB 0.56.2 on 6 November.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  27. 22 vendor prices were a player's discounted price, not the full price (Keen Throwing Knife 68 and 61 instead of 75)

    수정됨 · 아이템 · /item/3107

    Seven vendors showed prices after a player's reputation or Bartering discount: Keen Throwing Knife at 68 or 61 copper where others paid 75, Small Shot Pouch at 900 instead of 1000, and 20 more offers.

    저희가 바꾼 것: We could only undo a discount against the client's price, which Forever changed for these items. Now a price that is another player's price for the same item after a known discount is shown as that full price.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  28. Eight vendors were marked "Seen in Forever" though their stock was Classic data (Uhgar, Zjolnir, Donni Anthania)

    수정됨 · 사이트 · /vendors

    Uhgar, Ghrawt, Cutac, Flakk, Donni Anthania, Dane Winslow, Cylina Darkheart and Zjolnir had the "Seen in Forever" badge on the vendor list and the items' "Sold by" lines, but nobody had recorded what they sell in Forever.

    저희가 바꾼 것: We gave the badge to any vendor the game cache knew. Now it means a player recorded the vendor's stock; these eight are marked as met in Forever and their stock as Classic data.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  29. Two vendors showed French and German names on the English site ("Saldean le fermier", "Gastwirtin Allison")

    수정됨 · 사이트 · /vendors

    Farmer Saldean and Innkeeper Allison were listed under the names a French and a German player's game showed, on the vendor list, the items they sell and the addon.

    저희가 바꾼 것: We used the name from a player's vendor upload, which doesn't say its language. Now an English name comes first (the game cache, players' English quest records, then Classic data), and the uploaded name is only used for an NPC nobody else names.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  30. 197 one-faction quests were shown as open to either faction (the war effort quests, Alterac Valley reputation quests)

    수정됨 · 퀘스트 · /quest/8513-the-alliance-needs-medium-leather

    Quests with no race limit in Classic's data were shown as "Either faction" even when only one side can talk to the NPCs who give and take them in, such as The Alliance Needs Medium Leather!, Rise and Be Recognized and Jaina's Autograph. Many new Forever quests had no side at all, so the zone table showed the Horde's Mor'shan Base Camp as an Alliance quest hub.

    저희가 바꾼 것: We only read the side from the race limit. Now, when there is none, the faction of every NPC who gives or takes in the quest decides, Classic's and the ones players saw; NPCs both sides can talk to, or NPCs of both sides, leave the quest open. 123 quests are now Alliance and 74 Horde, on the quest pages, the zone lists and the addon.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  31. Two quests showed broken titles from the game cache ("olves" for Wolves Across the Border, "Fargodeep MineEx")

    수정됨 · 퀘스트 · /quest/33-wolves-across-the-border

    Quest 33 showed as "olves" with the objective " Across the Borde", and quest 62 as "Fargodeep MineEx", on the quest pages, search, the Elwynn Forest quest list, the starter guides, the lore library and the addon, although 7 and 4 players had recorded the right titles.

    저희가 바꾼 것: Our reader of the game's quest cache started one byte late on these records, and our builders preferred the cache over what players saw. The reader now takes the only reading that ends the record exactly, the two stored records lose their broken text, and players' records come first, then the game cache, then Classic data.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  32. 136 dungeon and raid quests were missing from their dungeon pages (Gnomeregan listed 6, Uldaman 4)

    수정됨 · 던전 · /dungeon/90-gnomeregan

    Quests the game files under a dungeon's name were listed under the zone outside it instead: Gnomeregan's under Dun Morogh (with the Horde quest Rig Wars in an Alliance zone), Uldaman's under the Badlands, and quests for Blackrock Depths, Blackrock Spire, Zul'Farrak, Zul'Gurub, Razorfen Kraul and Onyxia's Lair the same way.

    저희가 바꾼 것: We only matched quest-log zones inside the instance itself. Now the place outside the instance named like it, and the instance's own area, count too: Gnomeregan lists 24 quests, Uldaman 29 and Zul'Gurub 69. The zone lists no longer carry them.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  33. Zone level ranges were stretched by dungeon, PvP and endgame quests (Westfall 10-44, Tanaris 45-60, Loch Modan 11-36)

    수정됨 · 퀘스트 · /quests/westfall

    The quest lists gave Westfall 10-44, Dun Morogh 4-30, Alterac Mountains 34-60, Stranglethorn Vale 35-60, Tanaris 45-60 and Dustwallow Marsh 35-60, and seven other zones were too wide too. The zone table gave Loch Modan 11-36 because of 102 level 36-38 creatures near the Uldaman approach.

    저희가 바꾼 것: Every quest filed in a zone counted, dungeon, raid, battleground and level 60 endgame chains included, and every creature too. Now those quests are left out, as is a small band of quests or creatures far from the zone's main levels: Westfall is 10-18, Tanaris 45-54, Dun Morogh 3-13 and Loch Modan 11-18. Capitals keep their full range.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  34. Five old Classic placeholder flight points were shown as flight masters (Northshire Abbey for the Horde, Programmer Isle)

    수정됨 · 사이트 · /travel

    Northshire Abbey (as a Horde flight point), Programmer Isle, a second Booty Bay, an Eastern Plaguelands point and Fishing Village appeared in the route planner, the zone pages and the map pins. The game shows none of them on either side's flight map and no flight path reaches them. Transport docks also showed on the maps as flight masters.

