이 페이지는 아직 번역되지 않았습니다. 영어 버전
Scholomance
Scholomance is a level 58–60 dungeon in Western Plaguelands in World of Warcraft: Forever, with 14 bosses.
Dungeon. Levels 58–60 (Forever client: group finder). 5 players (Forever client). Enter from level 33.
Getting there
- Entrance: Western Plaguelands (69.0, 73.0) (Forever client)
- Nearest flight master (Alliance): Chillwind Camp, Western Plaguelands
Map
A map of Scholomance with 2 floors (Part 1: Jandice Barov, Rattlegore ..., Part 2), stitched from the Forever client's own minimap art (Forever client), with the bosses numbered in the order the client gives (their spots are Classic spawn data until players confirm them in Forever).
The map shows 133 packs of 274 mobs and 13 patrol paths, 23 of the packs marked high danger, with what each pack holds, what to watch for and suggested marks (Classic data from CMaNGOS: Forever may have moved them).


Worth it for: Bonecreeper Stylus (top pick for Affliction Warlock and 8 more specs at level 60); Bloodmail Boots (Bloodmail Regalia set; top pick for Arms Warrior and 3 more specs at level 60); Burial Shawl (top pick for Arcane Mage and 5 more specs at level 60).
How to run it
How the Classic dungeon plays, from well-established Classic strategy. Forever turned this dungeon into a 5-player run, and no Forever combat logs show its fights yet, so numbers and tactics may differ.
A school of necromancy in the Western Plaguelands, entered by a locked door. The fights are mostly casters and add handling, and the Barov family bosses lead up to Darkmaster Gandling.
Before you go
- Level: Level 58 to 60. Recommended level around 57. Players in blues do fine.
- Group: 5 players: a tank, a healer and three damage dealers. Crowd control helps on the many caster packs.
- Getting in: The entrance is in the Western Plaguelands. Groups run the bosses in a loop through the school: Kirtonos, the Barov rooms and then Gandling.
- Keys: The Skeleton Key opens the entrance door: a rogue can pick it instead. Some inner rooms, such as the viewing room, need their own keys.
- Who you need: A tank who can hold several mobs: the caster packs hit hard; A healer with spare mana; Crowd control: a mage or warlock; Someone to remove curses and magic debuffs; Holy damage helps against undead
- Also: Kirtonos needs a brazier to appear. Quests inside are worth taking before you go in.
Trash
- Many packs are casters and priests: crowd-control them and kill them first.
- Pull back to the tank so the casters come to you.
- Holy damage works well on the undead.
- Don't pull through a room without clearing it: the school has many patrols.
Bosses
14 bosses, in the client's order (Forever client).
1. Kirtonos
A vampire who takes a winged form and appears when his brazier is lit. He shadow-volleys the group and takes control of a player.
- Tank him facing away from the group and kill him.
- Crowd-control anyone he dominates.
Tank
- Face him away from the group: Swoop and Wing Flap hit in front of him.
- Pierce Armor lowers your armour.
Healers
- Shadow Bolt Volley hits the whole group about every 6 seconds.
- Remove Curse of Tongues from players when you can.
Damage dealers
- Attack from behind or the side.
- Crowd-control a player under Dominate Mind: never damage them.
What wipes groups
- Killing the dominated player.
Abilities
- Swoop (Classic data): Inflicts normal damage plus 234 to enemies in a cone in front of the caster, stunning them for 2 sec. (Numbers at level 60; they grow with your level.)
- Pierce Armor (Classic data): Reduces an enemy's armor by 50% for 20 sec.
- Wing Flap (Classic data): Strikes enemies in a cone in front of the caster, knocking them back.
- Disarm (Classic data): Disarms an enemy, forcing it to stop wielding its weapon for 10 sec.
- Kirtonos Transform (Classic data)
- Shadow Bolt Volley (Classic data): Hurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
- Curse of Tongues (Classic data): Forces nearby enemies to speak in Demonic, reducing their casting speed by 50% for 15 sec. Only one curse per warlock can be active on any one target.
- Dominate Mind (Classic data): Takes control of a humanoid enemy up to level 75 for 15 sec. (Numbers at level 60; they grow with your level.)
