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Blackrock Depths
Blackrock Depths is a level 52–60 dungeon in Searing Gorge in World of Warcraft: Forever, with 21 bosses.
Dungeon. Levels 52–60 (Forever client: group finder). 5 players (Forever client). Enter from level 42.
Getting there
- Entrance: Searing Gorge (27.1, 72.5) (Forever client)
- Nearest flight master (Alliance): Thorium Point, Searing Gorge
Map
A map of Blackrock Depths with 4 floors (Part 1: High Interrogator Gerstahn, Lord Roccor ..., Part 2: Pyromancer Loregrain, Part 3: Ambassador Flamelash, Part 4), stitched from the Forever client's own minimap art (Forever client), with the bosses numbered in the order the client gives (their spots are Classic spawn data until players confirm them in Forever).
The map shows 339 packs of 975 mobs and 24 patrol paths, 136 of the packs marked high danger, with what each pack holds, what to watch for and suggested marks (Classic data from CMaNGOS: Forever may have moved them).




Blackrock Depths
Worth it for: Spritecaster Cape (top pick for Affliction Warlock and 8 more specs at level 50); Kentic Amice (top pick for Affliction Warlock and 8 more specs at level 50); Blackveil Cape (top pick for Arms Warrior and 7 more specs at level 50).
How to run it
How the Classic dungeon plays, from well-established Classic strategy. Forever turned this dungeon into a 5-player run, and no Forever combat logs show its fights yet, so numbers and tactics may differ.
A big dungeon under Blackrock Mountain, full of dwarf and dark iron bosses. Most groups take one of three routes and finish at the Emperor. The fights are simple, but the pulls are large and mana runs short.
Before you go
- Level: Level 52 to 60. The dungeon is long and easy to get lost in, so bring someone who knows the way.
- Group: 5 players: one tank, one healer and three damage dealers, with crowd control from a mage, warlock or rogue helping on big pulls.
- Getting in: The entrance is inside Blackrock Mountain, which you reach from Searing Gorge or Burning Steppes. The Spire and Molten Core entrances are nearby.
- Keys: The Shadowforge Key opens the Vault and the doors to the Relic Coffer. Bring it if you want that loot.
- Who you need: A tank who can hold several mobs at once: many pulls are packs of five or six; A healer with spare mana: the bosses hit hard and the dungeon is long; A mage, warlock or rogue for crowd control; Someone to remove curses and poisons
- Also: Groups usually run one of three routes: Detention (the prison block at the start), the Ring of Law and the Tavern to the Seven and Magmus, or all the way to the Emperor. The Emperor and Moira are the final fight. Quests inside are worth taking before you go in.
Trash
- Many packs have a mage or priest in them: crowd-control the casters and kill them first.
- Pull back to the tank so the casters come to you: ranged damage on the way in pulls extra packs.
- Use the walls of the corridors to keep packs together; open rooms spread the group.
- The Seven's hall and the tavern have many patrons who are optional: don't pull them without a plan.
Bosses
21 bosses, in the client's order (Forever client).
1. High Interrogator Gerstahn
A priest with a shadow debuff, a fear and a mana drain. A short fight if the group is ready for the fear.
- Tank him and kill him; he is the first boss of the Detention block.
- Break his Shadow Shield with your biggest hits.
Tank
- Hold him in place: Psychic Scream scatters melee, and he can wander off the tank.
Healers
- Remove Shadow Word: Pain when your class can.
- Mana Burn drains mana from casters: drink afterwards.
Damage dealers
- Melee: expect the fear about every 30 seconds and don't pull extra mobs with it.
What wipes groups
- Fleeing melee pulling nearby patrols.
Abilities
- Shadow Word: Pain (Classic data): Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.
- Mana Burn (Classic data): Hits an enemy with an anti-mana bolt. For each point of mana consumed by the bolt, the target takes 0.5 damage.
- Psychic Scream (Classic data): Lets out a psychic scream, causing up to 5 nearby enemies to flee for 6 sec.
- Shadow Shield (Classic data): Surrounds the caster with a shield woven of Shadow magic. The shield lasts 30 sec., absorbs up to 600 Physical or magical damage, and inflicts 30 damage to melee attackers. (Numbers at level 60; they grow with your level.)
Healer tips (Classic data)
- Shadow Word: Pain puts a magic debuff on a random player about every 7 sec: remove it if your class can.
- Psychic Scream fears melee for 6 sec about every 30 sec.
Loot
- Kentic Amice (Classic data, 25%)
- Enthralled Sphere (Classic data, 25%)
- Blackveil Cape (Classic data, 25%)
- Greaves of Withering Despair (Classic data, 25%)
2. Lord Roccor

A rock elemental who shocks the tank and stuns the whole group at intervals. Mostly a damage race.
- Tank him and burn him down.
Tank
- Flame Shock hits you about every 16 seconds.
Healers
- Ground Tremor stuns everyone for 2 seconds and can't be removed: heal through it.
- Earth Shock hits a player who isn't the tank about every 12 seconds.
Damage dealers
- No special mechanics: damage him.
Abilities
- Flame Shock (Classic data): Instantly burns an enemy, then inflicts additional Fire damage every 3 sec. for 12 sec.
- Earth Shock (Classic data): Shocks an enemy with concussive force, inflicting Nature damage and interrupting the spell being cast for 2 sec.
- Ground Tremor (Classic data): Stuns nearby enemies, rendering them unable to move or attack for 2 sec.
Healer tips (Classic data)
- Flame Shock hits the tank about every 16 sec.
- Earth Shock hits a player who isn't the tank about every 12 sec.
