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Dire Maul
Dire Maul is a level 54–60 dungeon in Feralas in World of Warcraft: Forever, with 19 bosses.
Dungeon. Levels 54–60 (Forever client: group finder). 5 players (Forever client). Enter from level 31.
Getting there
- Entrance: Feralas (62.0, 33.3) (Forever client)
- Nearest flight master (Alliance): Thalanaar, Feralas
- Nearest flight master (Horde): Camp Mojache, Feralas
Map
A map of Dire Maul with 3 floors (Part 1: Zevrim Thornhoof, Hydrospawn ..., Part 2: Lethtendris, Alzzin the Wildshaper ..., Part 3: Tendris Warpwood), stitched from the Forever client's own minimap art (Forever client), with the bosses numbered in the order the client gives (their spots are Classic spawn data until players confirm them in Forever).
The map shows 359 packs of 677 mobs and 31 patrol paths, 20 of the packs marked high danger, with what each pack holds, what to watch for and suggested marks (Classic data from CMaNGOS: Forever may have moved them).



Worth it for: Whipvine Cord (top pick for Discipline Priest and 4 more specs at level 60); Padre's Trousers (top pick for Discipline Priest and 4 more specs at level 60); Bracers of the Eclipse (top pick for Assassination Rogue and 3 more specs at level 60).
How to run it
How the Classic dungeon plays, from well-established Classic strategy. Forever turned this dungeon into a 5-player run, and no Forever combat logs show its fights yet, so numbers and tactics may differ.
Three 5-player wings in the Feralas ruins: East (satyrs and the Warpwood), West (the Capital Gardens) and North (the Gordok Commons). Each has its own run of bosses and its own end boss. East has the shortest route.
Before you go
- Level: Level 54 to 60 for the East wing; 56 to 60 for the West and North. Recommended level around 54.
- Group: 5 players: a tank, a healer and three damage dealers. Each wing is a separate 5-player run.
- Getting in: The entrance is in Feralas. The wings are separate: East (satyrs and the Warpwood), West (the Capital Gardens) and North (the Gordok Commons). Most groups run one wing at a time; North is popular for the Gordok tribute.
- Keys: The Crescent Key opens locked doors into the wings. A rogue can pick those locks instead.
- Who you need: A tank who can hold groups of elves and ogres; A healer with spare mana; Crowd control: a mage or rogue, and sleep from a druid; Someone to remove magic debuffs
- Also: Quests in the wings are worth taking before you go in.
Trash
- East wing: satyrs and imps in packs: crowd-control the casters and kill them first.
- West wing: treants, elves and the Capital Gardens' guards: use the corridors to keep packs together.
- North wing: ogre packs hit hard and knock back: tank them against a wall.
- Don't pull the Gordok bosses together: pull each with only their own pack.
Bosses
19 bosses, in the client's order (Forever client).
1. Zevrim Thornhoof
An East wing satyr who sacrifices a player and puts a pain debuff on the group.
- Tank him and kill him; the sacrifice stuns a player for several seconds.
Tank
- Hold him still: he can be moved away from the group.
Healers
- Sacrifice stuns a random player for 8 seconds about every 20 seconds and can't be removed.
- Remove Intense Pain when you can.
Damage dealers
- Damage him quickly: the longer he lives, the more stuns.
Abilities
- Intense Pain (Classic data): Inflicts 200 Shadow damage to nearby enemies every 3 sec. for 15 sec.
- Sacrifice (Classic data)
Healer tips (Classic data)
- Intense Pain puts a magic debuff on a random player about every 15 sec: remove it if your class can.
- Sacrifice stuns a random player for 8 sec about every 20 sec. It can't be removed: heal through it.
Loot
- Gloves of Shadowy Mist (Classic data, 20%)
- Clever Hat (Classic data, 20%)
- Helm of Awareness (Classic data, 20%)
- Fervent Helm (Classic data, 20%)
- Satyr's Bow (Classic data, 20%)
2. Hydrospawn
A water elemental that sprays a geyser and splits into Hydrolings at 25% health.
- Tank him with the group spread out.
- Kill the two Hydrolings that join at 25% health.
Tank
- Pick up the Hydrolings as soon as they join.
Healers
- Riptide hits everyone within 10 yards about every 20 seconds.
Damage dealers
- Ranged: stay more than 10 yards away from the geyser.
- Kill or crowd-control the Hydrolings.
Abilities
- Riptide (Classic data)
- Submersion (Classic data): Reduces the Stamina of nearby enemies by 10 for 1 min.
- Massive Geyser (Classic data)
- Summon Hydroling (Classic data)
Tank tips (Classic data)
- Pick up 2 Hydroling that join at 25% health.
Healer tips (Classic data)
- Riptide hits everyone within 10 yards about every 20 sec.
Damage tips (Classic data)
- Ranged: stay more than 10 yards away (Riptide).
- 2 Hydroling join at 25% health: kill or crowd-control them.
Loot
- Breakwater Legguards (Classic data, 25%)
- Riptide Shoes (Classic data, 25%)
- Tempest Talisman (Classic data, 20%)
- Waterspout Boots (Classic data, 20%)
- Waveslicer (Classic data, 10%)
- Ace of Elementals (Classic data, 2%)
- Essence of Water (Classic data, 11%)
- Hydrospawn Essence (Classic data, 100%)
3. Lethtendris
A sorceress with her imp, the Pimgib. She curses casters and casts immolate and shadow volleys.
- Kill the imp first, then Lethtendris.
Tank
- Pick up the Pimgib and hold it while the group kills Lethtendris.
Healers
- Shadow Bolt Volley hits the whole group about every 14 seconds.
- Remove Curse of Tongues from casters when you can.
Damage dealers
- Interrupt Immolate.
- Kill the Pimgib first.
Abilities
- Void Bolt (Classic data): Sends a bolt of dark magic at an enemy, inflicting 925 to 1075 Shadow damage.
- Immolate (Classic data): Burns an enemy, then inflicts additional Fire damage every 3 sec. for 21 sec.