Tank tips (Classic data)
- Face Kirtonos away from the group: Swoop hits a 90° cone in front of it about every 22 sec.
- Face Kirtonos away from the group: Wing Flap hits a 90° cone in front of it about every 24 sec.
Healer tips (Classic data)
- Shadow Bolt Volley damages the whole group about every 6 sec.
- Curse of Tongues puts a curse debuff on everyone about every 40 sec: remove it if your class can.
Damage tips (Classic data)
- Attack from behind or the side (Swoop hits in front).
- Attack from behind or the side (Wing Flap hits in front).
- Dominate Mind takes control of a player for 15 sec: crowd-control them rather than hurting them.
Loot
- Stoneform Shoulders (Classic data, 11%)
- Clutch of Andros (Classic data, 11%)
- Gargoyle Slashers (Classic data, 11%)
- Heart of the Fiend (Classic data, 11%)
- Windreaver Greaves (Classic data, 11%)
- Loomguard Armbraces (Classic data, 11%)
- Gravestone War Axe (Classic data, 11%)
- Frightalon (Classic data, 11%)
- Boots of Valor (Classic data, 11%)
2. Jandice Barov
A mage who splits into Illusions of herself. Only the real Jandice counts.
- Kill the real Jandice: the Illusions are many and weak.
- Don't waste damage on the Illusions.
Tank
- Pick up the Illusions as they join about every 25 seconds.
Healers
- Remove Banish when you can.
Damage dealers
- Find the real Jandice and kill her.
- Kill or crowd-control the Illusions.
What wipes groups
- Spreading damage across the Illusions.
Abilities
- Curse of Blood (Classic data): Increases the Physical damage taken by nearby enemies by 91 for 10 min. (Numbers at level 60; they grow with your level.)
- Banish (Classic data): Banishes an enemy, preventing all action but making it invulnerable for up to 15 sec. Only one target can be banished at a time.
- Summon Illusions (Classic data): Summons 15 illusions to aid the caster in combat and distract the enemy. Illusions last 30 sec.
- Spread (Classic data)
- Spread (Classic data)
Tank tips (Classic data)
- Pick up 15 Illusion of Jandice Barov that join about every 25 sec.
Healer tips (Classic data)
- Banish puts a magic debuff on a random player about every 19 sec: remove it if your class can.
Damage tips (Classic data)
- 15 Illusion of Jandice Barov join about every 25 sec: kill or crowd-control them.
Loot
- Dreadmist Mantle (Classic data, 17%)
- Barovian Family Sword (Classic data, 12%)
- Ghostloom Leggings (Classic data, 12%)
- Royal Cap Spaulders (Classic data, 12%)
- Phantasmal Cloak (Classic data, 12%)
- Wraithplate Leggings (Classic data, 12%)
- Staff of Metanoia (Classic data, 12%)
- Pristine Black Diamond (Classic data, 1%)
- Essence of Undeath (Classic data, 2.2%)
- Krastinov's Bag of Horrors (Classic data, 100%)
3. Rattlegore
A giant bone construct with a knockback and a stomp.
- Tank him with a wall behind you and kill him.
Tank
- Knock Away knocks you back about every 19 seconds: stand with a wall behind you.
Healers
- War Stomp hits everyone within 5 yards about every 20 seconds.
- Strike hits the tank about every 14 seconds.
Damage dealers
- Ranged: stay more than 5 yards away from the stomp.
Abilities
- Knock Away (Classic data): Inflicts normal damage plus 30 to an enemy and knocks it back.
- Strike (Classic data): Strikes at an enemy, inflicting increased melee damage.
- War Stomp (Classic data): Inflicts normal damage plus 65 to nearby enemies, knocking them back and stunning them for 5 sec. (Numbers at level 60; they grow with your level.)
Tank tips (Classic data)
- Knock Away knocks the tank back about every 19 sec: stand with your back to a wall.
Healer tips (Classic data)
- Strike hits the tank about every 14 sec.
- War Stomp hits everyone within 5 yards about every 20 sec.
Damage tips (Classic data)
- Ranged: stay more than 5 yards away (War Stomp).