- Ground Tremor stuns everyone for 2 sec about every 12 sec. It can't be removed: heal through it.
Loot
- Stoneshell Guard (Classic data, 25%)
- Earthslag Shoulders (Classic data, 25%)
- Mantle of Lost Hope (Classic data, 25%)
- Idol of Ferocity (Classic data, 25%)
- Rockshard Pellets (Classic data, 16%)
- Formula: Smoking Heart of the Mountain (Classic data, 15%)
- Essence of the Elements (Classic data, 80%)
3. Houndmaster Grebmar
A houndmaster who fights with his hounds. Optional for most groups.
- Pull him with his hounds and kill the hounds first.
Tank
- Gather the hounds with area attacks and hold them away from the group.
Healers
- Heal the tank through the pack at the start.
Damage dealers
- Kill the hounds first, then the houndmaster.
Loot
- Spritecaster Cape (Classic data, 35%)
- Fleetfoot Greaves (Classic data, 35%)
- Houndmaster's Bow (Classic data, 15%)
- Houndmaster's Rifle (Classic data, 15%)
4. Ring of Law
The arena event: step onto the floor and a challenger fights you, followed by more. Everyone fights together.
- Start with the whole group at full health and mana inside the Ring.
- Tank each challenger on the main tank and focus them down.
Tank
- Pick up each challenger as it comes out.
Healers
- There is little time between challengers: use your mana on the first ones sparingly.
Damage dealers
- Focus the current target and save your cooldowns for the last challenger.
What wipes groups
- Starting the event while someone is still away from the group.
5. Pyromancer Loregrain
A pyromancer who calls five Scorching Totems about every half minute. Dealing with the totems decides the fight.
- Kill each batch of Scorching Totem as it appears while the tank holds Loregrain.
- Stay out of the fire on the floor.
Tank
- Pick up the totems quickly: Molten Blast hits you about every 9 seconds.
Healers
- Flame Shock hits a player who isn't the tank about every 16 seconds.
Damage dealers
- Kill or crowd-control the totems before you return to the boss.
- Don't cast fire spells into Fire Ward.
What wipes groups
- Letting several batches of totems stack up.
Abilities
- Fire Ward (Classic data): Surrounds the caster with a shield that lasts 1 min. and can absorb a fixed amount of Fire damage.
- Molten Blast (Classic data): Burns an enemy, inflicting Fire damage.
- Flame Shock (Classic data): Instantly burns an enemy, then inflicts additional Fire damage every 3 sec. for 12 sec.
- Scorching Totem (Classic data): Summons a Scorching Totem at the caster's feet. Totem lasts 35 sec. and attacks a nearby enemy every 2 sec.
Tank tips (Classic data)
- Pick up 5 Scorching Totem that join about every 30 sec.
Healer tips (Classic data)
- Molten Blast hits the tank about every 9 sec.
- Flame Shock hits a player who isn't the tank about every 16 sec.
Damage tips (Classic data)
- 5 Scorching Totem join about every 30 sec: kill or crowd-control them.
Loot
- Flamestrider Robes (Classic data, 27%)
- Pyric Caduceus (Classic data, 27%)
- Searingscale Leggings (Classic data, 27%)
- Kindling Stave (Classic data, 20%)
- Formula: Enchant Weapon - Fiery Weapon (Classic data, 40%)
6. Lord Incendius

A fire lord who raises a fire storm and bursts the tank. Move out of the fire.
- Tank him with the group spread around him and kill him.
- Move out of Fire Storm at once.
Tank
- Fiery Burst hits you about every 12 seconds: ask for a heal on it.
Healers
- Mighty Blow hits a player who isn't the tank about every 21 seconds.
- Heal anyone caught in the fire.
Damage dealers
- Step out of Fire Storm and step back in afterwards.
What wipes groups
- Standing in the fire.
Abilities
- Curse of the Elemental Lord (Classic data)
- Fiery Burst (Classic data): Inflicts Fire damage to all enemies in a selected area.
- Mighty Blow (Classic data): Inflicts normal damage plus 105 to an enemy, knocking it back. (Numbers at level 60; they grow with your level.)
- Fire Storm (Classic data): Calls down a pillar of flame, burning all enemies in a selected area for 324 to 376 Fire damage and an additional 185 to 215 damage every 3 sec. for 30 sec.
Healer tips (Classic data)
- Fiery Burst hits the tank about every 12 sec.
- Mighty Blow hits a player who isn't the tank about every 21 sec.
- Move out of Fire Storm.
Damage tips (Classic data)
- Move out of Fire Storm.
Loot
- Cinderhide Armsplints (Classic data, 25%)
- Pyremail Wristguards (Classic data, 25%)
- Flameweave Cuffs (Classic data, 25%)
- Emberplate Armguards (Classic data, 25%)
- Ace of Elementals (Classic data, 2%)
- Tablet of Kurniya (Classic data, 100%)
- Incendicite of Incendius (Classic data, 100%)
- Essence of the Elements (Classic data, 80%)
7. Warder Stilgiss
A frost elemental who hits the tank with frostbolts and novas everyone close.
- Tank him away from the casters and kill him.
Tank
- Frostbolt hits you about every 3 seconds.
Healers
- Frost Nova hits everyone within 10 yards about every 16 seconds.
Damage dealers
- Ranged: stay more than 10 yards away so the nova misses you.
Abilities
- Frost Ward (Classic data): Surrounds the caster with a shield that lasts 1 min. and can absorb a fixed amount of Frost damage.
- Frost Nova (Classic data): Inflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec.