    저희가 바꾼 것: We only skipped these by name. Now a flight point needs a flight master and has to be on one side's flight map or have a flight path, unless it is new in Forever (Powderfuse Port and Tidegear Coast stay while they wait for their paths).

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  35. Eight flight masters were listed in the wrong zone (Ratchet in Durotar, Tarren Mill and Chillwind Camp in Alterac Mountains)

    수정됨 · 사이트 · /travel

    The route planner and the zone pages put Ratchet in Durotar, Tarren Mill and Chillwind Camp in Alterac Mountains, Nethergarde Keep in the Swamp of Sorrows, Brackenwall Village in the Barrens, Talonbranch Glade in Mount Hyjal, Talrendis Point in Ashenvale and Thalanaar in Thousand Needles. The game's own name for each flight point gives the right zone.

    저희가 바꾼 것: We placed flight masters by their position alone, so the border mistake above moved them. Now the zone in the game's own name for the flight point decides, except inside a capital. Docks take the zone of the flight master beside them, so Orgrimmar's zeppelin towers are in Durotar.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  36. NPCs near zone borders were drawn on the neighbouring zone's map (Ratchet on Durotar, Tarren Mill on Alterac Mountains)

    수정됨 · 퀘스트 · /quest/527-battle-of-hillsbrad

    Classic positions of 421 creatures near a zone border were placed on the next zone's map: the givers and hand-ins on 243 quest pages (336 entries), 17 vendors, 2 trainers and 13 rares, plus zone lists, quest hubs, pets, the starter guides and the addon. Ratchet's NPCs showed in Durotar, Tarren Mill's in Alterac Mountains, the Rebel Camp in Westfall, Nethergarde Keep in the Swamp of Sorrows, the Bulwark in Tirisfal Glades and the Emerald Sanctuary in Mount Hyjal; all 30 of these NPCs that players had seen in game were on the other map.

    저희가 바꾼 것: Our map placement let the smaller of two overlapping zone maps win as if it were a city inside the bigger one, and settled ties by map number. Now only the six capitals win that way, and other overlaps go to the zone whose own map artwork covers the spot. Checked against 6,395 spots players saw in Forever: 98.4% now match the map they saw (82.9% before).

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  37. Many spells showed no area size, such as Frost Nova and Whirlwind

    수정됨 · 직업 · /spell/122

    1,735 spells (89 class abilities) showed no radius in their effects because we only read the first of the two places the game keeps it. The 70790 changelog also said Death Pact's radius was removed.

    저희가 바꾼 것: Our builder now reads both. The 70790 changelog's line saying Death Pact's radius was removed came from the same mistake (it moved to the second place) and stays wrong until that changelog is rebuilt.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  38. Some item stats ending in .5 were rounded down

    수정됨 · 아이템 · /item/271941

    18 items rounded a stat ending in .5 to the even number, for example Theramore Gauntlets showed 22 Strength instead of 23.

    저희가 바꾼 것: Item stats now round half up, which matches the item players recorded in game (Chasm Walkers' 3.5 Attack Power shows as +4).

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  39. Rare items of level 71 and up seemed to disenchant into nothing most of the time

    수정됨 · 아이템 · /item/21473

    59 rare weapons and armour, such as Eye of Moam, listed only a 0.5% Nexus Crystal under disenchanting, which read as if they give nothing the rest of the time. Classic's data we use for them has only that one row.

    저희가 바꾼 것: The disenchanting box now says Classic's data for these items is incomplete and that the rest isn't known yet.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  40. "Starts a quest" linked to quest pages that don't exist

    수정됨 · 아이템 · /item/19228

    94 items that start a quest linked to a quest page that says "Quest not found" (for example Beasts Deck), because those quests aren't in the game files.

    저희가 바꾼 것: The item page now shows the quest's number without a link when we have no page for it, and links it when we do.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  41. Developers' placeholder items had pages

    수정됨 · 아이템

    11 test and placeholder items had item pages, for example Twain Random Sword FOO, DEBUG Samophlange Manual Cover, Nax PH Crit Plate Shoulders, three [TMP] items and Quest Reward Placeholder.

    저희가 바꾼 것: Our filter for test items missed these names. They are no longer listed as items.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  42. Item tooltips left out lines the game shows

    수정됨 · 아이템 · /item/1076

    We never showed Unique-Equipped (113 items), "Unique (5)" for items you can carry several of (91), PvP rank requirements (449, such as Knight-Lieutenant's Silk Boots), race and faction limits (about 110), holiday requirements (101, "Requires Hallow's End") or the damage per second of arrows and bullets (27).

    저희가 바꾼 것: Our builder didn't read these from the game files. Item tooltips now show them.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  43. Bonus armour was added into an item's armour instead of shown on its own line

    수정됨 · 아이템 · /item/273048

    610 items with bonus armour showed one armour number (Refractory Scaleguards "299 Armor"), while the game shows the item's own armour and a green "+100 Armor" line, as all 9 recorded bonus-armour items do.

    저희가 바꾼 것: Item tooltips now show the two the way the game does.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  44. Season of Discovery leftovers showed as WoW Forever gear and in best in slot lists

    수정됨 · 아이템 · /item/239517

    630 Season of Discovery items, such as Lightbreaker Greathelm, showed as Forever items without our Season of Discovery note, and 394 of them were on best in slot ladders (first in 623 places). They are in the game files only because a beta update sent their records, unchanged from Season of Discovery.