Loot
- Top Half of Advanced Armorsmithing: Volume II (Classic data, 40%)
- Shadowcraft Boots (Classic data, 16%)
- Rattlecage Buckler (Classic data, 14%)
- Frightskull Shaft (Classic data, 14%)
- Corpselight Greaves (Classic data, 14%)
- Deadwalker Mantle (Classic data, 14%)
- Bone Ring Helm (Classic data, 14%)
- Bone Golem Shoulders (Classic data, 14%)
4. Marduk Blackpool
A necromancer with a shadow shield and a defiling aura. Twelve Scholomance Students join when the fight starts.
- Kill the Students first, then Marduk.
- Break his shield with your biggest hits.
Tank
- Face him away from the group: Cleave hits in front of him.
Healers
- Defiling Aura damages the group once; Shadow Bolt Volley hits the whole group about every 11 seconds.
Damage dealers
- Kill the Students first.
- Attack from behind or the side.
What wipes groups
- Taking on Marduk while the Students are free.
Abilities
- Defiling Aura (Classic data): Surrounds the caster with an aura that periodically reduces the Shadow resistance of nearby enemies by 100. The aura lasts until cancelled.
- Shadow Bolt Volley (Classic data): Hurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
- Cleave (Classic data): Inflicts weapon damage plus 60 to an enemy and its nearest allies, affecting up to 3 targets. (Numbers at level 60; they grow with your level.)
- Shadow Shield (Classic data): Surrounds the caster with a shield woven of Shadow magic. The shield lasts 30 sec., absorbs up to 600 Physical or magical damage, and inflicts 30 damage to melee attackers. (Numbers at level 60; they grow with your level.)
Tank tips (Classic data)
- Face Marduk Blackpool away from the group: Cleave hits a 90° cone in front of it about every 15 sec.
- Pick up 12 Scholomance Student that join when the fight starts.
Healer tips (Classic data)
- Defiling Aura damages the whole group once.
- Shadow Bolt Volley damages the whole group about every 11 sec.
Damage tips (Classic data)
- Attack from behind or the side (Cleave hits in front).
- 12 Scholomance Student join when the fight starts: kill or crowd-control them.
Loot
- Ebon Hilt of Marduk (Classic data, 7%)
- Death Knight Sabatons (Classic data, 7%)
5. Vectus
A mage who blast-waves the group and casts a flamestrike. Marduk joins when the fight starts.
- Kill Marduk first, then Vectus.
- Step out of the flamestrike.
Tank
- Pick up Marduk when the fight starts.
Healers
- Blast Wave hits everyone within 10 yards about every 13 seconds.
Damage dealers
- Move out of Flamestrike.
- Ranged: stay more than 10 yards away from the blast.
Abilities
- Blast Wave (Classic data): Unleashes a wave of flame, inflicting Fire damage to nearby enemies and reducing their movement speed for 6 sec.
- Flamestrike (Classic data): Calls down a pillar of flame, burning all enemies in a selected area and inflicting additional damage every 2 sec. for 8 sec.
Tank tips (Classic data)
- Pick up the Marduk Blackpool that joins when the fight starts.
Healer tips (Classic data)
- Blast Wave hits everyone within 10 yards about every 13 sec.
- Move out of Flamestrike.
Damage tips (Classic data)
- Ranged: stay more than 10 yards away (Blast Wave).
- Move out of Flamestrike.
- The Marduk Blackpool joins when the fight starts: kill or crowd-control it.
Loot
- Skullsmoke Pants (Classic data, 7%)
- Dark Advisor's Pendant (Classic data, 7%)
- Corruptor's Scourgestone (Classic data, 100%)
6. Kormok
A summoned boss who brings bone minions and bone mages. He enrages at low health.
- Kill the Bone Minions and Mages as they appear, then Kormok.
- Save cooldowns for the enrage.
Tank
- Save defensive cooldowns for Enrage below 20% health.
Healers
- Shadow Bolt Volley hits the whole group about every 15 seconds. Expect more damage below 20% health.
Damage dealers
- Kill the Minions and Mages first, then burst Kormok.
Abilities
- Bloodlust (Classic data): Increases an ally's attack speed by 100% for 30 sec.