- Shadow Bolt Volley (Classic data): Hurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
- Curse of Tongues (Classic data): Forces an enemy to speak in Demonic, reducing its casting speed by 50% for 15 sec. Only one curse per warlock can be active on any one target.
- Enlarge (Classic data)
- Curse of Thorns (Classic data): Curses an enemy for 3 min., giving it 50% chance to take 114 to 246 damage on attack. (Numbers at level 60; they grow with your level.)
Tank tips (Classic data)
- Pick up the Pimgib that joins when the fight starts.
Healer tips (Classic data)
- Void Bolt hits the tank about every 19 sec.
- Shadow Bolt Volley damages the whole group about every 14 sec.
- Curse of Tongues puts a curse debuff on a mana user about every 25 sec: remove it if your class can.
Damage tips (Classic data)
- Interrupt Immolate (2 sec cast, Fire damage on one player).
- The Pimgib joins when the fight starts: kill or crowd-control it.
Loot
- Lethtendris's Wand (Classic data, 30%)
- Band of Vigor (Classic data, 30%)
- Felhide Cap (Classic data, 30%)
- Quel'dorai Channeling Rod (Classic data, 10%)
- Lethtendris's Web (Classic data, 100%)
4. Pusillin
A mischievous imp who runs away through the Warpwood corridor and casts fire spells. Groups chase him to the end.
- Catch him: he runs ahead of the group, so keep the group together and kill him once he stops.
Tank
- Move quickly: he doesn't stay put.
Healers
- Blast Wave hits everyone within 10 yards about every 15 seconds.
Damage dealers
- Ranged: stay more than 10 yards away from the blast.
- Use slows and snares when he runs.
Abilities
- Blast Wave (Classic data): Unleashes a wave of flame, inflicting Fire damage to nearby enemies and reducing their movement speed for 6 sec.
- Fire Blast (Classic data): Inflicts Fire damage to an enemy.
- Fireball (Classic data): Inflicts Fire damage to an enemy.
Healer tips (Classic data)
- Blast Wave hits everyone within 10 yards about every 15 sec.
- Fire Blast hits a player who isn't the tank about every 14 sec.
- Fireball hits the tank about every 4 sec.
Damage tips (Classic data)
- Ranged: stay more than 10 yards away (Blast Wave).
Loot
- Recipe: Runn Tum Tuber Surprise (Classic data, 100%)
- Book of Incantations (Classic data, 100%)
5. Alzzin the Wildshaper
The last boss of the East wing. He shapeshifts into a wolf and a tree and summons 15 Minions at 40% health.
- Kill him: the Minions arrive at 40% health, so keep a stock of healing for that moment.
- Interrupt Wither and his self-heal.
Tank
- He hits harder in Dire Wolf Form and Tree Form: save your cooldowns for those.
- Pick up the Minions when they appear.
Healers
- Vicious Bite hits the tank about every 10 seconds.
- Mangle damages a random player over time and can't be removed.
Damage dealers
- Interrupt Wither and Wild Regeneration.
- Kill the Minions when they join.
What wipes groups
- Minions overwhelming the group at 40%.
Abilities
- Thorns (Classic data): Thorns sprout from the friendly target causing 52 Nature damage to attackers when hit. Lasts 10 min. (Numbers at level 60; they grow with your level.)
- Wither (Classic data)
- Wild Regeneration (Classic data): Heals the caster for 116 to 189 damage every 2 sec. for 20 sec. (Numbers at level 60; they grow with your level.)
- Dire Wolf Form (Classic data)
- Tree Form (Classic data)
- Vicious Bite (Classic data): Bites an enemy, inflicting Physical damage.
- Mangle (Classic data): Inflicts 200 damage to an enemy every 2 sec. and slows its movement by 50% for 20 sec.
- Disarm (Classic data): Disarms an enemy, forcing it to stop wielding its weapon for 6 sec.
- Enervate (Classic data)
- Knock Away (Classic data): Inflicts normal damage plus 30 to an enemy and knocks it back.
Tank tips (Classic data)
- Dire Wolf Form: Alzzin the Wildshaper hits harder; save your defensive cooldowns for it.
- Tree Form: Alzzin the Wildshaper hits harder; save your defensive cooldowns for it.
- Pick up 15 Alzzin's Minion that join at 40% health.
Healer tips (Classic data)
- Expect more damage on the tank during Dire Wolf Form.
- Expect more damage on the tank during Tree Form.
- Vicious Bite hits the tank about every 10 sec.
- Mangle damages a random player over time for 20 sec about every 10 sec. It can't be removed: heal through it.
Damage tips (Classic data)
- Interrupt Wither (1.5 sec cast, Nature damage on one player).
- Interrupt Wild Regeneration (3 sec cast, a heal on itself).
- 15 Alzzin's Minion join at 40% health: kill or crowd-control them.
Loot
- Gloves of Restoration (Classic data, 20%)
- Fiendish Machete (Classic data, 20%)
- Energized Chestplate (Classic data, 20%)
- Ring of Demonic Guile (Classic data, 20%)
- Ring of Demonic Potency (Classic data, 20%)
- Merciful Greaves (Classic data, 20%)
- Energetic Rod (Classic data, 20%)
- Razor Gauntlets (Classic data, 20%)
- Whipvine Cord (Classic data, 20%)
- Shadewood Cloak (Classic data, 20%)
6. Tendris Warpwood
The first boss of the West wing. He brings eight Ironbark Protectors when the fight starts and roots the tank.
- Kill the Protectors first, then Tendris.
- Ranged stay back from his area attacks.
Tank
- Pick up the Protectors, then the boss: Entangle roots and hits you about every 14 seconds.
Healers
- Trample and Grasping Vines hit everyone within 10 yards at intervals.
Damage dealers
- Ranged: stay more than 10 yards away.
- Kill the Protectors.
Abilities
- Entangle (Classic data): Entangles an enemy in roots, inflicting Nature damage every 3 sec. and immobilizing it for up to 10 sec.
- Uppercut (Classic data): Inflicts normal damage plus 50 to an enemy, knocking it back.