    저희가 바꾼 것: Our builder treated any record a game update sent as a Forever item. An item that is still Season of Discovery's unchanged now keeps its note and leaves the best in slot lists and the gear finder, unless players have seen it in Forever. Two that players saw (Silver Hand Training Hammer, Tactician's Staff) stay.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  45. Some item texts showed raw colour codes such as |cnIQ1:

    수정됨 · 아이템 · /item/248682

    30 Waylaid Crate items showed "|cnIQ1:" in their text and 51 gear set boxes showed codes like "|cnEPIC_PURPLE_COLOR:" around item names.

    저희가 바꾼 것: The game has a newer kind of colour code our text cleaner didn't know. It now removes both kinds.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  46. Food and drink showed the wrong amount of health or mana

    수정됨 · 아이템 · /item/117

    About 290 food and drink items showed amounts that didn't match the game: Tough Jerky 61.2 health instead of 58, Stormwind Brie 842.4 instead of 841, Longjaw Mud Snapper 552 instead of 530.

    저희가 바꾼 것: Our earlier formula was a guess from one item. We worked out the game's own rule from every amount players recorded in game, and it fits all of them, so every food and drink now shows what the game does.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  47. Damage ranges with a half rounded the wrong way, and expression values rounded up

    수정됨 · 직업 · /spell/679

    About 70 damage and healing ranges ending in .5 rounded to the even number (Holy Strike rank 1 showed 10 to 14, not 11 to 14), and a few showed an unrounded end such as "by 1.5". Worked-out values were rounded up where the game drops the decimals.

    저희가 바꾼 것: Range ends now round half up the way the game's own number storage does it, and worked-out values show their whole part as players recorded in game (Sweet Nectar restores 1,344 mana, not 1,345). Some numbers move by one, for example Frostbolt rank 5 now reads 99 to 108.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  48. The raid tools still used an old build's buffs, including Blessing of Salvation

    수정됨 · 사이트

    The guild raid tools' buff and debuff list was built once for an earlier beta build and never again. It still listed Blessing of Salvation and Blessing of Light, which the game no longer has, and older values for Trueshot Aura, Hunter's Mark and Earth Shock (24 of 92 entries were out of date).

    저희가 바꾼 것: That list is now rebuilt with every game update, along with the rest of the site's data.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  49. Some talents listed higher ranks a trainer doesn't sell

    수정됨 · 직업 · /class/Warrior

    Improved Overpower listed a level 1 rank 2 from the trainer, Paladin Shield Specialization two level 1 ranks, and Holy Nova showed rank 1 twice.

    저희가 바꾼 것: These were leftover passive spells from Classic's talents and Holy Nova's healing part. Only real trainer ranks above rank 1 are listed now.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  50. Some proc effects and leftover passives were listed as abilities a class trainer teaches

    수정됨 · 직업 · /class/Mage

    Mage Clearcasting, Priest Lightwell Renew, Warlock Bane of Doom Effect, Druid Abolish Poison Effect and the passive Improved Challenging Shout and Improved Pummel ranks were on the class pages as trainer abilities. They are effects other spells and talents put on you, or hidden leftovers.

    저희가 바꾼 것: Spells the game keeps out of the spellbook, and buffs with no text, cost or cooldown of their own, are no longer listed as trained abilities. Their own spell pages stay.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  51. Health costs showed as "Power" and lost their cost per second

    수정됨 · 직업 · /spell/755

    29 spells that cost health, such as Health Funnel and Bloodrage, showed the cost as "Power", and Health Funnel's extra cost each second was missing.

    저희가 바꾼 것: Our builder didn't know the game's code for health. Health Funnel now reads "11 Health, plus 5 per sec" and Bloodrage "20% of base Health".

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  52. Spells whose numbers grow with your level showed tiny, negative or missing values

    수정됨 · 직업 · /spell/1328548

    Our tooltips ignored the points a spell gains each level. Vindication said it lowers attack power by -2, -4 and -6, Oath of Light and Improved Seal of Fury showed ?, and Stoneclaw Totem, Cat Form and the top ranks of many spells showed their lowest numbers.

    저희가 바꾼 것: Numbers that keep growing up to level 60 are now worked out at level 60, with our usual note that they grow with your level (Vindication about 67, 134 and 201; Oath of Light 400, 115 and 230). Ranks that stop growing earlier still show the numbers of the level you learn them at.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  53. Berserking, Riposte and 9 other spells said their effect lasts until cancelled

    수정됨 · 직업 · /spell/20554

    11 tooltips that take their duration from a spell the game keeps on its servers said "until cancelled": Troll's Berserking lasts 15 sec and Riposte's disarm 6 sec.

    저희가 바꾼 것: When the named spell isn't in the game files we now use the spell's own duration, and show ? rather than "until cancelled" when there is none.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  54. Racials that work differently for each class showed one class's version for every class

    수정됨 · 직업 · /races

    Gnome's Eureka! showed the Rogue's Energy version to every class, Expansive Mind the Mana version to Rogues and Warriors, and Undead's Touch of the Grave a 30% chance for every class, though Warriors, Paladins and Rogues get 20%.