- Frostbolt (Classic data): Inflicts Frost damage to an enemy and reduces its movement speed for 4 sec.
Healer tips (Classic data)
- Frost Nova hits everyone within 10 yards about every 16 sec.
- Frostbolt hits the tank about every 3 sec.
Damage tips (Classic data)
- Ranged: stay more than 10 yards away (Frost Nova).
Loot
- Boreal Mantle (Classic data, 25%)
- Chillsteel Girdle (Classic data, 25%)
- Arbiter's Blade (Classic data, 25%)
- Dark Warder's Pauldrons (Classic data, 25%)
8. Fineous Darkvire
A dwarf with a holy theme who heals himself and strikes with holy damage.
- Tank him and kill him quickly: his heals drag the fight out.
Tank
- Holy Strike hits you about every 7 seconds.
Healers
- Keep the tank up through his strikes.
Damage dealers
- Interrupt Holy Light.
Abilities
- Devotion Aura (Classic data): Gives 1200 additional armor to nearby party members for 4 min. Players may only have one aura on them per paladin at any one time. (Numbers at level 60; they grow with your level.)
- Holy Strike (Classic data): Consecrates the caster's weapon, inflicting 166 additional damage on its next attack. All damage inflicted is based on Holy magic. (Numbers at level 60; they grow with your level.)
- Holy Light (Classic data): Calls upon Holy magic to heal an ally.
- Seal of Reckoning (Classic data): Surrounds an ally with a seal that lasts 30 sec. Every time the sealed character strikes an enemy, the sealed character gains health.
Healer tips (Classic data)
- Holy Strike hits the tank about every 7 sec.
Loot
- Chief Architect's Monocle (Classic data, 25%)
- Senior Designer's Pantaloons (Classic data, 25%)
- Lead Surveyor's Mantle (Classic data, 25%)
- Foreman's Head Protector (Classic data, 25%)
- Ironfel (Classic data, 100%)
9. Bael'Gar
A fire elemental who gains a Spawn of Bael'Gar at 80, 60, 40 and 20% health.
- Kill Bael'Gar and handle one Spawn at each health mark.
- Kill or crowd-control each Spawn as it joins, then return to the boss.
Tank
- Pick up each Summon Spawn of Bael'Gar as it appears.
Healers
- Expect more damage on the tank each time a Spawn joins.
Damage dealers
- Kill or crowd-control the Spawn quickly.
What wipes groups
- Ignoring the Spawn while hitting the boss.
Abilities
- Summon Spawn of Bael'Gar (Classic data): Summons 1 Spawn of Bael'Gar in a selected area to aid the caster in battle for 3 min. The violent summoning also inflicts 1388 to 1612 Fire damage to enemies in the selected area.
Tank tips (Classic data)
- Pick up the Spawn of Bael'Gar that joins at 80% health.
- Pick up the Spawn of Bael'Gar that joins at 60% health.
- Pick up the Spawn of Bael'Gar that joins at 40% health.
- Pick up the Spawn of Bael'Gar that joins at 20% health.
Damage tips (Classic data)
- The Spawn of Bael'Gar joins at 80% health: kill or crowd-control it.
- The Spawn of Bael'Gar joins at 60% health: kill or crowd-control it.
- The Spawn of Bael'Gar joins at 40% health: kill or crowd-control it.
- The Spawn of Bael'Gar joins at 20% health: kill or crowd-control it.
Loot
- Lavacrest Leggings (Classic data, 32%)
- Force of Magma (Classic data, 32%)
- Rubidium Hammer (Classic data, 18%)
- Sash of the Burning Heart (Classic data, 18%)
- A Crumpled Up Note (Classic data, 25%)
10. General Angerforge
A dwarf general with four Anvilrage Reservists who join when the fight starts.
- Kill the Reservists first, then Angerforge.
- Save defensive cooldowns for his Enrage at low health.
Tank
- Pick up the Reservists, then turn to Angerforge: Sunder Armor lowers your armour.
Healers
- The start is the hardest part while the tank holds four adds.
Damage dealers
- Kill or crowd-control the Reservists one at a time.
What wipes groups
- Attacking Angerforge while the Reservists are free.
Abilities
- Sunder Armor (Classic data): Hacks at an enemy's armor, reducing it by 708 per Sunder Armor. Can be applied up to 5 times. Lasts 30 sec. (Numbers at level 60; they grow with your level.)
- Flurry (Classic data): Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
- Enrage (Classic data)
Tank tips (Classic data)
- Pick up 4 Anvilrage Reservist that join when the fight starts.
Damage tips (Classic data)
- 4 Anvilrage Reservist join when the fight starts: kill or crowd-control them.
Loot
- Force of Will (Classic data, 20%)
- Angerforge's Battle Axe (Classic data, 20%)
- Lord General's Sword (Classic data, 20%)
- Royal Decorated Armor (Classic data, 20%)
- Warstrife Leggings (Classic data, 20%)
- Marshal Windsor's Lost Information (Classic data, 100%)
11. Golem Lord Argelmach
A golem lord with a large set of adds: Weapon Technicians, Wrath Hammer Constructs, Doomforge Arcanasmiths and a Ragereaver Golem.
- Pull the adds in smaller groups where you can: crowd-control the casters.
- Kill the Arcanasmiths first, then Argelmach.
Tank
- Hold the Ragereaver Golem and as many of the others as you can.
Healers
- Chain Lightning hits the tank about every 11 seconds; Shock hits a player who isn't the tank about every 9 seconds.
Damage dealers
- Kill the Arcanasmiths first: they hurt the most.
What wipes groups
- Pulling the whole room at once.