- Trample (Classic data): Inflicts normal damage plus 60 to nearby enemies. (Numbers at level 60; they grow with your level.)
- Grasping Vines (Classic data): Inflicts Physical damage to nearby enemies, knocking them down and immobilizing them for 10 sec.
Tank tips (Classic data)
- Pick up 8 Ironbark Protector that join when the fight starts.
Healer tips (Classic data)
- Entangle hits the tank about every 14 sec.
- Uppercut hits a player who isn't the tank about every 31 sec.
- Trample hits everyone within 10 yards about every 12 sec.
- Grasping Vines hits everyone within 10 yards about every 30 sec.
Damage tips (Classic data)
- Ranged: stay more than 10 yards away (Trample).
- Ranged: stay more than 10 yards away (Grasping Vines).
- 8 Ironbark Protector join when the fight starts: kill or crowd-control them.
Loot
- Petrified Bark Shield (Classic data, 25%)
- Stoneflower Staff (Classic data, 25%)
- Tanglemoss Leggings (Classic data, 25%)
- Warpwood Binding (Classic data, 25%)
7. Illyanna Ravenoak
A hunter who shoots volleys and drops fire traps in the West wing.
- Kill her and move out of her volleys.
Tank
- Face her away from the group: Multi-Shot hits a 90-degree cone in front of her.
Healers
- Immolation Trap damages a random player over time and can't be removed: heal through it.
Damage dealers
- Move out of Volley.
- Attack from behind or the side.
Abilities
- Volley (Classic data): Continuously fires a volley of ammo at the target area, causing 300 Arcane damage to enemy targets within 8 yards every second for 6 sec.
- Immolation Trap (Classic data): Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
- Concussive Shot (Classic data): Dazes an enemy, reducing its movement speed by 50% for 3 sec.
- Multi-Shot (Classic data): Fires a volley of missiles at an enemy and its nearby allies, striking up to 10 targets for normal damage plus 675. (Numbers at level 60; they grow with your level.)
Tank tips (Classic data)
- Face Illyanna Ravenoak away from the group: Multi-Shot hits a 90° cone in front of it about every 5 sec.
Healer tips (Classic data)
- Move out of Volley.
- Immolation Trap damages a random player over time for 60 sec about every 31 sec. It can't be removed: heal through it.
Damage tips (Classic data)
- Move out of Volley.
- Attack from behind or the side (Multi-Shot hits in front).
Loot
- Well Balanced Axe (Classic data, 25%)
- Gauntlets of Accuracy (Classic data, 25%)
- Force Imbued Gauntlets (Classic data, 25%)
- Padre's Trousers (Classic data, 25%)
- Bouquet of Red Roses (Classic data, 100%)
- Libram of Protection (Classic data, 2%)
8. Magister Kalendris
A priest who dominates minds and goes into shadowform below 60% health.
- Kill him fast: he hits harder in shadow form.
- Crowd-control anyone he dominates.
Tank
- Save cooldowns for Shadowform below 60% health.
- Mind Blast hits you about every 3 seconds.
Healers
- Remove Shadow Word: Pain from players when you can.
- Mind Flay damages a random player over time and can't be removed.
Damage dealers
- Crowd-control anyone under Dominate Mind rather than hurting them.
What wipes groups
- Killing a dominated friend.
Abilities
- Shadowform (Classic data): Assumes a Shadowform, increasing Shadow damage dealt by 40% and reducing melee damage taken by 40%. Shadowform lasts until cancelled.
- Mind Flay (Classic data): Inflicts Shadow damage to an enemy and reduces its movement speed for 3 sec.
- Shadow Word: Pain (Classic data): Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.
- Dominate Mind (Classic data): Takes control of a humanoid enemy up to level 75 for 10 sec., but increases the time between its attacks by 100%. (Numbers at level 60; they grow with your level.)
- Mind Blast (Classic data): Inflicts Shadow damage to an enemy, but causes a high amount of threat.
Tank tips (Classic data)
- Shadowform: Magister Kalendris hits harder below 60% health; save your defensive cooldowns for it.
Healer tips (Classic data)
- Expect more damage on the tank during Shadowform below 60% health.
- Mind Flay damages a random player over time for 3 sec about every 20 sec. It can't be removed: heal through it.
- Shadow Word: Pain puts a magic debuff on a random player about every 10 sec: remove it if your class can.
- Mind Blast hits the tank about every 3 sec.
Damage tips (Classic data)
- Dominate Mind takes control of a player for 10 sec: crowd-control them rather than hurting them.
Loot
- Amplifying Cloak (Classic data, 20%)
- Magically Sealed Bracers (Classic data, 20%)
- Mindtap Talisman (Classic data, 20%)
- Flamescarred Shoulders (Classic data, 20%)
- Elder Magus Pendant (Classic data, 20%)
- Pattern: Big Bag of Enchantment (Classic data, 15%)
- Libram of Rapidity (Classic data, 4%)
- Libram of Focus (Classic data, 4%)
- Libram of Protection (Classic data, 2%)
9. Immol'thar
A huge demon in a pit in the West wing. He stomps the group and sends an Eye every 13 seconds.
- Kill the Eye of Immol'thar as it appears, then return to the boss.
Tank
- Pick up the Eye, then the boss: save cooldowns for Enrage.
Healers
- Trample hits everyone within 10 yards about every 10 seconds.
- Remove Infected Bite when you can.
Damage dealers
- Ranged: stay more than 10 yards away.
- Kill the Eye.
Abilities
- Trample (Classic data): Inflicts normal damage plus 60 to nearby enemies. (Numbers at level 60; they grow with your level.)
- Infected Bite (Classic data): Inflicts Nature damage to an enemy every 10 sec. and increases the Physical damage it takes for 3 min.
- Eye of Immol'thar (Classic data)
- Portal of Immol'thar (Classic data)
- Enrage (Classic data): Increases the caster's attack speed by 60% and the Physical damage it deals by 118 for 2 min. (Numbers at level 60; they grow with your level.)
Tank tips (Classic data)
- Pick up the Eye of Immol'thar that joins about every 13 sec.