    저희가 바꾼 것: Our builder kept only the first spell of each racial's name and ignored which classes each version is for. The races page now lists each version with the classes it applies to.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  55. Revenge, Victory Rush and Death Mark tooltips showed ? instead of their numbers

    수정됨 · 직업 · /spell/6572

    11 spells (Revenge ranks 1 to 6, Victory Rush and Death Mark ranks 1 to 4) showed ? where the damage or damage cap goes, because the tooltip uses the attack power and critical strike chance values our tooltip reader didn't know.

    저희가 바꾼 것: Our tooltip reader now knows them: Revenge rank 1 reads 20 to 23 plus 25% of your attack power, Victory Rush 1 plus 15% of your attack power, and Death Mark's caps 165, 267, 369, 471 and 573, growing with your attack power and critical strike chance.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  56. Some Hunter and other spells showed a cast time of -1000 sec instead of Instant

    수정됨 · 직업 · /spell/14285

    83 spells, including Arcane Shot, Serpent Sting, Distracting Shot, Viper Sting and Summon Hawk, showed a cast time of -1000 seconds on their pages, in the developer API and in the Discord bot.

    저희가 바꾼 것: The game marks some instant spells with a special negative cast time, and our builder copied it as it was. It now reads as Instant everywhere we show a cast time.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  57. Quest objects and a chest were listed as herbs and ore veins

    수정됨 · 아이템 · /profession/mining/nodes

    The gathering guides counted eight quest objects (such as Doom Weed, Gloom Weed and Beached Sea Creature) as herbs and a 'Silver Bar' object as an ore vein, and chests players looted counted as nodes, which inflated some spot counts.

    저희가 바꾼 것: The guides now keep only real herb and ore nodes. Some counts went down as a result (Peacebloom 41 to 29 spots, Copper Vein 87 to 62).

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  58. Incense Candle's recipe price showed a reputation discount as the full price

    수정됨 · 아이템 · /profession/herbalism

    The Herbalism recipe page said Incense Candle costs 90 copper to learn, while the Herbalism guide said 100 copper. 90 was a price players saw with a reputation discount.

    저희가 바꾼 것: We now work out a trainer's discount from its other prices, so the full price (100 copper) shows on both pages. The recipe pages are also rebuilt more often now, so they don't fall behind the guides.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  59. Six mail plans that moved from Blacksmithing to Leatherworking were marked 'New in Forever'

    수정됨 · 아이템 · /profession/leatherworking

    Wildthorn Mail and five other plans existed in Classic under Blacksmithing and are Leatherworking recipes in Forever. We marked them as new and showed no comparison with Classic.

    저희가 바꾼 것: Our comparison only looked for the recipe in the same profession. It now finds recipes that moved, and they show 'moved from Blacksmithing' with the Classic comparison.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  60. A Merchant's Favor crate linked an unused copy of Dark Iron Ore

    수정됨 · 아이템 · /item/11370

    Waylaid Crate: Artisan Ore asked for 20 Dark Iron Ore and linked item 11099, an unused duplicate that no vein or recipe gives, instead of the real Dark Iron Ore (11370).

    저희가 바꾼 것: When two items share a name, our builder took the lower number. It now picks the one that recipes and veins use.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  61. Four recipes showed raw code instead of their effect (Enchant Shield - Critical Strike and three Tinkers)

    수정됨 · 아이템 · /profession/enchanting

    Enchant Shield - Critical Strike read '+$1220596M1% Critical Strike Chance' instead of '+1% Critical Strike Chance', and Tinker: Teleport, Nitro Boosts and Magnetic Displacement showed a code instead of their description.

    저희가 바꾼 것: The recipe pages used a simpler text filler than the rest of the site. They now use the same one as spell and item tooltips.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  62. Enchant names and values were out of date (Minor Stats, Superior Deflection, two missing)

    수정됨 · 아이템 · /profession/enchanting

    The enchant list hadn't been rebuilt since October. Enchant Chest - Minor Stats showed +2 to all stats (Forever: +1), Enchant Bracer - Superior Deflection showed +6 Defense (Forever: +9), and Lesser Intellect (bracer) and Enchant Boots - Speed were missing. The armory and import pages name enchants from this list.

    저희가 바꾼 것: The list wasn't part of our automatic rebuild after a new game build. It is now, and it has been rebuilt from the current client.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  63. 37 foods were filed under 'Other' instead of 'Health' on the consumables page

    수정됨 · 아이템 · /consumables

    Foods whose tooltip gives a decimal amount, such as Wild Hog Shank, Charred Wolf Meat and Frog Leg Stew, were listed under Other, so the consumables page never suggested them as health food.

    저희가 바꾼 것: Our sorting rule didn't accept decimal numbers. It does now, and 38 foods moved to Health.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  64. Crafts that make a random number showed a fixed amount and a false 'Changed' badge

    수정됨 · 아이템 · /item/4365

    Nine Engineering recipes make a random number of items, for example Coarse Dynamite makes 1 to 3. Our pages showed a fixed number (2) and marked seven of them as changed from Classic, though Forever makes exactly the same range.

    저희가 바꾼 것: Our builder ignored the random part of the amount in the game files. Recipes now show the full range and are only marked Changed when the range really differs.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  65. Six herbs listed the wrong item in the Herbalism guide (rings instead of herbs)

    수정됨 · 아이템 · /profession/herbalism/nodes

    The Herbalism guide said Purple Lotus gives Wildvine, and Sungrass, Blindweed, Golden Sansam, Dreamfoil and Mountain Silversage give rings (Fen Ring, Forest Hoop, Marsh Ring, Desert Ring and Arctic Ring). The addon's gathering data had the same mistake.

