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Molten Core
Molten Core is a level 60 raid in Burning Steppes in World of Warcraft: Forever, with 11 bosses. Not announced for Forever: Blizzard's raid overview of 20 October names three raids for Forever: Barrow Deeps, Hyjal Summit and Onyxia's Lair. This one is in the game files, but Blizzard hasn't said if or when it comes. On Blizzard's podcast of 23 October the developers said Molten Core will get new mechanics, with no date yet.
Raid. Levels 60–60 (Forever client: group finder). 40 players (Forever client). Enter from level 50.
Getting there
- Entrance: Burning Steppes (26.3, 24.6) (Forever client)
- Nearest flight master (Alliance): Morgan's Vigil, Burning Steppes
- Nearest flight master (Horde): Flame Crest, Burning Steppes
Map
A map of Molten Core with 1 floor, stitched from the Forever client's own minimap art (Forever client), with the bosses numbered in the order the client gives (their spots are Classic spawn data until players confirm them in Forever).
The map shows 85 packs of 168 mobs and 25 patrol paths, 17 of the packs marked high danger, with what each pack holds, what to watch for and suggested marks (Classic data from CMaNGOS: Forever may have moved them).

Worth it for: Uther's Strength (top pick for Discipline Priest and 4 more specs at level 50/60); Deepfury Bracers (top pick for Beast Mastery Hunter and 2 more specs at level 50); Guttbuster (top pick for Assassination Rogue and 2 more specs at level 50).
How to run it
How Classic's Molten Core plays. Blizzard said on its podcast of 23 October that Forever's Molten Core gets new mechanics, with no date yet: as soon as players' logs show what changed, the boss cards above say so and this guide follows.
Ten bosses in the Firelands under Blackrock Mountain, cleared by 40 level 60 players over one or two nights. Most fights are about handling the boss's adds and removing curses and magic quickly; Ragnaros himself needs fire resistance, a steady tank swap and a raid that can kill eight Sons of Flame in under a minute and a half.
Before you go
- Level: Level 60. Players in their first set of blues and dungeon epics are fine for the first bosses.
- Group: 40 players: usually 4 to 5 tanks, 10 to 12 healers and the rest damage dealers.
- Getting in: The entrance is at the bottom of Blackrock Depths. In Classic, the quest Attunement to the Core (a Core Fragment from the Molten Core's entrance in Blackrock Depths) lets you teleport in from Lothos Riftwaker in Blackrock Mountain.
- Before the last boss: Majordomo Executus only appears once the Runes of Warding on the floor are doused with Aqual Quintessence (from Duke Hydraxis of the Hydraxian Waterlords), one rune near each of the first seven bosses.
- Resistance: Fire resistance for the main tanks (about 250 or more for Ragnaros) and some for the whole raid on Ragnaros. Early bosses need none.
- Bring: Greater Fire Protection Potions for Ragnaros and Baron Geddon; Flasks or elixirs and food for the boss nights
- Who you need: Mages and druids to remove curses (Lucifron, Gehennas, Shazzrah); Priests and paladins to dispel magic (Lucifron, Baron Geddon); Hunters with Tranquilizing Shot for Magmadar; Warlocks to banish Garr's adds
Trash
- Core Hound packs: kill all the hounds of a pack within about 10 seconds of each other, or the dead ones get up again.
- Lava Annihilators and Molten Giants hit hard and knock back: tank them against a wall.
- Firelords split into Lava Spawn that multiply: kill the spawn quickly.
- Flameguards and Lava Surgers patrol: watch for them before you pull.
Bosses
11 bosses, in the client's order (Forever client).
1. Lucifron
Lucifron and his two Flamewaker Protectors. The fight is about curses and magic on the raid, and the Protectors' mind control.
- Pull Lucifron and both Protectors, each to its own tank, a little apart.
- Kill the two Protectors first, then Lucifron.
- Remove Lucifron's Curse at once on healers and tanks, and dispel Impending Doom before its 10 seconds run out.
Tank
- Lucifron hits you with Shadow Shock: shadow damage, so shadow protection helps.
- A Protector can mind-control a raider: an off-tank keeps it busy and nobody kills the controlled player.
Healers
- Dispel Impending Doom from as many players as you can: it does 2000 shadow damage when it ends.
- Lucifron's Curse doubles your mana costs: get it removed before a big heal.
Damage dealers
- Mages and druids: remove Lucifron's Curse, healers first.