Abilities
- Chain Lightning (Classic data): Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 5 targets, inflicting greater Nature damage to each successive target.
- Shock (Classic data): Instantly throws a bolt of lightning at an enemy, inflicting Nature damage.
Tank tips (Classic data)
- Pick up 12 Weapon Technician that join when the fight starts.
- Pick up 8 Wrath Hammer Construct that join when the fight starts.
- Pick up 12 Doomforge Arcanasmith that join when the fight starts.
- Pick up the Ragereaver Golem that joins when the fight starts.
Healer tips (Classic data)
- Chain Lightning hits the tank about every 11 sec.
- Shock hits a player who isn't the tank about every 9 sec.
Damage tips (Classic data)
- 12 Weapon Technician join when the fight starts: kill or crowd-control them.
- 8 Wrath Hammer Construct join when the fight starts: kill or crowd-control them.
- 12 Doomforge Arcanasmith join when the fight starts: kill or crowd-control them.
- The Ragereaver Golem joins when the fight starts: kill or crowd-control it.
Loot
- Naglering (Classic data, 31%)
- Omnicast Boots (Classic data, 31%)
- Luminary Kilt (Classic data, 31%)
- Second Wind (Classic data, 8%)
- Head of Argelmach (Classic data, 100%)
- Marshal Windsor's Lost Information (Classic data, 100%)
- Dark Iron Fanny Pack (Classic data, 80%)
- A Crumpled Up Note (Classic data, 25%)
12. Hurley Blackbreath
The tavern boss. He breathes fire and goes into a drunken rage.
- Kill the patrons around him first, then pull Hurley.
- Tank him with the group clear of his breath.
Tank
- Use defensive cooldowns when Drunken Rage goes up.
Healers
- Heal through Flame Breath on the group.
Damage dealers
- Stay out of his breath.
Abilities
- Flame Breath (Classic data): Inflicts 600 Fire damage to enemies in a cone in front of the caster. (Numbers at level 60; they grow with your level.)
- Drunken Rage (Classic data): Increases the caster's attack speed by 50% and increases the Physical damage it deals by 50 for 15 sec.
Loot
- Coal Miner Boots (Classic data, 30%)
- Hurley's Tankard (Classic data, 30%)
- Firemoss Boots (Classic data, 30%)
- Ragefury Eyepatch (Classic data, 9%)
- Lost Thunderbrew Recipe (Classic data, 100%)
13. Phalanx
A hammer dwarf who thunderclaps nearby players and throws fire volleys at range.
- Tank him in the open and kill him.
Tank
- Mighty Blow hits you about every 21 seconds.
Healers
- Thunderclap hits everyone near him: heal the melee.
Damage dealers
- Ranged: watch for Fireball Volley and keep healers safe.
Abilities
- Thunderclap (Classic data): Inflicts 185 to 205 Nature damage to nearby enemies, increasing the time between their attacks by 33% and slowing their movement by 60% for 10 sec. (Numbers at level 60; they grow with your level.)
- Mighty Blow (Classic data): Inflicts normal damage plus 105 to an enemy, knocking it back. (Numbers at level 60; they grow with your level.)
- Fireball Volley (Classic data): Inflicts Fire damage to nearby enemies.
Loot
- Bloodfist (Classic data, 33%)
- Fists of Phalanx (Classic data, 33%)
- Golem Fitted Pauldrons (Classic data, 33%)
14. Ribbly Screwspigot
A tavern keeper who leads a pack of drunken hounds and hamstrings the tank.
- Kill the hounds around him first.
- Tank him and kill him.
Tank
- Hamstring slows you about every 14 seconds.
Healers
- Heal the tank after each hamstring.
Damage dealers
- Kill the hounds before the boss.
Abilities
- Hamstring (Classic data): Inflicts weapon damage plus 60 to an enemy, reducing its movement speed by 60% for 10 sec. (Numbers at level 60; they grow with your level.)
Healer tips (Classic data)
- Hamstring hits the tank about every 14 sec.
Loot
- Plans: Dark Iron Plate (Classic data, 34%)
- Wayfarer's Knapsack (Classic data, 34%)
- Ribbly's Quiver (Classic data, 16%)
- Ribbly's Bandolier (Classic data, 16%)
- Ribbly's Head (Classic data, 100%)
15. Plugger Spazzring
A warlock-style boss who banishes players, curses casters and casts shadow bolts and immolate.
- Tank him and kill him; interrupt Immolate.
Tank
- Shadow Bolt and Immolate land on you.
Healers
- Remove Banish and Curse of Tongues when your class can.
Damage dealers
- Interrupt Immolate.
Abilities
- Banish (Classic data): Banishes an enemy, preventing all action but making it invulnerable for up to 15 sec. Only one target can be banished at a time.
- Immolate (Classic data): Burns an enemy, then inflicts additional Fire damage every 3 sec. for 21 sec.
- Shadow Bolt (Classic data): Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
- Curse of Tongues (Classic data): Forces an enemy to speak in Demonic, reducing its casting speed by 50% for 15 sec. Only one curse per warlock can be active on any one target.
- Demon Armor (Classic data): Protects the caster, increasing armor by 570, Shadow resistance by 15, and health regeneration for 30 min. (Numbers at level 60; they grow with your level.)
- Pick Pocket (Classic data): Pick the target's pocket.
Healer tips (Classic data)
- Banish puts a magic debuff on a random player: remove it if your class can.
- Immolate hits the tank about every 25 sec.
- Shadow Bolt hits the tank.
- Curse of Tongues puts a curse debuff on a mana user: remove it if your class can.