    저희가 바꾼 것: These herbs use a shared loot list in the Classic data, and our builder read the list's number as an item. It now follows the list, so each herb gives its own herb again.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  66. Recipes showed Classic's trainer skill even where WoW Forever lowered the recipe's skill colours

    수정됨 · 아이템 · /profession/blacksmithing

    On 121 Blacksmithing, Leatherworking and Tailoring recipes, the skill shown for learning the recipe was Classic's trainer value, not Forever's. Coarse Sharpening Stone said you learn it at 65, but in Forever it is already grey at 55, so it could never give a skill point. The Leatherworking leveling route started four recipes 5 points too late because of this.

    저희가 바꾼 것: Our builder took the trainer skill from Classic data without checking it against the recipe's colours in the Forever client. The learn skill is now never above the recipe's first skill-up colour, and when it comes from Classic data the page says so.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  67. Server status page said the beta ended on 24 October

    수정됨 · 사이트 · /status

    The server status page said twice that the beta ended on 24 October 2026. Blizzard's post closing the beta is dated 23 October, and our launch pages say 23 October.

    저희가 바꾼 것: Our page had the wrong date. The English page now says 23 October; the translated pages follow when they are next translated.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  68. FAQ listed Classic's Alchemy trainers as the ones in the Forever client

    수정됨 · 공략 · /questions/professions

    The FAQ answer on Alchemy trainers listed six city trainers as 'the ones in the Forever client'. Their places come from Classic's server data; players have seen other Alchemy trainers in Forever, such as Whuut in Orgrimmar and Bena Winterhoof in Thunder Bluff.

    저희가 바꾼 것: The answer now lists the Alchemy trainers players have actually seen in WoW Forever, not Classic's placements.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  69. FAQ said the Rogue builds page only has level 20 and 30 builds

    수정됨 · 공략 · /questions/leveling

    The FAQ answer about a Rogue levelling guide said the builds page has level 20 and level 30 builds. Since the launch it has builds at 20, 30, 40, 50 and 60 for every tree.

    저희가 바꾼 것: The answer now says the Rogue builds page has builds at levels 20, 30, 40, 50 and 60 for all three trees, with leveling, group and PvP versions.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  70. FAQ said Troll Berserking lasts until cancelled

    수정됨 · 공략 · /questions/classes

    The FAQ's best racial answer said Berserking gives 10% attack and casting speed until cancelled; it lasts 15 sec. It also left out that Gnome Eureka! is an 8 sec buff with no charges, and other answers had called it a buff for your next 3 abilities.

    저희가 바꾼 것: The answer no longer says Berserking lasts until cancelled. The wrong duration came from a spell the tooltip points at that isn't in the client; the tooltip itself now shows the spell's own 15 sec.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  71. FAQ gave Undead Rogues the 30% Touch of the Grave

    수정됨 · 공략 · /questions/classes

    The FAQ's best race for a Rogue said Touch of the Grave gives a 30% chance to drain Health. Rogues, Warriors and Paladins get the 20% version; the 30% one is for the other classes.

    저희가 바꾼 것: The answer now gives Rogues the 20% version of Touch of the Grave, up to 5% of maximum Health. The racials page shows each class's version too.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  72. FAQ said both Anticipation talents are in Protection tier 2

    수정됨 · 공략 · /questions/classes

    The FAQ answer about Defense said the Paladin's and the Warrior's Anticipation are both in Protection tier 2. The Paladin's is in tier 4 (level 25); the Warrior's is in tier 2.

    저희가 바꾼 것: The answer now puts the Warrior's Anticipation in Protection tier 2 (level 15) and the Paladin's in Protection tier 4 (level 25).

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  73. FAQ said Iron Creed adds 25% threat and 10% less damage taken

    수정됨 · 공략 · /questions/classes

    The FAQ answer about Holy Strike said Iron Creed raises its threat by 25% and cuts your damage taken by 10%. At its top rank (3/3) the client gives 30% threat and 6% less damage taken for 6 sec.

    저희가 바꾼 것: The answer now gives Iron Creed's real numbers: 10% threat per rank, 30% at 3/3, and 2% less damage taken per rank, 6% at 3/3, for 6 sec.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  74. Elemental Shaman simulator still lists Lava Burst among the things it leaves out

    수정됨 · 사이트 · /sim

    The simulator's Elemental results say it leaves out Chain Lightning and Lava Burst because they aren't learned by level 30. Lava Burst is no longer in the game and the cap is 60; several other specs' notes also still say 'not learned by 30'.

    저희가 바꾼 것: The note dated from the level 30 beta cap. It now says Chain Lightning isn't modelled yet and no longer names Lava Burst, which the game removed. The same stale 'not learned by 30' wording is fixed on the Druid, Priest and Rogue specs.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  75. Three class tips named Cutthroat, Lava Burst and Improved Sinister Strike, which the game replaced

    수정됨 · 직업 · /class/Rogue/subtlety

    The Tips and the in-game coach told Subtlety Rogues to Ambush whenever Cutthroat allows it, Elemental Shamans to keep Flame Shock up so Lava Burst gets its bonus, and Combat Rogues that Sinister Strike is cheaper with Improved Sinister Strike. All three were replaced in the 4 November build.