- Kill the Protectors before Lucifron.
What wipes groups
- Curses left on the healers, so they run out of mana.
- Killing a mind-controlled raider.
Abilities
- Impending Doom (Classic data): Inflicts 2000 Shadow damage to nearby enemies after 10 sec.
- Lucifron's Curse (Classic data): Curses nearby enemies, increasing the costs of their spells and abilities by 100% for 5 min. This cost increase applies to all spells and abilities, whether they cost mana, rage, or energy.
- Shadow Shock (Classic data): Instantly lashes an enemy with dark magic, inflicting Shadow damage.
Healer tips (Classic data)
- Impending Doom puts a magic debuff on everyone about every 22 sec: remove it if your class can.
- Lucifron's Curse puts a curse debuff on everyone about every 22 sec: remove it if your class can.
- Shadow Shock hits the tank about every 4 sec.
Loot
- Heavy Dark Iron Ring (Classic data, 3.4%)
- Ring of Spell Power (Classic data, 3.4%)
- Pattern: Core Armor Kit (Classic data, 1.4%)
- Recipe: Major Rejuvenation Potion (Classic data, 1.4%)
- Formula: Enchant Weapon - Spell Power (Classic data, 1.4%)
- Formula: Enchant Weapon - Healing Power (Classic data, 1.4%)
- Plans: Elemental Sharpening Stone (Classic data, 1.4%)
- Pattern: Flarecore Wraps (Classic data, 1.4%)
- Schematic: Biznicks 247x128 Accurascope (Classic data, 1.4%)
- Schematic: Force Reactive Disk (Classic data, 1.4%)
- Schematic: Core Marksman Rifle (Classic data, 1.4%)
- Pattern: Core Felcloth Bag (Classic data, 1.4%)
2. Magmadar
A huge core hound with a raid-wide fear and an enrage that hunters must remove.
- Tank Magmadar facing away from the raid near a wall.
- Hunters take turns with Tranquilizing Shot on every Frenzy.
- Move out of the Lava Bomb fire patches on the floor.
Tank
- Use Fear Ward from a priest, Berserker Rage or a Tremor Totem: Panic fears everyone close by every half minute or so.
- Keep him facing away: his breath fire hits in front of him.
Healers
- The tank takes heavy hits while Frenzy is up: watch for it.
- Lava Bomb puts fire damage on random players: heal through it and move out of the patches.
Damage dealers
- Hunters: set up a Tranquilizing Shot order and call it.
- Stay out of fire patches and away from his front.
What wipes groups
- A missed Tranquilizing Shot while the tank is feared.
Abilities
- Frenzy (Classic data)
- Panic (Classic data): Panics nearby enemies, causing them to flee in fear for 8 sec.
- Lava Bomb (Classic data): Throws a Lava Bomb at an enemy, inflicting 3200 Fire damage over 8 sec.
- Lava Bomb (Classic data): Throws a Lava Bomb at an enemy, inflicting 3200 Fire damage over 8 sec.
- Magma Spit (Classic data)
Tank tips (Classic data)
- Frenzy: Magmadar hits harder; save your defensive cooldowns for it.
Healer tips (Classic data)
- Expect more damage on the tank during Frenzy.
- Panic fears all for 8 sec about every 32 sec.
- Move out of Lava Bomb.
Damage tips (Classic data)
- Move out of Lava Bomb.
Loot
- Earthshaker (Classic data, 20%)
- Talisman of Ephemeral Power (Classic data, 5.5%)
- Quick Strike Ring (Classic data, 5.5%)
- Pattern: Core Armor Kit (Classic data, 1.4%)
- Recipe: Major Rejuvenation Potion (Classic data, 1.4%)
- Formula: Enchant Weapon - Spell Power (Classic data, 1.4%)
- Formula: Enchant Weapon - Healing Power (Classic data, 1.4%)
- Plans: Elemental Sharpening Stone (Classic data, 1.4%)
- Pattern: Flarecore Wraps (Classic data, 1.4%)
- Schematic: Biznicks 247x128 Accurascope (Classic data, 1.4%)
- Schematic: Force Reactive Disk (Classic data, 1.4%)
- Schematic: Core Marksman Rifle (Classic data, 1.4%)
3. Gehennas
Gehennas and two Flamewakers. His curse cuts healing by three quarters, so decursing decides the fight.