- Enrage: Immol'thar hits harder; save your defensive cooldowns for it.
Healer tips (Classic data)
- Trample hits everyone within 10 yards about every 10 sec.
- Infected Bite puts a disease debuff on a random player about every 11 sec: remove it if your class can.
- Expect more damage on the tank during Enrage.
Damage tips (Classic data)
- Ranged: stay more than 10 yards away (Trample).
- The Eye of Immol'thar joins about every 13 sec: kill or crowd-control it.
Loot
- Vigilance Charm (Classic data, 20%)
- Blade of the New Moon (Classic data, 20%)
- Quickdraw Gloves (Classic data, 20%)
- Odious Greaves (Classic data, 20%)
- Evil Eye Pendant (Classic data, 20%)
- Bile-etched Spaulders (Classic data, 20%)
- Robe of Everlasting Night (Classic data, 20%)
- Cloak of the Cosmos (Classic data, 20%)
- Eyestalk Cord (Classic data, 20%)
- Demon Howl Wristguards (Classic data, 20%)
10. Prince Tortheldrin
The last boss of the West wing: an elf prince who whirlwinds and knocks players away with arcane blasts.
- Kill him with the melee ready for the whirlwind.
Tank
- Arcane Blast knocks you back about every 17 seconds: stand with a wall behind you.
Healers
- Whirlwind hits everyone within 8 yards about every 10 seconds.
Damage dealers
- Ranged: stay more than 8 yards away from the whirlwind.
Abilities
- Whirlwind (Classic data)
- Arcane Blast (Classic data): Blasts an enemy with Arcane magic, inflicting normal damage plus 5116 to 6578 and knocking the enemy back.
- Summon (Classic data)
Tank tips (Classic data)
- Arcane Blast knocks the tank back about every 17 sec: stand with your back to a wall.
Healer tips (Classic data)
- Whirlwind hits everyone within 8 yards about every 10 sec.
Damage tips (Classic data)
- Ranged: stay more than 8 yards away (Whirlwind).
Loot
- Chestplate of Tranquility (Classic data, 20%)
- Bracers of the Eclipse (Classic data, 20%)
- Timeworn Mace (Classic data, 20%)
- Silvermoon Leggings (Classic data, 20%)
- Eldritch Reinforced Legplates (Classic data, 20%)
- Fluctuating Cloak (Classic data, 20%)
- Stoneshatter (Classic data, 20%)
- Distracting Dagger (Classic data, 20%)
- Emerald Flame Ring (Classic data, 20%)
- Mind Carver (Classic data, 20%)
- Green Winter Hat (Classic data, 100%)
- Libram of Rapidity (Classic data, 4%)
11. Guard Mol'dar
One of the Gordok guards in the Gordok Commons. A plain tank-and-spank ogre with a shield charge and an enrage at low health.
- Pull him with his pack apart from the others and kill him.
Tank
- Shield Charge charges a random player about every minute: pick him up again quickly.
- Save cooldowns for Enrage below 40% health.
Healers
- Strike and Shield Bash hit the tank about every 11 and 14 seconds.
- Expect more damage on the tank during the enrage.
Damage dealers
- Kill him before the enrage grows.
Abilities
- Mol'dar's Moxie (likely, by name only): Increases Stamina by 15%.
- Shield Charge (Classic data): Charges an enemy, knocking it back and inflicting normal damage plus 150.
- Strike (Classic data): Strikes at an enemy, inflicting increased melee damage.
- Shield Bash (Classic data): Bashes an enemy with the caster's shield, inflicting Physical damage and interrupting the spell being cast for 8 sec.
- Knock Away (Classic data): Inflicts normal damage plus 30 to an enemy and knocks it back.
- Enrage (Classic data): Increases the caster's attack speed by 60% and the Physical damage it deals by 118 for 2 min. (Numbers at level 60; they grow with your level.)
Tank tips (Classic data)
- Enrage: Guard Mol'dar hits harder below 40% health; save your defensive cooldowns for it.
Healer tips (Classic data)
- Strike hits the tank about every 11 sec.
- Shield Bash hits the tank about every 14 sec.
- Knock Away hits a player who isn't the tank about every 26 sec.
- Expect more damage on the tank during Enrage below 40% health.
Damage tips (Classic data)
- Shield Charge: Guard Mol'dar charges a random player about every 60 sec.
Loot
- Bulky Iron Spaulders (Classic data, 7.7%)
- Denwatcher's Shoulders (Classic data, 7.7%)
- Heliotrope Cloak (Classic data, 7.7%)
- Sublime Wristguards (Classic data, 7.7%)
- Hedgecutter (Classic data, 7.7%)
- Gordok Shackle Key (Classic data, 13%)
- Robe of Combustion (Classic data, 7.7%)
- Hyena Hide Belt (Classic data, 7.7%)
- Modest Armguards (Classic data, 7.7%)
- Gallant's Wristguards (Classic data, 7.7%)
- Unsophisticated Hand Cannon (Classic data, 7.7%)
- Jagged Bone Fist (Classic data, 7.7%)
12. Stomper Kreeg

A drunken ogre who stomps, whirlwinds and enrages at 30% health.
- Kill him with melee ready for the whirlwind.
Tank
- War Stomp knocks you back about every 21 seconds: stand with a wall behind you.
- Save cooldowns for Enrage below 30% health.
Healers
- Whirlwind hits everyone within 8 yards about every 16 seconds.
Damage dealers
- Ranged: stay more than 8 yards away from the whirlwind.
Abilities
- Whirlwind (Classic data)
- Booze Spit (Classic data)
- War Stomp (Classic data): Knocks nearby enemies back, stunning them until cancelled.
- Enrage (Classic data): Increases the caster's attack speed by 60% and the Physical damage it deals by 118 for 2 min. (Numbers at level 60; they grow with your level.)
- Drunken Rage (Classic data)
Tank tips (Classic data)
- War Stomp knocks the tank back about every 21 sec: stand with your back to a wall.
- Enrage: Stomper Kreeg hits harder below 30% health; save your defensive cooldowns for it.