    저희가 바꾼 것: The tips are copied from our rotation notes, which were already corrected, but the tips hadn't been rebuilt since. Rebuilding them from the current notes removes all three.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  76. Warrior guides said Bloodrage puts you in combat, which the current tooltip no longer says

    수정됨 · 공략 · /class/Warrior/pve

    Twelve places in the Warrior PvE and PvP guides, builds and macros said as fact that Bloodrage puts you in combat, so you can't Charge after it. Classic's tooltip and earlier beta tooltips said so, but the current client's tooltip dropped that line, and our own Bloodrage write-up marks it as not confirmed.

    저희가 바꾼 것: Our guides weren't updated when the tooltip changed. They now say older tooltips stated it and that it isn't confirmed on the current client, and still advise Charging first to be safe.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  77. Druid PvP guide said Dismember cuts healing by 50% for 10 sec

    수정됨 · 공략 · /class/Druid/pvp

    The Druid PvP matchup against Hunters said a Hunter pet's Dismember reduces healing on you by 50% for 10 sec. The client's Dismember reduces healing by 25% for 6 sec, as our Hunter guide already said.

    저희가 바꾼 것: Matchup notes aren't number-checked, so the old value stayed. We corrected it from the client data.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  78. Warrior Cleave macro note said Raging Blows makes Cleave cheaper

    수정됨 · 직업 · /macros

    The Heroic Strike and Cleave macro's note said the Fury talent Raging Blows lowers Cleave's cost by 2 Rage. Raging Blows was replaced in the 4 November build.

    저희가 바꾼 것: The macro check covers each macro's spells but not its notes, so this slipped through. The note now says Focused Rage takes up to 3 Rage off Cleave, and that Raging Blows was replaced.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  79. Retribution rotation said Hammer of Wrath is instant with Instrument of Law, a talent that no longer exists

    수정됨 · 직업 · /class/Paladin/builds

    The level 50 Retribution rotation said Hammer of Wrath is instant with Instrument of Law. That talent was removed in a late October build; Hammer of Wrath has a 1 sec cast.

    저희가 바꾼 것: The note was written for an earlier build. It now says Champion of the Light at 5/5, which the build takes, makes Hammer of Wrath instant.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  80. Druid class guides put Primal Bite in tier 4, called Berserk a talent and swapped Furor and Heart of the Wild

    수정됨 · 공략 · /class/Druid/feral

    The Feral guide put Primal Bite in tier 4 (it is the tier 7 capstone at 40), made Berserk the capstone talent (it is no longer a talent and no trainer teaches it), said Lacerate is trained at 42 (it is a tier 4 talent from 25) and placed Furor in Restoration (it is Feral; Heart of the Wild is Restoration). Balance gave Genesis up to 5% (10%) and Restoration listed Gift of the Earthmother, replaced by Bloom in a late October build.

    저희가 바꾼 것: The guides were not rechecked after the late October builds moved the Druid talents. We rewrote these claims from the current client data, and the guides are now checked against the client after each build.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  81. Affliction Warlock guide listed Malediction, a talent that isn't in the tree

    수정됨 · 공략 · /class/Warlock/affliction

    The Affliction guide listed Malediction as a key talent and a new talent giving up to 5% more periodic damage. No current Warlock talent has that name.

    저희가 바꾼 것: It was left over from an earlier build. We replaced it with the talents the tree has (Improved Drains, Pandemic and Malevolence, with their client values), and the guides are now checked against the client after each build.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  82. Mage class guides recommended Frost Blast, which the game removed, and gave old Arcane Blast and Ice Lance numbers

    수정됨 · 공략 · /class/Mage/frost

    The Mage overview and the Frost guide recommended Frost Blast, removed in a late October build. Arcane Blast was given 15% of your Intellect for 15 sec and +175% mana per stack (12%, 18 sec, +100%), Ice Lance 200% more damage on frozen targets (300%), and Critical Mass 5 ranks for 10% (3 ranks, 6%). Missile Barrage was called a first-row talent (tier 2), and the guides still listed Elemental Precision, Improved Fireball, Arcane Focus and Piercing Ice (renamed Precision and Accelerant, or removed).

    저희가 바꾼 것: Nothing rechecked the class guides after the late October builds changed the Mage talents. We rewrote these claims from the current client data, and the guides are now checked against the client after each build.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  83. Elemental Shaman guide was built around Lava Burst, which the game removed

    수정됨 · 공략 · /class/Shaman/elemental

    The Shaman overview and the Elemental guide recommended Lava Burst in nine places, including the opener and the rotation, and Elemental Mastery as the capstone. The 4 November build replaced them with Call of Thunder and Lightning Mastery. The Restoration guide called Riptide an instant heal on a 6 sec cooldown; it is a heal over time on a 12 sec cooldown.

    저희가 바꾼 것: The guides were not rechecked after that build. The Elemental guide now follows the current talents (Flame Shock, Lightning Bolt, Chain Lightning, Lightning Mastery), Riptide is described as the client has it, and the guides are now checked against the client after each build.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  84. Priest class guides recommended Binding Heal, which the game replaced with the passive Holy Binding

    수정됨 · 공략 · /class/Priest/holy

    The Priest overview and the Holy guide recommended casting Binding Heal in six places; the 4 November build replaced it with Holy Binding, a passive that heals you when you Flash Heal someone else. The Shadow guide gave Shadow Word: Death a 15 sec cooldown (18 sec) and described Improved Mind Flay as adding range, which its tooltip doesn't say.