- Tank Gehennas and each Flamewaker apart.
- Kill the Flamewakers first.
- Spread out a little and leave Rain of Fire at once.
Tank
- The Flamewakers hit hard and knock you back: tank them with your back to a wall.
Healers
- Gehennas' Curse cuts healing on the raid by 75%: call for it to be removed on the tanks first.
- Shadow Bolt hits a random player hard.
Damage dealers
- Mages and druids: remove Gehennas' Curse all fight, tanks first.
- Step out of Rain of Fire.
What wipes groups
- Tanks dying under the curse because it wasn't removed.
Abilities
- Gehennas' Curse (Classic data): Reduces healing effects for nearby enemies by 75% for 5 min.
- Rain of Fire (Classic data): Calls down a molten rain, burning all enemies in a selected area for 925 to 1075 Fire damage every 2 sec. for 6 sec.
- Shadow Bolt (Classic data): Hurls a bolt of dark magic at an enemy, inflicting 2250 to 2750 Shadow damage.
- Shadow Bolt (Classic data): Hurls a bolt of dark magic at an enemy, inflicting 2250 to 2750 Shadow damage.
Tank tips (Classic data)
- Pick up 2 Flamewaker that join when the fight starts.
Healer tips (Classic data)
- Move out of Rain of Fire.
- Shadow Bolt hits a player who isn't the tank about every 4 sec.
- Shadow Bolt hits the tank about every 4 sec.
Damage tips (Classic data)
- Move out of Rain of Fire.
- 2 Flamewaker join when the fight starts: kill or crowd-control them.
Loot
- Heavy Dark Iron Ring (Classic data, 5%)
- Ring of Spell Power (Classic data, 5%)
- Pattern: Core Armor Kit (Classic data, 1.4%)
- Recipe: Major Rejuvenation Potion (Classic data, 1.4%)
- Formula: Enchant Weapon - Spell Power (Classic data, 1.4%)
- Formula: Enchant Weapon - Healing Power (Classic data, 1.4%)
- Plans: Elemental Sharpening Stone (Classic data, 1.4%)
- Pattern: Flarecore Wraps (Classic data, 1.4%)
- Schematic: Biznicks 247x128 Accurascope (Classic data, 1.4%)
- Schematic: Force Reactive Disk (Classic data, 1.4%)
- Schematic: Core Marksman Rifle (Classic data, 1.4%)
- Pattern: Core Felcloth Bag (Classic data, 1.4%)
4. Garr
Garr with eight Firesworn. Banish or tank the adds one by one: killing one makes it explode, and Garr grows stronger for each one that dies.
- Warlocks banish as many Firesworn as they can; off-tanks take the rest, spread out.
- Most raids kill Garr with the adds banished, then kill the adds one at a time with melee out of range of the explosion.
- Re-buff after Antimagic Pulse strips buffs.
Tank
- Hold your Firesworn away from the others: pulled too far from Garr they enrage.
- Magma Shackles slows you: be in place before the pull.
Healers
- Antimagic Pulse removes beneficial magic: keep heals over time ticking again after each pulse.
Damage dealers
- Warlocks: banish and keep re-banishing your add.
- When an add is killed, melee step away: it explodes.
What wipes groups
- Several adds loose at once, or explosions in the melee.
Abilities
- Antimagic Pulse (Classic data): Dispels magic on nearby enemies, removing 1 beneficial spell effect.
- Magma Shackles (Classic data): Reduces the movement speed of nearby enemies by 60% for 15 sec.
- Firesworn Eruption Trigger (Classic data)
- Separation Anxiety (Classic data)
- Enrage Trigger (Classic data)
- Enrage (Classic data)
Tank tips (Classic data)
- Pick up 8 Firesworn that join when the fight starts.
Damage tips (Classic data)
- 8 Firesworn join when the fight starts: kill or crowd-control them.
Loot
- Bindings of the Windseeker (Classic data, 4%)
- Talisman of Ephemeral Power (Classic data, 5.5%)
- Quick Strike Ring (Classic data, 5.5%)
- Lava Core (Classic data, 14%)
- Pattern: Core Armor Kit (Classic data, 1.4%)
- Recipe: Major Rejuvenation Potion (Classic data, 1.4%)
- Formula: Enchant Weapon - Spell Power (Classic data, 1.4%)
- Formula: Enchant Weapon - Healing Power (Classic data, 1.4%)
- Plans: Elemental Sharpening Stone (Classic data, 1.4%)
- Pattern: Flarecore Wraps (Classic data, 1.4%)
- Schematic: Biznicks 247x128 Accurascope (Classic data, 1.4%)
- Schematic: Force Reactive Disk (Classic data, 1.4%)
5. Shazzrah
A caster who teleports to random players and casts an arcane explosion around himself. Kill him fast after each teleport.