Healer tips (Classic data)
- Whirlwind hits everyone within 8 yards about every 16 sec.
- Expect more damage on the tank during Enrage below 30% health.
Damage tips (Classic data)
- Ranged: stay more than 8 yards away (Whirlwind).
Loot
- Kreeg's Mug (Classic data, 40%)
13. Guard Fengus
One of the Gordok guards in the Gordok Commons. A plain tank-and-spank ogre with a shield charge and an enrage at low health.
- Pull him with his pack apart from the others and kill him.
Tank
- Shield Charge charges a random player about every minute: pick him up again quickly.
- Save cooldowns for Enrage below 40% health.
Healers
- Strike and Shield Bash hit the tank about every 11 and 14 seconds.
- Expect more damage on the tank during the enrage.
Damage dealers
- Kill him before the enrage grows.
Abilities
- Shield Charge (Classic data): Charges an enemy, knocking it back and inflicting normal damage plus 150.
- Strike (Classic data): Strikes at an enemy, inflicting increased melee damage.
- Shield Bash (Classic data): Bashes an enemy with the caster's shield, inflicting Physical damage and interrupting the spell being cast for 8 sec.
- Knock Away (Classic data): Inflicts normal damage plus 30 to an enemy and knocks it back.
- Enrage (Classic data): Increases the caster's attack speed by 60% and the Physical damage it deals by 118 for 2 min. (Numbers at level 60; they grow with your level.)
Tank tips (Classic data)
- Enrage: Guard Fengus hits harder below 40% health; save your defensive cooldowns for it.
Healer tips (Classic data)
- Strike hits the tank about every 11 sec.
- Shield Bash hits the tank about every 14 sec.
- Knock Away hits a player who isn't the tank about every 26 sec.
- Expect more damage on the tank during Enrage below 40% health.
Damage tips (Classic data)
- Shield Charge: Guard Fengus charges a random player about every 60 sec.
Loot
- Gordok Shackle Key (Classic data, 13%)
- Robe of Combustion (Classic data, 12%)
- Hyena Hide Belt (Classic data, 12%)
- Modest Armguards (Classic data, 12%)
- Gallant's Wristguards (Classic data, 12%)
- Unsophisticated Hand Cannon (Classic data, 12%)
- Jagged Bone Fist (Classic data, 12%)
- Ogre Pocket Knife (Classic data, 12%)
- Gordok Nose Ring (Classic data, 12%)
14. Guard Slip'kik
One of the Gordok guards in the Gordok Commons. A plain tank-and-spank ogre with a shield charge and an enrage at low health.
- Pull him with his pack apart from the others and kill him.
Tank
- Shield Charge charges a random player about every minute: pick him up again quickly.
- Save cooldowns for Enrage below 40% health.
Healers
- Strike and Shield Bash hit the tank about every 11 and 14 seconds.
- Expect more damage on the tank during the enrage.
Damage dealers
- Kill him before the enrage grows.
Abilities
- Slip'kik's Savvy (likely, by name only): Chance for a critical hit with all spells and attacks increased by 3%.
- Shield Charge (Classic data): Charges an enemy, knocking it back and inflicting normal damage plus 150.
- Strike (Classic data): Strikes at an enemy, inflicting increased melee damage.
- Shield Bash (Classic data): Bashes an enemy with the caster's shield, inflicting Physical damage and interrupting the spell being cast for 8 sec.
- Knock Away (Classic data): Inflicts normal damage plus 30 to an enemy and knocks it back.
- Enrage (Classic data): Increases the caster's attack speed by 60% and the Physical damage it deals by 118 for 2 min. (Numbers at level 60; they grow with your level.)
Tank tips (Classic data)
- Enrage: Guard Slip'kik hits harder below 40% health; save your defensive cooldowns for it.
Healer tips (Classic data)
- Strike hits the tank about every 11 sec.
- Shield Bash hits the tank about every 14 sec.
- Knock Away hits a player who isn't the tank about every 26 sec.
- Expect more damage on the tank during Enrage below 40% health.
Damage tips (Classic data)
- Shield Charge: Guard Slip'kik charges a random player about every 60 sec.
Loot
- Bulky Iron Spaulders (Classic data, 7.7%)
- Denwatcher's Shoulders (Classic data, 7.7%)
- Heliotrope Cloak (Classic data, 7.7%)
- Sublime Wristguards (Classic data, 7.7%)
- Hedgecutter (Classic data, 7.7%)
- Gordok Shackle Key (Classic data, 13%)
- Robe of Combustion (Classic data, 7.7%)
- Hyena Hide Belt (Classic data, 7.7%)
- Modest Armguards (Classic data, 7.7%)
- Gallant's Wristguards (Classic data, 7.7%)
- Unsophisticated Hand Cannon (Classic data, 7.7%)
- Jagged Bone Fist (Classic data, 7.7%)
15. Captain Kromcrush

A Gordok captain who brings two Reavers at 50% health, fears melee and enrages below 30%.
- Kill him: the Reavers join at 50% health.
- Kill or crowd-control the Reavers.
Tank
- Pick up the two Reavers when they join.
- Save cooldowns for Enrage below 30% health.
Healers
- Mortal Cleave hits a player who isn't the tank about every 10 seconds.
- Intimidating Shout fears melee for 8 seconds about every 17 seconds.
Damage dealers
- Melee: expect the fear and keep out of other packs.
Abilities
- Mortal Cleave (Classic data): Inflicts 150% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
- Retaliation (Classic data): Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked.
- Intimidating Shout (Classic data): Shouts at an enemy, paralyzing it with terror for 8 sec. and causing all other nearby enemies to flee in fear.
- Call Reavers (Classic data)
- Enrage (Classic data)
Tank tips (Classic data)
- Pick up 2 Gordok Reaver that join at 50% health.
- Enrage: Captain Kromcrush hits harder below 30% health; save your defensive cooldowns for it.
Healer tips (Classic data)
- Mortal Cleave hits a player who isn't the tank about every 10 sec.
- Intimidating Shout fears melee for 8 sec about every 17 sec.