    저희가 바꾼 것: Nothing rechecked the class guides after that build. We rewrote these parts from the current client data, and the guides are now checked against the client after each build.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  85. Rogue class guides put Mutilate and Venom in the wrong tiers and still named removed talents

    수정됨 · 공략 · /class/Rogue/assassination

    The Rogue guides called Mutilate a tier 5 talent at level 30 (it is the tier 7 capstone at 40, after Venom), Venom the capstone finisher (it is a tier 5 talent that makes Shank boost your poisons), and Coup de Grace a trainer spell for Deadly Poison Eviscerates (it is a Combat tier 1 talent for Eviscerate and Death Mark). Flawless Execution saved 10 Energy (15), Dual Wield Specialization had 5 ranks needing Precision (2 ranks, nothing needed first), Seal Fate went to 5/5 (3/3) and Premeditation sat in tier 4 (tier 3). They still recommended Thousand Cuts, Quietus, Improved Distract, Improved Eviscerate and Improved Sinister Strike, all replaced in the 4 November build.

    저희가 바꾼 것: The guides were not rechecked after the 4 November build reshuffled the Rogue talents. We rewrote them from the current client data, including the new Shank, Venom and Death Mark, and the guides are now checked against the client after each build.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  86. Hunter class guides gave Barrage, Deflection and Lightning Reflexes the wrong values

    수정됨 · 공략 · /class/Hunter/survival

    The Marksmanship guide said Barrage adds 10% at 3/3 (15%). The Survival guide said Deflection adds 2% parry per rank, up to 10% (1% per rank, up to 5%), and Lightning Reflexes 2% Agility per rank (3%). The Beast Mastery guide said the client leaves Summon Hawk's damage blank, but it now lists 32 to 108 plus 5% of ranged attack power.

    저희가 바꾼 것: These numbers were written for an earlier build and not rechecked. We took them from the current client, and the guides are now checked against the client after each build.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  87. Paladin class guides recommended Twist of Light, which the game replaced, and gave wrong Protection numbers

    수정됨 · 공략 · /class/Paladin/retribution

    The Paladin overview and the Retribution guide built seal twisting around Twist of Light, replaced in a late October build by Unsealed Wrath, which works differently. The Protection guide gave Shield Specialization 6% Mana at rank 3 (it has 2 ranks and returns 4%), put Templar's Bulwark in tier 5 (tier 3), said Improved Righteous Fury cuts damage by up to 6% (9%), listed the removed Improved Seal of Fury as a talent and said Hammer of the Righteous couldn't be trained. Retribution said Vengeance needs Sanctified Judgement (it needs Seal of Command), and Holy described Light's Vigil as a 6 sec cycle.

    저희가 바꾼 것: Nothing rechecked the class guides after the late October builds changed the Paladin talents. We rewrote these claims from the current client data, and the guides are now checked against the client after each build.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  88. Warrior class guides gave Slam an 18 sec cooldown and recommended Raging Blows, a talent the game replaced

    수정됨 · 공략 · /class/Warrior/fury

    The Warrior overview and the Arms and Fury guides gave Slam an 18 sec cooldown in three places (it is 15 sec), recommended Raging Blows (replaced by Improved Whirlwind in the 4 November build), gave Spearing Strike 40% plus 80% weapon damage (it is 75% plus 75%), put Gore Drinker in tier 6 (it is tier 5, after Blood Craze) and said Flurry needs Death Wish (it needs no talent now).

    저희가 바꾼 것: The class guides were last brought up to date for the 28 October build and nothing rechecked them when the next client builds changed the Warrior talents. We rewrote the wrong claims from the current client data, and every class guide is now checked against the client after each build.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  89. A dry run of the gear guides rewrote the saved PvP rank list

    수정됨 · 사이트

    Building the class gear guides, which only reads the best in slot lists, also rewrote our saved list of each item's PvP rank, so a routine rebuild could change it unexpectedly.

    저희가 바꾼 것: Only a real best in slot build now saves that list.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  90. Best in slot lists named some sources only as 'NPC' and a number

    수정됨 · 아이템 · /bis/mage/fire

    109 sources on the best in slot lists read 'Drops from NPC 246017' and similar, for Forever's new creatures that our data has no name for.

    저희가 바꾼 것: Neither the client, the game's cache nor a second source names these creatures yet, and we won't guess. Item pages, best in slot, the bot and the addon now say 'a creature in Forever (its name isn't known yet)' instead of a number. Names confirmed by two sources still show.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  91. Two City of Dalaran drops had no name on the dungeon page

    수정됨 · 던전 · /dungeon/2959-city-of-dalaran

    Runemender's Seal and Ponderous Orb, which Blizzard still hides in the game files, showed without a name on the City of Dalaran page, although players recorded both.

    저희가 바꾼 것: The page now takes the name of a hidden item from players' records wherever they saw it.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  92. Onyxia's Lair, Molten Core and Ahn'Qiraj Temple showed their raid wing twice

    수정됨 · 던전 · /dungeon/249-onyxias-lair

    These raid pages listed the same wing twice, and Molten Core listed a '20 Player' difficulty, because the game files also hold Season of Discovery's versions of these raids.