- Tank him in the middle; casters stay at range, melee stack on him.
- After Gate of Shazzrah he is beside a random player: the tank picks him up again.
- Remove Shazzrah's Curse and dispel Deaden Magic from him.
Tank
- His threat is wiped by the teleport: get to him and taunt at once.
Healers
- Arcane Explosion hits everyone near him for 800 arcane: the melee need group heals.
- Shazzrah's Curse doubles magic damage taken: get it removed.
Damage dealers
- Priests and shamans: dispel or purge Deaden Magic, it halves his damage taken.
- Casters: watch for Counterspell and switch school or wait.
What wipes groups
- Curses left on the melee during explosions.
Abilities
- Arcane Explosion (Classic data): Sends out a blast wave of magic, inflicting 800 Arcane damage to nearby enemies.
- Shazzrah's Curse (Classic data): Increases the magical damage taken by nearby enemies by 100% for 5 min.
- Counterspell (Classic data): Counters the spellcasting of nearby enemies, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.
- Deaden Magic (Classic data): Reduces the magical damage taken by the caster by 50% for 30 sec.
- Gate of Shazzrah (Classic data)
Healer tips (Classic data)
- Arcane Explosion hits everyone within 20 yards about every 7 sec.
Loot
- Heavy Dark Iron Ring (Classic data, 2.5%)
- Ring of Spell Power (Classic data, 2.5%)
- Pattern: Core Armor Kit (Classic data, 1.4%)
- Recipe: Major Rejuvenation Potion (Classic data, 1.4%)
- Formula: Enchant Weapon - Spell Power (Classic data, 1.4%)
- Formula: Enchant Weapon - Healing Power (Classic data, 1.4%)
- Plans: Elemental Sharpening Stone (Classic data, 1.4%)
- Pattern: Flarecore Wraps (Classic data, 1.4%)
- Schematic: Biznicks 247x128 Accurascope (Classic data, 1.4%)
- Schematic: Force Reactive Disk (Classic data, 1.4%)
- Schematic: Core Marksman Rifle (Classic data, 1.4%)
- Pattern: Core Felcloth Bag (Classic data, 1.4%)
6. Baron Geddon
A fire elemental whose living bomb must be carried out of the raid. Everyone else stays spread.
- Spread the raid out around the room.
- Whoever gets Living Bomb runs out of the raid before it goes off after 8 seconds.
- Melee leave when he casts Inferno; dispel Ignite Mana from mana users.
Tank
- Step out of Inferno with the melee and come back after.
Healers
- Dispel Ignite Mana quickly: it burns mana and damages.
Damage dealers
- If you get the bomb, run out at once, away from everyone.
- Melee: out during Inferno.
What wipes groups
- A bomb going off in the middle of the raid.
Abilities
- Armageddon (Classic data)
- Inferno (Classic data): Surrounds the caster with an inferno that periodically inflicts Fire damage to nearby enemies for 8 sec. While the caster is aflame, he/she cannot move or use his/her abilities.
- Ignite Mana (Classic data): Burns 400 mana from nearby enemies every 3 sec. for 5 min. Each point of mana that is destroyed also damages the target from which it is consumed.
- Living Bomb (Classic data): Throws a bomb at an enemy. After 8 sec., the bomb explodes, inflicting 3200 Fire damage to the target and its nearby allies.
Healer tips (Classic data)
- Armageddon hits everyone within 20 yards about every 60 sec.
- Inferno hits everyone within 10 yards about every 45 sec.
Damage tips (Classic data)
- Ranged: stay more than 10 yards away (Inferno).
- Living Bomb: the marked player runs away from the group (18 yards).
