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Protection Paladin guide
Tank. Forever turns Protection into a real tank: Seal of Fury adds holy damage and, with a shield, absorb shields to every swing, while Judgement unleashes Judgement of Fury to damage and taunt. Holy Strike (from level 6) adds holy threat between Judgements, Consecration (trained at 20) handles packs, and Holy Shield rounds out threat. Mana comes back through Shield Specialization blocks (4% of your maximum Mana per block at 2/2, at most once every 3 sec). Swift Judgement adds a second taunt and Templar's Bulwark an emergency absorb shield.
Protection Paladin best in slot gear · Talent calculator · Talent builds · PvE guide · PvP guide
Stat priority
- Defense
- Stamina
- Armor
- Block Value
- Spell Power
- Hit
- Dodge
- Strength
Opener
- Righteous Fury: Before the pull: 90% more threat from your Holy attacks for 30 min (trainer, level 10)
- Seal of Fury: Your tanking seal: holy damage and absorb shields per hit
- Judgement: Unleashes Judgement of Fury: holy damage and a taunt
Single target
- Holy Shield: Keep up at all times; block damage and threat
- Judgement: On cooldown with Seal of Fury; it does not consume the seal
- Holy Strike: On cooldown: instant weapon damage plus holy, good threat
- Seal of Fury: Refresh when its 30 sec runs out
- Consecration: Filler when mana allows; every Paladin trains it at 20
- Swift Judgement: Resets Judgement and makes the next one free
Several targets
- Consecration: Drop first, the first enemies take bonus damage
- Holy Strike: Between Consecrations, on the mob you're holding
- Holy Shield: Block damage threat on every attacker
- Judgement: Taunt a loose mob with Judgement of Fury
- Holy Wrath: Undead and demon packs only
Cooldowns
- Templar's Bulwark: Absorb shield based on max health; shares Forbearance
- Swift Judgement: Off-GCD Judgement reset for burst threat or a second taunt
- Divine Protection: Emergency, but you cannot attack while it lasts
- Lay on Hands: Last resort heal
Key talents
- Redoubt
- Shield Specialization
- Anticipation
- Precision
- Iron Creed
- Swift Judgement
- Sacred Duty
- Improved Righteous Fury
- Templar's Bulwark
- Holy Shield
- Divine Intellect
What Forever changed
Seal of Fury, Judgement of Fury, Swift Judgement, Templar's Bulwark and Holy Strike are Forever additions; the client also lists Hammer of the Righteous, a former Season of Discovery rune, as a level 40 trainer ability for Protection that hits your target and up to 3 more around it; Blizzard's notes haven't mentioned it. Judgement of Fury taunts, giving Paladins their first real taunt. Swift Judgement (tier 4) and Templar's Bulwark (tier 3) are Protection talents. Improved Seal of Fury, a talent in earlier beta builds that returned Mana when a Seal of Fury shield was used up, was removed from the tree in a late October build (Blizzard's notes: "Improved Seal of Fury removed."). Consecration and Blessing of Kings are trainer abilities at level 20 instead of talents.
Tips
- Keep a shield equipped: Seal of Fury only makes absorb shields with one.
- Holy Strike and Seal of Fury both hit off your weapon, so a high-DPS one-hander matters.
- Templar's Bulwark applies Forbearance, so it locks out Divine Shield, Divine Protection and Blessing of Protection for 1 min.
- Train Righteous Fury at level 10 and keep it on while you tank: it makes your Holy attacks build 90% more threat, and Improved Righteous Fury (up to 9% less damage taken) and Iron Creed's damage reduction only work while it is active.
Other Paladin specs: Holy, Retribution