    저희가 바꾼 것: Season of Discovery's raid difficulties are now left out where the raid has its own Classic one.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  93. Dungeon pages listed no loot for 67 bosses, including Ragnaros and Nefarian

    수정됨 · 던전 · /dungeon/469-blackwing-lair

    67 bosses had no loot on their dungeon page (Ragnaros, Nefarian, Darkmaster Gandling, Lady Anacondra among them), although their items' own pages and the addon listed the drops.

    저희가 바꾼 것: The Classic server data has no fixed spot for bosses that are summoned or scripted, so our builder couldn't tell which instance they belong to. The pages now take each boss's loot from the boss's own creature, and item pages now say which instance those drops are in.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  94. The addon's loot browser showed different drop chances from the dungeon pages

    수정됨 · 애드온 · /dungeon/389-ragefire-chasm

    For 135 drops seen in Forever the loot browser mixed a few recorded kills with Classic's chance into a number the site never showed: Oggleflint's Shadowgem said 6.29% in game and 50% on the page, and some drops said 'chance not known' in game but 50% on the page.

    저희가 바꾼 것: The loot browser now shows the dungeon page's own number and what it rests on: the chance with how many kills it comes from, Classic's chance labelled Classic, or how often players saw it drop. This reaches players with the next addon update. Released in ForeverDB 0.56.2 on 6 November.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  95. Classic drop chances were too low for items from loot pools rolled more than once

    수정됨 · 던전 · /dungeon/509-ruins-of-ahnqiraj

    Our Classic drop chances ignored how many times a boss rolls a shared loot pool, and that a pool roll can be limited to one part of the pool. Ossirian's tomes showed 3.7% instead of about 10.7% and Kel'Thuzad's rings 11% instead of 21%, while some showed far too high (Razorgore's Arcane Infused Gem 100% instead of 17%). About 340 Classic drop lines changed, and Skeram listed some items twice.

    저희가 바꾼 것: We now work out each Classic chance the way the Classic server data rolls its loot: a pool rolled several times counts each roll, a roll limited to one part of a pool only gives that part, and an item in two pools is counted once with both chances combined. These are still Classic numbers and are labelled as such.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  96. Manor Mistmantle was listed among Blizzard's new dungeons

    수정됨 · 던전 · /dungeon/3109-manor-mistmantle

    Manor Mistmantle is new in the game files, but it isn't one of the nine new dungeons Blizzard has listed, and the dungeon list said 'Blizzard's new dungeons that are already in the game client' above it.

    저희가 바꾼 것: It stays listed as new in the game files, now marked 'Not announced' with the reason.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  97. Emerald Dream and Caverns of Time were listed as Classic raids and dungeons

    수정됨 · 던전 · /dungeon/169-emerald-dream

    Emerald Dream, a test map from the original game, was listed as a Classic raid with two 'client clue' items, and Caverns of Time as a Classic dungeon. Neither was ever playable, and neither has bosses or levels in the game files.

    저희가 바꾼 것: We counted every older map in the game files as a Classic instance. They are now listed under the other instances in the game files, marked 'Not announced' with the reason, and no items are guessed for them.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  98. Classic raids Blizzard hasn't announced fed the best in slot lists without a label

    수정됨 · 던전 · /dungeon/409-molten-core

    Molten Core, Blackwing Lair, Zul'Gurub, both Ahn'Qiraj raids and Naxxramas showed no 'Not announced' badge, although Blizzard's raid overview of 20 October names only Barrow Deeps, Hyjal Summit and Onyxia's Lair. 83 of 420 top PvE picks at level 60 came only from these raids, and Storm Cliffs, which was badged, still fed 94 entries.

    저희가 바꾼 것: These raids keep their pages, now marked 'Not announced' with the reason (Molten Core also notes what the developers said on Blizzard's podcast). Loot that only comes from instances Blizzard hasn't announced is left out of the best in slot lists until it is announced; an item that also comes from somewhere else keeps that source.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  99. PvP rank gear and some quest rewards were shown for both factions

    수정됨 · 아이템 · /bis/warrior/protection

    333 PvP rank items on the best in slot lists (Knight-Lieutenant's and Blood Guard's pieces, for example) had no faction, so the Alliance and Horde copies showed as two separate picks for everyone. Quest rewards from one-faction quests such as Hammerbone (Horde), Bravo's Armbands (Alliance) and the Stormpike and Frostwolf Insignia Rank 6 showed as available to both sides.

    저희가 바꾼 것: Our builder only took a faction from vendors and quest race limits, and many PvP copies and the Alterac Valley quests have neither. It now also uses the faction of the NPCs who give a quest and the rank title in a PvP item's name, so each side sees its own item and the two copies show as one pick.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).
  100. Engineering-only goggles were recommended as best in slot for every spec

    수정됨 · 아이템 · /bis/warrior/arms

    Flying Tiger Goggles, which need Engineering 100 to wear, were the top head pick for all 27 specs at levels 15 to 19, and Shadow Goggles and Spellpower Goggles Xtreme were the top pick for casters at several levels. 33 profession-only items were on the lists, including the class gear guides.

    저희가 바꾼 것: Best in slot is for every player of a spec, and our lists didn't check an item's profession requirement. Gear only one profession can wear is now left out of the best in slot lists and the gear guides built from them.

    ForeverDB가 발견 · 6 Nov 2026; 6 Nov 2026 해결 (같은 날).

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