Loot
- Bindings of the Windseeker (Classic data, 4%)
- Fiery Core (Classic data, 14%)
- Pattern: Core Armor Kit (Classic data, 1.4%)
- Recipe: Major Rejuvenation Potion (Classic data, 1.4%)
- Formula: Enchant Weapon - Spell Power (Classic data, 1.4%)
- Formula: Enchant Weapon - Healing Power (Classic data, 1.4%)
- Plans: Elemental Sharpening Stone (Classic data, 1.4%)
- Pattern: Flarecore Wraps (Classic data, 1.4%)
- Schematic: Biznicks 247x128 Accurascope (Classic data, 1.4%)
- Schematic: Force Reactive Disk (Classic data, 1.4%)
- Schematic: Core Marksman Rifle (Classic data, 1.4%)
- Pattern: Core Felcloth Bag (Classic data, 1.4%)
7. Sulfuron Harbinger
Sulfuron with four Flamewaker Priests who heal him and each other. Kill the priests first, stopping their heals.
- Each priest gets a tank and a kill team; kill them one at a time.
- Interrupt their heals: a priest healed to full undoes your work.
- Kill Sulfuron last.
Tank
- Inspire makes an ally hit 25% harder and twice as fast: watch for it on your target.
- Hand of Ragnaros knocks you back and stuns: tank with a wall behind you.
Healers
- Shadow Word: Pain from the priests ticks on random players: dispel it.
Damage dealers
- Interrupt every heal on your priest.
- Flame Spear scorches players near its target: don't stand together.
What wipes groups
- Priests healing each other back up.
Abilities
- Demoralizing Shout (Classic data): Reduces the melee and ranged attack power of nearby enemies by 300 for 30 sec.
- Inspire (Classic data): Increases the Physical damage dealt by an ally by 25% and speeds its attacks by 100% for 10 sec.
- Hand of Ragnaros (Classic data): Inflicts 300 to 400 Fire damage to nearby enemies, knocking them back and stunning them for 2 sec.
- Flame Spear (Classic data): Tosses a spear of flame, inflicting 850 to 1150 Fire damage to an enemy, as well as scorching any other enemies in the vicinity of the target.
- Shadow Word: Pain (Classic data): Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.
Tank tips (Classic data)
- Pick up 4 Flamewaker Priest that join when the fight starts.
Healer tips (Classic data)
- Hand of Ragnaros hits everyone within 10 yards about every 14 sec.
- Flame Spear hits a player who isn't the tank about every 14 sec.
Damage tips (Classic data)
- Ranged: stay more than 10 yards away (Hand of Ragnaros).
- 4 Flamewaker Priest join when the fight starts: kill or crowd-control them.
Loot
- Shadowstrike (Classic data, 33%)
- Heavy Dark Iron Ring (Classic data, 3.4%)
- Ring of Spell Power (Classic data, 3.4%)
- Hand of Sulfuron (Classic data, 100%)
- Narain's Scrying Goggles (Classic data, 1%)
8. Golemagg the Incinerator
A giant with two Core Ragers. The Ragers can't be killed: they die with Golemagg. The tank takes a stacking armour debuff.
- Two tanks hold the Ragers away from Golemagg; the rest of the raid kills Golemagg.
- Tanks on Golemagg swap when Magma Splash stacks get high.
- Burn him: Enrage makes him hit harder at low health.
Tank
- Rager tanks: keep them well away from Golemagg (Golemagg's Trust makes them stronger near him).
- Main tank: swap at a few stacks of Magma Splash.
Healers
- Random players get Pyroblast: heal them up.
- The Rager tanks need steady healing all fight.
Damage dealers
- Everyone on Golemagg: the Ragers die with him.
What wipes groups
- A Rager tank dying, or the Ragers near Golemagg.
Abilities
- Enrage (Classic data)
- Pyroblast (Classic data): Inflicts 1388 to 1612 Fire damage to an enemy and scorches the target for an additional 200 damage every 3 sec. for 12 sec.
- Earthquake (Classic data): Inflicts ? damage to nearby enemies.
- Magma Splash (Classic data)
- Double Attack (Classic data): Gives the caster ? extra attacks.
- Golemagg's Trust (Classic data)
Tank tips (Classic data)
- Enrage: Golemagg the Incinerator hits harder; save your defensive cooldowns for it.
- Pick up 2 Core Rager that join when the fight starts.
Healer tips (Classic data)
- Expect more damage on the tank during Enrage.
- Pyroblast hits a player who isn't the tank about every 7 sec.
Damage tips (Classic data)
- 2 Core Rager join when the fight starts: kill or crowd-control them.