Loot
- Barman Shanker (Classic data, 33%)
- Mixologist's Tunic (Classic data, 33%)
- Schematic: Goblin Jumper Cables XL (Classic data, 33%)
16. The Vault
The vault holding the Relic Coffer, opened with the Shadowforge Key. Groups run it for the loot.
- Carry the Shadowforge Key to the Vault.
- Clear the room before you open the coffer.
Tank
- Hold the guards while the group works.
Healers
- Stay behind the tank.
Damage dealers
- Clear the room first.
17. Ambassador Flamelash
A fire ambassador who sends four Fireguard Destroyers about every minute. Deal with each wave before the next.
- Kill each wave of Destroyers, then Flamelash.
- Don't stand in the burning spirits.
Tank
- Pick up the Destroyers as they arrive.
Healers
- Fire Blast hits hard: be ready.
Damage dealers
- Kill each wave quickly, then return to the boss.
What wipes groups
- Letting two waves overlap.
Abilities
- Fire Blast (Classic data)
- Burning Spirit (Classic data)
Tank tips (Classic data)
- Pick up 4 Fireguard Destroyer that join about every 60 sec.
Damage tips (Classic data)
- 4 Fireguard Destroyer join about every 60 sec: kill or crowd-control them.
Loot
- Circle of Flame (Classic data, 1%)
- Cape of the Fire Salamander (Classic data, 31%)
- Molten Fists (Classic data, 31%)
- Flame Wrath (Classic data, 20%)
- Burst of Knowledge (Classic data, 17%)
- Essence of the Elements (Classic data, 80%)
18. The Seven
Seven dwarf bosses in the hall, each with a different role: warriors, a priest, a mage, warlocks and a rogue. They fight together.
- Pull them in small groups where the room allows it.
- Kill the healer and the casters first.
- Face the melee away from the group.
Tank
- Face them away from the group: Cone of Cold and Cleave hit in front of them.
- Pick up the three Voidwalkers that join about every minute.
Healers
- Frost Nova hits everyone within 10 yards about every 20 seconds.
- Rupture and Strike hit the tank.
Damage dealers
- Interrupt Heal and kill the casters first.
- Attack from behind or the side.
What wipes groups
- Pulling all seven at once.
Abilities
- Sunder Armor (Classic data): Hacks at an enemy's armor, reducing it by 472 per Sunder Armor. Can be applied up to 5 times. Lasts 30 sec. (Numbers at level 60; they grow with your level.)
- Strike (Classic data): Strikes at an enemy, inflicting increased melee damage.
- Shield Block (Classic data): Increases the caster's chance to block by 75% for 5 sec., but will only block 1 attack.
- Shield Wall (Classic data): Reduces the Physical and magical damage taken by the caster by 75% for 10 sec.
- Frost Ward (Classic data): Surrounds the caster with a shield that lasts 1 min. and can absorb a fixed amount of Frost damage.
- Cone of Cold (Classic data): Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 8 sec.
- Frost Nova (Classic data): Inflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec.
- Frostbolt (Classic data): Inflicts Frost damage to an enemy and reduces its movement speed for 4 sec.
- Evasion (Classic data): Increases the rogue's chance to dodge by 50% for 15 sec.
- Rupture (Classic data): Inflicts Physical damage to an enemy every 2 sec. for 10 sec.
- Sinister Strike (Classic data): Inflicts normal damage plus 147 to an enemy. (Numbers at level 60; they grow with your level.)
- Hamstring (Classic data): Inflicts weapon damage plus 60 to an enemy, reducing its movement speed by 60% for 10 sec. (Numbers at level 60; they grow with your level.)
- Cleave (Classic data): Inflicts weapon damage plus 60 to an enemy and its nearest allies, affecting up to 3 targets. (Numbers at level 60; they grow with your level.)
- Mortal Strike (Classic data): Inflicts 130% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
- Prayer of Healing (Classic data): Invokes Holy magic to heal nearby party members.
- Heal (Classic data): Calls upon Holy magic to heal an ally.
- Power Word: Shield (Classic data): Wraps an ally in a shield that lasts up to 30 sec., absorbing a maximum of 411 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks. (Numbers at level 60; they grow with your level.)
- Mind Blast (Classic data): Inflicts Shadow damage to an enemy, but causes a high amount of threat.
- Mana Burn (Classic data): Hits an enemy with an anti-mana bolt. For each point of mana consumed by the bolt, the target takes 0.5 damage.
- Shadow Shield (Classic data): Surrounds the caster with a shield woven of Shadow magic. The shield lasts 30 sec., absorbs up to 600 Physical or magical damage, and inflicts 30 damage to melee attackers. (Numbers at level 60; they grow with your level.)
- Shadow Bolt (Classic data): Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
- Summon Voidwalkers (Classic data)
- Demon Armor (Classic data): Protects the caster, increasing armor by 570, Shadow resistance by 15, and health regeneration for 30 min. (Numbers at level 60; they grow with your level.)
- Shadow Bolt Volley (Classic data): Hurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
- Immolate (Classic data): Burns an enemy, then inflicts additional Fire damage every 3 sec. for 21 sec.
- Curse of Weakness (Classic data): Reduces the Physical damage dealt by an enemy by 45 for 2 min. Only one curse per warlock can be active on any one target. (Numbers at level 60; they grow with your level.)
- Banish (Classic data): Banishes an enemy, preventing all action but making it invulnerable for up to 15 sec. Only one target can be banished at a time.
- Shadow Bolt (Classic data): Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
- Curse of Tongues (Classic data): Forces an enemy to speak in Demonic, reducing its casting speed by 50% for 15 sec. Only one curse per warlock can be active on any one target.