- Shadow Bolt Volley (Classic data): Hurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
- Summon Bone Minions (Classic data)
- Summon Bone Mages (Classic data)
- Enrage (Classic data): Increases the caster's attack speed by 60% and the Physical damage it deals by 118 for 2 min. (Numbers at level 60; they grow with your level.)
Tank tips (Classic data)
- Enrage: Kormok hits harder below 20% health; save your defensive cooldowns for it.
Healer tips (Classic data)
- Shadow Bolt Volley damages the whole group about every 15 sec.
- Expect more damage on the tank during Enrage below 20% health.
Loot
- Ironweave Pants (Classic data, 20%)
- Left Piece of Lord Valthalak's Amulet (Classic data, 100%)
- Right Piece of Lord Valthalak's Amulet (Classic data, 100%)
7. Ras Frostwhisperer
A lich who novas the group with frost, freezes the tank and fears.
- Tank him with the group well spread and kill him.
Tank
Healers
- Chill Nova hits everyone within 10 yards about every 22 seconds.
- Frostbolt Volley hits everyone within 20 yards about every 15 seconds.
Damage dealers
- Ranged: stay more than 10 yards away from Chill Nova and the knockback.
Abilities
- Chill Nova (Classic data): Blasts nearby enemies for Frost damage, knocking them back and reducing their movement speed for up to 10 sec.
- Freeze (Classic data): Stuns an enemy and inflicts Frost damage every 3 sec. for 15 sec.
- Fear (Classic data): Strikes fear in an enemy, causing it to flee in terror for up to 8 sec. Only 1 target can be feared at a time.
- Frostbolt Volley (Classic data): Inflicts 1321 to 1403 Frost damage to nearby enemies, reducing their movement speed by 50% for 8 sec.
- Knock Away (Classic data): Inflicts normal damage plus 30 to nearby enemies and knocks them back.
Healer tips (Classic data)
- Chill Nova hits everyone within 10 yards about every 22 sec.
- Freeze hits the tank about every 22 sec.
- Fear fears tank for 8 sec about every 18 sec.
- Frostbolt Volley hits everyone within 20 yards about every 15 sec.
Damage tips (Classic data)
- Ranged: stay more than 10 yards away (Chill Nova).
- Ranged: stay more than 10 yards away (Knock Away).
Loot
- Alanna's Embrace (Classic data, 2%)
- Iceblade Hacker (Classic data, 17%)
- Freezing Lich Robes (Classic data, 17%)
- Bonechill Hammer (Classic data, 17%)
- Frostbite Girdle (Classic data, 17%)
- Death's Clutch (Classic data, 17%)
- Maelstrom Leggings (Classic data, 17%)
- Boneclenched Gauntlets (Classic data, 17%)
- Magister's Mantle (Classic data, 17%)
- Shivery Handwraps (Classic data, 17%)
- Shadowy Mail Greaves (Classic data, 17%)
- Spellbound Tome (Classic data, 17%)
8. Instructor Malicia
A priest who curses and corrupts the whole group and heals herself.
- Kill her and interrupt her heals.
Tank
- Hold her away from the casters.
Healers
- Remove Call of the Grave and Corruption from players when you can.
Damage dealers
- Interrupt Flash Heal.
Abilities
- Call of the Grave (Classic data): Inflicts 2100 Shadow damage to nearby enemies after 60 sec. (Numbers at level 60; they grow with your level.)
- Corruption (Classic data): Corrupts nearby enemies, inflicting Shadow damage every 3 sec. for 24 sec.
- Renew (Classic data): Heals an ally for 347 damage every 3 sec. for 20 sec. (Numbers at level 60; they grow with your level.)
- Slow (Classic data): Increases the time between nearby enemies' attacks by 54% and slows their movement by 60% for 10 sec.
- Flash Heal (Classic data): Calls upon Holy magic to heal an ally.
- Heal (Classic data): Calls upon Holy magic to heal an ally.
Healer tips (Classic data)
- Call of the Grave puts a curse debuff on everyone about every 22 sec: remove it if your class can.
- Corruption puts a magic debuff on everyone about every 14 sec: remove it if your class can.
Damage tips (Classic data)
- Interrupt Flash Heal (1.5 sec cast, a heal on itself).