Loot
- Sulfuron Ingot (Classic data, 37%)
- Talisman of Ephemeral Power (Classic data, 2.3%)
- Quick Strike Ring (Classic data, 2.3%)
- Lava Core (Classic data, 14%)
- Pattern: Core Armor Kit (Classic data, 1.4%)
- Recipe: Major Rejuvenation Potion (Classic data, 1.4%)
- Formula: Enchant Weapon - Spell Power (Classic data, 1.4%)
- Formula: Enchant Weapon - Healing Power (Classic data, 1.4%)
- Plans: Elemental Sharpening Stone (Classic data, 1.4%)
- Pattern: Flarecore Wraps (Classic data, 1.4%)
- Schematic: Biznicks 247x128 Accurascope (Classic data, 1.4%)
- Schematic: Force Reactive Disk (Classic data, 1.4%)
9. Majordomo Executus
Majordomo with four Flamewaker Healers and four Flamewaker Elites. Defeat the eight adds and he gives up and leaves for Ragnaros's lair.
- Plan targets: crowd-control the healers (polymorph, sleep) while tanks hold the elites.
- Kill the adds one by one. While their shields are up, stop hitting the one with a damage shield and stop casting into the one with magic reflection.
- Majordomo himself can't be killed: when all eight adds are dead, he submits.
Tank
- Majordomo throws his tank into the fire pit with Teleport: a second tank picks him up.
- His Aegis of Ragnaros absorbs damage: nobody needs to hit him.
Healers
- The tank thrown into the pit takes fire damage: heal them out of it.
Damage dealers
- Watch for the adds' shields and stop at once.
- Keep your crowd control up on the healers.
What wipes groups
- Damage reflected onto your own raid, or healers loose.
Abilities
- Teleport (Classic data): Teleports an enemy into the midst of burning coals.
- Hate to Zero (Classic data)
- Teleport (Classic data): Teleports an enemy into the midst of burning coals.
- Aegis of Ragnaros (Classic data): Surrounds the caster with a shield woven of Shadow magic. The shield lasts 5 min., absorbs up to 30000 Physical or magical damage, and inflicts 250 damage to melee attackers.
- Separation Anxiety (Classic data)
- Majordomo Teleport Visual (Classic data)
- Ragnaros Emerge (Classic data)
- Champion (Classic data)
- Immunity (Classic data)
- Encouragement (Classic data)
- Summon Ragnaros (Classic data)
- Elemental Fire (Classic data)
- Damage Shield (Classic data): Causes 100 arcane damage to any creature that strikes a nearby minion.
- Magic Reflection (Classic data): Causes all nearby allies to reflect 50% of harmful spells for 10 sec.
Tank tips (Classic data)
- Pick up the Flamewaker Elite that joins when the fight starts.
- Pick up the Flamewaker Healer that joins when the fight starts.
Damage tips (Classic data)
- The Flamewaker Elite joins when the fight starts: kill or crowd-control it.
- The Flamewaker Healer joins when the fight starts: kill or crowd-control it.
10. Ragnaros
The Firelord. Melee must stay on him so he doesn't fire at the raid, tanks swap as he knocks them back, and after three minutes he submerges and eight Sons of Flame come out.
- Talk to Majordomo in Ragnaros's lair to start the fight; Ragnaros rises.
- Main tank holds him with fire resistance; a second tank is ready for every knockback.
- Keep a few melee in range: with nobody in melee he fires Magma Blast at the raid.
- After three minutes he submerges: kill the eight Sons of Flame within about 90 seconds, or he comes back with them still up.
- Repeat until he dies.
Tank
- Wrath of Ragnaros knocks the melee back and wipes threat: the off-tank taunts at once.
- Melt Weapon wears down your weapon: bring a spare.
Healers
- Elemental Fire burns the tank: keep them topped up.
- Stand at range and spread: lava splashes hit groups.
Damage dealers
- Melee: be back in range quickly after each knockback.
- When he submerges, everyone on the Sons of Flame: they also drain mana.
What wipes groups
- No melee in range, so Magma Blast hits the raid.
- Sons of Flame still alive when he comes back.
Abilities
- Wrath of Ragnaros (Classic data): Inflicts 1000 Fire damage to nearby enemies, knocking them back.
- Might of Ragnaros (Classic data)
- Magma Blast (Classic data): Inflicts 6000 Fire damage to an enemy.