- Pick Pocket (Classic data): Pick the target's pocket.
Tank tips (Classic data)
- Face The Seven away from the group: Cone of Cold hits a 60° cone in front of it about every 22 sec.
- Face The Seven away from the group: Cleave hits a 90° cone in front of it about every 13 sec.
- Pick up 3 Voidwalker Minion that join about every 60 sec.
Healer tips (Classic data)
- Strike hits the tank about every 9 sec.
- Frost Nova hits everyone within 10 yards about every 20 sec.
- Frostbolt hits the tank about every 4 sec.
- Rupture hits the tank about every 14 sec.
Damage tips (Classic data)
- Attack from behind or the side (Cone of Cold hits in front).
- Ranged: stay more than 10 yards away (Frost Nova).
- Attack from behind or the side (Cleave hits in front).
- Interrupt Heal (3.5 sec cast, a heal on itself).
19. Magmus
A fire elemental in the Magmus chamber with a stomp and a fire burst.
- Tank him with the group around him and kill him.
Tank
- Fiery Burst hits you about every 9 seconds.
Healers
- War Stomp hits everyone within 5 yards about every 45 seconds.
Damage dealers
- Ranged: stay more than 5 yards away from the stomp.
Abilities
- War Stomp (Classic data): Inflicts normal damage plus 65 to nearby enemies, knocking them back and stunning them for 8 sec. (Numbers at level 60; they grow with your level.)
- Fiery Burst (Classic data): Inflicts Fire damage to all enemies in a selected area.
Healer tips (Classic data)
- War Stomp hits everyone within 5 yards about every 45 sec.
- Fiery Burst hits the tank about every 9 sec.
Damage tips (Classic data)
- Ranged: stay more than 5 yards away (War Stomp).
Loot
- Golem Skull Helm (Classic data, 20%)
- Magmus Stone (Classic data, 20%)
- Lavastone Hammer (Classic data, 20%)
- Totem of Rage (Classic data, 20%)
- Libram of Truth (Classic data, 20%)
20. Princess Moira Bronzebeard

The Emperor's daughter: a priest who heals, casts shadow spells and summons a portal. She heals Dagran, so she dies first.
- Kill Moira first, then the Emperor.
- Interrupt her heals.
Tank
- Hold the Emperor away from Moira.
Healers
- Mind Blast hits the tank about every 14 seconds.
Damage dealers
- Interrupt Heal and burst her down.
What wipes groups
- Killing the Emperor while Moira heals him.
Abilities
- Mind Blast (Classic data): Inflicts Shadow damage to an enemy, but causes a high amount of threat.
- Shadow Word: Pain (Classic data): Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.
- Smite (Classic data): Smite an enemy for 160 to 180 Holy damage.
- Heal (Classic data): Calls upon Holy magic to heal an ally.
- Princess Summons Portal (Classic data): Used by Princess Bronzebeard to open a portal to Ironforge.
Healer tips (Classic data)
- Mind Blast hits the tank about every 14 sec.
- Shadow Word: Pain hits the tank about every 18 sec.
- Smite hits the tank about every 10 sec.
Loot
- Swiftwalker Boots (Classic data, 25%)
- Hands of the Exalted Herald (Classic data, 25%)
- High Priestess Boots (Classic data, 25%)
- Ebonsteel Spaulders (Classic data, 25%)
- Bouquet of Red Roses (Classic data, 100%)
- Dark Iron Fanny Pack (Classic data, 80%)
- A Crumpled Up Note (Classic data, 25%)
21. Emperor Dagran Thaurissan
The final boss, on his throne. He throws a Hand of Thaurissan and an avatar of fire.
- Kill Moira first, then the Emperor.
- Move out of Avatar of Flame when it starts.
Tank
- Keep him on the main tank, away from Moira.
Healers
- Hand of Thaurissan hits a player who isn't the tank.
Damage dealers
- Burst the Emperor when Moira is down.
Abilities
- Hand of Thaurissan (Classic data): Inflicts Fire damage to an enemy, stunning it for 5 sec.
- Avatar of Flame (Classic data): Surrounds the caster in flames for 10 sec., giving the caster magic immunity and the ability to inflict 170 to 230 Fire damage to an enemy on attack.
Healer tips (Classic data)
- Hand of Thaurissan hits a player who isn't the tank.
Loot
- Ironfoe (Classic data, 1%)
- Robes of the Royal Crown (Classic data, 20%)
- Thaurissan's Royal Scepter (Classic data, 20%)
- Guiding Stave of Wisdom (Classic data, 20%)
- Emperor's Seal (Classic data, 20%)
- Sash of the Grand Hunt (Classic data, 20%)
- Hand of Justice (Classic data, 20%)
- The Emperor's New Cape (Classic data, 20%)
- Dreadforge Retaliator (Classic data, 20%)
- Imperial Jewel (Classic data, 20%)
- Wristguards of Renown (Classic data, 20%)
- Red Winter Hat (Classic data, 100%)
Loot from the dungeon
- Rock Golem Bulwark (Classic data)
- Stone of the Earth (Classic data)
- Shalehusk Boots (Classic data)
- Soot Encrusted Footwear (Classic data)
- Verek's Leash (Classic data)
- Verek's Collar (Classic data)
- Plans: Dark Iron Sunderer (Classic data)
- Pattern: Black Dragonscale Shoulders (Classic data)
- Pattern: Black Dragonscale Leggings (Classic data)
Quests
Commander Gor'shak (level 52, Horde)
Find Commander Gor'shak in Blackrock Depths. You recall that the crudely drawn picture of the orc included bars drawn over the portrait. Perhaps you should search for a prison of some sort.