- Expect more damage on the tank during Enrage below 30% health.
Damage tips (Classic data)
- 2 Gordok Reaver join at 50% health: kill or crowd-control them.
Loot
- Monstrous Glaive (Classic data, 25%)
- Kromcrush's Chestplate (Classic data, 25%)
- Mugger's Belt (Classic data, 25%)
- Boots of the Full Moon (Classic data, 25%)
- Gordok Shackle Key (Classic data, 13%)
16. Cho'Rush the Observer
A caster in the Gordok Commons who uses novas, healing waves and totems.
- Kill the totems as they appear, then Cho'Rush.
Tank
- Pick up the Earthgrab Totem about every 38 seconds.
Healers
- Chain Lightning hits the tank about every 11 seconds.
- Frost Nova and Arcane Explosion hit everyone within 10 yards.
Damage dealers
- Ranged: stay more than 10 yards away from the novas.
- Kill the totem.
Abilities
- Chain Lightning (Classic data): Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 5 targets, inflicting greater Nature damage to each successive target.
- Earthgrab Totem (Classic data): Summons an Earthgrab Totem that lasts 30 sec. and periodically immobilizes nearby enemies.
- Healing Wave (Classic data): Calls upon Nature magic to heal an ally.
- Frost Nova (Classic data): Inflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec.
- Arcane Explosion (Classic data): Sends out a blast wave of magic, inflicting Arcane damage to nearby enemies.
- Power Word: Shield (Classic data): Wraps an ally in a shield that lasts up to 30 sec., absorbing a maximum of 822 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks. (Numbers at level 60; they grow with your level.)
- Psychic Scream (Classic data): Lets out a psychic scream, causing up to 5 nearby enemies to flee for 4 sec.
- Lightning Bolt (Classic data): Blasts an enemy with lightning, inflicting Nature damage.
- Fireball (Classic data): Inflicts Fire damage to an enemy.
- Mind Blast (Classic data): Inflicts Shadow damage to an enemy, but causes a high amount of threat.
Tank tips (Classic data)
- Pick up the Earthgrab Totem that joins about every 38 sec.
Healer tips (Classic data)
- Chain Lightning hits the tank about every 11 sec.
- Frost Nova hits everyone within 10 yards about every 12 sec.
- Arcane Explosion hits everyone within 10 yards about every 12 sec.
- Psychic Scream fears melee for 4 sec about every 22 sec.
Damage tips (Classic data)
- The Earthgrab Totem joins about every 38 sec: kill or crowd-control it.
- Ranged: stay more than 10 yards away (Frost Nova).
- Ranged: stay more than 10 yards away (Arcane Explosion).
Loot
- Mana Channeling Wand (Classic data, 25%)
- Cho'Rush's Blade (Classic data, 25%)
- Observer's Shield (Classic data, 25%)
- Insightful Hood (Classic data, 25%)
17. King Gordok
The ogre king and last boss of the North wing. He brings Cho'Rush when the fight starts, charges players and stomps.
- Kill Cho'Rush first, then the King.
- Many groups clear the Tribute bosses before him.
Tank
- Pick up Cho'Rush, then the King.
- Use cooldowns against Mortal Strike.
Healers
- War Stomp hits everyone within 5 yards about every 20 seconds.
- Mortal Strike hits the tank about every 13 seconds.
Damage dealers
- Watch for Berserker Charge on a random player.
- Ranged: stay more than 5 yards away from the stomp.
Abilities
- Sunder Armor (Classic data): Hacks at an enemy's armor, reducing it by 708 per Sunder Armor. Can be applied up to 5 times. Lasts 30 sec. (Numbers at level 60; they grow with your level.)
- Berserker Charge (Classic data): Charges at an enemy, knocking it back and inflicting normal damage plus 300.
- Mortal Strike (Classic data): Inflicts 300% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
- War Stomp (Classic data): Inflicts normal damage plus 65 to nearby enemies, knocking them back and stunning them for 5 sec. (Numbers at level 60; they grow with your level.)
Tank tips (Classic data)
- Pick up the Cho'Rush the Observer that joins when the fight starts.
Healer tips (Classic data)
- Mortal Strike hits the tank about every 13 sec.
- War Stomp hits everyone within 5 yards about every 20 sec.
Damage tips (Classic data)
- Berserker Charge: King Gordok charges a random player about every 20 sec.
- Ranged: stay more than 5 yards away (War Stomp).
- The Cho'Rush the Observer joins when the fight starts: kill or crowd-control it.
Loot
- Barbarous Blade (Classic data, 25%)
- Grimy Metal Boots (Classic data, 25%)
- Band of the Ogre King (Classic data, 25%)
- Brightly Glowing Stone (Classic data, 25%)
- Leggings of Destruction (Classic data, 25%)
- Bracers of Prosperity (Classic data, 25%)
- Crown of the Ogre King (Classic data, 25%)
- Harmonious Gauntlets (Classic data, 25%)
- Top Half of Advanced Armorsmithing: Volume I (Classic data, 9%)
- Ace of Warlords (Classic data, 7%)
- Ogre Warbeads (Classic data, 40%)
18. Lord Hel'nurath
A shadow lord with a knockback, a sleep and shadow pain.
- Tank him and kill him.
Tank
- Knock Away knocks you back about every 12 seconds: stand with a wall behind you.
Healers
- Remove Sleep when you can.
Damage dealers
- Move out of the shadow areas.
Abilities
- Shadow Word: Pain (Classic data): Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.
- Veil of Shadow (Classic data): Reduces healing effects for an enemy by 75% for 8 sec.
- Knock Away (Classic data): Inflicts normal damage plus 30 to an enemy and knocks it back.
- Sleep (Classic data): Puts an enemy to sleep for up to 10 sec. Any damage caused will awaken the target. Only one target can be asleep at a time.
Tank tips (Classic data)
- Knock Away knocks the tank back about every 12 sec: stand with your back to a wall.
Healer tips (Classic data)
- Shadow Word: Pain hits the tank about every 24 sec.
- Sleep puts a magic debuff on a player who isn't the tank about every 16 sec: remove it if your class can.