- Lava Burst Randomizer (Classic data)
- Ragnaros Submerge Fade (Classic data)
- Ragnaros Submerge Effect (Classic data)
- Melt Weapon (Classic data)
- Elemental Fire (Classic data)
- Ragnaros Emerge (Classic data)
- Double Attack (Classic data): Gives the caster ? extra attacks.
- Lava Shield (Classic data)
- Intense Heat (Classic data)
- Elemental Fire (Classic data)
- Ragnaros Submerge Visual (Classic data)
- Summon Sons of Flame (Classic data)
Healer tips (Classic data)
- Wrath of Ragnaros hits everyone within 25 yards about every 25 sec.
Loot
- Essence of the Firelord (Classic data, 100%)
- Eye of Sulfuras (Classic data, 3%)
- Draconic for Dummies (Classic data, 100%)
- Choker of the Fire Lord (Classic data, 20%)
- Essence of the Pure Flame (Classic data, 20%)
- Band of Sulfuras (Classic data, 20%)
- Plans: Lionheart Helm (Classic data, 3.8%)
- Plans: Stronghold Gauntlets (Classic data, 3.8%)
- Pattern: Invulnerable Mail (Classic data, 3.8%)
- Pattern: Gloves of Spell Mastery (Classic data, 3.8%)
- Plans: Titanic Leggings (Classic data, 3.8%)
- Plans: Sageblade (Classic data, 3.8%)
11. The Molten Core
Quests
Attunement to the Core (level 60)
Venture to the Molten Core entry portal in Blackrock Depths and recover a Core Fragment. Return to Lothos Riftwaker in Blackrock Mountain when you have recovered the Core Fragment.
Get it from: Lothos Riftwaker, Burning Steppes (26.4, 24.5). (Classic data)
Hands of the Enemy (level 60)
Bring the Hands of Lucifron, Sulfuron, Gehennas and Shazzrah to Duke Hydraxis in Azshara.
Get it from: Duke Hydraxis, Azshara (79.3, 73.7). (Classic data)
Scrying Goggles? No Problem! (level 60)
Find Narain's Scrying Goggles and return them to Narain Soothfancy in Tanaris.
Get it from: unknown. (Classic data)
The Molten Core (level 60)
Kill 1 Fire Lord, 1 Molten Giant, 1 Ancient Core Hound and 1 Lava Surger, then return to Duke Hydraxis in Azshara.
Get it from: Duke Hydraxis, Azshara (79.3, 73.7). (Classic data)
Videos
- End of Beta Special | Episode 5 - The WoW: Forever Podcast by World of Warcraft
- PROFIT From Blizzard’s New Gold Change (WoW Forever) by NOHITJEROME
- The Devs CONFIRM Who WoW Forever Is For & Big Updates As The Beta Ends by SignsOfKelani
- The WoW Forever PROBLEMS Video... | WOW FOREVER by WillE
- WoW Forever’s Beta Is Ending & The Launch Plans Just Changed. by The Comeback Kids
- Blizzard Just Confirmed BIG Plans for WoW Forever by Dooki Gaming
- Blizzard Hid WoW Forever’s Entire First Year in Plain Sight... by Ebonhardt
- NEW RAID INFO REVEALED - World of Warcraft: Forever Launch Interview with the Devs! by Joardee
- Xaryu Counted Every Button: Are WoW Forever's Classes Too Boring? | ClassiCast S2E4 by Jackass Clips
- WoW Forever Has an Arthas Problem by Firebeard
Read more
- Esfand's video from the final hours of the WoW Forever beta: GM bosses and level 60 loot
- The Comeback Kids on the RP-PvP ruleset, raid sizes and the end of beta, checked against the client
- SignsOfKelani on the end of the WoW Forever beta: RP PvP at launch and who the game is for
Other raids for these levels
- Onyxia's Lair (levels 60)
- Zul'Gurub (levels 60)
- Blackwing Lair (levels 60)
- Ruins of Ahn'Qiraj (levels 60)
- Ahn'Qiraj Temple (levels 60)
- Naxxramas (levels 60)
Sources
The WoW Forever client (build 1.60.1.70938), what players' ForeverDB addons saw in Forever, Blizzard's posts, and for Classic instances CMaNGOS classic-db (GPL-3.0), labelled Classic data.
Not known yet
- No boss models yet: the client doesn't say which creature each boss is.
- No drops seen in Forever yet. The ForeverDB addon records them as you play.
- Dungeon map: boss spots are Classic spawns (CMaNGOS); Forever may have moved them.