Loot
- Shadowcraft Bracers (Classic data, 5%)
- Bloodmail Hauberk (Classic data, 1.1%)
- Bloodmail Legguards (Classic data, 1.1%)
- Bloodmail Belt (Classic data, 1.1%)
- Bloodmail Gauntlets (Classic data, 1.1%)
- Bloodmail Boots (Classic data, 1.1%)
- Deathbone Girdle (Classic data, 1.1%)
- Deathbone Sabatons (Classic data, 1.1%)
- Deathbone Gauntlets (Classic data, 1.1%)
- Deathbone Legguards (Classic data, 1.1%)
- Deathbone Chestplate (Classic data, 1.1%)
- Necropile Robe (Classic data, 1.1%)
9. Doctor Theolen Krastinov
A hard-hitting doctor who rends, backhands and enrages.
- Kill him quickly and keep the tank healed.
Tank
Healers
- Backhand stuns the tank for 2 seconds: keep them topped up.
Damage dealers
- Burst him down before the enrage.
Abilities
- Rend (Classic data): Inflicts Physical damage to an enemy every 3 sec. for 15 sec.
- Backhand (Classic data): Backhands an enemy, stunning it for 2 sec.
- Enrage (Classic data): Increases the caster's attack speed by 60% and the Physical damage it deals by 118 for 2 min. (Numbers at level 60; they grow with your level.)
Tank tips (Classic data)
- Enrage: Doctor Theolen Krastinov hits harder; save your defensive cooldowns for it.
Healer tips (Classic data)
- Rend hits the tank about every 9 sec.
- Backhand stuns the tank for 2 sec about every 12 sec. It can't be removed: keep the tank topped up.
- Expect more damage on the tank during Enrage.
Loot
- Magister's Gloves (Classic data, 14%)
- Bloodmail Hauberk (Classic data, 1.1%)
- Bloodmail Legguards (Classic data, 1.1%)
- Bloodmail Belt (Classic data, 1.1%)
- Bloodmail Gauntlets (Classic data, 1.1%)
- Bloodmail Boots (Classic data, 1.1%)
- Deathbone Girdle (Classic data, 1.1%)
- Deathbone Sabatons (Classic data, 1.1%)
- Deathbone Gauntlets (Classic data, 1.1%)
- Deathbone Legguards (Classic data, 1.1%)
- Deathbone Chestplate (Classic data, 1.1%)
- Necropile Robe (Classic data, 1.1%)
10. Lorekeeper Polkelt
A lorekeeper who throws infections and acid on the group.
- Kill him and remove his diseases.
Tank
- Hold him still.
Healers
- Remove Volatile Infection from players when you can.
Damage dealers
- Keep clear of Corrosive Acid.
Abilities
- Noxious Catalyst (Classic data): Reduces an enemy's Nature resistance by 89 for 2 min. (Numbers at level 60; they grow with your level.)
- Volatile Infection (Classic data): Infects an enemy for 2 min., causing it to inflict 540 Nature damage to its nearby allies every 15 sec. (Numbers at level 60; they grow with your level.)
- Corrosive Acid (Classic data): Reduces the armor of nearby enemies by 960 for 5 min. (Numbers at level 60; they grow with your level.)
Healer tips (Classic data)
- Volatile Infection puts a disease debuff on a random player about every 19 sec: remove it if your class can.
Loot
- Dreadmist Wraps (Classic data, 17%)
- Bloodmail Hauberk (Classic data, 1.1%)
- Bloodmail Legguards (Classic data, 1.1%)
- Bloodmail Belt (Classic data, 1.1%)
- Bloodmail Gauntlets (Classic data, 1.1%)
- Bloodmail Boots (Classic data, 1.1%)
- Deathbone Girdle (Classic data, 1.1%)
- Deathbone Sabatons (Classic data, 1.1%)
- Deathbone Gauntlets (Classic data, 1.1%)
- Deathbone Legguards (Classic data, 1.1%)
- Deathbone Chestplate (Classic data, 1.1%)
- Necropile Robe (Classic data, 1.1%)
11. The Ravenian
A huge construct that tramples the group, cleaves and knocks the tank back.
- Tank him with a wall behind you and kill him.
Tank
- Knock Away knocks you back about every 16 seconds: stand with a wall behind you.