Loot
- Xorothian Firestick (Classic data, 25%)
- Dreadguard's Protector (Classic data, 25%)
- Demonic Rune (Classic data, 6%)
19. Tsu'zee
A rogue-type boss who strikes and blinds.
- Tank him and kill him.
Tank
- Sinister Strike hits you about every 6 seconds.
Healers
- Blind disorients a random player for 10 seconds about every 18 seconds.
Damage dealers
- Kill him quickly.
Abilities
- Sinister Strike (Classic data): Inflicts normal damage plus 147 to an enemy. (Numbers at level 60; they grow with your level.)
- Blind (Classic data): Blinds the target, causing it to wander confused for up to 10 sec. Any damage caused will remove the effect.
Healer tips (Classic data)
- Sinister Strike hits the tank about every 6 sec.
- Blind fears random for 10 sec about every 18 sec.
Loot
- Murmuring Ring (Classic data, 33%)
- Threadbare Trousers (Classic data, 33%)
- Brightspark Gloves (Classic data, 33%)
- Libram of Rapidity (Classic data, 2%)
- Libram of Focus (Classic data, 2%)
Loot from the dungeon
- Defender of the Timbermaw (client clue, unconfirmed: part of the Teachings of the Furbolgs set)
- Defender of the Barkskin (client clue, unconfirmed: its item effect was added to the client with Royal Seal of Eldre'Thalas, Royal Seal of Eldre'Thalas, Royal Seal of Eldre'Thalas, Royal Seal of Eldre'Thalas and Royal Seal of Eldre'Thalas, which are from Dire Maul)
- Shen'dralar Relic (client clue, unconfirmed: its item effect was added to the client with Hedgecutter, Ogre Pocket Knife, Kreeg's Mug, Mana Channeling Wand and Spry Boots, which are from Dire Maul)
- Pimgib's Collar (Classic data)
Quests
Camp Mojache (level 57, Horde)
Speak with Talo Thornhoof at Camp Mojache in Feralas.
Get it from: Warcaller Gorlach, Orgrimmar (48.2, 66.1). (Classic data)
Feathermoon Stronghold (level 57, Alliance)
Speak with Latronicus Moonspear at the Feathermoon Stronghold in Feralas.
Get it from: Crier Goodman, Stormwind City (56.4, 74.1); Courier Hammerfall, Ironforge (55.9, 81.4); Herald Moonstalker, Darnassus (47.8, 82.0). (Classic data)
Lethtendris's Web (level 57, Alliance)
Bring Lethtendris' Web to Latronicus Moonspear at the Feathermoon Stronghold in Feralas.
Get it from: Latronicus Moonspear, Feralas (30.4, 46.2). (Classic data)
Lethtendris's Web (level 57, Horde)
Bring Lethtendris's Web to Talo Thornhoof at Camp Mojache in Feralas.
Get it from: Talo Thornhoof, Feralas (76.2, 43.8). (Classic data)
Pusillin and the Elder Azj'Tordin (level 58)
Travel to Dire Maul and locate the Imp, Pusillin. Convince Pusillin to give you Azj'Tordin's Book of Incantations through any means necessary. Return to Azj'Tordin at the Lariss Pavilion in Feralas should you recover the Book of Incantations.
Get it from: Azj'Tordin, Feralas (76.9, 37.4). (Classic data)
A Light in Dark Places (level 60, Alliance)
Find and touch the bonfires located within Blackrock Spire, Dire Maul, Scholomance, and Stratholme, then return to the Festival Flamekeeper.
Get it from: Festival Flamekeeper, Orgrimmar (42.6, 34.2); or Undercity (65.6, 36.0). (Classic data)
Anthion's Old Friend (level 60)
Take the incomplete Banner of Provocation to Falrin Treeshaper at the library in Dire Maul.
Get it from: Anthion Harmon, Eastern Plaguelands (26.1, 11.3). (Classic data)
Arcane Refreshment (level 60)
Travel to the Warpwood Quarter of Dire Maul and slay the water elemental, Hydrospawn. Return to Lorekeeper Lydros in the Athenaeum with the Hydrospawn Essence.
Get it from: Lorekeeper Lydros. (Classic data)
Blessed Arcanite Barding (level 60, Alliance)
Return with the Blessed Arcanite Barding to Lord Grayson Shadowbreaker in the Cathedral District of Stormwind.
Get it from: Ancient Equine Spirit. (Classic data)
Codex of Defense (level 60)
Return the book to its rightful owners.
Get it from: unknown. (Classic data)
Elven Legends (level 60, Horde)
Search Dire Maul for Kariel Winthalus. Report back to Sage Korolusk at Camp Mojache with whatever information that you may find.
Get it from: Sage Korolusk, Feralas (75.2, 43.8). (Classic data)
Elven Legends (level 60, Alliance)
Search Dire Maul for Kariel Winthalus. Report back to Scholar Runethorn at Feathermoon with whatever information that you may find.
Get it from: Scholar Runethorn, Feralas (31.2, 43.9). (Classic data)
Falrin's Vendetta (level 60)
Collect 25 Ogre Warbeads from Ogres inside Dire Maul or Blackrock Spire and return to Falrin Treeshaper inside the Athenaeum in Dire Maul.
Get it from: Falrin Treeshaper. (Classic data)
Foror's Compendium (level 60)
Return Foror's Compendium of Dragon Slaying to the Athenaeum.
Get it from: unknown. (Classic data)
Free Knot! (level 60)
Get it from: Knot Thimblejack. (Classic data)
Frost Shock and You (level 60)
Return the book to its rightful owners.
Get it from: unknown. (Classic data)
Garona: A Study on Stealth and Treachery (level 60)
Return the book to its rightful owners.
Get it from: unknown. (Classic data)
Harnessing Shadows (level 60)
Return the book to its rightful owners.
Get it from: unknown. (Classic data)
Holy Bologna: What the Light Won't Tell You (level 60)
Return the book to its rightful owners.