Get it from: Galamav the Marksman, Badlands (6.0, 47.7). (Classic data)
Dark Iron Legacy (level 52)
Speak with Franclorn Forgewright if you are interested in obtaining a key to the city major.
Get it from: Franclorn Forgewright, Burning Steppes (29.0, 28.9). (Classic data)
Dark Iron Legacy (level 52)
Slay Fineous Darkvire and recover the great hammer, Ironfel. Take Ironfel to the Shrine of Thaurissan and place it on the statue of Franclorn Forgewright.
Get it from: Franclorn Forgewright, Burning Steppes (29.0, 28.9). (Classic data)
KILL ON SIGHT: Dark Iron Dwarves (level 52, Horde)
Venture to Blackrock Depths and destroy the vile aggressors! Warlord Goretooth wants you to kill 15 Anvilrage Guardsmen, 10 Anvilrage Wardens and 5 Anvilrage Footmen. Return to him once your task is complete.
Get it from: unknown. (Classic data)
Ribbly Screwspigot (level 53)
Bring Ribbly's Head to Yuka Screwspigot in the Burning Steppes.
Get it from: Yuka Screwspigot, Burning Steppes (66.1, 22.0). (Classic data)
Yuka Screwspigot (level 53)
Speak with Yuka Screwspigot in the Burning Steppes.
Get it from: Yorba Screwspigot, Tanaris (67.0, 24.0). (Classic data)
Abandoned Hope (level 54, Alliance)
Give Marshal Maxwell the bad news.
Get it from: Marshal Windsor. (Classic data)
KILL ON SIGHT: High Ranking Dark Iron Officials (level 54, Horde)
Venture to Blackrock Depths and destroy the vile aggressors! Warlord Goretooth wants you to kill 10 Anvilrage Medics, 10 Anvilrage Soldiers and 10 Anvilrage Officers. Return to him once your task is complete.
Get it from: unknown. (Classic data)
Marshal Windsor (level 54, Alliance)
Travel to Blackrock Mountain in the northwest and enter Blackrock Depths. Find out what became of Marshal Windsor. You recall Ragged John talking about Windsor being dragged off to a prison.
Get it from: Marshal Maxwell, Burning Steppes (84.7, 69.0). (Classic data)
The Eastern Kingdom (level 54, Horde)
Speak with Thrall if you are prepared to take on the mission he has planned.
Get it from: Thrall, Orgrimmar (31.9, 37.8). (Classic data)
The Last Element (level 54, Horde)
Travel to Blackrock Depths and recover 10 Essence of the Elements. Your first inclination is to search the golems and golem makers. You remember Vivian Lagrave also muttering something about elementals.
Get it from: Shadowmage Vivian Lagrave, Badlands (2.9, 47.8). (Classic data)
The Love Potion (level 54)
Bring 4 Gromsblood, 10 Giant Silver Veins and Nagmara's Filled Vial to Mistress Nagmara in Blackrock Depths.
Get it from: Mistress Nagmara. (Classic data)
What Is Going On? (level 54, Horde)
Defend Gor'shak.
Get it from: Commander Gor'shak. (Classic data)
What Is Going On? (level 54, Horde)
Speak with Kharan Mighthammer and gather information about Princess Moira Bronzebeard's kidnapping. Take that information to Thrall in Orgrimmar. You recall Gor'shak mentioning that Kharan is being held in a cell nearby.
Get it from: Commander Gor'shak. (Classic data)
Hurley Blackbreath (level 55, Alliance)
Bring the Lost Thunderbrew Recipe to Ragnar Thunderbrew in Kharanos.
Get it from: Ragnar Thunderbrew, Dun Morogh (46.8, 52.4). (Classic data)
Lost Thunderbrew Recipe (level 55, Horde)
Bring the Lost Thunderbrew Recipe to Vivian Lagrave in Kargath.
Get it from: Shadowmage Vivian Lagrave, Badlands (2.9, 47.8). (Classic data)
Ragnar Thunderbrew (level 55, Alliance)
Speak with Ragnar Thunderbrew.
Get it from: Enohar Thunderbrew, Blasted Lands (63.6, 20.6). (Classic data)
The Heart of the Mountain (level 55)
Bring the Heart of the Mountain to Maxwort Uberglint in the Burning Steppes.
Get it from: Maxwort Uberglint, Burning Steppes (65.2, 23.9). (Classic data)
The Spectral Chalice (level 55)
Get it from: unknown. (Classic data)
Vivian Lagrave (level 55, Horde)
Speak with Shadowmaster Vivian Lagrave in Kargath.
Get it from: Apothecary Zinge, Undercity (50.1, 68.0). (Classic data)
Disharmony of Fire (level 56, Horde)
Enter Blackrock Depths and track down Lord Incendius. Slay him and return any source of information you may find to Thunderheart.
Get it from: Thunderheart, Badlands (3.3, 48.3). (Classic data)
Incendius! (level 56, Alliance)
Find Lord Incendius in Blackrock Depths and destroy him!
Get it from: Jalinda Sprig, Burning Steppes (85.4, 70.1). (Classic data)
The Good Stuff (level 56, Alliance)
Travel to Blackrock Depths and recover 20 Dark Iron Fanny Packs. Return to Oralius when you have completed this task. You assume that the Dark Iron dwarves inside Blackrock Depths carry these 'fanny pack' contraptions.
Get it from: Oralius, Burning Steppes (84.6, 68.7). (Classic data)
A Crumpled Up Note (level 58, Alliance)
You may have just stumbled on to something that Marshal Windsor would be interested in seeing. There may be hope, after all.