Healers
- Trample hits everyone within 10 yards about every 15 seconds.
- Cleave hits a player who isn't the tank about every 8 seconds.
Damage dealers
- Ranged: stay more than 10 yards away from the trample.
Abilities
- Sundering Cleave (Classic data): Hacks at the armor of an enemy and its nearby allies, affecting up to 3 targets. A target's armor is reduced by 1440 per Sunder Armor. Can be applied up to 5 times. Lasts 30 sec. (Numbers at level 60; they grow with your level.)
- Cleave (Classic data): Inflicts normal damage plus 180 to an enemy and its nearest allies, affecting up to 3 targets. (Numbers at level 60; they grow with your level.)
- Trample (Classic data): Inflicts Physical damage to nearby enemies.
- Knock Away (Classic data): Inflicts normal damage plus 30 to an enemy and knocks it back.
Tank tips (Classic data)
- Knock Away knocks the tank back about every 16 sec: stand with your back to a wall.
Healer tips (Classic data)
- Cleave hits a player who isn't the tank about every 8 sec.
- Trample hits everyone within 10 yards about every 15 sec.
Damage tips (Classic data)
- Ranged: stay more than 10 yards away (Trample).
Loot
- Wildheart Belt (Classic data, 4%)
- Bloodmail Hauberk (Classic data, 1.1%)
- Bloodmail Legguards (Classic data, 1.1%)
- Bloodmail Belt (Classic data, 1.1%)
- Bloodmail Gauntlets (Classic data, 1.1%)
- Bloodmail Boots (Classic data, 1.1%)
- Deathbone Girdle (Classic data, 1.1%)
- Deathbone Sabatons (Classic data, 1.1%)
- Deathbone Gauntlets (Classic data, 1.1%)
- Deathbone Legguards (Classic data, 1.1%)
- Deathbone Chestplate (Classic data, 1.1%)
- Necropile Robe (Classic data, 1.1%)
12. Lord Alexei Barov
A lord who comes with two Risen Guards.
- Kill the Guards first, then Alexei.
Tank
- Pick up the two Guards, then the boss.
Healers
- Keep the tank topped up while the Guards die.
Damage dealers
- Kill the Guards first.
- Watch for Veil of Shadow.
Abilities
- Veil of Shadow (Classic data): Reduces healing effects for nearby enemies by 75% for 15 sec.
Tank tips (Classic data)
- Pick up 2 Risen Guard that join when the fight starts.
Damage tips (Classic data)
- 2 Risen Guard join when the fight starts: kill or crowd-control them.
Loot
- Lightforge Bracers (Classic data, 5%)
- Bloodmail Hauberk (Classic data, 3.7%)
- Bloodmail Legguards (Classic data, 3.7%)
- Bloodmail Belt (Classic data, 3.7%)
- Bloodmail Gauntlets (Classic data, 3.7%)
- Bloodmail Boots (Classic data, 3.7%)
- Deathbone Girdle (Classic data, 3.7%)
- Deathbone Sabatons (Classic data, 3.7%)
- Deathbone Gauntlets (Classic data, 3.7%)
- Deathbone Legguards (Classic data, 3.7%)
- Deathbone Chestplate (Classic data, 3.7%)
- Necropile Robe (Classic data, 3.7%)
13. Lady Illucia Barov
A priest who silences the group, curses, fears and takes control of a player.
- Crowd-control a dominated player and kill her quickly.
Tank
- Hold her in place.
Healers
- Remove Silence and Curse of Agony from players when you can.
- Shadow Shock hits a player who isn't the tank about every 14 seconds.
Damage dealers
- Crowd-control a player under Dominate Mind: never damage them.
What wipes groups
- Killing the dominated player.
Abilities
- Silence (Classic data): Silences nearby enemies, preventing them from casting spells for 10 sec.
- Shadow Shock (Classic data): Instantly lashes an enemy with dark magic, inflicting Shadow damage.
- Curse of Agony (Classic data): Curses nearby enemies with agony, inflicting Shadow damage every 3 sec. for 30 sec. Only one curse per warlock can be active on any one target.
- Fear (Classic data): Strikes fear in an enemy, causing it to flee in terror for 4 sec. Only 1 target can be feared at a time.