Get it from: unknown. (Classic data)
Judgment and Redemption (level 60, Alliance)
Use the Divination Scryer in the heart of the Great Ossuary's basement in the Scholomance. Doing so will bring forth the spirits you must judge. Defeating these spirits will summon forth Death Knight Darkreaver. Defeat him and reclaim the lost soul of the fallen charger. Give the Charger's Redeemed Soul and the Blessed Enchanted Barding to Darkreaver's Fallen Charger.
Get it from: Lord Grayson Shadowbreaker, Stormwind City (48.4, 50.2). (Classic data)
The Arcanist's Cookbook (level 60)
Return the book to its rightful owners.
Get it from: unknown. (Classic data)
The Emerald Dream... (level 60)
Return the book to its rightful owners.
Get it from: unknown. (Classic data)
The Forging of Quel'Serrar (level 60)
Give the Dull and Flat Elven Blade to Lorekeeper Lydros.
Get it from: unknown. (Classic data)
The Gordok Ogre Suit (level 60)
Bring 4 Bolts of Runecloth, 8 Rugged Leather, 2 Rune Threads, and Ogre Tannin to Knot Thimblejack. He is currently chained inside the Gordok wing of Dire Maul.
Get it from: Knot Thimblejack. (Classic data)
The Gordok Taste Test (level 60)
Get it from: Stomper Kreeg. (Classic data)
The Greatest Race of Hunters (level 60)
Return the book to its rightful owners.
Get it from: unknown. (Classic data)
The Instigator's Enchantment (level 60)
Bring the following to Falrin Treeshaper inside Dire Maul: 1 Jeering Spectre's Essence, 4 Dark Runes and 8 Large Brilliant Shards.
Get it from: Falrin Treeshaper. (Classic data)
The Left Piece of Lord Valthalak's Amulet (level 60)
Use the Brazier of Beckoning to summon forth the spirit of Isalien and slay her. Return to Bodley inside Blackrock Mountain with the Left Piece of Lord Valthalak's Amulet and the Brazier of Beckoning.
Get it from: Bodley, Burning Steppes (32.3, 25.8). (Classic data)
The Light and How To Swing It (level 60)
Return the book to its rightful owners.
Get it from: unknown. (Classic data)
The Madness Within (level 60)
You must destroy the guardians surrounding the 5 Pylons that power the Prison of Immol'thar. Once the Pylons have powered down, the force field surrounding Immol'thar will have dissipated. Enter the Prison of Immol'thar and eradicate the foul demon that stands at its heart. Finally, confront Prince Tortheldrin in Athenaeum. Return to the Shen'dralar Ancient in the courtyard should you complete this quest.
Get it from: Shen'dralar Ancient. (Classic data)
The Prison's Bindings (level 60)
Travel to Dire Maul in Feralas and recover 15 Satyr Blood from the Wildspawn Satyr that inhabit the Warpwood Quarter. Return to Daio in the Tainted Scar when this is done.
Get it from: Daio the Decrepit, Blasted Lands (34.1, 50.1). (Classic data)
The Right Piece of Lord Valthalak's Amulet (level 60)
Use the Brazier of Beckoning to summon forth the spirit of Isalien and slay her. Return to Bodley inside Blackrock Mountain with the recombined Lord Valthalak's Amulet and the Brazier of Beckoning.
Get it from: Bodley, Burning Steppes (32.3, 25.8). (Classic data)
The Treasure of the Shen'dralar (level 60, Alliance)
Return to the Athenaeum and find the Treasure of the Shen'dralar. Claim your reward!
Get it from: Shen'dralar Ancient. (Classic data)
The Treasure of the Shen'dralar (level 60, Horde)
Return to the Athenaeum and find the Treasure of the Shen'dralar. Claim your reward!
Get it from: Shen'dralar Ancient. (Classic data)
Unfinished Gordok Business (level 60)
Find the Gauntlet of Gordok Might and return it to Captain Kromcrush in Dire Maul. According to Kromcrush, the "old timey story" says that Tortheldrin - a "creepy" elf who called himself a prince - stole it from one of the Gordok kings.
Get it from: unknown. (Classic data)
Unfinished Gordok Business (level 60)
Find the Gauntlet of Gordok Might and return it to Captain Kromcrush in Dire Maul. According to Kromcrush, the "old timey story" says that Tortheldrin - a "creepy" elf who called himself a prince - stole it from one of the Gordok kings.
Get it from: Captain Kromcrush. (Classic data)
Blood of Immol'thar: a quest item named after Immol'thar.
Videos
- WoW: Forever Journey EP.1 | Norway (ft. Guzu, Snupy & Stian Blipp) by World of Warcraft
- Can Frost Mage STILL Solo Farm Dungeons in WoW Forever? by AzerBorn
- The Problem With WoW's New "Blue" Elves by Zepla's WoW Realm
- WoW Forever Lore: The Story Behind Every Dungeon (All 9 New Ones Too) by Azeroth Herald | WoW Forever
- I Made It Into WoW Forever's New Zone Before the Beta Ended (Shen'dralas) by BlizzardPapi
- WoW Forever Skyborne Lore Explained: Why They Fled Dire Maul by Forever Crossroads
Read more
- Blizzard's Forever Journey EP.1 in Norway, and the zones and dungeons it names
- Bellular Warcraft on where WoW Forever goes next, checked against the client
- WoW Forever Legacy system explained: every perk, challenge and reward
- The Legacy System in WoW Forever: how to earn your points and what to spend them on
- Shen'dralas
Other dungeons for these levels
- Maraudon (levels 46–55)
- Sunken Temple (levels 50–60)
- Blackrock Depths (levels 52–60)
- Blackrock Spire (levels 55–60)
- Scholomance (levels 58–60)
- Stratholme (levels 58–60)
Sources
The WoW Forever client (build 1.60.1.70938), what players' ForeverDB addons saw in Forever, Blizzard's posts, and for Classic instances CMaNGOS classic-db (GPL-3.0), labelled Classic data.
Not known yet
- No drops seen in Forever yet. The ForeverDB addon records them as you play.
- Dungeon map: boss spots are Classic spawns (CMaNGOS); Forever may have moved them.