Get it from: unknown. (Classic data)
A Shred of Hope (level 58, Alliance)
Return Marshal Windsor's Lost Information. Marshal Windsor believes that the information is being held by Golem Lord Argelmach and General Angerforge.
Get it from: Marshal Windsor. (Classic data)
A Taste of Flame (level 58)
Travel to Blackrock Depths and slay Bael'Gar. You only know that the giant resides inside Blackrock Depths. Remember to use the Altered Black Dragonflight Molt on Bael'Gar's remains to capture the Fiery Essence. Return the Encased Fiery Essence to Cyrus Therepentous.
Get it from: Cyrus Therepentous, Riverglades (23.9, 36.5). (Classic data)
Grark Lorkrub (level 58, Horde)
Travel to the Burning Steppes and find Grark Lorkrub. You recall Lexlort mentioning that he was last seen in a massive Blackrock fortress. When you find Grark Lorkrub, use the Thorium Shackles to bind him and then lead him back through Blackrock Mountain to the Searing Gorge. Lexlort will have his men waiting on the other side to take Grark into custody.
Get it from: Lexlort, Badlands (5.9, 47.6). (Classic data)
Jail Break! (level 58, Alliance)
Help Marshal Windsor get his gear back and free his friends. Return to Marshal Maxwell if you succeed.
Get it from: Marshal Windsor. (Classic data)
Operation: Death to Angerforge (level 58, Horde)
Travel to Blackrock Depths and slay General Angerforge! Return to Warlord Goretooth when the task is complete.
Get it from: Warlord Goretooth, Badlands (5.8, 47.5). (Classic data)
Precarious Predicament (level 58, Horde)
Escort your prisoner, Grark Lorkrub, through Burning Steppes and through Blackrock Mountain to the Searing Gorge. You recall Lexlort mentioning that he would have his men waiting on the other side to take Grark into custody. You will also be required to hand over your Thorium Shackles to Lexlort.
Get it from: Grark Lorkrub, Burning Steppes (40.2, 34.2). (Classic data)
The Rise of the Machines (level 58, Horde)
Find and slay Golem Lord Argelmach. Return his head to Lotwil. You will also need to collect 10 Intact Elemental Cores from the Ragereaver Golems and Warbringer Constructs protecting Argelmach. You know this because you are psychic.
Get it from: Lotwil Veriatus, Badlands (25.9, 44.9). (Classic data)
Kharan Mighthammer (level 59, Alliance)
Travel to Blackrock Depths and find Kharan Mighthammer. The King mentioned that Kharan was being held prisoner there - perhaps you should try looking for a prison.
Get it from: King Magni Bronzebeard, Ironforge (39.1, 56.2). (Classic data)
Kharan's Tale (level 59, Alliance)
Listen as Kharan Mighthammer tells his story.
Get it from: Kharan Mighthammer. (Classic data)
The Bearer of Bad News (level 59, Alliance)
Return to Ironforge and deliver the bad news to King Magni Bronzebeard.
Get it from: Kharan Mighthammer. (Classic data)
The Fate of the Kingdom (level 59, Alliance)
Return to Blackrock Depths and rescue Princess Moira Bronzebeard from the evil clutches of Emperor Dagran Thaurissan.
Get it from: King Magni Bronzebeard, Ironforge (39.1, 56.2). (Classic data)
The Princess's Surprise (level 59, Alliance)
Return to Ironforge and speak with King Magni Bronzebeard.
Get it from: Princess Moira Bronzebeard. (Classic data)
The Royal Rescue (level 59, Horde)
Slay Emperor Dagran Thaurissan and free Princess Moira Bronzebeard from his evil spell.
Get it from: Thrall, Orgrimmar (31.9, 37.8). (Classic data)
A Binding Contract (level 60)
Turn the Thorium Brotherhood Contract in to Lokhtos Darkbargainer if you would like to receive the plans for Sulfuron.
Get it from: unknown. (Classic data)
The Challenge (level 60)
Travel to the Ring of the Law in Blackrock Depths and place the Banner of Provocation in its center as you are sentenced by High Justice Grimstone. Slay Theldren and his gladiators and return to Anthion Harmon in the Eastern Plaguelands with the first piece of Lord Valthalak's amulet.
Get it from: Falrin Treeshaper. (Classic data)
The Princess Saved? (level 60, Horde)
Return to Thrall!
Get it from: Princess Moira Bronzebeard. (Classic data)
Three Kings of Flame (level 60)
Gather the Incendicite of Incendius, the Ember of Emberseer and the Cinder of Cynders, along with a Hallowed Brazier, and return them to Bodley inside Blackrock Mountain.
Get it from: Bodley, Burning Steppes (32.3, 25.8). (Classic data)
A Crumpled Up Note: this item starts a quest.
A Crumpled Up Note: this item starts a quest.
A Crumpled Up Note: this item starts a quest.
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Read more
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Other dungeons for these levels
- Maraudon (levels 46–55)
- Sunken Temple (levels 50–60)
- Dire Maul (levels 54–60)
- Blackrock Spire (levels 55–60)
- Scholomance (levels 58–60)
- Stratholme (levels 58–60)
Sources
The WoW Forever client (build 1.60.1.70938), what players' ForeverDB addons saw in Forever, Blizzard's posts, and for Classic instances CMaNGOS classic-db (GPL-3.0), labelled Classic data.
Not known yet
- No drops seen in Forever yet. The ForeverDB addon records them as you play.
- Dungeon map: boss spots are Classic spawns (CMaNGOS); Forever may have moved them.