- Dominate Mind (Classic data): Takes control of a humanoid enemy up to level 75 for 15 sec. (Numbers at level 60; they grow with your level.)
Healer tips (Classic data)
- Silence puts a magic debuff on everyone about every 16 sec: remove it if your class can.
- Shadow Shock hits a player who isn't the tank about every 14 sec.
- Curse of Agony puts a curse debuff on everyone about every 33 sec: remove it if your class can.
- Fear fears random for 4 sec about every 21 sec.
Damage tips (Classic data)
- Dominate Mind takes control of a player for 15 sec: crowd-control them rather than hurting them.
Loot
- Bloodmail Hauberk (Classic data, 1.1%)
- Bloodmail Legguards (Classic data, 1.1%)
- Bloodmail Belt (Classic data, 1.1%)
- Bloodmail Gauntlets (Classic data, 1.1%)
- Bloodmail Boots (Classic data, 1.1%)
- Deathbone Girdle (Classic data, 1.1%)
- Deathbone Sabatons (Classic data, 1.1%)
- Deathbone Gauntlets (Classic data, 1.1%)
- Deathbone Legguards (Classic data, 1.1%)
- Deathbone Chestplate (Classic data, 1.1%)
- Necropile Robe (Classic data, 1.1%)
- Necropile Cuffs (Classic data, 1.1%)
14. Darkmaster Gandling
The final boss. A necromancer who casts arcane missiles, shields himself and opens a shadow portal.
- Kill him: break his shield with big hits.
- Kill what the portal brings before you return to him.
Tank
- Hold him and keep him off the casters.
Healers
- Remove Curse of the Darkmaster from players when you can.
Damage dealers
- Break Shadow Shield with your biggest hits.
- Watch for Shadow Portal.
What wipes groups
- Taking on adds from the portal while the boss is free.
Abilities
- Arcane Missiles (Classic data): Launches magical missiles at an enemy, inflicting Arcane damage each second for 5 sec.
- Shadow Shield (Classic data): Surrounds the caster with a shield woven of Shadow magic. The shield lasts 30 sec., absorbs up to 600 Physical or magical damage, and inflicts 30 damage to melee attackers. (Numbers at level 60; they grow with your level.)
- Curse of the Darkmaster (Classic data): Reduces an enemy's Strength by 50 and Stamina by 50 for 1 min.
- Shadow Portal (Classic data): Teleports an enemy to one of 6 locations within Scholomance.
Loot
- Pattern: Robe of the Void (Classic data, 7%)
- Headmaster's Charge (Classic data, 2%)
- Boots of the Shrieker (Classic data, 14%)
- Bonecreeper Stylus (Classic data, 14%)
- Tombstone Breastplate (Classic data, 14%)
- Vigorsteel Vambraces (Classic data, 14%)
- Silent Fang (Classic data, 14%)
- Witchblade (Classic data, 14%)
- Don Mauricio's Band of Domination (Classic data, 14%)
- Coif of Elements (Classic data, 11%)
- Beaststalker's Cap (Classic data, 11%)
- Magister's Crown (Classic data, 11%)
Quests
Plagued Hatchlings (level 58)
Kill 20 Plagued Hatchlings, then return to Betina Bigglezink at the Light's Hope Chapel.
Get it from: Betina Bigglezink, Eastern Plaguelands (71.7, 49.9). (Classic data)
Barov Family Fortune (level 60, Horde)
Venture to the Scholomance and recover the Barov family fortune. Four deeds make up this fortune: The Deed to Caer Darrow; The Deed to Brill; The Deed to Tarren Mill; and The Deed to Southshore. Return to Alexi Barov when you have completed this task.
Get it from: Alexi Barov, Western Plaguelands (26.4, 58.8). (Classic data)
Barov Family Fortune (level 60, Alliance)
Venture to the Scholomance and recover the Barov family fortune. Four deeds make up this fortune: The Deed to Caer Darrow; The Deed to Brill; The Deed to Tarren Mill; and The Deed to Southshore. Return to Weldon Barov when you have completed this task.
Get it from: Weldon Barov, Western Plaguelands (43.5, 83.7). (Classic data)
Betina Bigglezink (level 60)
Bring the Frozen Eggs to Betina Bigglezink.
Get it from: Leonid Barthalomew the Revered, Eastern Plaguelands (71.9, 48.3). (Classic data)
Dawn's Gambit (level 60)
Place Dawn's Gambit in the Viewing Room of the Scholomance. Defeat Vectus, then return to Betina Bigglezink.
Get it from: Betina Bigglezink, Eastern Plaguelands (71.7, 49.9). (Classic data)
Doctor Theolen Krastinov, the Butcher (level 60)
Find Doctor Theolen Krastinov inside the Scholomance. Destroy him, then burn the Remains of Eva Sarkhoff and the Remains of Lucien Sarkhoff. Return to Eva Sarkhoff when the task is complete.
Get it from: Eva Sarkhoff, Western Plaguelands (70.2, 73.7). (Classic data)
Kirtonos the Herald (level 60)
Return to the Scholomance with the Blood of Innocents. Find the porch and place the Blood of Innocents in the brazier. Kirtonos will come to feast upon your soul. Fight valiantly, do not give an inch! Destroy Kirtonos and return to Eva Sarkhoff.
Get it from: Eva Sarkhoff, Western Plaguelands (70.2, 73.7). (Classic data)
Krastinov's Bag of Horrors (level 60)
Locate Jandice Barov in the Scholomance and destroy her. From her corpse recover Krastinov's Bag of Horrors. Return the bag to Eva Sarkhoff.
Get it from: Eva Sarkhoff, Western Plaguelands (70.2, 73.7). (Classic data)
Legplates of the Chromatic Defier (level 60)
To forge the Legplates of the Chromatic Defier, you will be required to bring the following items to Jeziba the 'Sculptor': 1 Chromatic Carapace. 10 Brilliant Chromatic Scales. 10 Blood of Heroes. 5 Skin of Shadow.
Get it from: unknown. (Classic data)
The Left Piece of Lord Valthalak's Amulet (level 60)
Use the Brazier of Beckoning to summon forth the spirit of Kormok and slay him. Return to Bodley inside Blackrock Mountain with the Left Piece of Lord Valthalak's Amulet and the Brazier of Beckoning.
Get it from: Bodley, Burning Steppes (32.3, 25.8). (Classic data)
The Lich, Ras Frostwhisper (level 60)
Find Ras Frostwhisper in the Scholomance. When you have found him, use the Soulbound Keepsake on his undead visage. Should you succeed in reverting him to a mortal, strike him down and recover the Human Head of Ras Frostwhisper. Take the head back to Magistrate Marduke.
Get it from: Magistrate Marduke, Western Plaguelands (70.6, 74.1). (Classic data)
The Right Piece of Lord Valthalak's Amulet (level 60)
Use the Brazier of Beckoning to summon forth the spirit of Kormok and slay him. Return to Bodley inside Blackrock Mountain with the recombined Lord Valthalak's Amulet and the Brazier of Beckoning.
Get it from: Bodley, Burning Steppes (32.3, 25.8). (Classic data)
Videos
- WoW Forever Lore Facts You NEVER Knew (Under 10 Minutes) by Haajix
- WoW Forever Lore: The Story Behind Every Dungeon (All 9 New Ones Too) by Azeroth Herald | WoW Forever
Read more
- WoW Forever Legacy system explained: every perk, challenge and reward
- The Legacy System in WoW Forever: how to earn your points and what to spend them on
Other dungeons for these levels
- Maraudon (levels 46–55)
- Sunken Temple (levels 50–60)
- Blackrock Depths (levels 52–60)
- Dire Maul (levels 54–60)
- Blackrock Spire (levels 55–60)
- Stratholme (levels 58–60)
Sources
The WoW Forever client (build 1.60.1.70938), what players' ForeverDB addons saw in Forever, Blizzard's posts, and for Classic instances CMaNGOS classic-db (GPL-3.0), labelled Classic data.
Not known yet
- No boss models yet: the client doesn't say which creature each boss is.
- No drops seen in Forever yet. The ForeverDB addon records them as you play.
- Dungeon map: boss spots are Classic spawns (CMaNGOS); Forever may have moved them.